Updates


Minor update: 283

  • Fixed chosen adventure not being remembered
  • Fixed Wrath of the Swarm effect
  • Fixed 'Resist' not working correctly
2 years ago

Major update: 282 - Road to Inverdhen

  • Added new location Emera Crossing
  • Added new location Inverdhen
  • Added new morph 'Icefang' to the shop, for the launch of Inverdhen.
  • Updated the Damage over Time effects (Burn, Bleed, etc) to be appropriate for each rarity tier, and for player vs monster
  • Adjusted Overmorph potion to last 100% longer instead of 60%
  • Renamed Dragon's Teeth to Aetherwood, Taintless Water of Irr to Spiderweave Silk, Pollarium to Earthcore Crystal, Mountain Ash to Heartwood Amber, Ecru Barley Grains to Murkwater Gem
  • Added effects to Voidripper, Red Menace, Worldslayer, Reckoning, Zenarthiil Parallel, Edge of Lost Comrades, Cataclysm, Final Enmity, Calamity of the Crows, Champion of the Enigma, Stormblade, Winds of Ash, Dark Scourge, Nova Ultrus, Nova Omega, Abyssal Pyre
  • Protected Items now only protect Relics, and nothing else
  • Removed Level Restrictions from virtual Weapons, Armor and Relics, but they remain for Tools
  • Changed Morph so that it's no longer connected to distance travelled, but a timer instead
  • Empty Flasks/Vials are now stackable
  • Various theme updates
  • Replaced the 'lootbuff' chat effect with a community wide buff from an NPC
  • Updated the roadmap on the website
  • Minor fixes and tweaks
2 years ago

Minor update: 281

  • Fixed monster ability to climb trees
  • Fixed rock collision on Graveyard theme
  • Fixed Ellenay's Avail critical hits
  • Fixed Royal Exchange level progress number showing wrong value
2 years ago

Minor update: 280

  • Fixed a rare issue with how arrows calculate their trajectory when taking into account target velocity, so that the arrows no longer fire off in the wrong direction
  • Fixed using radial menu causes items to not be properly cleared from your inventory
  • Fixed monsters being able to regen while being affected by a character action such as stunned
  • Fixed energy consumption from weapons, so that you don't consume any energy if the you don't have at least or more than the energy required
  • Moved Camera vertical rotation limit to general game settings and made it work for both keyboard and gamepad
  • Updated the exchange/talk icon so that it's different from the Quest task icon
  • Ensure that the glowing effect for Ruby Evanbrook egg stops when the effect is depleted
  • Adjusted Ellenay's Avail, Starstruck, Aeropiercer effect
  • Adjusted graveyard theme to fix rocks
  • Added the ability for monsters to avoid areas of effect
  • Updated some cosmetic and weapon slot alignments
2 years ago

Minor update: 279

  • Fixed items like Moonlit Valor not working
  • Fixed Queen's Misery glitching
  • Arrows do 50% damage when fired at mobs within kissing range (< 0.75 units)
2 years ago

Major update: 278 - Home Sweet Home

  • Added the ability to purchase a home in Talmuth (Right now this just unlocks your stash, closer to adventure pass, but in the future, after we add more game modes, we'll add more options for your home)
  • Added the ability to unlock more secret stash slots
  • Added the ability to send your Founder's Token into the game. Use the website, Account -> Wallet (same as your items)
  • Added/Update effects for Godslayer, Spitfire, The Dividing Supremacy, Ellenay's Avail, Boneripper, War Axe of the Flame, Swift Shot, Wretched Fiend, Draft Winder, Volcanic Broadaxe, Criminal's Katana, Longbow, Snapdragon's Dawn, Malevolent Void, Nightingale Nexus, Princess Alucia's Mystical Carpet, Serpentina's Vengeance, Queen's Misery, The Executioner, Roaring Sand Dragon, Xilborne Venom of the Fallen, Death's Sigh, Hunter's Leverage, Frostbite Dawn, Legion's Fall, Plague Bearer, War Pledge, Ruby Evanbrook Egg, Golden Evanbrook Egg, Zigzag Zeal, Runic Spellstone, Kinetic Charm, Amulet of Magnetism, The Jasper Jewel, Crown of Lerigonia, Harnyde, Eerie Epitaph, Mender's Mix, Bonecharm
  • Added purchase rewards system which rewards you a Royal Sapphire for each $1 spent in the shop (to buy Luneri). As a thank you to all the players who have supported us over the years, we've credited the rewards as far back as 2019, so if you've ever bought anything in the shop you'll have a stack of Royal Sapphires to use in the new Royal Exchange on the main menu! (NOTE: This exchange will be hidden for the first week)
  • If you previously obtained Gilded Knight or Golden Storm, you will no longer have those, instead you'll have more than enough rewards points to claim them again, within this new open reward system (instead of being a secret), except this time they're not account bound, and they're tradable. Additionally, there's also new items you may want to claim with your Royal Sapphires too. (For 1 week, this exchange will only be available to players who previously unlocked Gilded Knight or Golden Storm, and initially will be limited to 1 item per account. 1 week after the patch is live, the Royal Exchange will appear for all players, and the 1 item per account will be removed.)
  • Improved ranged aiming, so that nearby targets are considered if no other targets could be found and so you don't need to be so accurate
  • Removed 'Accuracy Chance' from all weapons, there's no longer a concept of 'Miss Chance'
  • Adjusted the auto drop logic to give highest priority to blockchain and untradable items, discarding first the cheapest virtual item and only after that blockchain items
  • Added possible fix for end of level getting stuck and the terrain disappearing
  • Added a way to lock the camera vertical rotation into a specific value for gamepad
  • Added possible fix for Guardians disappearing
  • Fixed production causing some stacked items to disappear (I.e. Gorgondonna Eggs)
  • Fixed issues with Bombardiers damage
  • Fixed Slither not having sounds
  • Fixed items such as Doomsday Cranium not crediting players with experience
2 years ago

