Updates


Minor update: 346

  • Added new Nourish action which looks for favorite food first, falls back to non-favorite food if no favorite succeeds, consumes exactly one food item, then stops
  • Added new Forgeling Titanforged Pet, so that players who don't have a pet, can have a dedicated Cleanse action
  • Added Rift to Talmuth to Champion's Residence
  • Potion Surge now deduplicates by potion ItemClass instead of by inventory slot instance, so multiple stacks of the same potion only consume one total
  • Left clicking (or using A gamepad) in the stash will first select an item, and then if the item is selected and you click it again, you'll move/equip a single item (same as ctrl+clicking)
  • Added Enjin Coin and Gem values in the Enjin Coin tooltip
  • Swapped the following to Nature's Gift: Frostfire Fungus (1:1), Hawthorne Cactus (1:2), Sanguine Algae (1:3), Turquoise Teardrop (1:3), Shoraway Coral Weed (1:4), Sinsola Leaf (1:6)
  • Swapped Leafsong Resin for Arachnodon Fang, and Stoneheart Shard for Croakreaver Fin
  • Swapped Hydraggon for Devil's Bloom
  • Improved the rewards for Frostfall Siege/Supremacy in chest rewards 2 and 3
  • Fixed being unable to pick up Cosmetic items dropped in adventures, like Ogandor Unleashed
  • Fixed loadout issues where you sometimes find yourself with the wrong weapons visually equipped, until you load into an adventure
  • Fixed Vulnerable damage taken amount for monsters
  • Fixed Arcanix shield deflecting friendly projectiles
  • Adjusted the weapon-loadout fallback so returning from an adventure now preserves the remembered active slot
  • Fixed items that modify max stats resetting on multiple levels, or in town, such as Legin's Fall
  • Fixed summoned monsters being able to block the path of monsters
  • Fixed monsters targeting the player from nearby rooms, before the player approaches, especially in Descending Nightmare
  • Fixed being able to get stuck while hugging trees in Valdrath Highlands
8 days ago

Minor update: 345

  • You can now press Potion Surge to start the adventure at the campfire, instead of moving or interacting to start, and then using Potion Surge
  • Fixed Melee Minor stun not working
  • Fixed issues with targeting preventing some monsters from pursuing their attacks
  • Fixed Rune of Transference not fully unlocking if you weren't a member, or the correct level
  • Fixed issues with issuing commands after roll or weapon switch and preventing smooth combat
  • Fixed consuming items that restore health/energy over time in town
11 days ago

Minor update: 344

  • Fixed occlusion issues in Talmuth
  • Pets have been demoted from frontline defense to moral support
  • Fixed issue with Sentinel (and the Decay effect)
  • Fixed Soulcraft items being blocked from entering standard adventures
  • Fixed range of Arkor's Ring of Transference
  • Fixed cooldown overlays and countdown text not showing
  • Fixed Artifacts that modify stats and are safe to use in town, so that they once again work in town (I.e. items like Legion's Fall)
  • Fixed issue with opening Valor or Wheel window during an adventure
  • Fixed issues around chat messages, sorting and missing messages
  • Fixed intro experience being broken
12 days ago

