Updates


Minor update: 323

  • Added support for Luneri Bonds. You can purchase Luneri Bonds from the Currency Merchant in the Marketplace stalls using Luneri, and then you can sell these for Gold Coins in the marketplace. This allows players to buy these Bonds using Gold Coins, open them to collect the Luneri inside, and then use the Luneri in our shop to buy Membership, and other items!
  • Updated images for most effects
  • If players click a chat message, such as in normal chat, or support, it now copies the text to the clipboard, in case you're using a translator
  • Updated how 'Freeze' applies to some weapon types, such as those used for summoning, so that if the owning entity is frozen, the weapon waits
  • Added potential fix for Enchanted Isle
  • Updated Guardian's Arena to reduce clipping with walls
  • Reorganized file bundles to reduce future patch size (Sorry, this has created a larger than usual patch this time round, but it should keep getting smaller as we make these adjustments!)
  • Removed old prize from Frostfall GUI
  • Fixed an issue with some monster attack distance checks
  • If you've muted a player in chat, the mute now also applies to their content creator announcement
  • Updated Velora to still have sfx when using some weapons
  • Use the history enjin coin value for marketplace history values
  • Adjusted Chill applied from monsters/environment time to 8s
  • Fixed Obsidian Kataclysm to use the general Slow effect, and not a custom one
  • Fixed recent trades tooltip
4 months ago

Major update: 322 - Winds of Refinement

  • Changed Xp Tomes to be containers so that players can open multiple at once
  • Guardian's Chest, Guardian's Key, Sunken Treasure Trove, Mysterious Nest, and Invictus Insignia are all now Blockchain items. Marketplace listings have been cancelled and marketplace data reset.
  • Nightmare Vaults and Frostfall Vaults are now tradable for Gold Coins
  • Cancelled marketplace listings for Echo of Fortune, Timemaster's Chest, Deepsea Coffer, Frostfall Vault, Golden Grind Chest, and Nightmare Vault
  • Swapped Frostfall Vault Orb for Arcane Fragment (Uncommon) and removed Frostfall Vault Orbs
  • Added icon to show raffle npc
  • Adjusted Echoes of Time leaderboard prizes
  • Replaced Invictus Insignia drops in Valdrath Highlands with Arcane Fragments
  • Fixed issue when trying to equip a weapon while morphed
  • Fixed issue that occurs when you switch from a member to a free player and you've used up all your trading slots
4 months ago

Minor update: 321

  • Fixed resolution selection
  • Ensure that we don't pick invulnerable damageable targets to attack, since we won't be able to damage them, when using a joystick/gamepad
  • Added new music track and crowd ambience for Guardian's Arena from Nick Knightshade
  • Added new music track for Colossus battles from Nick Knightshade, and new voice over for Velora from Daniella Viola Knightshade
  • Fixed issues with free players being unable to exit an adventure if they happened to stack Arcane Fragments
  • Updated Alchemy and Cooking areas to improve their appearance
  • Fixed issue where you can sometimes get stuck gathering
  • Fixed when you load armor from a loadout and its values aren't reflected when you start an adventure
  • Fixed cargo objects generating as a navmesh surface
  • Update main market listing Floor and Ceiling prices if they're updated when you view an item's details
5 months ago

Major update: 320 - Trade Winds Rising

  • Upgraded Marketplace/Emporium to use a new open order book system, in preparation for selling unique upgraded items.
  • Updated the Exchange window and confirmation window designs
  • Updated adventure nodes to allow more diverse gameplay and future changes
  • Changed how house decorations work, so that the slots are invisible until you're there with something in your backpack, or you stand there for 2+ seconds with space in your backpack
  • Added Quick sort options for the marketplace sorting, to give you an edge in trading
  • Added Top Offer, Floor Price, Buy/Sell Demand, Spread and Last Sale information
  • Added Buy Now/Sell Now buttons are very powerful for immediate purchase/sale
  • Added Order Depth chart, Buy order and Sell order listings to Marketplace details
  • Added the ability to specify the quantity of an exchange so you can do multiple at once
  • Added support for opt-in support for showing your name on marketplace trades
  • Added a button to set the quantity field to max in the shop and exchanges
  • Fixed energy given from Razorwind and Moonjackal
  • Fixed Velora issues when using Low quality settings
  • Fixed Velora causing the player to teleport
  • Fixed items sometimes not showing the marketplace, owned, etc text in their tooltips
  • Fixed cooldown and costs so that they show again
  • Fixed hat slots on various outfits
  • Fixed window processing so that the Escape key works for modal dialogs
  • Updated text for things like warpstone, since they're consumable but blockchain and aren't consumed
  • Updated valor expedition window to automatically select a tab based on what content there is
  • Adjusted Voltcore Projectile to be larger in size
  • Updated Amberhive Charm, Caramel Cupcake, Lifeblood Charm, Mulfiddich Coconut, Pacific Peach, Raven Ring, Revenant's Keepsake, Screamies, and Wellspring Talisman to check health/energy and not activate if they're full
  • Added a warning about using no weapons
  • Minor performance improvements
5 months ago

