Created brand new introduction sequence with small follow-on quests to improve new player experience.
Converted all virtual Artifacts to Blockchain Artifacts. Hydrosphere Ring, Band of Brutality and Ring of Life remain virtual, but you can choose to upgrade them to Tideshield Ring, Berserker's Ring and Ring of Serenity, which are all Blockchain items, and removed virtual artifact protection. See Lavinia Dawnlight for upgrades. Immutable Shards drop in Frostfall Siege and Frostfall Supremacy.
Removed Ammo completely. All players who played in the last 4 months, who were level 10 or greater, now have the painting 'Out of Ammo' in their stash. You no longer need any kind of ammo!
Created brand new Content Creator system with weekly reward pool and automated approval system
Changed the dedicated scene for adventure complete to instead show all the info in the adventure scene itself, and adjusted the appearance to feature the items
Free players can now take out at most 1 digital collectible per adventure (instead of none)
Added Valdrath Highlands status in Skills book
Added the ability to reset all talents
Added Arcane Fragments for Mythical and Transcendent
Added a combat dummy to intro sequence and in Talmuth
Added new player house interior, and added the ability to customize player house interior using existing cosmetic items in various slots
Added the ability to open multiple loot containers at once, from the stash
Added the ability to consume items that are on the ground, instead of picking them up, if you hold the interact button
Removed secret stash, replacing it with your actual stash
Updated the design and layout of tooltips
Updated Guardian Arena level appearance
Updated stash to introduce a hold feature to customize it's appearance
Allowed players to click the inventory slots, to have them auto equip weapons
Changed prize wheel to stay on the screen until there's no more spins left
Updated the appearance of rifts so that they blend into the world better
Major rework of game data and memory management, reducing memory requirements by 50-70%. This has created a large download in Epic games due to the reorganization and optimizations, sorry about that!
Optimized CPU/GPU performance, with more to come later.
Changed it so that we show the enemy healthbar, even when full, when they're less than half the draw distance away
Changed Valor Contract replacement cost to 1x Arcane Fragment (Uncommon)
Changed Energy Spring cost to 1k (This is meant as a last resort, in case you forgot to bring enough consumables, consumables should always be a cheaper option) and updated it to be Hold to Interact
Updated exchanges for Ring of the Wretched and Peppermint Pekoe at Mira Willowshade
Updated Loadout Saving/Loading to exclude Pets, Outfits and Morphs and updated the GUI
Updated Colossus Fury to be 30% damage for 1 hour
Updated Bonecharm and Eerie Epitaph to 15 seconds duration
Updated Raven Ring with new effect
Updated the max targets that Guardians and Colossi can have, which means more player summoned AI will now be able to attack a single target
Updated gamepad detection so that if no gamepads are connected (but one was) then immediately switch to keyboard/mouse controls
Updated Horn of the Forsaken to summon level 31s and fixed it so it summons 3, instead of the incorrect 4
Removed flash when we spawn the arcane fragments
Removed Ceramic Jug and Town Well
Fixed animation issue with fast animations getting stuck or skipping. This fixes issues with Snapdragon's Dawn and 2h axes.
Fixed Summoned Area of Effects applying 1 too many ticks
Fixed issues with getting stuck when you roll, interrupting an attack
Fixed some weapon alignments on some outfits
Fixed monsters not properly tracking/following players who already have an army of monsters following them
Fixed footstep sounds not working
Fixed leaderboard place ranking so that it shows more digits
Potential fix for some characters disappearing and never coming back due to their visibility spheres not being updated at too large a distance
9 months ago
Minor update: 317
Changed to a new support system, currently it's only supported from within the game, but will be expanded in the future.
