Updates


Major update: 272 - Relic Rampage

  • Added new game mode 'Relic Rampage' with leaderboard and prizes
  • Added new monsters Shroomguard, Arbormaw, Sludgefiend, Abyssalisk, Sludgecrawler, Soulweaver, and Grimhorn, replacing the placeholder use of skeltors in all maps
  • Sped up activation of blast and area of effect relics. This may have issues for future pvp.
  • Updated weapon damage values to ensure better separation between the rarities. This ensures that each rarity weapon is now much more powerful than the previous rarity, without any dps value overlap.
  • Fixed shortbow damage and energy requirements
  • Changed gather node generation, so that the available nodes change with your gather level. I.e. if you're only able to use a Common pickaxe, you can go into an Epic adventure, and all mining nodes will be Common, meaning you won't be limited to specific low level adventures while you're levelling your gathering
  • Added 2 additional stash loadouts
  • Adjusted gather node generation location so that they don't generate in doorways
  • Adjusted cooldown for all summon relics to be 90s instead of 60s
  • Adjusted gathering speed to tune it down from 2.8s to 2s
  • Adjusted War Pledge and Band of Irim damage reduction to melee and increased value and updated war pledge appearance
  • Adjusted energy regen on Zigzag Zeal and Legion's Fall to be 200%
  • Adjusted some monster types to ensure there aren't so many undead monsters
  • Adjusted Bloodrage Chalice effect from 5s to 10s
  • Adjusted gather 'miss' chance to a flat 20% across all tiers
  • Adjusted Seal of the Warden energy consumption to be more appropriate for summoning a mini-boss
  • Relic Essence will no longer spawn in a chest
  • Re-added 3 day pendant
  • Fixed melee attack combo animations so that dps is fixed
  • Fixed Cloth on various Outfits
  • Fixed wall generation in Plains and Ruins where the fences would be rotated wrong
  • Fixed Xilborne using wrong poison
  • Fixed relics such as Eerie Epitaph, Eggdemon, and Frosty Demon, including the companions, so they all behave properly
  • Potentially added fixes for black/blue screen
  • Fixed all weapons that were adding modifiers to damage and speed, so that they use the proper weapon modifiers, and not passive effects, which applied the effect to everything
  • Adjusted Tuxedo Tom, Penguin, etc head slots
  • Fixed links to items like Doomorak
2 years ago

Minor update: 271

  • Adjusted Nercoclerics, Necromages and Bombardiers to improve how they respond to the player
  • Adjusted Howler's Wrath to be 100% damage block for 2s, removed the movement slowdown and reduced the delay to instant for activation. This item is meant as a directional shield to block damage in the facing direction. It's a skill item.
  • Added energy and health consumption to the item tooltips
  • player has 150 health, they'll take 125 damage, reducing health to 25 and then Helixir will heal for 75% of the damage taken (Your health will then increase to 118). This will happen immediately, with no delay.
  • Reverted change to Doomorak Armor. It will no longer break, and nor will Nyctonaut Armor. Since these items have limited supplies, it makes it too difficult to reconstruct the set again as there's such a low supply of them, and if you did manage to secure them again, there's a very small chance they could break soon after again anyway and you'd have to repeat the cycle.
  • Fixed Helixir so that it correctly allows full damage to be dealt to the player, and then applies the buff afterwards. This means if the player has 100 health, and incoming damage is 125, the player will die before the effect is applied. But if the player has 150 health, they'll take 125 damage, leaving 25 health and the helixir will immediately heal for 93 health leaving the player with 118.
  • Fixed Shadowstrike so it can't insta-disappear when it sees the player
  • Fixed Ruby Evanbrook egg replenish rate
  • Fixed Bone Reaper back slot
3 years ago

General News

Darthrauka has taken over the raffle!

3 years ago

Minor update: 270

  • Skelearchers no longer have access to Peppermint Pekoe
  • Fixed issue with Wardens causing bugged damage or multiple spam of some relics
  • Added settings to toggle energy and health warnings to settings
  • Fixed effects like howls now applying correctly
  • Fixed bounty generation issues
  • Adjusted Hamlin and Isobella hat slots
3 years ago

Minor update: 269

  • Fixed Goals not showing
  • Fixed endless loading screen due to King Karthulu outfit missing reference
  • Fixed town nightness creeping into all adventures
  • Fixed pets not being able to see any breakable objects
3 years ago