Minor update: 319

  • Fixed keybind inputs not sticking when made within the game
  • Fixed spamming activation button stopping activation of artifacts
  • Updated Valor Expedition goals to be in the valor window and removed them from the goals window
  • Moved boost a creator to Social window (after renaming it from Friends)
  • Don't show item link in title of marketplace notification
  • Added new sounds for System and New gifts
  • Adjusted monster spawn effect for game modes
  • Fixed Passive Effects bar for monsters sometimes showing old effect information
  • Fixed monster tooltips sometimes showing information that wasn't relevant
  • Moved the Inverdhen rift location to a more out of the way location
  • Fixed being unable to set some Shiny titles
  • Fixed gifts not being able to be opened by free players due to change in notification buttons
  • Fixed Move 5 moving 10 instead
  • Reduced Beast Lock waves from 5 to 3
  • Fixed tree collision in Talmuth
  • Fixed Waygate orb tooltip
  • Fixed adventure complete screen not showing instance count
  • Fixed Inverdhen time trial quest
  • Fixed encounters double spawning
  • Changed player detail window to remove ammo and show back and head cosmetics
  • Fixed the grey swamps texture
  • Ensure players can't boost until they've activated a valor expedition
  • Fixed issue where after purchases items from the bartender, you couldn't produce with them
  • Fixed Gecko axe alignment
  • Fixed Stash rotation in Inverdhen
  • Fixed Talent unlock requirement text
  • Fixed ctrl+clicking stash cosmetics auto decorating stash instead of moving to inventory
  • Removed notification for Gifts and instead added a sound
6 months ago

Major update: 318 - Stormweaver

  • Created all new Valor Expedition: Stormweaver
  • Created brand new introduction sequence with small follow-on quests to improve new player experience.
  • Converted all virtual Artifacts to Blockchain Artifacts. Hydrosphere Ring, Band of Brutality and Ring of Life remain virtual, but you can choose to upgrade them to Tideshield Ring, Berserker's Ring and Ring of Serenity, which are all Blockchain items, and removed virtual artifact protection. See Lavinia Dawnlight for upgrades. Immutable Shards drop in Frostfall Siege and Frostfall Supremacy.
  • Removed Ammo completely. All players who played in the last 4 months, who were level 10 or greater, now have the painting 'Out of Ammo' in their stash. You no longer need any kind of ammo!
  • Created brand new Content Creator system with weekly reward pool and automated approval system
  • Changed the dedicated scene for adventure complete to instead show all the info in the adventure scene itself, and adjusted the appearance to feature the items
  • Free players can now take out at most 1 digital collectible per adventure (instead of none)
  • Added Valdrath Highlands status in Skills book
  • Added the ability to reset all talents
  • Added Arcane Fragments for Mythical and Transcendent
  • Added a combat dummy to intro sequence and in Talmuth
  • Added new player house interior, and added the ability to customize player house interior using existing cosmetic items in various slots
  • Added the ability to open multiple loot containers at once, from the stash
  • Added the ability to consume items that are on the ground, instead of picking them up, if you hold the interact button
  • Removed secret stash, replacing it with your actual stash
  • Updated the design and layout of tooltips
  • Updated Guardian Arena level appearance
  • Updated stash to introduce a hold feature to customize it's appearance
  • Allowed players to click the inventory slots, to have them auto equip weapons
  • Changed prize wheel to stay on the screen until there's no more spins left
  • Updated the appearance of rifts so that they blend into the world better
  • Major rework of game data and memory management, reducing memory requirements by 50-70%. This has created a large download in Epic games due to the reorganization and optimizations, sorry about that!
  • Optimized CPU/GPU performance, with more to come later.
  • Changed it so that we show the enemy healthbar, even when full, when they're less than half the draw distance away
  • Changed Valor Contract replacement cost to 1x Arcane Fragment (Uncommon)
  • Changed Energy Spring cost to 1k (This is meant as a last resort, in case you forgot to bring enough consumables, consumables should always be a cheaper option) and updated it to be Hold to Interact
  • Updated exchanges for Ring of the Wretched and Peppermint Pekoe at Mira Willowshade
  • Updated Loadout Saving/Loading to exclude Pets, Outfits and Morphs and updated the GUI
  • Updated Colossus Fury to be 30% damage for 1 hour
  • Updated Bonecharm and Eerie Epitaph to 15 seconds duration
  • Updated Raven Ring with new effect
  • Updated the max targets that Guardians and Colossi can have, which means more player summoned AI will now be able to attack a single target
  • Updated gamepad detection so that if no gamepads are connected (but one was) then immediately switch to keyboard/mouse controls
  • Updated Horn of the Forsaken to summon level 31s and fixed it so it summons 3, instead of the incorrect 4
  • Removed flash when we spawn the arcane fragments
  • Removed Ceramic Jug and Town Well
  • Fixed animation issue with fast animations getting stuck or skipping. This fixes issues with Snapdragon's Dawn and 2h axes.
  • Fixed Summoned Area of Effects applying 1 too many ticks
  • Fixed issues with getting stuck when you roll, interrupting an attack
  • Fixed some weapon alignments on some outfits
  • Fixed monsters not properly tracking/following players who already have an army of monsters following them
  • Fixed footstep sounds not working
  • Fixed leaderboard place ranking so that it shows more digits
  • Potential fix for some characters disappearing and never coming back due to their visibility spheres not being updated at too large a distance
6 months ago