Fixed issues with account creation not correctly reporting errors that need to be correct by the player signing up
Prepared new Enjin Multiverse Event
Fixed issues with Arachlings spawning and appearing to still be alive
Updated some music use so that game modes can override sub songs like those used for Guardians
Fixed Frostolem and Stormfire not correctly registering as Guardians
Fixed damage being applied from summoned monsters, after they die
Fixed target scanner so that it correctly picks targets instead of rapidly switching between them, most noticeable with monsters attempting to target summoned monsters and the player
Fixed Moltarus stomp area
Added fallback in case we failed to generate the navmesh data, this potentially fixes the issue with slowed movement speed randomly happening on Enchanted Isle and Guardians Arena
one year ago
Minor update: 316
Added new Dukes of Note music for Echoes of Time, Emera Crossing, Enchanted Isle, Valdrath Highlands, Guardian encounters and Colossus encounters
Updated ordering of production items to use favorites, and order any that you can create in descending order of level
Fixes to summoned monsters so that they no longer collide with each other, any that died are properly resurrected (Bonecharm had this issue) and logic improved around picking targets
Fixed Moltarus stomp damage being at wrong location
Fixed being unable to use an artifact immediately after rolling
Fixed issue when you have a full inventory, and a stackable item that isn't fully stacked, and you pickup a stack with more than the remaining stack
Fixed chat window forcing gamepads to activate cursor mode
Potentially fixed rare issue with Shadowstrikes being invisible
Updated sprite images for various items
Renamed Baked Bird Beak to Swiftstep Elixir, Shoraway Slowpoke Shell to Echofoot Amulet, Jhorth Walnuts to Revenant's Keepsake, Dried Blush Berries to Wellspring Talisman, Ardanium Cookie to Lifeblood Charm, Amber Bee Honeycomb to Amberhive Charm
one year ago
Minor update: 315
Changed pickup interaction so that if it detects several of the same item nearby, and they're stackable, it'll pick them all up at once. I.e. Nature's Core
Adjusted fishing and scavenging nodes to remove collision and fix inability to roll in them
Removed collision from campfire
Fixed monster passive effects bar not always showing passive effects correctly
Fixed control clicking consumables in your stash, so that they correctly 'equip' into the backpack
Fixed Snapdragon's Dawn missing hits, and related issues
Added potential fix for fast melee swing that wasn't counting damage
Capped attack speed buffs to 2.5x, because faster than that causes problems with how animations and events are processed in the engine, with low fps exacerbating the issue. We'll portray all this information in the HUD in the future.
one year ago
Minor update: 314
Updated Scavenging and Fishing node appearances and slightly adjusted collision shapes
Don't drop favorite items when you're using the auto drop feature
Allowed 'Consume Item' goal to be used in town
Updated drop table for the mini encounters like Heart of the Horde
Converted Frostfall Core and Crystal into Shards and updated the exchange to require 3 x Frostfall Shards
Fixed not being able to properly revoke entry requirements if they're in your stash and only 1 is needed, such as descending nightmares
Fixed Cosmetic item links from your account view, not being viewable
Adjusted Descending Nightmares requirement to be level 3 or higher, instead of level 4 or higher
Adjusted drop tables for Waygate Orbs for Descending Nightmares to increase over deeper levels
one year ago
Minor update: 313
Fixed shop not allowing you to purchase Members Orbs with a full inventory
Changed it so that you can start an adventure, without having the requirements in your inventory, but that they can be in your stash too, the same as exchanges
When rerolling/replacing goals, ensure we don't roll the exact same goal
Fixed visual issues when using some effects
Updated text for Jadian Valorforge to let players know they'll need level 40 and Inverdhen unlocked for Gold Contracts
Updated readable string to show better units so if there's 13 days left, we don't show 1 week, but 1 week, 6 days
Fixed Guardian Arena invisible walls
Fixed Beast Lock and Heart of the Horde not allowing you to roll
Fixed Scavenging and Fishing nodes so that you can't walk over the top of them, so that they match Mining and Woodcutting
Attempt to reset the AudioSettings on init to help fix startup issues on some computers
Improved performance of opening dialogs/windows within the game
one year ago
General News
All Oathbound Tablets have now been swapped for Arcane Fragment (Epic) !
Added new event format called 'Valor Expedition', with the first theme being 'Emberfall'. Earn Valor Xp by completing Valor Contracts, and level up on the Expedition Path. You'll earn guaranteed rewards as you level up!
Added new Valdrath Highlands game mode
Added new Frostfall Supremacy game mode, a variation of Frostfall Siege
Added new Guardian Arena game mode, which can be found in Talmuth
Added new Descending Hellfire Key, which will start you at level 4 of Descending Nightmares
Added new Colossalstrike Elixir to Astral and Splendor Chests, and a global Colossus buff to Viola Nightbloom
Retired the old bounty system
Replaced Ascension rewards with a weekly members chest depending on your level of ascension
Replaced the weekly chest for Descending Nightmares to instead be every 10 completions
Reworked membership system so that we use 1 Month, 3 Month, 6 Month and 12 Month Members Orbs and revised pricing to appeal to more players
Reworked Luneri Packs and replaced bulk discounting with bonus chests. Aligned pack pricing and contents with revised membership pricing
Reworked various item drops, giving some of them specific containers they only drop from and adjusting drops on adventures, removing lower rarity drops from higher rarity adventures but adding progression across rarities, making higher rarity adventures more appealing
Reworked gather node counts, so that there's progression across the rarities, making higher rarity adventures more appealing
Simplified the use of BC items for exchanges and unlocks by merging many BC items that had no utility, into new rarity Arcane Fragments
Updated Echoes of Time prize list
Last seen timestamp on Friends window will now correctly update
Added settings to hide top right balances, and stash balance
Added a new global buff to help with Colossus battles, see Viola Nightbloom in town
Updated Aeonclipse Key, Bonecharm, Eerie Epitaph, Serpentina's Vengeance, Seal of the Warden and Horn of the Forsaken minions duration, cooldown, damage and energy use so that they're all more powerful
Improved player summoned monsters so that they don't run back to their spawn if too far away, and now also target enemies near the player instead of just themselves
Cerise Remnant, Fangs of Ogandor, Mythilphyst, Scroll of the Bound I, Shard of Haildan, Viridian Remnant, Wrathcrown Egg, Crystal Rosin, Tempering Oil, Nebulon, and Aetherwood, converted to Arcane Fragment (Legendary).
