Character XP and Champion Rewards have been merged into 'Combat' Skill which appears in your skills window. It also shows what used to be the Champion Rewards, so that it's similar to your other skills
Added a new Prestige System. When you reach max level in any skill, any additional XP that would have gone towards that skill, will now go towards your Prestige XP. When you reach a new Prestige level you'll receive an Ascendant
Added new skill Breach. Breach allows players to deliberately fracture the rules governing Terror Descent and Descending Nightmares, provoking an ancient enforcement response. That response manifests as hostile entities known as Custodians.
Created new monster class Custodians. Custodians are enforcement constructs bound to nightmare spaces. They exist to contain, correct, and reclaim breaches in controlled environments. As a player’s mastery of Breach increases, stronger Custodians are drawn forth. Keep an eye out for Sentinels, Magistrates, Oathbearers, Reclaimers, Exactors and Paragons.
Added new skill Titanfall. Titanfall is a progression skill designed to aid new/ F2P players to fight against Colossi. Every Colossus you defeat grants XP toward your Titanfall skill. As you level up, you unlock permanent rewards.
Completely changed how Echoes of Time works. There's now a completely new map, monsters that spawn, are rotated every week, randomly. Requires a single Echoes of Time Key to enter. Brand new Weekly goals have replaced the old Leaderboards.
Orb which you can use to unlock Prestige Perks in the new Prestige Window. There is no max level for Prestige.
Max level has been reduced to 70 across all skills. If you were higher level than 70, all of the additional XP has been transformed into the prestige system. See blog for conversion rates
Champion Rewards side menu item has been changed to a new Prestige side menu item, and rewards have been updated to align with new max. Emera Crossing now requires level 14, while Inverdhen requires level 15.
Added a new Loadout screen, with quick loads and recent loads and a new Configuration screen, allowing you to rename, reorder and reset your Loadouts
Added a new settings toggle that will allow you to save cosmetics to your Loadouts. When on, you'll be able to save different Outfits, Pets, Morphs, etc with each Loadout, instead of sharing them across all.
Added a new Quest configuration screen, allowing you to toggle the visibility of active Quests from the Objective tracker
Removed Rarity Cap from standard Adventures. You can now use any rarity gear in any adventure started from Cavern of Paths in Talmuth of Inverdhen
Revised Valdrath Highlands requirements to align with the removal of old skills and updated the information to make it easier to understand
The old 'Character XP' bar at the bottom of the screen will auto update once you earn enough Prestige, into a Prestige XP bar
Your 'Character Level' that displayed in the top left will auto update to show your Prestige Level once you've achieved Prestige Level 1
Retired the Ascension system and it's rewards and replaced it with a new Prestige System. XP from retired and capped skills has been transferred into Prestige system. See blog for conversion rates
Renamed Titan Takedown and it's variants to Guardian Takedown to ensure no confusion with the new skill being called Titanfall
Changed how you receive Combat XP, so that it's only given as a single total amount when you complete the adventure, rather than for every little monster you kill
Change invisibility potion to a potion that grants immunity to energy leech. Swapped 10:1
Added unique droptable to Bombardier (bombs), and add him in every adventure
Added Torches, Quail Eggs, Flask of Mead, Empty Bowl, etc to Bartender
All Sigils used for entering Echoes of Time have been swapped to Echoes of Time Keys
Revisited all droptables for adventures. Items like skulk silk, jugs of water, forager's jar, holy grey ale, etc
Updated the Tutorial Quests to ensure players know how Gathering works, and how to travel to Enchanted Island and Fragment Island
Removed Dreamscape
Fixed issue with energy/health when quickly starting a new adventure after completing a previous one
Added new Armor Perk system, allowing players to perform a Quest to earn Aegis Orbs to unlock perks. Apply perks from the Character or Stash Window
Updated how we do resolution and display rate. Exclusive Fullscreen will now allow you to choose refresh rate, while Windowed Fullscreen may now show more options.
Armor and Tools are now automatically 'discovered' if they change (for example upgraded) so that you don't load nothing. If old armor isn't found, we also now automatically load Soulcraft for you
Removed all virtual Armors and related resources
Further optimizations and performance work completed
6 months ago
Minor update: 336
Updated all effects to not use diminishing returns, unless they have the ability to do some form of stunlock or slowlock (I.e. Chill, Freeze, etc)
Adjusted Enchanted Island terrain to remove difficult to get to positions and adjusted some node spawn locations
Fixed lag when switching weapons, consuming potions, etc
Fixed inability to see Soulcraft Longbows or Soulcraft Shortbows
Fixed monsters being able to spawn or move outside the gameplay area walls
Fixed Fragment Island and Enchanted Island scrolls not working from the action wheel
Fixed Diminishing returns so that it only reduces time left if it's about to end and doesn't reset when above
Removed all Virtual Weapons. All players can now obtain new rarity variations of their chosen Soulcraft Weapon up to Legendary. Weapons were already chosen during the tutorial level and provide a way for players to progress if they haven't found another Blockchain Weapon yet. Soulcraft Weapons have a single socket that can be imbued.
