Updates


Minor update: 258

  • Fixed Auto drop cheapest item option dropping the first item cheaper than the one you're picking up, and instead made it drop the cheapest you're carrying
  • Changed Auto Drop Cheapest to respect Skip Slot count if you've got Auto Sort Backpack enabled
  • Create Loadout rarity based Horde variations. If you have all Rare items, you'll join Horde (Rare). If your weapons are Rare and your relics are Legendary, you'll join Horde (Legendary).
  • Updated monster behaviour when large clusters are encountered. Monsters now correctly disengage if there's other monsters that are closer to the player
  • Updated Horde mechanics to fix performance issues when players don't kill the Horde. You'll also need to ensure you're killing the horde, in order to progress through the waves, among other changes
  • Fixed items like Lunar Lullaby, so that they lose aggro again
  • Rendering performance improvements across the entire game
  • Potentially fixed issue where you're sometimes stuck in production
  • Adjusted default gamepad character window mapping to d-pad left
  • Don't allow the camera to rotate while you're using the relic/inventory selector wheel
2 years ago

Minor update: 257

  • Fixed issues with sometimes getting stuck at the staircase within the Tavern
  • Potentially fixed the issue with some npcs disappearing for an extended lunchbreak
  • Added detachable parts on death of some monsters
  • Fixed items such as Harnyde and Plague Bearer not always appearing on the HUD when activated
  • A sinister force has gathered strength within Talmuth
  • Added a settings option to automatically drop the cheapest item you're carrying, when you pickup an item that's worth more, on an adventure
  • Performance tweaks and improvements
2 years ago

Minor update: 256

  • Fixed Helixir so that it correctly does what it's supposed to
  • Fixed Talmuth door switches
  • Fixed weapon damage system so that damage such as that from Stellarfire Amulet doesn't incorrectly count as melee damage
  • Fixed Mark of the Coven and other items that credit Energy from leeching
  • Fixed issue where weapon slots are wiped or switched when using auto sort
  • Updated Gamepad control scheme (Scroll to the end and click 'Reset all to Default' to use them) and improved the mechanics
2 years ago

Minor update: 254

  • Updated internal game engine from 2021 to 2022
  • Adjusted Champion Rewards to improve health and energy progression
  • Adjusted melee weapon ranges
  • Adjusted Amulet of Deathly Howls effect
  • Adjusted Grod hitbox
  • Don't break away from gathering unless we're taking standard damage (i.e. don't break if we're taking dot)
  • Changed Damageables being invulnerable to damage for a short period of time, as it causes too much confusion
  • Fixed Summoners so that their Summon cooldown doesn't start until at least one of their summoned has been vanquished
  • Fixed summoned companions and monsters not crediting xp to the player
  • Fixed performance issue where the fullmap still renders after being closed
2 years ago

Minor update: 253

  • Fixed Secret stash stacking issue
  • Fixed issue with opening marketplace on some accounts
  • Fixed broken breakables such as the statue causing movement issues for pets and players
  • Added Auto Sort and Skip slot options to the settings for use when picking up items on adventures
2 years ago

Minor update: 252

  • Ensure we can activate potions while attacking (but not during the damage part), but can't use throwable items (bombs) until we're not attacking
  • Added market value information to items on the ground
  • Added Sort button for backpack items, which sorts based on market value
  • Added Lock Rotation to keyboard/mouse and changed it to a toggle for both gamepad and keyboard
  • Some actions such as Switch Weapon, Roll, Interact and Morph can all be queued up to 1s. I.e. if you use them during an attack, and the attack ends within 1s it'll trigger, otherwise it'll be ignored.
  • Elixir Bottle has been removed, any bottles that were using this item now use Medium Flask instead. If you owned Elixir Bottle, they've been swapped for Medium Flask instead
  • Virtual Weapons, Relics and Armor can only be equipped if you're the correct level
  • Lofty Energy Potion is now a Legendary item with new stats, all existing marketplace orders have been cancelled
  • Updated Production requirements for Lofty Energy Potion, Vital Energy Potion, Lunar Lullaby Potion and Lethal Adrenaline Potion
  • Updated various potion images to fill the containers with more liquid
  • Changed stack limits for consumables back to 1 now that we've adjusted the lengths and stats. We'll revisit in the future.
  • Changed Name Change cost from Gold Coins to Luneri
  • Fixed Harnyde so it shows on the UI
  • Fixed Frosty the Trollman being unable to break containers
  • Fixed destroyed props so they don't block arrows
  • Fixed bounty scrolls appearing as white images on the minimap
  • Fixed bounty system announcing you completed a bounty, when you're out of inventory space
  • Optimized Jungle theme
2 years ago

Minor update: 249

  • Added weapons back to the action bar so you can see your ammo and loadout
  • Updated secret stash ctrl/shift shortcuts to work properly
  • Fixed mini boss not always spawning correctly
2 years ago

Minor update: 248

  • Adjusted Shortbow and Longbow damage values, greatly improved targeting and adjusted movement while aiming
  • Adjusted Brute Force, Discreet Melee, Discreet Ranged, Draco Juice, Enhanced Melee, Enhanced Ranged, Fortification, Lethal Adrenaline, Resistance and Swiftness potions effect length
  • Adjusted the appearance of Skelenaut and Skeltor so they don't blend in as much
  • Adjusted some monster stats and abilities to fix bugs and further balance their health and damage values
  • Adjusted explosive damage to reduce the further from the epicenter of the explosion the target is
  • Adjusted drop rates for bounty scrolls
  • Added individual button inputs for camera as an alternative camera control method
  • Updated the marketplace window to add tabs for the graphs
  • Fixed pets struggling to hit some containers
  • Fixed aiming system when holding down camera rotation, so that it aims at the last held position
  • Fixed aiming system when using camera rotation lock, so it aims forward and away, allowing you to throw bombs away from yourself instead of at your feet
  • Fixed various entities still being able to apply damage after death
  • Fixed non-weapon damage being applied as weapon damage, and triggering relics and other items
  • Fixed Stash not remembering and updating the search field properly
  • Ensure you can't activate items while you're casting morph
  • Limited framerate on the main menu and some other screens
2 years ago

Minor update: 246

  • Fixed issues with inventory display
2 years ago

Minor update: 245

  • Added the ability to show the inventory slots on the action bar by using a toggle in settings
  • Updated the marketplace window design, and included a checkbox for small list items
  • Ensure Stash and Marketplace remember settings within the current session
  • Updated the design of the Marketplace window, and added an option for 'Small List Items' to the bottom left corner
  • Fixed some mob regeneration where it would activate at the wrong time
  • Fixed Summoning and Conjuring relics so that they don't gain buffs/debuffs from relics meant only for weapon damage
  • Fixed damage from the grave for some monsters
  • Fixed the Dark Torment Stun effect radius not matching the effect and fixed the stun effect so that if it applies the last damage it credits the player
  • Fixed Shadowstrike so it doesn't aim towards you during the strike after appearing
  • Fixed Bleed effect staying around after death
  • Fixed Dividing Supremacy scale
  • Fixed energy use when using items such as Stellarfire Amulet
  • Updated StreamerKit
2 years ago