Added new Adventure generation, including new themes, with more coming in the next update
Added global day/night and weather system. If it's dark and raining when you go adventuring, you should probably take a torch with you...
Added the ability to Roll by using Space Bar
Added simple Friends support and private messaging (while online)
Added simple Discord rich presence support on Windows, providing automatic integration with Discord
Added all new Champion Rewards, including virtual item protection
Added ammo to bows by way of arrows. Higher rarity bows can fire low level ammo, just at reduced damage.
Added global Health and Energy, which are no longer immediately restored on Adventure completion
Added the ability for virtual consumables of any rarity to be used in any rarity adventure
Added Overseer to chat window and Recent Trades to the Emporium
Added all new music, soundscapes and ambience
Updated all adventure monsters, requirements and shuffled some adventures around
Changed thrown objects (Explosives, Eggdemon, etc) to now throw in the direction of the mouse cursor, instead of player facing direction
Production skills can now all be performed by non-members up to Level 10. Level 10 and above require membership
Weapon slots are now forced melee/ranged
Weapon and Monster values have all been updated
Armor sets now include Gloves/Gauntlets
Replaced old Input system with new Input system (Keybinds have been reset)
Replaced Health Potions with Combat potions
Replaced Daily Rewards with new Goal system and Wheel Of Wonder
Replaced navigation and movement system, updated walkable areas around town, further changes soon
Updated Monster behaviours, abilities and values
Player created Armor now breaks and is Tradable
Chests now spawn from monsters
Updated Stash window to be fully integrated into the one window
Added simple loadout support to the Stash
Teleport scrolls work a little different now
Updated tooltip design and features
Changed weapon splash to limit to max 3 targets to ensure you can do the most damage to your primary target
Fixed various graphical issues with Outfits that were using two-sided materials. They no longer appear dark and with incorrect colours
Fixed Devil's marbles from spawning clusters on the player instead of the projectile
Fixed Shopkeeper purchases ignoring inventory space
Alt+clicking a loadout slot with chat window open will link the item into chat, items are also auto linked if detected in chat text
Converted Common Pine Bark to White Feathers, Skeltor Bones to Small Bones, Vital Health Potion to Large Bones, Watcher Teeth to Bone Dust, Discreet Health Potion to Discreet Ranged Potion, Lofty Health Potion to Enhanced Melee Potion
Various hidden mechanics and features added to discover
Tons of minor fixes and improvements
3 years ago
Minor update: 209
Minor fixes and improvements
3 years ago
Minor update: 208
Added prompts for new players, if they've forgotten to equip weapons or tools
Added visual effects to Evelyn the Enchanted, Tuxedo Tom, Frosty the Trollman, Sizzle and Snap
Changed physics of lobbed items to use more of an upward trajectory, generally ensuring that items land at the player's feet
Fixed summoned monsters spawning outside of locked rooms
Minor fixes and improvements
3 years ago
Minor update: 207
Added Tagalog and Czech language selection which allows you to now chat in those languages
Fixed issues with purchasing Spirit Wheel tickets and using them immediately
Fixed minor Glacion issues
Minor fixes and improvements
3 years ago
Minor update: 205
Added Kringle Koins to the adventure complete screen
Fixed ground sometimes swallowing monsters and players
Added new default game/web login option 'Sign Request in Wallet'. This will send a request to your Enjin wallet over JumpNet to request login access. Once confirmed you'll be logged in.
Replaced Ascelin the Slayer, Evelyn, Hurricane and Locasta placeholder default outfits with John and Joan.
Gather nodes now randomly spawn in adventures up to the current rarity allowing you to do at least some gathering while in higher level adventures than your tool skills. Tools can now gather from nodes below their rarity.
Not wearing armor gives a debuff, instead of nothing, so that wearing some armors with debuffs are still more powerful than without armor.
Changed how adventure rarity/item checks are done, so that you can enter adventures with more powerful items, but you just can't use them
You can rotate your character and pet on the main menu by clicking and dragging
Various quality of life updates as well as fixes and improvements
3 years ago
General News
A flock of Scarratou just flew into the abyss for a permanent vacation, making those that remain in the mortal realm, even more of a rare sight to behold.
4 years ago
Minor update: 202
Fixed ranged arrow collisions
Fixed hitboxes on some monsters
Fixed doors being invisible
Minor updates and improvements
4 years ago
General News
Darthrauka says "You pesky humans are wasting my precious time, go fetch!"