Updates


Minor update: 271

  • Adjusted Nercoclerics, Necromages and Bombardiers to improve how they respond to the player
  • Adjusted Howler's Wrath to be 100% damage block for 2s, removed the movement slowdown and reduced the delay to instant for activation. This item is meant as a directional shield to block damage in the facing direction. It's a skill item.
  • Added energy and health consumption to the item tooltips
  • player has 150 health, they'll take 125 damage, reducing health to 25 and then Helixir will heal for 75% of the damage taken (Your health will then increase to 118). This will happen immediately, with no delay.
  • Reverted change to Doomorak Armor. It will no longer break, and nor will Nyctonaut Armor. Since these items have limited supplies, it makes it too difficult to reconstruct the set again as there's such a low supply of them, and if you did manage to secure them again, there's a very small chance they could break soon after again anyway and you'd have to repeat the cycle.
  • Fixed Helixir so that it correctly allows full damage to be dealt to the player, and then applies the buff afterwards. This means if the player has 100 health, and incoming damage is 125, the player will die before the effect is applied. But if the player has 150 health, they'll take 125 damage, leaving 25 health and the helixir will immediately heal for 93 health leaving the player with 118.
  • Fixed Shadowstrike so it can't insta-disappear when it sees the player
  • Fixed Ruby Evanbrook egg replenish rate
  • Fixed Bone Reaper back slot
2 years ago

General News

Darthrauka has taken over the raffle!

2 years ago

Minor update: 270

  • Skelearchers no longer have access to Peppermint Pekoe
  • Fixed issue with Wardens causing bugged damage or multiple spam of some relics
  • Added settings to toggle energy and health warnings to settings
  • Fixed effects like howls now applying correctly
  • Fixed bounty generation issues
  • Adjusted Hamlin and Isobella hat slots
2 years ago

Minor update: 269

  • Fixed Goals not showing
  • Fixed endless loading screen due to King Karthulu outfit missing reference
  • Fixed town nightness creeping into all adventures
  • Fixed pets not being able to see any breakable objects
2 years ago

Major update: 268 - Apocalyptic Nightmares

  • Talmuth has been transformed into a Halloween hellscape
  • Readjusted and balanced all monsters and adventures to create a better progression curve for players, taking into account the gaps in the virtual and digital collectibles and focusing on consumable use
  • Armor properties for Guardian, Olkepthian, Moonjackal, Razorwind, Nyctonaut, and Doomorak have been updated so that these armors break, but 10x less than all other armors. Once you open the Armor Remains, the parts you didn't claim will be thrown back into the loot pool for others to find.
  • Added new cosmetics to the Splendor Chest
  • Updated all monster types as some were using the wrong type
  • Updated Heart of the Horde and Beast Lock to perform better
  • Updated Horn of the Forsaken, Frosty Diversion, Eerie Epitaph, Serpentina's Vengeance, Seal of the Warden, and Eggdemon duration, cooldown, energy use and removed the use limits (This will be monitored going forward and may be adjusted)
  • A healthy helping of quality of life changes and bug fixes
  • Who turned out the lights in the tavern?
2 years ago

Minor update: 267

  • Fixed weapon damage not being modified by relics
  • Fixed all damage issues from Beam, Ray and Blast Relics where damage didn't actually hit
  • Fixed Junglecharm so that it correctly only damages the target it traps
  • Fixed collision on gather nodes from blocking projectiles
  • Fixed all tooltip delays
  • Fixed rare issue with favorite items
  • Fixed Brute Force Potion so that it correctly applies stun, instead of shock
  • Updated Bane of Immortals to use an instant blast
2 years ago

Minor update: 266

  • Fixed membership shop being broken
  • Fixed area of effect damage randomly missing targets, such as Stellarfire Amulet
  • Fixed gather spots not disabling their collision when completed
  • Fixed relics getting buffs from effects that buff magic weapons
  • Reduced the gather nodes festiveness
2 years ago