Minor update: 317

  • Changed to a new support system, currently it's only supported from within the game, but will be expanded in the future.
  • Fixed issues with account creation not correctly reporting errors that need to be correct by the player signing up
  • Prepared new Enjin Multiverse Event
  • Fixed issues with Arachlings spawning and appearing to still be alive
  • Updated some music use so that game modes can override sub songs like those used for Guardians
  • Fixed Frostolem and Stormfire not correctly registering as Guardians
  • Fixed damage being applied from summoned monsters, after they die
  • Fixed target scanner so that it correctly picks targets instead of rapidly switching between them, most noticeable with monsters attempting to target summoned monsters and the player
  • Fixed Moltarus stomp area
  • Added fallback in case we failed to generate the navmesh data, this potentially fixes the issue with slowed movement speed randomly happening on Enchanted Isle and Guardians Arena
9 months ago

Minor update: 316

  • Added new Dukes of Note music for Echoes of Time, Emera Crossing, Enchanted Isle, Valdrath Highlands, Guardian encounters and Colossus encounters
  • Updated ordering of production items to use favorites, and order any that you can create in descending order of level
  • Fixes to summoned monsters so that they no longer collide with each other, any that died are properly resurrected (Bonecharm had this issue) and logic improved around picking targets
  • Fixed Moltarus stomp damage being at wrong location
  • Fixed being unable to use an artifact immediately after rolling
  • Fixed issue when you have a full inventory, and a stackable item that isn't fully stacked, and you pickup a stack with more than the remaining stack
  • Fixed chat window forcing gamepads to activate cursor mode
  • Potentially fixed rare issue with Shadowstrikes being invisible
  • Updated sprite images for various items
  • Renamed Baked Bird Beak to Swiftstep Elixir, Shoraway Slowpoke Shell to Echofoot Amulet, Jhorth Walnuts to Revenant's Keepsake, Dried Blush Berries to Wellspring Talisman, Ardanium Cookie to Lifeblood Charm, Amber Bee Honeycomb to Amberhive Charm
9 months ago

Minor update: 315

  • Changed pickup interaction so that if it detects several of the same item nearby, and they're stackable, it'll pick them all up at once. I.e. Nature's Core
  • Adjusted fishing and scavenging nodes to remove collision and fix inability to roll in them
  • Removed collision from campfire
  • Fixed monster passive effects bar not always showing passive effects correctly
  • Fixed control clicking consumables in your stash, so that they correctly 'equip' into the backpack
  • Fixed Snapdragon's Dawn missing hits, and related issues
  • Added potential fix for fast melee swing that wasn't counting damage
  • Capped attack speed buffs to 2.5x, because faster than that causes problems with how animations and events are processed in the engine, with low fps exacerbating the issue. We'll portray all this information in the HUD in the future.
10 months ago

Minor update: 314

  • Updated Scavenging and Fishing node appearances and slightly adjusted collision shapes
  • Don't drop favorite items when you're using the auto drop feature
  • Allowed 'Consume Item' goal to be used in town
  • Updated drop table for the mini encounters like Heart of the Horde
  • Converted Frostfall Core and Crystal into Shards and updated the exchange to require 3 x Frostfall Shards
  • Fixed not being able to properly revoke entry requirements if they're in your stash and only 1 is needed, such as descending nightmares
  • Fixed Cosmetic item links from your account view, not being viewable
  • Adjusted Descending Nightmares requirement to be level 3 or higher, instead of level 4 or higher
  • Adjusted drop tables for Waygate Orbs for Descending Nightmares to increase over deeper levels
10 months ago