Removed all Virtual Tools. All players can now upgrade their Soulcraft Tools up to 100% Success Chance. Virtual Tools are a special rarity and can be taken into any rarity adventure. Node spawning is determined by your Skill level.
The Overseer has gone silent for drops. Strange interference has cut off transmissions across Lunaria, and no discoveries are being broadcast. While the world adjusts to this quiet, the marketplace becomes clearer than ever. Every trade now reveals its trader as the veil of anonymity lifts across Talmuth.
Converted The Golden Goddess, Slice of Life, and Ogum's Razor to Blockchain items
Updated Harnyde and Plague Bearer to use the standard Poison effects, while also updating their effects
Adjusted mobs on Mythical and Transcendent maps to make Transcendent maps more appealing to run
Performance improvements and behind the scenes optimizations
Fixed being unable to use Island Scrolls through the action wheels
Introduced a new Enchanted Island and Fragment Island, accessible with the scrolls Enchanted Island Scroll and Fragment Island Scroll
Removed Gathering from adventures and moved it into Enchanted Island, accessible with a scroll
Updated the concept of Members Orbs to simply Membership. Now when you buy membership in the shop, it'll immediately be applied to your account, extending your existing membership time. Any existing Membership Orbs can still be applied manually until you've used them all up.
Added Settings option to keep passive effect countdown timers visible without needing mouse over them
Fixed bug with Conqueron dealing incorrect damage during his Enrage phase and fixed his Enrage animation
Fixed key rebinding issue so that you can once again rebind keys in game. Unfortunately we had to reset all keybinds with this fix so be sure to rebind your keys!
Updated Arcanix appearance as he now has new responsibilities
Updated Voltcore Amulet effect and cancelled marketplace listings
Fixed Idol of Retribution using the wrong effect
Updated all effects such as Freeze, Stun, Bleed, etc so that diminishing returns are applied if they're already active, meaning if Drondor Stuns you, then Grod stuns just before it's about to expire, a lesser Stun will be applied instead of being reset.
All 100% tools have been swapped 1:1 for Valorbound Mark
Fixed countdown values < 1s so that they properly update (0.9, 0.8, 0.7, etc)
Setup new Valor Expedition: Ironclash, which will launch on the 29th October
Updated Hearthbound Renewal and Morphmaster's Grace
Updated skills book design
Added support for showing Item effects and Monsters in the Encyclopedia
Added new Valor Expedition page to the website
Weekly content-creator rewards now pay fixed Valor Token tiers, and the web/game surfaces reflect projected payouts and ranks
Removed Journey Pool
Fixed Weaken not showing in the tooltips
Fixed Tinted Tempest weapon damage
Changed sorting in talents list so it doesn't re-order
Added a rebind guard so players can't accidentally change devices in the middle of a rebind
7 months ago
Minor update: 332
Allow exchanges like Arcane Fuser to perform multiple at once
Added Cleave Damage as a hidden internal stat (for now) and updated two handed axes and swords to have 40%, while others still have 33%
Fixed Stormrazer and Hellstalker scale
Fixed Harnyde having no icon
Passive effects keep the accumulated tick timer and fractional carryover when being reset, so that if you have a fast weapon that applies the effect within the tick, it doesn't cancel the next tick
Renamed Weaken to Vulnerable and created new Weaken effect. Updated effects to align to industry standard. If you imbued your weapon with Weaken before, it now has Vulnerable instead, which aligns with how Weaken used to work
Changed debounce delay for marketplace offer input entry to 2s
8 months ago
Minor update: 331
Added support for showing effects in sockets info for remote players
Made it even more clear that you're overwriting the first slot by adding some red warning text and labelling the sockets
Don't add historic chat messages as ephemeral messages
Fixed Guardians spawning in Frostfall Supremacy with the wrong level
Adjusted animations for minor melee so it's faster
Potentially fixed issue with keybinds and controller binds not saving for some people
Fixed starting gathering while morphed so that it correctly animates
Fixed weapon socket info showing in tooltips for items that don't have sockets and aren't weapons
Fixed character actions (such as floating for Ascension) so that they work again after we moved to a new package format
Fixed Velora spawned arachlings so that they do the intended damage