Updates


Major update: 268 - Apocalyptic Nightmares

  • Talmuth has been transformed into a Halloween hellscape
  • Readjusted and balanced all monsters and adventures to create a better progression curve for players, taking into account the gaps in the virtual and digital collectibles and focusing on consumable use
  • Armor properties for Guardian, Olkepthian, Moonjackal, Razorwind, Nyctonaut, and Doomorak have been updated so that these armors break, but 10x less than all other armors. Once you open the Armor Remains, the parts you didn't claim will be thrown back into the loot pool for others to find.
  • Added new cosmetics to the Splendor Chest
  • Updated all monster types as some were using the wrong type
  • Updated Heart of the Horde and Beast Lock to perform better
  • Updated Horn of the Forsaken, Frosty Diversion, Eerie Epitaph, Serpentina's Vengeance, Seal of the Warden, and Eggdemon duration, cooldown, energy use and removed the use limits (This will be monitored going forward and may be adjusted)
  • A healthy helping of quality of life changes and bug fixes
  • Who turned out the lights in the tavern?
2 years ago

Minor update: 267

  • Fixed weapon damage not being modified by relics
  • Fixed all damage issues from Beam, Ray and Blast Relics where damage didn't actually hit
  • Fixed Junglecharm so that it correctly only damages the target it traps
  • Fixed collision on gather nodes from blocking projectiles
  • Fixed all tooltip delays
  • Fixed rare issue with favorite items
  • Fixed Brute Force Potion so that it correctly applies stun, instead of shock
  • Updated Bane of Immortals to use an instant blast
2 years ago

Minor update: 266

  • Fixed membership shop being broken
  • Fixed area of effect damage randomly missing targets, such as Stellarfire Amulet
  • Fixed gather spots not disabling their collision when completed
  • Fixed relics getting buffs from effects that buff magic weapons
  • Reduced the gather nodes festiveness
2 years ago

Major update: 265 - Cataclysmic Odyssey

  • Adjusted weapon and relic energy requirements
  • Added some new monsters and adjusted existing, including adjusting how Necroclerics and their spawned minions work
  • Adjusted all monster spawns and populations, adding a variety of levels and adjusting some damage and health values, as well as some minor behavior changes
  • Adjusted and balanced all adventures
  • Drondor, Grod, Netherdemon and Warden are no longer immune to certain damage types, such as Explosive (They're still immune/resistant to some effects though, this will be updated in the future)
  • Adjusted effects for Bane of Immortals, Frostbite Dawn, Infernal Hellfire, The Mask of Atticus Crowley, The Mask of Elijah Crowley and The Mask of Hugo Crowley,
  • Updated damage, energy and cooldown for Amulet of Chaos, Amulet of Magnetism, Goodman Goggles, Junglecharm, Kinetic Charm, Scarlet Shatterstorm, Stellarfire Amulet, and Tinted Tempest
  • Converted White Ingress Feather to Bloodspire Ring, The Devouring Void to Arcanum Pulse, and Stone of Infliction to Voltcore Amulet
  • Adjusted explosive damage to apply equal damage to all targets, instead of splitting it
  • Adjusted all splash and aoe damage and effects to affect up to a maximum of 4 targets
  • Changed Enchanted Isle to only hide remaining nodes when a certain count of loot is spawned, instead of the count of nodes
  • Breakable items now all use a pure RNG chance for breaking (items can break the first time you use them because there's no durability)
  • Updated all introduction Quests to form a better path for new players
  • Allow attack or roll to cancel morph
  • Removed the damage reduction from freeze effect
  • Bounties no longer require a specific count or level of monster, instead it's based on the experience
  • Updated Heart of the Horde and Beast Lock to be more interesting and added a third encounter Greed Goblin
  • Enabled tabbing between fields in the marketplace listing slots and auto focus the quantity field when a new buy/sell order is created
  • Added favorite toggle to stash and marketplace
  • Added cosmetics to players around town
  • The formerly plentiful wellspring of revitalization in Talmuth has suffered an unexpected demise due to a coordinated endeavor by a group of Rogs, who through sustained attacks, successfully obliterated it. Regrettably, the enigmatic nature of this ancient sorcery remains a mystery, leaving you with the task of depending on your own body's natural rejuvenation abilities moving forward. Alternatively, you may opt to ingest substances that can facilitate this process for you.
  • Fixed a rare issue where sometimes arrows would miss their target
  • Fixed Cavalier Crusader so that it correctly blocks attacks
  • Fixed Overseer links not always working correctly
  • Fixed issues with gamepad and character window focus
  • Fixed culling of some mobs and accessories such as capes
  • Fixed items that use senses like invisibility so that they work again (Tears of Serenity, Invisibility potion, Lunar Lullaby)
2 years ago

Minor update: 264

  • Reverted weapon energy consumption change until next patch when other features are in place
  • Fixed issue with player stopping movement when you activate items from your slot using the mouse
2 years ago

