Talmuth has been transformed into a Halloween hellscape
Readjusted and balanced all monsters and adventures to create a better progression curve for players, taking into account the gaps in the virtual and digital collectibles and focusing on consumable use
Armor properties for Guardian, Olkepthian, Moonjackal, Razorwind, Nyctonaut, and Doomorak have been updated so that these armors break, but 10x less than all other armors. Once you open the Armor Remains, the parts you didn't claim will be thrown back into the loot pool for others to find.
Added new cosmetics to the Splendor Chest
Updated all monster types as some were using the wrong type
Updated Heart of the Horde and Beast Lock to perform better
Updated Horn of the Forsaken, Frosty Diversion, Eerie Epitaph, Serpentina's Vengeance, Seal of the Warden, and Eggdemon duration, cooldown, energy use and removed the use limits (This will be monitored going forward and may be adjusted)
A healthy helping of quality of life changes and bug fixes
Who turned out the lights in the tavern?
2 years ago
Minor update: 267
Fixed weapon damage not being modified by relics
Fixed all damage issues from Beam, Ray and Blast Relics where damage didn't actually hit
Fixed Junglecharm so that it correctly only damages the target it traps
Fixed collision on gather nodes from blocking projectiles
Fixed all tooltip delays
Fixed rare issue with favorite items
Fixed Brute Force Potion so that it correctly applies stun, instead of shock
Updated Bane of Immortals to use an instant blast
2 years ago
Minor update: 266
Fixed membership shop being broken
Fixed area of effect damage randomly missing targets, such as Stellarfire Amulet
Fixed gather spots not disabling their collision when completed
Fixed relics getting buffs from effects that buff magic weapons
Reduced the gather nodes festiveness
2 years ago
Major update: 265 - Cataclysmic Odyssey
Adjusted weapon and relic energy requirements
Added some new monsters and adjusted existing, including adjusting how Necroclerics and their spawned minions work
Adjusted all monster spawns and populations, adding a variety of levels and adjusting some damage and health values, as well as some minor behavior changes
Adjusted and balanced all adventures
Drondor, Grod, Netherdemon and Warden are no longer immune to certain damage types, such as Explosive (They're still immune/resistant to some effects though, this will be updated in the future)
Adjusted effects for Bane of Immortals, Frostbite Dawn, Infernal Hellfire, The Mask of Atticus Crowley, The Mask of Elijah Crowley and The Mask of Hugo Crowley,
Updated damage, energy and cooldown for Amulet of Chaos, Amulet of Magnetism, Goodman Goggles, Junglecharm, Kinetic Charm, Scarlet Shatterstorm, Stellarfire Amulet, and Tinted Tempest
Converted White Ingress Feather to Bloodspire Ring, The Devouring Void to Arcanum Pulse, and Stone of Infliction to Voltcore Amulet
Adjusted explosive damage to apply equal damage to all targets, instead of splitting it
Adjusted all splash and aoe damage and effects to affect up to a maximum of 4 targets
Changed Enchanted Isle to only hide remaining nodes when a certain count of loot is spawned, instead of the count of nodes
Breakable items now all use a pure RNG chance for breaking (items can break the first time you use them because there's no durability)
Updated all introduction Quests to form a better path for new players
Allow attack or roll to cancel morph
Removed the damage reduction from freeze effect
Bounties no longer require a specific count or level of monster, instead it's based on the experience
Updated Heart of the Horde and Beast Lock to be more interesting and added a third encounter Greed Goblin
Enabled tabbing between fields in the marketplace listing slots and auto focus the quantity field when a new buy/sell order is created
Added favorite toggle to stash and marketplace
Added cosmetics to players around town
The formerly plentiful wellspring of revitalization in Talmuth has suffered an unexpected demise due to a coordinated endeavor by a group of Rogs, who through sustained attacks, successfully obliterated it. Regrettably, the enigmatic nature of this ancient sorcery remains a mystery, leaving you with the task of depending on your own body's natural rejuvenation abilities moving forward. Alternatively, you may opt to ingest substances that can facilitate this process for you.
