Added new morph 'Icefang' to the shop, for the launch of Inverdhen.
Updated the Damage over Time effects (Burn, Bleed, etc) to be appropriate for each rarity tier, and for player vs monster
Adjusted Overmorph potion to last 100% longer instead of 60%
Renamed Dragon's Teeth to Aetherwood, Taintless Water of Irr to Spiderweave Silk, Pollarium to Earthcore Crystal, Mountain Ash to Heartwood Amber, Ecru Barley Grains to Murkwater Gem
Added effects to Voidripper, Red Menace, Worldslayer, Reckoning, Zenarthiil Parallel, Edge of Lost Comrades, Cataclysm, Final Enmity, Calamity of the Crows, Champion of the Enigma, Stormblade, Winds of Ash, Dark Scourge, Nova Ultrus, Nova Omega, Abyssal Pyre
Protected Items now only protect Relics, and nothing else
Removed Level Restrictions from virtual Weapons, Armor and Relics, but they remain for Tools
Changed Morph so that it's no longer connected to distance travelled, but a timer instead
Empty Flasks/Vials are now stackable
Various theme updates
Replaced the 'lootbuff' chat effect with a community wide buff from an NPC
Updated the roadmap on the website
Minor fixes and tweaks
2 years ago
Minor update: 281
Fixed monster ability to climb trees
Fixed rock collision on Graveyard theme
Fixed Ellenay's Avail critical hits
Fixed Royal Exchange level progress number showing wrong value
2 years ago
Minor update: 280
Fixed a rare issue with how arrows calculate their trajectory when taking into account target velocity, so that the arrows no longer fire off in the wrong direction
Fixed using radial menu causes items to not be properly cleared from your inventory
Fixed monsters being able to regen while being affected by a character action such as stunned
Fixed energy consumption from weapons, so that you don't consume any energy if the you don't have at least or more than the energy required
Moved Camera vertical rotation limit to general game settings and made it work for both keyboard and gamepad
Updated the exchange/talk icon so that it's different from the Quest task icon
Ensure that the glowing effect for Ruby Evanbrook egg stops when the effect is depleted
Added the ability to purchase a home in Talmuth (Right now this just unlocks your stash, closer to adventure pass, but in the future, after we add more game modes, we'll add more options for your home)
Added the ability to unlock more secret stash slots
Added the ability to send your Founder's Token into the game. Use the website, Account -> Wallet (same as your items)
Added/Update effects for Godslayer, Spitfire, The Dividing Supremacy, Ellenay's Avail, Boneripper, War Axe of the Flame, Swift Shot, Wretched Fiend, Draft Winder, Volcanic Broadaxe, Criminal's Katana, Longbow, Snapdragon's Dawn, Malevolent Void, Nightingale Nexus, Princess Alucia's Mystical Carpet, Serpentina's Vengeance, Queen's Misery, The Executioner, Roaring Sand Dragon, Xilborne Venom of the Fallen, Death's Sigh, Hunter's Leverage, Frostbite Dawn, Legion's Fall, Plague Bearer, War Pledge, Ruby Evanbrook Egg, Golden Evanbrook Egg, Zigzag Zeal, Runic Spellstone, Kinetic Charm, Amulet of Magnetism, The Jasper Jewel, Crown of Lerigonia, Harnyde, Eerie Epitaph, Mender's Mix, Bonecharm
Added purchase rewards system which rewards you a Royal Sapphire for each $1 spent in the shop (to buy Luneri). As a thank you to all the players who have supported us over the years, we've credited the rewards as far back as 2019, so if you've ever bought anything in the shop you'll have a stack of Royal Sapphires to use in the new Royal Exchange on the main menu! (NOTE: This exchange will be hidden for the first week)
If you previously obtained Gilded Knight or Golden Storm, you will no longer have those, instead you'll have more than enough rewards points to claim them again, within this new open reward system (instead of being a secret), except this time they're not account bound, and they're tradable. Additionally, there's also new items you may want to claim with your Royal Sapphires too. (For 1 week, this exchange will only be available to players who previously unlocked Gilded Knight or Golden Storm, and initially will be limited to 1 item per account. 1 week after the patch is live, the Royal Exchange will appear for all players, and the 1 item per account will be removed.)
