Updates


Major update: 320 - Trade Winds Rising

  • Upgraded Marketplace/Emporium to use a new open order book system, in preparation for selling unique upgraded items.
  • Updated the Exchange window and confirmation window designs
  • Updated adventure nodes to allow more diverse gameplay and future changes
  • Changed how house decorations work, so that the slots are invisible until you're there with something in your backpack, or you stand there for 2+ seconds with space in your backpack
  • Added Quick sort options for the marketplace sorting, to give you an edge in trading
  • Added Top Offer, Floor Price, Buy/Sell Demand, Spread and Last Sale information
  • Added Buy Now/Sell Now buttons are very powerful for immediate purchase/sale
  • Added Order Depth chart, Buy order and Sell order listings to Marketplace details
  • Added the ability to specify the quantity of an exchange so you can do multiple at once
  • Added support for opt-in support for showing your name on marketplace trades
  • Added a button to set the quantity field to max in the shop and exchanges
  • Fixed energy given from Razorwind and Moonjackal
  • Fixed Velora issues when using Low quality settings
  • Fixed Velora causing the player to teleport
  • Fixed items sometimes not showing the marketplace, owned, etc text in their tooltips
  • Fixed cooldown and costs so that they show again
  • Fixed hat slots on various outfits
  • Fixed window processing so that the Escape key works for modal dialogs
  • Updated text for things like warpstone, since they're consumable but blockchain and aren't consumed
  • Updated valor expedition window to automatically select a tab based on what content there is
  • Adjusted Voltcore Projectile to be larger in size
  • Updated Amberhive Charm, Caramel Cupcake, Lifeblood Charm, Mulfiddich Coconut, Pacific Peach, Raven Ring, Revenant's Keepsake, Screamies, and Wellspring Talisman to check health/energy and not activate if they're full
  • Added a warning about using no weapons
  • Minor performance improvements
4 months ago

Minor update: 319

  • Fixed keybind inputs not sticking when made within the game
  • Fixed spamming activation button stopping activation of artifacts
  • Updated Valor Expedition goals to be in the valor window and removed them from the goals window
  • Moved boost a creator to Social window (after renaming it from Friends)
  • Don't show item link in title of marketplace notification
  • Added new sounds for System and New gifts
  • Adjusted monster spawn effect for game modes
  • Fixed Passive Effects bar for monsters sometimes showing old effect information
  • Fixed monster tooltips sometimes showing information that wasn't relevant
  • Moved the Inverdhen rift location to a more out of the way location
  • Fixed being unable to set some Shiny titles
  • Fixed gifts not being able to be opened by free players due to change in notification buttons
  • Fixed Move 5 moving 10 instead
  • Reduced Beast Lock waves from 5 to 3
  • Fixed tree collision in Talmuth
  • Fixed Waygate orb tooltip
  • Fixed adventure complete screen not showing instance count
  • Fixed Inverdhen time trial quest
  • Fixed encounters double spawning
  • Changed player detail window to remove ammo and show back and head cosmetics
  • Fixed the grey swamps texture
  • Ensure players can't boost until they've activated a valor expedition
  • Fixed issue where after purchases items from the bartender, you couldn't produce with them
  • Fixed Gecko axe alignment
  • Fixed Stash rotation in Inverdhen
  • Fixed Talent unlock requirement text
  • Fixed ctrl+clicking stash cosmetics auto decorating stash instead of moving to inventory
  • Removed notification for Gifts and instead added a sound
5 months ago