Major update: 343 - Frostfang

  • Created new Valor Expedition "Frostfang" which uses a new Titanforged system for weapons/artifacts to take on the Colossus
  • Added a new Currency Display Configuration window (Cog in the top right corner next to currency) allowing you to toggle visibility of currencies and change their order
  • Added various new rewards to the Rewards shop on the main menu
  • Changed Global Colossus buff to Breach Xp buff
  • If you have a Pet equipped, you'll gain a new skill 'Cleanse'. This cleanses all existing Damage of Time and Crowd Control effects you might be afflicted with. The rarity of the pet you have equipped determines the cooldown and energy cost.
  • Added new Cleansing Ring, which you can purchase for 50 Luneri from Gabriele and allows you to perform 'Cleanse'.
  • Added Titanfall and Breach Elixirs
  • Added new Shatterforge where you can break down non-unique Blockchain Weapons and Artifacts, burning the item and lowering remaining supply while giving you Shattercores
  • Added Artisan Kiln in Talmuth near the Shatterforge, allowing you to break down crafted virtual items
  • Added a hotkey to consume all potions. Z by default.
  • Potions that used to last x minutes, now last for an entire floor of an adventure. Adventures with multiple floors are DN/DH/TD. Potions can be stacked up to 5 in a slot.
  • Fees paid on Digital Collectibles purchases in the Emporium now reward the buyer over time with Royal Sapphires. (Every $20 USD of fee spend will result in 2 Royal Sapphires, at Bronze tier, 3 for Silver, 4 for Gold, up to 6 for Diamond).
  • Updated Query Api feature with better documentation and features
  • Changed requirements to earn a Nightmare Vault to simply completing DN or DH for a total of 30 levels
  • Removed Guardian's Chest and Guardian's Key. All chests are granted as a gift with the contents of the chest as rewards, with the gifts expiring after 30 days. All Guardian's Keys have been swapped for an Arcane Fragment (Uncommon)
  • Increased One-handed Sword, Axe and Shortbow base damage output
  • Added a new container: Guardian's Warchest
  • Updated the Start Adventure/Game mode screen to give more information
  • Swapped Sylvan Grip for Scavenger's Lens, Miner's Hat for Fisherman's Friend, Colossalstrike Elixir for Titanfall Elixir
  • Removed Primeforge Shard (E) and updated requirements that used to rely on it. Imbuing with a Primeforge Shard (L) now allows you to choose from 1 effect (i.e. guaranteed effect)
  • Added Inverdhen Market Sigil and Emporium to Inverdhen which requires Inverdhen Market Sigil to enter
  • Added Player's House in Inverdhen and moved the Talmuth rift next to it, only available if you have the house (so that it works the same as Talmuth)
  • Removed Invictus Insignia, and swapped Invictus Insignia 2:1 with Arcane Fragment (Uncommon)
  • When the end of an expedition nears, a server message will appear, warning of the end of an Expedition, and that items will disintegrate and all NPC trades must be completed
  • Revamped all Music tracks from Nick Knightshade, check them out!
  • Updated the adventure theme and map for Valdrath Highlands
  • Renames: Soulcraft Combat Augment to CombatAugment, Weak Ring of Vitality to Focus Ring, Potent Ring of Vitality to Potent Focus Ring, Potent Ring of Rejuvenation to Potent Rejuvenation Ring, Weak Ring of Rejuvenation to Rejuvenation Ring
13 days ago

Minor update: 342

  • Fixed being unable to imbue Zenith Fang and Lucid Ruin weapons with higher tier Primeforge Shards
  • Fixed rare issue when you imbue, it sometimes make it appear that your weapon reverts to the previous effects
  • Added customizable stash outside Echoes of Time
  • Update the Time Trial Quest with slight location adjustment now that Echoes of Time is on the mountain
  • Added a fix for slow movement when starting an adventure by resetting several states
  • Fixed random slowdown when you're attacking with a slow weapon and your loadout changes
  • Fixed guardian attack states so that they correctly work and don't cause the guardians to stand still
  • Added effect time to Frenzy tooltip
  • Added warning circle for warden
2 months ago

Minor update: 341

  • Fixed various monster behavior and gamepad player issues caused by line of sight
  • Added Breach and Titanfall Skills to player info windows
  • Fixed Frozen monsters still being able to attack
  • Fixed items like Northern Nectar wearing off after first hit
  • Fixed items that leech from causing major performance issues
  • Removed the option to purchase some keys with Gold Coins, leaving the Luneri option. You can purchase Luneri Bonds from the marketplace with Gold Coins instead.
  • Changed free player limits from daily to weekly, and updated level 1-20 = unlimited, 21+ is limited to 100 per week, with the option to get up to 200 more adventures per week using Luneri. Membership still gives unlimited.
  • Fixed Essence Ward Elixir so that you can use it in town
2 months ago

Minor update: 340

  • Fixed recently introduced performance issues
  • Fixed being unable to talk to Axiom Sigil NPC
  • Fixed the minimap not resetting state when moving between levels of DN
  • Fixed Stormblade and Zenarthiil using Shock area when they shouldn't
  • Fixed projectiles multifiring
  • Fixed all experience bonus related issues with Prestige and Global Buffs
  • Removed old Engineering table
  • Changed teleporting to only take 1s to activate
2 months ago

Minor update: 339

  • Fixed Echoes of Time gates not opening
  • Fixed prestige level display in chat
  • Added potential fix for double firing projectiles
  • Fixed Expedition XP bar not showing in valor window
  • Fixed Effects not working correctly (such as freeze) on mobs
  • Fixed Stun not being blocked by Guardians to counter melee minor stun
  • Fixed Axiom Sigil so that it's registered as a 'currency' item and collects in the top right during adventures, taking no inventory space
2 months ago