Minor update: 263

  • Updated Chat message appearance
  • Adjusted energy consumption for each weapon rarity
  • Updated Shiny Title appearance to make them stand out some more
  • Updated Jungle theme to ensure you can see edging better (Will have impact on performance, but will monitor)
  • Show a notification message when you consume an experience tome
  • Ensure that opening the character window toggles the cursor rotation lock
  • Changed it so that item descriptions are hidden on adventures, unless you use shift
  • Moved the logout button and made it's hit area smaller
  • Minor preparations for monster level variance and population diversity, affecting low rarity adventures (more to come in the next update)
  • Updated lighting in cave adventures to make it more cave like
  • Updated long running check and application to fix issues with screen blackout
  • Fixed being unable to use relics/backpack items while morphed (it now correct demorphs)
  • Fixed rifts requiring inventory space
  • Fixed encounters such as Heart of the Horde, along with items such as Frosty Diversion causing non progressions
  • Fixed collision around town blocking areas
  • Fixed Tome of Tranquility so you can only spawn it near you and correctly applies damage reduction
  • Fixed level up notification using the wrong level
  • Fixed invisible one way walls, by adjusting navigation mesh tile size
  • Fixed issue with free players attempting to buy more than 5 raffle tickets
  • Fixed the tomes so you can't use in an adventure, and so that they used the standard way to consume
  • Fixed level progress max not being correct if you progress through multiple levels at once
  • Fixed issues where the player can queue consuming items while windows such as the shop are open
2 years ago

Minor update: 262

  • Fixed inability to drag items from the stash, that have more than 1 instance, into a loadout slot. Such as an outfit (Ctrl+click will still auto equip)
  • Fixed player energy replenish, so that it only starts replenishing when you have stopped consuming energy for a while (I.e. you're resting) and adjusted the speed as it's not meant to replace consumables
  • Fixed Exit portal not appearing on the map
  • Fixed damage value colors being the opposite of what they were meant to be
  • Fixed the avatar not appearing when you're using the transparent map
  • Fixed Tomes being able to be used on adventures
  • Fixed slots 6 and above triggering repeatedly
2 years ago

Major update: 261 - Echoes of Ascension

  • Changed grenade damage from Full Damage to All Targets to Shared Damage Among Targets
  • Changed energy and health so that they're both fully unlocked from level 1
  • Changed how armor works, so that it adjusts your base health and energy and additionally has a minor debuf
  • Changed energy regen so that it regenerates all the way to max, if you wait long enough
  • Changed various Champion Rewards now that the health and energy progression was removed
  • Changed how teleport scrolls work, so that you activate them and simply wait for it to activate. If you move, attack or are damaged, you'll cancel the teleport
  • Changed gathering to support Mythical and Transcendent nodes
  • Changed Antipoison and Fireproof potion to instantly cure and give you 100% protection from the relevant DOT effects
  • Added Gold Merchant and Stash Deposit box to the emporium
  • Added new Outfit Rootguard, and Splendor and Astral Chests to the shop
  • Added new rifts around town
  • Added new Enchanted Isle
  • Added Ascension when you reach level 120, including an ascension cinematic
  • Added tons of new items that can be gathered, and others than are created through production skills
  • Added support for an experimental shield mechanic, which reduces incoming physical damage by 15% and can be topped up by consumables
  • Added new stock to Bartender
  • Added new monsters that have a chance to spawn from gathered nodes
  • Added sort by Total Value option to stash and sort by Market Price to Encyclopedia
  • Adjusted Lethal Adrenaline Potion, Peachfoil Potion and Brute Force Potion effects
  • Ensure we show the amount of healing we do from passives and conversion, and don't allow damage conversion on damage we self inflict (or our team inflicts)
  • Separated ammo and weapon damage so that they're no longer on the same tooltip
  • Updated the UI to move the morph to it's own slot now that shield takes up the center, and also reverted to always showing the full inventory on the hud
  • Renamed Ripjawleather to Crocleather
  • Fixed monsters such as Wrune being unable to jump through the player
  • Feeble Ring of Rejuvenation is now Archer's Amulet, Feeble Ring of Vitality is now Astral Amulet, Authentic CoppertunAnchor is now Raw Flopper
  • Gold Crumbs has been replaced with Junglecharm
  • Ripjawleather/hide is now Crocleather/hide
  • Updated various food and potion items to make way for the shield addition
  • Many quality of life improvements and fixes
2 years ago

Minor update: 260

  • Fixed support for Silver Ore (will appear once enough players have upgraded to this patch)
  • Fixed Marketplace (and similar npcs) from teleporting away when you go outside and interact with another item
  • Fixed an issue where some monsters would ignore the player when there were too many other monsters around the player
  • Updated Aegis of Erridrus image
2 years ago

Minor update: 259

  • Fixed Hatchets that are spawned in adventures from phasing through the floor
  • Added membership menu item to the main menu with information about membership, as well as the ability to purchase and activate pendants on the same screen
  • Fixed Pet and Companion ranges and logic to improve their ability to break containers
  • Added skills information to the player windows (clicking an avatar in chat, or interacting with a player in town)
  • Updated Jack in the Box style to move away from original meme style from Telegram and make it a little more believable
  • Fixed shop preview not working
  • Adjusted Beast Lock to reduce time between waves now that players are more used to the new movement and monster mechanics
  • Changed radial menu so that it doesn't auto close on activation if we use a button
  • Changed Wayward Watch to Lucky Bracer, Misty Lapis to Silver Ore, Redcore Ruby to Misty Lapis
  • Switched items with each other (If you held one item, you now have the other item instead) - Evergreen Onyx and Iguana Emerald, Cerulean Sapphire and Blooming Sequoia, Bhrim Shell and Scatter, Delta Diamond and Slitherskin, Starlight and Tsarium Ore
  • Changed rarity of Empty Bowl, Galaxy Stone, Natural Clay and Spectral Soulshard
  • Cancelled Marketplace orders for Wayward Watch, Cerulean Sapphire, Blooming Sequoia, Galaxy Stone, Spectral Soulshard, Natural Clay, Empty Bowl since they all had either a rarity or use change
2 years ago