Minor update: 277

  • Fixed filter issue where virtual items show when you're looking at collectibles
  • Fixed Heart of the Horde encounter being broken
  • Adjusted zoomed Depth of Field effect
  • Removed the reduced arrow damage at close range (additional buffs for ranged will be coming in the future)
2 years ago

Minor update: 276

  • Adjusted aoe, etc effects to affect max 6 targets and removed diminishing returns
  • Adjusted cleave damage back to 100%/50%
  • Added Gore effects to the Settings window, and disabled it by default
  • Fixed renamed Armor Remains so that you can unbundle them
  • Fixed rare issue when picking targets using ranged weapons, where the wrong target is picked, causing you to hit a nearby target instead of the intended
  • Potentially also fixed the issue where your arrow sometimes randomly seems to fire next to a target, instead of directly at them
  • Adjusted energy use of Common and Uncommon Virtual weapons to line up with other weapons, and ensure generated adventures aren't creating too many entities to compensate
  • Arrows do 50% damage when fired at very close range (< 2m)
  • Adjusted the camera depth of field focal length when in lower cam to make the view less blurry
2 years ago

Minor update: 275

  • Fixed Abyssalisk and Skulkblast causing issues for maps and not opening the exit portal
  • Updated ammo tooltip
  • Removed arrow assembly from town
  • Fixed Isobella and Hamlin not working
  • Fixed level requirement on Quivers
  • Fixed inability to cancel morph using attack
2 years ago

Major update: 274 - Celestial Alignment

  • Arrows have been converted to Quivers, which have unlimited arrows, but randomly break in the same way tools or weapons do. All arrows have been broken down into 10% of the resources they were created with. If you had more than 1000 arrows, you'll receive a Quiver Trove for each rarity you held. If you had 1500 Iron Arrows, 1000 Viterium Arrows, and 500 Meridium Arrows, you'll receive 2 Quiver Troves, along with 10% of all the resources.
  • Allow any weapon to be equipped in any weapon slot instead of just melee and ranged in specific slots
  • Adjusted damage for Amulet of Chaos, Arcanum Pulse, Bane of Immortals, Bloodspire Ring, Crimson Gloomshot, Goodman Goggles, Infernal Hellfire, Junglecharm, The Mask of Atticus, Elijah and Hugo, Tinted Tempest, and Voltcore Amulet
  • Changed failed gathering xp to a fixed 50 value, and increased all gathering xp by 15%
  • Removed player shield, items that modify the shield will be updated soon
  • Renamed all hide and leather to names that aren't specific to monsters so that they can drop across adventures. Wrunehide to Frayed Hide, Skulkhide to Mottled Hide, Crochide to Exquisite Hide, Roghide to Iridescent Hide, Demonhide to Luminous Hide, Netherhide to Arcane Hide, Warhide to Celestial Hide
  • Renamed armors that relied on old leathers: Wruneleather to Shabby, Skulkleather to Patched, Crocleather to Elegant, Rogleather to Radiant, Demonleather to Lucent, Netherleather to Mystic, Warleather to Divine
  • Swapped Netherdemon and Warden locations, now that leathers are fixed
  • Renamed items: Forgotten Quiver to Quiver Trove, Moonjackal Body to Moonjackal Chestpiece, Nyctonaut Body to Nyctonaut Chestpiece, Razorwind Body to Razorwind Chestpiece, Warden's Chest to Guardian's Chest, Warden's Key to Guardian's Key, Adage of the Ancients to Titan Takedown, Meridian Wax to Abyssal Dominator
  • Added new items Sylvan Grip, Scavenger's Lens, Giant Bone, Grimstone Cache, Nautica's Strongbox, Thornsap Coffer, Wren's Trove, Croakreaver Fin, Leafsong Resin, Stoneheart Shard, Arachnodon Fang, Luminous Coral Shard, Mystic Kraken Ink, Deepwater Pearl, Shadowed Leviathan Scale, Greater Tome of Scavenging, Greater Tome of Woodcutting, Greater Tome of Mining, Greater Tome of Fishing, Guardian's Rune Stone, Celestial Alloy Ingot, Guardian's Essence Shard, Apple Pie, Peach Pie, Coconut Mead Cake, Flask of Mead
  • Removed Peachfoil Potion, Cyclone Soup, Magnarax Potion, returning 10% of all the resources used to create them
  • Arachnodon's, Boulderfists, Croakreavers and Maplethorns now drop new resource items, and there are NPCs around town looking for these resources.
  • Updated production requirements for tools and some weapons
  • You can attempt to construct an Ogum's Razor by interacting with Fragmented Ogum Claw and Luminous Leather in your inventory. Be careful though, they're fragile and you might just end up with Bone Dust.
  • Some new NPCs have arrived at the Emporium
  • Gathering Tomes are now tradable
  • Guardians now deal increased damage
  • Fixed Lethal Adrenaline being applied to back cosmetics instead of the player
  • Fixed Hamlin and Isobella missing back cosmetic slots
  • Fixed the two handed axe appearing to trigger faster with the 3rd attack
  • Fixed Eggdemon movement
  • Fixed virtual rarities that had the wrong damage values
  • Show time remaining for Passive Effects when you mouse over them
  • Added a roll cooldown to the buffs bar
  • Added favorite toggle to the production window, which matches what's already in the skills window
2 years ago