Major update: 268 - Apocalyptic Nightmares

  • Talmuth has been transformed into a Halloween hellscape
  • Readjusted and balanced all monsters and adventures to create a better progression curve for players, taking into account the gaps in the virtual and digital collectibles and focusing on consumable use
  • Armor properties for Guardian, Olkepthian, Moonjackal, Razorwind, Nyctonaut, and Doomorak have been updated so that these armors break, but 10x less than all other armors. Once you open the Armor Remains, the parts you didn't claim will be thrown back into the loot pool for others to find.
  • Added new cosmetics to the Splendor Chest
  • Updated all monster types as some were using the wrong type
  • Updated Heart of the Horde and Beast Lock to perform better
  • Updated Horn of the Forsaken, Frosty Diversion, Eerie Epitaph, Serpentina's Vengeance, Seal of the Warden, and Eggdemon duration, cooldown, energy use and removed the use limits (This will be monitored going forward and may be adjusted)
  • A healthy helping of quality of life changes and bug fixes
  • Who turned out the lights in the tavern?
3 years ago

Minor update: 267

  • Fixed weapon damage not being modified by relics
  • Fixed all damage issues from Beam, Ray and Blast Relics where damage didn't actually hit
  • Fixed Junglecharm so that it correctly only damages the target it traps
  • Fixed collision on gather nodes from blocking projectiles
  • Fixed all tooltip delays
  • Fixed rare issue with favorite items
  • Fixed Brute Force Potion so that it correctly applies stun, instead of shock
  • Updated Bane of Immortals to use an instant blast
3 years ago

Minor update: 266

  • Fixed membership shop being broken
  • Fixed area of effect damage randomly missing targets, such as Stellarfire Amulet
  • Fixed gather spots not disabling their collision when completed
  • Fixed relics getting buffs from effects that buff magic weapons
  • Reduced the gather nodes festiveness
3 years ago

Major update: 265 - Cataclysmic Odyssey

  • Adjusted weapon and relic energy requirements
  • Added some new monsters and adjusted existing, including adjusting how Necroclerics and their spawned minions work
  • Adjusted all monster spawns and populations, adding a variety of levels and adjusting some damage and health values, as well as some minor behavior changes
  • Adjusted and balanced all adventures
  • Drondor, Grod, Netherdemon and Warden are no longer immune to certain damage types, such as Explosive (They're still immune/resistant to some effects though, this will be updated in the future)
  • Adjusted effects for Bane of Immortals, Frostbite Dawn, Infernal Hellfire, The Mask of Atticus Crowley, The Mask of Elijah Crowley and The Mask of Hugo Crowley,
  • Updated damage, energy and cooldown for Amulet of Chaos, Amulet of Magnetism, Goodman Goggles, Junglecharm, Kinetic Charm, Scarlet Shatterstorm, Stellarfire Amulet, and Tinted Tempest
  • Converted White Ingress Feather to Bloodspire Ring, The Devouring Void to Arcanum Pulse, and Stone of Infliction to Voltcore Amulet
  • Adjusted explosive damage to apply equal damage to all targets, instead of splitting it
  • Adjusted all splash and aoe damage and effects to affect up to a maximum of 4 targets
  • Changed Enchanted Isle to only hide remaining nodes when a certain count of loot is spawned, instead of the count of nodes
  • Breakable items now all use a pure RNG chance for breaking (items can break the first time you use them because there's no durability)
  • Updated all introduction Quests to form a better path for new players
  • Allow attack or roll to cancel morph
  • Removed the damage reduction from freeze effect
  • Bounties no longer require a specific count or level of monster, instead it's based on the experience
  • Updated Heart of the Horde and Beast Lock to be more interesting and added a third encounter Greed Goblin
  • Enabled tabbing between fields in the marketplace listing slots and auto focus the quantity field when a new buy/sell order is created
  • Added favorite toggle to stash and marketplace
  • Added cosmetics to players around town
  • The formerly plentiful wellspring of revitalization in Talmuth has suffered an unexpected demise due to a coordinated endeavor by a group of Rogs, who through sustained attacks, successfully obliterated it. Regrettably, the enigmatic nature of this ancient sorcery remains a mystery, leaving you with the task of depending on your own body's natural rejuvenation abilities moving forward. Alternatively, you may opt to ingest substances that can facilitate this process for you.
  • Fixed a rare issue where sometimes arrows would miss their target
  • Fixed Cavalier Crusader so that it correctly blocks attacks
  • Fixed Overseer links not always working correctly
  • Fixed issues with gamepad and character window focus
  • Fixed culling of some mobs and accessories such as capes
  • Fixed items that use senses like invisibility so that they work again (Tears of Serenity, Invisibility potion, Lunar Lullaby)
3 years ago

Minor update: 264

  • Reverted weapon energy consumption change until next patch when other features are in place
  • Fixed issue with player stopping movement when you activate items from your slot using the mouse
3 years ago