Antler Oil, Arkhire Flame Nebulite, Arkhire Forest Nebulite, Arkhire Ice Nebulite, Arkhire Ocean Nebulite, Ivory Barley Grains, Monster of the Mountain I, Monster of the Mountain II, Monster of the Mountain III, Seastone, Sorn Thistle Extract, The Duke's Decree, Wrathcrown Feather, Coral-encrusted Anchor, Ayorke Amulet, Bhrim Pearl, Bhrim Shell, Tsarium Ore, Frostbound Geodes, White Silver Ring, Olkepthian Amber, Tsarium Ingot, Spiderweave Silk, Earthcore Crystal, Heartwood Amber, and Murkwater Gem, converted to Arcane Fragment (Epic).
Abrasive Paper, Antler Ink, Brunite Ingot, Coarse Whetstone, Cobalt Storage Key, Cobalt Storage Trunk, Ellipsis, En'Skold Pristine Water, Evanbrook Egg, Frost, Grimel Stone, Haeylon Grey Salt, Hollinay Perfume, Juniper Storage Key, Juniper Storage Trunk, Last Task Coin, Prisanium Ingot, Rose Storage Key, Rose Storage Trunk, Ultra Blood Feed, Wood Smith's Guide Vol I - Beginner, Words of the Ancients, Freedom Necklace, Courting Ring, Eldensmith's Fine Earrings, Irim Amulet, Silverline Chain, Grihn Single Malt Whiskey - Aged 250 years, Cinder Barley Grains, River Pine, and Tidecaller Trident, converted to Arcane Fragment (Rare).
Ashenite, Blooming Sequoia, Blue Rock Dye, Bronze Ingot, Crystal Cloth, Culinarian's Call Vol I, Culinarian's Call Vol II, Dayl Brown Leather, Demmin Crystal Salt, Demon Cloth, Elegant Cloth, Ever Bread, Glisten, Green Rock Dye, Irhium Spring Water, Mellith Flower, Molten, Purple Irim Mushroom, Red Rock Dye, Royal Candelabra, Slitherskin, Stampede Token, Steel Ingot, Sunshroom, Zagarack Skull, Rust Barley Grains, Ancient Skull of the Oskk, Ardain Blue Blossom, Evergreen Onyx, Misty Lapis, Grihn Single Malt Whiskey - Aged 100 years, and Elden Oak, converted to Arcane Fragment (Uncommon).
Frostfall Vault, Frostfall Shard, Frostfall Core, and Frostfall Crystal are no longer tradable
Renamed Elegant Armor to Nightshade Armor, Meridium Armor to Stoneshield Armor, Iron Armor to Ironvault Armor, Shabby Armor to Plainstrider Armor, Patched Armor to Lunarveil Armor, Viterium Armor to Gildshard Armor, Odenium Armor to Sunforge Armor, Radiant Armor to Elderwood Armor, Koridnium Armor to Stoneheart Armor, Lucent Armor to Emberlight Armor, Luthrium Armor to Stormhold Armor, Mystic Armor to Voidshard Armor, Trigantium Armor to Aegisforge Armor, Divine Armor to Aetherborn Armor, Frayed Hide to Plainhide, Frayed Leather to Plainskin Leather, Mottled Hide to Moonhide, Mottled Leather to Moonbound Leather, Exquisite Hide to Shadowhide, Exquisite Leather to Shadowbound Leather, Iridescent Hide to Elderhide, Iridescent Leather to Eldermade Leather, Luminous Hide to Emberhide, Luminous Leather to Emberforged Leather, Arcane Hide to Voidhide, Arcane Leather to Voidweave Leather, Celestial Hide to Aetherhide, Celestial Leather to Aetherweave Leather, Celestial Bark to Skysap Bark, Celestial Rune Pouch to Skyward Rune Pouch, Ethereal Bark to Wraithwood Bark, and Ethereal Rune Pouch to Wraithbound Rune Pouch
Renamed Aetherium, Lunarite Gems, Sigils, etc to remove the rarity from the name and just rely on the rarity itself
Converted the virtual parts for the Abyssal Dominator and Titan’s Takedown to collectible items. It’s a blockchain game after all, right?