Major update: 318 - Stormweaver

  • Created all new Valor Expedition: Stormweaver
  • Created brand new introduction sequence with small follow-on quests to improve new player experience.
  • Converted all virtual Artifacts to Blockchain Artifacts. Hydrosphere Ring, Band of Brutality and Ring of Life remain virtual, but you can choose to upgrade them to Tideshield Ring, Berserker's Ring and Ring of Serenity, which are all Blockchain items, and removed virtual artifact protection. See Lavinia Dawnlight for upgrades. Immutable Shards drop in Frostfall Siege and Frostfall Supremacy.
  • Removed Ammo completely. All players who played in the last 4 months, who were level 10 or greater, now have the painting 'Out of Ammo' in their stash. You no longer need any kind of ammo!
  • Created brand new Content Creator system with weekly reward pool and automated approval system
  • Changed the dedicated scene for adventure complete to instead show all the info in the adventure scene itself, and adjusted the appearance to feature the items
  • Free players can now take out at most 1 digital collectible per adventure (instead of none)
  • Added Valdrath Highlands status in Skills book
  • Added the ability to reset all talents
  • Added Arcane Fragments for Mythical and Transcendent
  • Added a combat dummy to intro sequence and in Talmuth
  • Added new player house interior, and added the ability to customize player house interior using existing cosmetic items in various slots
  • Added the ability to open multiple loot containers at once, from the stash
  • Added the ability to consume items that are on the ground, instead of picking them up, if you hold the interact button
  • Removed secret stash, replacing it with your actual stash
  • Updated the design and layout of tooltips
  • Updated Guardian Arena level appearance
  • Updated stash to introduce a hold feature to customize it's appearance
  • Allowed players to click the inventory slots, to have them auto equip weapons
  • Changed prize wheel to stay on the screen until there's no more spins left
  • Updated the appearance of rifts so that they blend into the world better
  • Major rework of game data and memory management, reducing memory requirements by 50-70%. This has created a large download in Epic games due to the reorganization and optimizations, sorry about that!
  • Optimized CPU/GPU performance, with more to come later.
  • Changed it so that we show the enemy healthbar, even when full, when they're less than half the draw distance away
  • Changed Valor Contract replacement cost to 1x Arcane Fragment (Uncommon)
  • Changed Energy Spring cost to 1k (This is meant as a last resort, in case you forgot to bring enough consumables, consumables should always be a cheaper option) and updated it to be Hold to Interact
  • Updated exchanges for Ring of the Wretched and Peppermint Pekoe at Mira Willowshade
  • Updated Loadout Saving/Loading to exclude Pets, Outfits and Morphs and updated the GUI
  • Updated Colossus Fury to be 30% damage for 1 hour
  • Updated Bonecharm and Eerie Epitaph to 15 seconds duration
  • Updated Raven Ring with new effect
  • Updated the max targets that Guardians and Colossi can have, which means more player summoned AI will now be able to attack a single target
  • Updated gamepad detection so that if no gamepads are connected (but one was) then immediately switch to keyboard/mouse controls
  • Updated Horn of the Forsaken to summon level 31s and fixed it so it summons 3, instead of the incorrect 4
  • Removed flash when we spawn the arcane fragments
  • Removed Ceramic Jug and Town Well
  • Fixed animation issue with fast animations getting stuck or skipping. This fixes issues with Snapdragon's Dawn and 2h axes.
  • Fixed Summoned Area of Effects applying 1 too many ticks
  • Fixed issues with getting stuck when you roll, interrupting an attack
  • Fixed some weapon alignments on some outfits
  • Fixed monsters not properly tracking/following players who already have an army of monsters following them
  • Fixed footstep sounds not working
  • Fixed leaderboard place ranking so that it shows more digits
  • Potential fix for some characters disappearing and never coming back due to their visibility spheres not being updated at too large a distance
5 months ago

Minor update: 317

  • Changed to a new support system, currently it's only supported from within the game, but will be expanded in the future.
  • Fixed issues with account creation not correctly reporting errors that need to be correct by the player signing up
  • Prepared new Enjin Multiverse Event
  • Fixed issues with Arachlings spawning and appearing to still be alive
  • Updated some music use so that game modes can override sub songs like those used for Guardians
  • Fixed Frostolem and Stormfire not correctly registering as Guardians
  • Fixed damage being applied from summoned monsters, after they die
  • Fixed target scanner so that it correctly picks targets instead of rapidly switching between them, most noticeable with monsters attempting to target summoned monsters and the player
  • Fixed Moltarus stomp area
  • Added fallback in case we failed to generate the navmesh data, this potentially fixes the issue with slowed movement speed randomly happening on Enchanted Isle and Guardians Arena
8 months ago

