Upgraded Marketplace/Emporium to use a new open order book system, in preparation for selling unique upgraded items.
Updated the Exchange window and confirmation window designs
Updated adventure nodes to allow more diverse gameplay and future changes
Changed how house decorations work, so that the slots are invisible until you're there with something in your backpack, or you stand there for 2+ seconds with space in your backpack
Added Quick sort options for the marketplace sorting, to give you an edge in trading
Added Top Offer, Floor Price, Buy/Sell Demand, Spread and Last Sale information
Added Buy Now/Sell Now buttons are very powerful for immediate purchase/sale
Added Order Depth chart, Buy order and Sell order listings to Marketplace details
Added the ability to specify the quantity of an exchange so you can do multiple at once
Added support for opt-in support for showing your name on marketplace trades
Added a button to set the quantity field to max in the shop and exchanges
Fixed energy given from Razorwind and Moonjackal
Fixed Velora issues when using Low quality settings
Fixed Velora causing the player to teleport
Fixed items sometimes not showing the marketplace, owned, etc text in their tooltips
Fixed cooldown and costs so that they show again
Fixed hat slots on various outfits
Fixed window processing so that the Escape key works for modal dialogs
Updated text for things like warpstone, since they're consumable but blockchain and aren't consumed
Updated valor expedition window to automatically select a tab based on what content there is
Adjusted Voltcore Projectile to be larger in size
Updated Amberhive Charm, Caramel Cupcake, Lifeblood Charm, Mulfiddich Coconut, Pacific Peach, Raven Ring, Revenant's Keepsake, Screamies, and Wellspring Talisman to check health/energy and not activate if they're full
Added a warning about using no weapons
Minor performance improvements
4 months ago
Minor update: 319
Fixed keybind inputs not sticking when made within the game
Fixed spamming activation button stopping activation of artifacts
Updated Valor Expedition goals to be in the valor window and removed them from the goals window
Moved boost a creator to Social window (after renaming it from Friends)
Don't show item link in title of marketplace notification
Added new sounds for System and New gifts
Adjusted monster spawn effect for game modes
Fixed Passive Effects bar for monsters sometimes showing old effect information
Fixed monster tooltips sometimes showing information that wasn't relevant
Moved the Inverdhen rift location to a more out of the way location
Fixed being unable to set some Shiny titles
Fixed gifts not being able to be opened by free players due to change in notification buttons
Fixed Move 5 moving 10 instead
Reduced Beast Lock waves from 5 to 3
Fixed tree collision in Talmuth
Fixed Waygate orb tooltip
Fixed adventure complete screen not showing instance count
Fixed Inverdhen time trial quest
Fixed encounters double spawning
Changed player detail window to remove ammo and show back and head cosmetics
Fixed the grey swamps texture
Ensure players can't boost until they've activated a valor expedition
Fixed issue where after purchases items from the bartender, you couldn't produce with them
Fixed Gecko axe alignment
Fixed Stash rotation in Inverdhen
Fixed Talent unlock requirement text
Fixed ctrl+clicking stash cosmetics auto decorating stash instead of moving to inventory
Removed notification for Gifts and instead added a sound
Created brand new introduction sequence with small follow-on quests to improve new player experience.
Converted all virtual Artifacts to Blockchain Artifacts. Hydrosphere Ring, Band of Brutality and Ring of Life remain virtual, but you can choose to upgrade them to Tideshield Ring, Berserker's Ring and Ring of Serenity, which are all Blockchain items, and removed virtual artifact protection. See Lavinia Dawnlight for upgrades. Immutable Shards drop in Frostfall Siege and Frostfall Supremacy.
Removed Ammo completely. All players who played in the last 4 months, who were level 10 or greater, now have the painting 'Out of Ammo' in their stash. You no longer need any kind of ammo!
Created brand new Content Creator system with weekly reward pool and automated approval system
Changed the dedicated scene for adventure complete to instead show all the info in the adventure scene itself, and adjusted the appearance to feature the items
Free players can now take out at most 1 digital collectible per adventure (instead of none)
Added Valdrath Highlands status in Skills book
Added the ability to reset all talents
Added Arcane Fragments for Mythical and Transcendent
Added a combat dummy to intro sequence and in Talmuth
Added new player house interior, and added the ability to customize player house interior using existing cosmetic items in various slots
Added the ability to open multiple loot containers at once, from the stash
Added the ability to consume items that are on the ground, instead of picking them up, if you hold the interact button
Removed secret stash, replacing it with your actual stash
Updated the design and layout of tooltips
Updated Guardian Arena level appearance
Updated stash to introduce a hold feature to customize it's appearance
Allowed players to click the inventory slots, to have them auto equip weapons
Changed prize wheel to stay on the screen until there's no more spins left
Updated the appearance of rifts so that they blend into the world better
Major rework of game data and memory management, reducing memory requirements by 50-70%. This has created a large download in Epic games due to the reorganization and optimizations, sorry about that!
