Changed grenade damage from Full Damage to All Targets to Shared Damage Among Targets
Changed energy and health so that they're both fully unlocked from level 1
Changed how armor works, so that it adjusts your base health and energy and additionally has a minor debuf
Changed energy regen so that it regenerates all the way to max, if you wait long enough
Changed various Champion Rewards now that the health and energy progression was removed
Changed how teleport scrolls work, so that you activate them and simply wait for it to activate. If you move, attack or are damaged, you'll cancel the teleport
Changed gathering to support Mythical and Transcendent nodes
Changed Antipoison and Fireproof potion to instantly cure and give you 100% protection from the relevant DOT effects
Added Gold Merchant and Stash Deposit box to the emporium
Added new Outfit Rootguard, and Splendor and Astral Chests to the shop
Added new rifts around town
Added new Enchanted Isle
Added Ascension when you reach level 120, including an ascension cinematic
Added tons of new items that can be gathered, and others than are created through production skills
Added support for an experimental shield mechanic, which reduces incoming physical damage by 15% and can be topped up by consumables
Added new stock to Bartender
Added new monsters that have a chance to spawn from gathered nodes
Added sort by Total Value option to stash and sort by Market Price to Encyclopedia
Adjusted Lethal Adrenaline Potion, Peachfoil Potion and Brute Force Potion effects
Ensure we show the amount of healing we do from passives and conversion, and don't allow damage conversion on damage we self inflict (or our team inflicts)
Separated ammo and weapon damage so that they're no longer on the same tooltip
Updated the UI to move the morph to it's own slot now that shield takes up the center, and also reverted to always showing the full inventory on the hud
Renamed Ripjawleather to Crocleather
Fixed monsters such as Wrune being unable to jump through the player
Feeble Ring of Rejuvenation is now Archer's Amulet, Feeble Ring of Vitality is now Astral Amulet, Authentic CoppertunAnchor is now Raw Flopper
Gold Crumbs has been replaced with Junglecharm
Ripjawleather/hide is now Crocleather/hide
Updated various food and potion items to make way for the shield addition
Many quality of life improvements and fixes
2 years ago
Minor update: 260
Fixed support for Silver Ore (will appear once enough players have upgraded to this patch)
Fixed Marketplace (and similar npcs) from teleporting away when you go outside and interact with another item
Fixed an issue where some monsters would ignore the player when there were too many other monsters around the player
Updated Aegis of Erridrus image
2 years ago
Minor update: 259
Fixed Hatchets that are spawned in adventures from phasing through the floor
Added membership menu item to the main menu with information about membership, as well as the ability to purchase and activate pendants on the same screen
Fixed Pet and Companion ranges and logic to improve their ability to break containers
Added skills information to the player windows (clicking an avatar in chat, or interacting with a player in town)
Updated Jack in the Box style to move away from original meme style from Telegram and make it a little more believable
Fixed shop preview not working
Adjusted Beast Lock to reduce time between waves now that players are more used to the new movement and monster mechanics
Changed radial menu so that it doesn't auto close on activation if we use a button
Changed Wayward Watch to Lucky Bracer, Misty Lapis to Silver Ore, Redcore Ruby to Misty Lapis
Switched items with each other (If you held one item, you now have the other item instead) - Evergreen Onyx and Iguana Emerald, Cerulean Sapphire and Blooming Sequoia, Bhrim Shell and Scatter, Delta Diamond and Slitherskin, Starlight and Tsarium Ore
Changed rarity of Empty Bowl, Galaxy Stone, Natural Clay and Spectral Soulshard
Cancelled Marketplace orders for Wayward Watch, Cerulean Sapphire, Blooming Sequoia, Galaxy Stone, Spectral Soulshard, Natural Clay, Empty Bowl since they all had either a rarity or use change
2 years ago
Minor update: 258
Fixed Auto drop cheapest item option dropping the first item cheaper than the one you're picking up, and instead made it drop the cheapest you're carrying
Changed Auto Drop Cheapest to respect Skip Slot count if you've got Auto Sort Backpack enabled
Create Loadout rarity based Horde variations. If you have all Rare items, you'll join Horde (Rare). If your weapons are Rare and your relics are Legendary, you'll join Horde (Legendary).
