Talmuth has been transformed into a Halloween hellscape
Readjusted and balanced all monsters and adventures to create a better progression curve for players, taking into account the gaps in the virtual and digital collectibles and focusing on consumable use
Armor properties for Guardian, Olkepthian, Moonjackal, Razorwind, Nyctonaut, and Doomorak have been updated so that these armors break, but 10x less than all other armors. Once you open the Armor Remains, the parts you didn't claim will be thrown back into the loot pool for others to find.
Added new cosmetics to the Splendor Chest
Updated all monster types as some were using the wrong type
Updated Heart of the Horde and Beast Lock to perform better
Updated Horn of the Forsaken, Frosty Diversion, Eerie Epitaph, Serpentina's Vengeance, Seal of the Warden, and Eggdemon duration, cooldown, energy use and removed the use limits (This will be monitored going forward and may be adjusted)
A healthy helping of quality of life changes and bug fixes
Who turned out the lights in the tavern?
2 years ago
Minor update: 267
Fixed weapon damage not being modified by relics
Fixed all damage issues from Beam, Ray and Blast Relics where damage didn't actually hit
Fixed Junglecharm so that it correctly only damages the target it traps
Fixed collision on gather nodes from blocking projectiles
Fixed all tooltip delays
Fixed rare issue with favorite items
Fixed Brute Force Potion so that it correctly applies stun, instead of shock
Updated Bane of Immortals to use an instant blast
2 years ago
Minor update: 266
Fixed membership shop being broken
Fixed area of effect damage randomly missing targets, such as Stellarfire Amulet
Fixed gather spots not disabling their collision when completed
Fixed relics getting buffs from effects that buff magic weapons
Reduced the gather nodes festiveness
2 years ago
Major update: 265 - Cataclysmic Odyssey
Adjusted weapon and relic energy requirements
Added some new monsters and adjusted existing, including adjusting how Necroclerics and their spawned minions work
Adjusted all monster spawns and populations, adding a variety of levels and adjusting some damage and health values, as well as some minor behavior changes
Adjusted and balanced all adventures
Drondor, Grod, Netherdemon and Warden are no longer immune to certain damage types, such as Explosive (They're still immune/resistant to some effects though, this will be updated in the future)
Adjusted effects for Bane of Immortals, Frostbite Dawn, Infernal Hellfire, The Mask of Atticus Crowley, The Mask of Elijah Crowley and The Mask of Hugo Crowley,
Updated damage, energy and cooldown for Amulet of Chaos, Amulet of Magnetism, Goodman Goggles, Junglecharm, Kinetic Charm, Scarlet Shatterstorm, Stellarfire Amulet, and Tinted Tempest
Converted White Ingress Feather to Bloodspire Ring, The Devouring Void to Arcanum Pulse, and Stone of Infliction to Voltcore Amulet
Adjusted explosive damage to apply equal damage to all targets, instead of splitting it
Adjusted all splash and aoe damage and effects to affect up to a maximum of 4 targets
Changed Enchanted Isle to only hide remaining nodes when a certain count of loot is spawned, instead of the count of nodes
Breakable items now all use a pure RNG chance for breaking (items can break the first time you use them because there's no durability)
Updated all introduction Quests to form a better path for new players
Allow attack or roll to cancel morph
Removed the damage reduction from freeze effect
Bounties no longer require a specific count or level of monster, instead it's based on the experience
Updated Heart of the Horde and Beast Lock to be more interesting and added a third encounter Greed Goblin
Enabled tabbing between fields in the marketplace listing slots and auto focus the quantity field when a new buy/sell order is created
Added favorite toggle to stash and marketplace
Added cosmetics to players around town
The formerly plentiful wellspring of revitalization in Talmuth has suffered an unexpected demise due to a coordinated endeavor by a group of Rogs, who through sustained attacks, successfully obliterated it. Regrettably, the enigmatic nature of this ancient sorcery remains a mystery, leaving you with the task of depending on your own body's natural rejuvenation abilities moving forward. Alternatively, you may opt to ingest substances that can facilitate this process for you.
Fixed a rare issue where sometimes arrows would miss their target
Fixed Cavalier Crusader so that it correctly blocks attacks
Fixed Overseer links not always working correctly
Fixed issues with gamepad and character window focus
Fixed culling of some mobs and accessories such as capes
Fixed items that use senses like invisibility so that they work again (Tears of Serenity, Invisibility potion, Lunar Lullaby)
2 years ago
Minor update: 264
Reverted weapon energy consumption change until next patch when other features are in place
Fixed issue with player stopping movement when you activate items from your slot using the mouse
2 years ago
Minor update: 263
Updated Chat message appearance
Adjusted energy consumption for each weapon rarity
Updated Shiny Title appearance to make them stand out some more
Updated Jungle theme to ensure you can see edging better (Will have impact on performance, but will monitor)
Show a notification message when you consume an experience tome
Ensure that opening the character window toggles the cursor rotation lock
Changed it so that item descriptions are hidden on adventures, unless you use shift
Moved the logout button and made it's hit area smaller
Minor preparations for monster level variance and population diversity, affecting low rarity adventures (more to come in the next update)
Updated lighting in cave adventures to make it more cave like
Updated long running check and application to fix issues with screen blackout
Fixed being unable to use relics/backpack items while morphed (it now correct demorphs)
Fixed rifts requiring inventory space
Fixed encounters such as Heart of the Horde, along with items such as Frosty Diversion causing non progressions
Fixed collision around town blocking areas
Fixed Tome of Tranquility so you can only spawn it near you and correctly applies damage reduction
Fixed level up notification using the wrong level
Fixed invisible one way walls, by adjusting navigation mesh tile size
Fixed issue with free players attempting to buy more than 5 raffle tickets
Fixed the tomes so you can't use in an adventure, and so that they used the standard way to consume
Fixed level progress max not being correct if you progress through multiple levels at once
Fixed issues where the player can queue consuming items while windows such as the shop are open
2 years ago
Minor update: 262
Fixed inability to drag items from the stash, that have more than 1 instance, into a loadout slot. Such as an outfit (Ctrl+click will still auto equip)
Fixed player energy replenish, so that it only starts replenishing when you have stopped consuming energy for a while (I.e. you're resting) and adjusted the speed as it's not meant to replace consumables
Fixed Exit portal not appearing on the map
Fixed damage value colors being the opposite of what they were meant to be
Fixed the avatar not appearing when you're using the transparent map