Fixed a rare issue where sometimes arrows would miss their target
Fixed Cavalier Crusader so that it correctly blocks attacks
Fixed Overseer links not always working correctly
Fixed issues with gamepad and character window focus
Fixed culling of some mobs and accessories such as capes
Fixed items that use senses like invisibility so that they work again (Tears of Serenity, Invisibility potion, Lunar Lullaby)
2 years ago
Minor update: 264
Reverted weapon energy consumption change until next patch when other features are in place
Fixed issue with player stopping movement when you activate items from your slot using the mouse
2 years ago
Minor update: 263
Updated Chat message appearance
Adjusted energy consumption for each weapon rarity
Updated Shiny Title appearance to make them stand out some more
Updated Jungle theme to ensure you can see edging better (Will have impact on performance, but will monitor)
Show a notification message when you consume an experience tome
Ensure that opening the character window toggles the cursor rotation lock
Changed it so that item descriptions are hidden on adventures, unless you use shift
Moved the logout button and made it's hit area smaller
Minor preparations for monster level variance and population diversity, affecting low rarity adventures (more to come in the next update)
Updated lighting in cave adventures to make it more cave like
Updated long running check and application to fix issues with screen blackout
Fixed being unable to use relics/backpack items while morphed (it now correct demorphs)
Fixed rifts requiring inventory space
Fixed encounters such as Heart of the Horde, along with items such as Frosty Diversion causing non progressions
Fixed collision around town blocking areas
Fixed Tome of Tranquility so you can only spawn it near you and correctly applies damage reduction
Fixed level up notification using the wrong level
Fixed invisible one way walls, by adjusting navigation mesh tile size
Fixed issue with free players attempting to buy more than 5 raffle tickets
Fixed the tomes so you can't use in an adventure, and so that they used the standard way to consume
Fixed level progress max not being correct if you progress through multiple levels at once
Fixed issues where the player can queue consuming items while windows such as the shop are open
2 years ago
Minor update: 262
Fixed inability to drag items from the stash, that have more than 1 instance, into a loadout slot. Such as an outfit (Ctrl+click will still auto equip)
Fixed player energy replenish, so that it only starts replenishing when you have stopped consuming energy for a while (I.e. you're resting) and adjusted the speed as it's not meant to replace consumables
Fixed Exit portal not appearing on the map
Fixed damage value colors being the opposite of what they were meant to be
Fixed the avatar not appearing when you're using the transparent map
Changed grenade damage from Full Damage to All Targets to Shared Damage Among Targets
Changed energy and health so that they're both fully unlocked from level 1
Changed how armor works, so that it adjusts your base health and energy and additionally has a minor debuf
Changed energy regen so that it regenerates all the way to max, if you wait long enough
Changed various Champion Rewards now that the health and energy progression was removed
Changed how teleport scrolls work, so that you activate them and simply wait for it to activate. If you move, attack or are damaged, you'll cancel the teleport
Changed gathering to support Mythical and Transcendent nodes
Changed Antipoison and Fireproof potion to instantly cure and give you 100% protection from the relevant DOT effects
Added Gold Merchant and Stash Deposit box to the emporium
Added new Outfit Rootguard, and Splendor and Astral Chests to the shop
Added new rifts around town
Added new Enchanted Isle
Added Ascension when you reach level 120, including an ascension cinematic
Added tons of new items that can be gathered, and others than are created through production skills
Added support for an experimental shield mechanic, which reduces incoming physical damage by 15% and can be topped up by consumables
Added new stock to Bartender
Added new monsters that have a chance to spawn from gathered nodes
Added sort by Total Value option to stash and sort by Market Price to Encyclopedia
Adjusted Lethal Adrenaline Potion, Peachfoil Potion and Brute Force Potion effects
Ensure we show the amount of healing we do from passives and conversion, and don't allow damage conversion on damage we self inflict (or our team inflicts)
Separated ammo and weapon damage so that they're no longer on the same tooltip
Updated the UI to move the morph to it's own slot now that shield takes up the center, and also reverted to always showing the full inventory on the hud
Renamed Ripjawleather to Crocleather
Fixed monsters such as Wrune being unable to jump through the player
Feeble Ring of Rejuvenation is now Archer's Amulet, Feeble Ring of Vitality is now Astral Amulet, Authentic CoppertunAnchor is now Raw Flopper
Gold Crumbs has been replaced with Junglecharm
Ripjawleather/hide is now Crocleather/hide
Updated various food and potion items to make way for the shield addition
Many quality of life improvements and fixes
2 years ago
Minor update: 260
Fixed support for Silver Ore (will appear once enough players have upgraded to this patch)
Fixed Marketplace (and similar npcs) from teleporting away when you go outside and interact with another item
Fixed an issue where some monsters would ignore the player when there were too many other monsters around the player
Updated Aegis of Erridrus image
2 years ago
Minor update: 259
Fixed Hatchets that are spawned in adventures from phasing through the floor
Added membership menu item to the main menu with information about membership, as well as the ability to purchase and activate pendants on the same screen
Fixed Pet and Companion ranges and logic to improve their ability to break containers
Added skills information to the player windows (clicking an avatar in chat, or interacting with a player in town)
Updated Jack in the Box style to move away from original meme style from Telegram and make it a little more believable
Fixed shop preview not working
Adjusted Beast Lock to reduce time between waves now that players are more used to the new movement and monster mechanics
Changed radial menu so that it doesn't auto close on activation if we use a button
Changed Wayward Watch to Lucky Bracer, Misty Lapis to Silver Ore, Redcore Ruby to Misty Lapis
Switched items with each other (If you held one item, you now have the other item instead) - Evergreen Onyx and Iguana Emerald, Cerulean Sapphire and Blooming Sequoia, Bhrim Shell and Scatter, Delta Diamond and Slitherskin, Starlight and Tsarium Ore
Changed rarity of Empty Bowl, Galaxy Stone, Natural Clay and Spectral Soulshard
Cancelled Marketplace orders for Wayward Watch, Cerulean Sapphire, Blooming Sequoia, Galaxy Stone, Spectral Soulshard, Natural Clay, Empty Bowl since they all had either a rarity or use change