Updated monster behaviour when large clusters are encountered. Monsters now correctly disengage if there's other monsters that are closer to the player
Updated Horde mechanics to fix performance issues when players don't kill the Horde. You'll also need to ensure you're killing the horde, in order to progress through the waves, among other changes
Fixed items like Lunar Lullaby, so that they lose aggro again
Rendering performance improvements across the entire game
Potentially fixed issue where you're sometimes stuck in production
Adjusted default gamepad character window mapping to d-pad left
Don't allow the camera to rotate while you're using the relic/inventory selector wheel
2 years ago
Minor update: 257
Fixed issues with sometimes getting stuck at the staircase within the Tavern
Potentially fixed the issue with some npcs disappearing for an extended lunchbreak
Added detachable parts on death of some monsters
Fixed items such as Harnyde and Plague Bearer not always appearing on the HUD when activated
A sinister force has gathered strength within Talmuth
Added a settings option to automatically drop the cheapest item you're carrying, when you pickup an item that's worth more, on an adventure
Performance tweaks and improvements
2 years ago
Minor update: 256
Fixed Helixir so that it correctly does what it's supposed to
Fixed Talmuth door switches
Fixed weapon damage system so that damage such as that from Stellarfire Amulet doesn't incorrectly count as melee damage
Fixed Mark of the Coven and other items that credit Energy from leeching
Fixed issue where weapon slots are wiped or switched when using auto sort
Updated Gamepad control scheme (Scroll to the end and click 'Reset all to Default' to use them) and improved the mechanics
2 years ago
Minor update: 254
Updated internal game engine from 2021 to 2022
Adjusted Champion Rewards to improve health and energy progression
Adjusted melee weapon ranges
Adjusted Amulet of Deathly Howls effect
Adjusted Grod hitbox
Don't break away from gathering unless we're taking standard damage (i.e. don't break if we're taking dot)
Changed Damageables being invulnerable to damage for a short period of time, as it causes too much confusion
Fixed Summoners so that their Summon cooldown doesn't start until at least one of their summoned has been vanquished
Fixed summoned companions and monsters not crediting xp to the player
Fixed performance issue where the fullmap still renders after being closed
2 years ago
Minor update: 253
Fixed Secret stash stacking issue
Fixed issue with opening marketplace on some accounts
Fixed broken breakables such as the statue causing movement issues for pets and players
Added Auto Sort and Skip slot options to the settings for use when picking up items on adventures
2 years ago
Minor update: 252
Ensure we can activate potions while attacking (but not during the damage part), but can't use throwable items (bombs) until we're not attacking
Added market value information to items on the ground
Added Sort button for backpack items, which sorts based on market value
Added Lock Rotation to keyboard/mouse and changed it to a toggle for both gamepad and keyboard
Some actions such as Switch Weapon, Roll, Interact and Morph can all be queued up to 1s. I.e. if you use them during an attack, and the attack ends within 1s it'll trigger, otherwise it'll be ignored.
Elixir Bottle has been removed, any bottles that were using this item now use Medium Flask instead. If you owned Elixir Bottle, they've been swapped for Medium Flask instead
Virtual Weapons, Relics and Armor can only be equipped if you're the correct level
Lofty Energy Potion is now a Legendary item with new stats, all existing marketplace orders have been cancelled
Updated Production requirements for Lofty Energy Potion, Vital Energy Potion, Lunar Lullaby Potion and Lethal Adrenaline Potion
Updated various potion images to fill the containers with more liquid
Changed stack limits for consumables back to 1 now that we've adjusted the lengths and stats. We'll revisit in the future.
Changed Name Change cost from Gold Coins to Luneri
Fixed Harnyde so it shows on the UI
Fixed Frosty the Trollman being unable to break containers
Fixed destroyed props so they don't block arrows
Fixed bounty scrolls appearing as white images on the minimap
Fixed bounty system announcing you completed a bounty, when you're out of inventory space
Optimized Jungle theme
2 years ago
Minor update: 249
Added weapons back to the action bar so you can see your ammo and loadout
Updated secret stash ctrl/shift shortcuts to work properly