Minor update: 316

  • Added new Dukes of Note music for Echoes of Time, Emera Crossing, Enchanted Isle, Valdrath Highlands, Guardian encounters and Colossus encounters
  • Updated ordering of production items to use favorites, and order any that you can create in descending order of level
  • Fixes to summoned monsters so that they no longer collide with each other, any that died are properly resurrected (Bonecharm had this issue) and logic improved around picking targets
  • Fixed Moltarus stomp damage being at wrong location
  • Fixed being unable to use an artifact immediately after rolling
  • Fixed issue when you have a full inventory, and a stackable item that isn't fully stacked, and you pickup a stack with more than the remaining stack
  • Fixed chat window forcing gamepads to activate cursor mode
  • Potentially fixed rare issue with Shadowstrikes being invisible
  • Updated sprite images for various items
  • Renamed Baked Bird Beak to Swiftstep Elixir, Shoraway Slowpoke Shell to Echofoot Amulet, Jhorth Walnuts to Revenant's Keepsake, Dried Blush Berries to Wellspring Talisman, Ardanium Cookie to Lifeblood Charm, Amber Bee Honeycomb to Amberhive Charm
8 months ago

Minor update: 315

  • Changed pickup interaction so that if it detects several of the same item nearby, and they're stackable, it'll pick them all up at once. I.e. Nature's Core
  • Adjusted fishing and scavenging nodes to remove collision and fix inability to roll in them
  • Removed collision from campfire
  • Fixed monster passive effects bar not always showing passive effects correctly
  • Fixed control clicking consumables in your stash, so that they correctly 'equip' into the backpack
  • Fixed Snapdragon's Dawn missing hits, and related issues
  • Added potential fix for fast melee swing that wasn't counting damage
  • Capped attack speed buffs to 2.5x, because faster than that causes problems with how animations and events are processed in the engine, with low fps exacerbating the issue. We'll portray all this information in the HUD in the future.
9 months ago

Minor update: 314

  • Updated Scavenging and Fishing node appearances and slightly adjusted collision shapes
  • Don't drop favorite items when you're using the auto drop feature
  • Allowed 'Consume Item' goal to be used in town
  • Updated drop table for the mini encounters like Heart of the Horde
  • Converted Frostfall Core and Crystal into Shards and updated the exchange to require 3 x Frostfall Shards
  • Fixed not being able to properly revoke entry requirements if they're in your stash and only 1 is needed, such as descending nightmares
  • Fixed Cosmetic item links from your account view, not being viewable
  • Adjusted Descending Nightmares requirement to be level 3 or higher, instead of level 4 or higher
  • Adjusted drop tables for Waygate Orbs for Descending Nightmares to increase over deeper levels
9 months ago

Minor update: 313

  • Fixed shop not allowing you to purchase Members Orbs with a full inventory
  • Changed it so that you can start an adventure, without having the requirements in your inventory, but that they can be in your stash too, the same as exchanges
  • When rerolling/replacing goals, ensure we don't roll the exact same goal
  • Fixed visual issues when using some effects
  • Updated text for Jadian Valorforge to let players know they'll need level 40 and Inverdhen unlocked for Gold Contracts
  • Updated readable string to show better units so if there's 13 days left, we don't show 1 week, but 1 week, 6 days
  • Fixed Guardian Arena invisible walls
  • Fixed Beast Lock and Heart of the Horde not allowing you to roll
  • Fixed Scavenging and Fishing nodes so that you can't walk over the top of them, so that they match Mining and Woodcutting
  • Attempt to reset the AudioSettings on init to help fix startup issues on some computers
  • Improved performance of opening dialogs/windows within the game
9 months ago

General News

All Oathbound Tablets have now been swapped for Arcane Fragment (Epic) !

9 months ago

Minor update: 312

  • Fixed Victor's Glory effects stacking
  • Fixed endless production
  • Fixed Frostfall Supremacy sometimes not loading
  • Fixed marketplace notification tag
  • Fixed titles not showing a notification
  • Fixed shop gold purchases not working
9 months ago