Major update: 265 - Cataclysmic Odyssey

  • Adjusted weapon and relic energy requirements
  • Added some new monsters and adjusted existing, including adjusting how Necroclerics and their spawned minions work
  • Adjusted all monster spawns and populations, adding a variety of levels and adjusting some damage and health values, as well as some minor behavior changes
  • Adjusted and balanced all adventures
  • Drondor, Grod, Netherdemon and Warden are no longer immune to certain damage types, such as Explosive (They're still immune/resistant to some effects though, this will be updated in the future)
  • Adjusted effects for Bane of Immortals, Frostbite Dawn, Infernal Hellfire, The Mask of Atticus Crowley, The Mask of Elijah Crowley and The Mask of Hugo Crowley,
  • Updated damage, energy and cooldown for Amulet of Chaos, Amulet of Magnetism, Goodman Goggles, Junglecharm, Kinetic Charm, Scarlet Shatterstorm, Stellarfire Amulet, and Tinted Tempest
  • Converted White Ingress Feather to Bloodspire Ring, The Devouring Void to Arcanum Pulse, and Stone of Infliction to Voltcore Amulet
  • Adjusted explosive damage to apply equal damage to all targets, instead of splitting it
  • Adjusted all splash and aoe damage and effects to affect up to a maximum of 4 targets
  • Changed Enchanted Isle to only hide remaining nodes when a certain count of loot is spawned, instead of the count of nodes
  • Breakable items now all use a pure RNG chance for breaking (items can break the first time you use them because there's no durability)
  • Updated all introduction Quests to form a better path for new players
  • Allow attack or roll to cancel morph
  • Removed the damage reduction from freeze effect
  • Bounties no longer require a specific count or level of monster, instead it's based on the experience
  • Updated Heart of the Horde and Beast Lock to be more interesting and added a third encounter Greed Goblin
  • Enabled tabbing between fields in the marketplace listing slots and auto focus the quantity field when a new buy/sell order is created
  • Added favorite toggle to stash and marketplace
  • Added cosmetics to players around town
  • The formerly plentiful wellspring of revitalization in Talmuth has suffered an unexpected demise due to a coordinated endeavor by a group of Rogs, who through sustained attacks, successfully obliterated it. Regrettably, the enigmatic nature of this ancient sorcery remains a mystery, leaving you with the task of depending on your own body's natural rejuvenation abilities moving forward. Alternatively, you may opt to ingest substances that can facilitate this process for you.
  • Fixed a rare issue where sometimes arrows would miss their target
  • Fixed Cavalier Crusader so that it correctly blocks attacks
  • Fixed Overseer links not always working correctly
  • Fixed issues with gamepad and character window focus
  • Fixed culling of some mobs and accessories such as capes
  • Fixed items that use senses like invisibility so that they work again (Tears of Serenity, Invisibility potion, Lunar Lullaby)
2 years ago

Minor update: 264

  • Reverted weapon energy consumption change until next patch when other features are in place
  • Fixed issue with player stopping movement when you activate items from your slot using the mouse
3 years ago

Minor update: 263

  • Updated Chat message appearance
  • Adjusted energy consumption for each weapon rarity
  • Updated Shiny Title appearance to make them stand out some more
  • Updated Jungle theme to ensure you can see edging better (Will have impact on performance, but will monitor)
  • Show a notification message when you consume an experience tome
  • Ensure that opening the character window toggles the cursor rotation lock
  • Changed it so that item descriptions are hidden on adventures, unless you use shift
  • Moved the logout button and made it's hit area smaller
  • Minor preparations for monster level variance and population diversity, affecting low rarity adventures (more to come in the next update)
  • Updated lighting in cave adventures to make it more cave like
  • Updated long running check and application to fix issues with screen blackout
  • Fixed being unable to use relics/backpack items while morphed (it now correct demorphs)
  • Fixed rifts requiring inventory space
  • Fixed encounters such as Heart of the Horde, along with items such as Frosty Diversion causing non progressions
  • Fixed collision around town blocking areas
  • Fixed Tome of Tranquility so you can only spawn it near you and correctly applies damage reduction
  • Fixed level up notification using the wrong level
  • Fixed invisible one way walls, by adjusting navigation mesh tile size
  • Fixed issue with free players attempting to buy more than 5 raffle tickets
  • Fixed the tomes so you can't use in an adventure, and so that they used the standard way to consume
  • Fixed level progress max not being correct if you progress through multiple levels at once
  • Fixed issues where the player can queue consuming items while windows such as the shop are open
3 years ago