Improved ranged aiming, so that nearby targets are considered if no other targets could be found and so you don't need to be so accurate
Removed 'Accuracy Chance' from all weapons, there's no longer a concept of 'Miss Chance'
Adjusted the auto drop logic to give highest priority to blockchain and untradable items, discarding first the cheapest virtual item and only after that blockchain items
Added possible fix for end of level getting stuck and the terrain disappearing
Added a way to lock the camera vertical rotation into a specific value for gamepad
Added possible fix for Guardians disappearing
Fixed production causing some stacked items to disappear (I.e. Gorgondonna Eggs)
Fixed issues with Bombardiers damage
Fixed Slither not having sounds
Fixed items such as Doomsday Cranium not crediting players with experience
2 years ago
Minor update: 277
Fixed filter issue where virtual items show when you're looking at collectibles
Fixed Heart of the Horde encounter being broken
Adjusted zoomed Depth of Field effect
Removed the reduced arrow damage at close range (additional buffs for ranged will be coming in the future)
2 years ago
Minor update: 276
Adjusted aoe, etc effects to affect max 6 targets and removed diminishing returns
Adjusted cleave damage back to 100%/50%
Added Gore effects to the Settings window, and disabled it by default
Fixed renamed Armor Remains so that you can unbundle them
Fixed rare issue when picking targets using ranged weapons, where the wrong target is picked, causing you to hit a nearby target instead of the intended
Potentially also fixed the issue where your arrow sometimes randomly seems to fire next to a target, instead of directly at them
Adjusted energy use of Common and Uncommon Virtual weapons to line up with other weapons, and ensure generated adventures aren't creating too many entities to compensate
Arrows do 50% damage when fired at very close range (< 2m)
Adjusted the camera depth of field focal length when in lower cam to make the view less blurry
2 years ago
Minor update: 275
Fixed Abyssalisk and Skulkblast causing issues for maps and not opening the exit portal
Arrows have been converted to Quivers, which have unlimited arrows, but randomly break in the same way tools or weapons do. All arrows have been broken down into 10% of the resources they were created with. If you had more than 1000 arrows, you'll receive a Quiver Trove for each rarity you held. If you had 1500 Iron Arrows, 1000 Viterium Arrows, and 500 Meridium Arrows, you'll receive 2 Quiver Troves, along with 10% of all the resources.
Allow any weapon to be equipped in any weapon slot instead of just melee and ranged in specific slots
Adjusted damage for Amulet of Chaos, Arcanum Pulse, Bane of Immortals, Bloodspire Ring, Crimson Gloomshot, Goodman Goggles, Infernal Hellfire, Junglecharm, The Mask of Atticus, Elijah and Hugo, Tinted Tempest, and Voltcore Amulet
Changed failed gathering xp to a fixed 50 value, and increased all gathering xp by 15%
Removed player shield, items that modify the shield will be updated soon
Renamed all hide and leather to names that aren't specific to monsters so that they can drop across adventures. Wrunehide to Frayed Hide, Skulkhide to Mottled Hide, Crochide to Exquisite Hide, Roghide to Iridescent Hide, Demonhide to Luminous Hide, Netherhide to Arcane Hide, Warhide to Celestial Hide
Renamed armors that relied on old leathers: Wruneleather to Shabby, Skulkleather to Patched, Crocleather to Elegant, Rogleather to Radiant, Demonleather to Lucent, Netherleather to Mystic, Warleather to Divine
Swapped Netherdemon and Warden locations, now that leathers are fixed
Renamed items: Forgotten Quiver to Quiver Trove, Moonjackal Body to Moonjackal Chestpiece, Nyctonaut Body to Nyctonaut Chestpiece, Razorwind Body to Razorwind Chestpiece, Warden's Chest to Guardian's Chest, Warden's Key to Guardian's Key, Adage of the Ancients to Titan Takedown, Meridian Wax to Abyssal Dominator
Added new items Sylvan Grip, Scavenger's Lens, Giant Bone, Grimstone Cache, Nautica's Strongbox, Thornsap Coffer, Wren's Trove, Croakreaver Fin, Leafsong Resin, Stoneheart Shard, Arachnodon Fang, Luminous Coral Shard, Mystic Kraken Ink, Deepwater Pearl, Shadowed Leviathan Scale, Greater Tome of Scavenging, Greater Tome of Woodcutting, Greater Tome of Mining, Greater Tome of Fishing, Guardian's Rune Stone, Celestial Alloy Ingot, Guardian's Essence Shard, Apple Pie, Peach Pie, Coconut Mead Cake, Flask of Mead
Removed Peachfoil Potion, Cyclone Soup, Magnarax Potion, returning 10% of all the resources used to create them
Arachnodon's, Boulderfists, Croakreavers and Maplethorns now drop new resource items, and there are NPCs around town looking for these resources.
Updated production requirements for tools and some weapons
You can attempt to construct an Ogum's Razor by interacting with Fragmented Ogum Claw and Luminous Leather in your inventory. Be careful though, they're fragile and you might just end up with Bone Dust.
Some new NPCs have arrived at the Emporium
Gathering Tomes are now tradable
Guardians now deal increased damage
Fixed Lethal Adrenaline being applied to back cosmetics instead of the player
Fixed Hamlin and Isobella missing back cosmetic slots
Fixed the two handed axe appearing to trigger faster with the 3rd attack
Fixed Eggdemon movement
Fixed virtual rarities that had the wrong damage values
Show time remaining for Passive Effects when you mouse over them
Added a roll cooldown to the buffs bar
Added favorite toggle to the production window, which matches what's already in the skills window