Major update: 338 - Skill Renewal; Part 3

  • Character XP and Champion Rewards have been merged into 'Combat' Skill which appears in your skills window. It also shows what used to be the Champion Rewards, so that it's similar to your other skills
  • Added a new Prestige System. When you reach max level in any skill, any additional XP that would have gone towards that skill, will now go towards your Prestige XP. When you reach a new Prestige level you'll receive an Ascendant
  • Added new skill Breach. Breach allows players to deliberately fracture the rules governing Terror Descent and Descending Nightmares, provoking an ancient enforcement response. That response manifests as hostile entities known as Custodians.
  • Created new monster class Custodians. Custodians are enforcement constructs bound to nightmare spaces. They exist to contain, correct, and reclaim breaches in controlled environments. As a player’s mastery of Breach increases, stronger Custodians are drawn forth. Keep an eye out for Sentinels, Magistrates, Oathbearers, Reclaimers, Exactors and Paragons.
  • Added new skill Titanfall. Titanfall is a progression skill designed to aid new/ F2P players to fight against Colossi. Every Colossus you defeat grants XP toward your Titanfall skill. As you level up, you unlock permanent rewards.
  • Completely changed how Echoes of Time works. There's now a completely new map, monsters that spawn, are rotated every week, randomly. Requires a single Echoes of Time Key to enter. Brand new Weekly goals have replaced the old Leaderboards.
  • Orb which you can use to unlock Prestige Perks in the new Prestige Window. There is no max level for Prestige.
  • Max level has been reduced to 70 across all skills. If you were higher level than 70, all of the additional XP has been transformed into the prestige system. See blog for conversion rates
  • Champion Rewards side menu item has been changed to a new Prestige side menu item, and rewards have been updated to align with new max. Emera Crossing now requires level 14, while Inverdhen requires level 15.
  • Added a new Loadout screen, with quick loads and recent loads and a new Configuration screen, allowing you to rename, reorder and reset your Loadouts
  • Added a new settings toggle that will allow you to save cosmetics to your Loadouts. When on, you'll be able to save different Outfits, Pets, Morphs, etc with each Loadout, instead of sharing them across all.
  • Added a new Quest configuration screen, allowing you to toggle the visibility of active Quests from the Objective tracker
  • Removed Rarity Cap from standard Adventures. You can now use any rarity gear in any adventure started from Cavern of Paths in Talmuth of Inverdhen
  • Revised Valdrath Highlands requirements to align with the removal of old skills and updated the information to make it easier to understand
  • The old 'Character XP' bar at the bottom of the screen will auto update once you earn enough Prestige, into a Prestige XP bar
  • Your 'Character Level' that displayed in the top left will auto update to show your Prestige Level once you've achieved Prestige Level 1
  • Retired the Ascension system and it's rewards and replaced it with a new Prestige System. XP from retired and capped skills has been transferred into Prestige system. See blog for conversion rates
  • Renamed Titan Takedown and it's variants to Guardian Takedown to ensure no confusion with the new skill being called Titanfall
  • Changed how you receive Combat XP, so that it's only given as a single total amount when you complete the adventure, rather than for every little monster you kill
  • Change invisibility potion to a potion that grants immunity to energy leech. Swapped 10:1
  • Added unique droptable to Bombardier (bombs), and add him in every adventure
  • Added Torches, Quail Eggs, Flask of Mead, Empty Bowl, etc to Bartender
  • All Sigils used for entering Echoes of Time have been swapped to Echoes of Time Keys
  • Revisited all droptables for adventures. Items like skulk silk, jugs of water, forager's jar, holy grey ale, etc
  • Updated the Tutorial Quests to ensure players know how Gathering works, and how to travel to Enchanted Island and Fragment Island
  • Removed Dreamscape
  • Fixed issue with energy/health when quickly starting a new adventure after completing a previous one
2 months ago

Major update: 337 - Skill Renewal; Part 2.2

  • Added new Armor Perk system, allowing players to perform a Quest to earn Aegis Orbs to unlock perks. Apply perks from the Character or Stash Window
  • Updated how we do resolution and display rate. Exclusive Fullscreen will now allow you to choose refresh rate, while Windowed Fullscreen may now show more options.
  • Armor and Tools are now automatically 'discovered' if they change (for example upgraded) so that you don't load nothing. If old armor isn't found, we also now automatically load Soulcraft for you
  • Removed all virtual Armors and related resources
  • Further optimizations and performance work completed
4 months ago