Optimized CPU/GPU performance, with more to come later.
Changed it so that we show the enemy healthbar, even when full, when they're less than half the draw distance away
Changed Valor Contract replacement cost to 1x Arcane Fragment (Uncommon)
Changed Energy Spring cost to 1k (This is meant as a last resort, in case you forgot to bring enough consumables, consumables should always be a cheaper option) and updated it to be Hold to Interact
Updated exchanges for Ring of the Wretched and Peppermint Pekoe at Mira Willowshade
Updated Loadout Saving/Loading to exclude Pets, Outfits and Morphs and updated the GUI
Updated Colossus Fury to be 30% damage for 1 hour
Updated Bonecharm and Eerie Epitaph to 15 seconds duration
Updated Raven Ring with new effect
Updated the max targets that Guardians and Colossi can have, which means more player summoned AI will now be able to attack a single target
Updated gamepad detection so that if no gamepads are connected (but one was) then immediately switch to keyboard/mouse controls
Updated Horn of the Forsaken to summon level 31s and fixed it so it summons 3, instead of the incorrect 4
Removed flash when we spawn the arcane fragments
Removed Ceramic Jug and Town Well
Fixed animation issue with fast animations getting stuck or skipping. This fixes issues with Snapdragon's Dawn and 2h axes.
Fixed Summoned Area of Effects applying 1 too many ticks
Fixed issues with getting stuck when you roll, interrupting an attack
Fixed some weapon alignments on some outfits
Fixed monsters not properly tracking/following players who already have an army of monsters following them
Fixed footstep sounds not working
Fixed leaderboard place ranking so that it shows more digits
Potential fix for some characters disappearing and never coming back due to their visibility spheres not being updated at too large a distance
5 months ago
Minor update: 317
Changed to a new support system, currently it's only supported from within the game, but will be expanded in the future.
Fixed issues with account creation not correctly reporting errors that need to be correct by the player signing up
Prepared new Enjin Multiverse Event
Fixed issues with Arachlings spawning and appearing to still be alive
Updated some music use so that game modes can override sub songs like those used for Guardians
Fixed Frostolem and Stormfire not correctly registering as Guardians
Fixed damage being applied from summoned monsters, after they die
Fixed target scanner so that it correctly picks targets instead of rapidly switching between them, most noticeable with monsters attempting to target summoned monsters and the player
Fixed Moltarus stomp area
Added fallback in case we failed to generate the navmesh data, this potentially fixes the issue with slowed movement speed randomly happening on Enchanted Isle and Guardians Arena
8 months ago
Minor update: 316
Added new Dukes of Note music for Echoes of Time, Emera Crossing, Enchanted Isle, Valdrath Highlands, Guardian encounters and Colossus encounters
Updated ordering of production items to use favorites, and order any that you can create in descending order of level
Fixes to summoned monsters so that they no longer collide with each other, any that died are properly resurrected (Bonecharm had this issue) and logic improved around picking targets
Fixed Moltarus stomp damage being at wrong location
Fixed being unable to use an artifact immediately after rolling
Fixed issue when you have a full inventory, and a stackable item that isn't fully stacked, and you pickup a stack with more than the remaining stack
Fixed chat window forcing gamepads to activate cursor mode
Potentially fixed rare issue with Shadowstrikes being invisible
Updated sprite images for various items
Renamed Baked Bird Beak to Swiftstep Elixir, Shoraway Slowpoke Shell to Echofoot Amulet, Jhorth Walnuts to Revenant's Keepsake, Dried Blush Berries to Wellspring Talisman, Ardanium Cookie to Lifeblood Charm, Amber Bee Honeycomb to Amberhive Charm
8 months ago
Minor update: 315
Changed pickup interaction so that if it detects several of the same item nearby, and they're stackable, it'll pick them all up at once. I.e. Nature's Core
Adjusted fishing and scavenging nodes to remove collision and fix inability to roll in them
Removed collision from campfire
Fixed monster passive effects bar not always showing passive effects correctly
Fixed control clicking consumables in your stash, so that they correctly 'equip' into the backpack
Fixed Snapdragon's Dawn missing hits, and related issues
Added potential fix for fast melee swing that wasn't counting damage
Capped attack speed buffs to 2.5x, because faster than that causes problems with how animations and events are processed in the engine, with low fps exacerbating the issue. We'll portray all this information in the HUD in the future.
9 months ago
Minor update: 314
Updated Scavenging and Fishing node appearances and slightly adjusted collision shapes
Don't drop favorite items when you're using the auto drop feature
Allowed 'Consume Item' goal to be used in town
Updated drop table for the mini encounters like Heart of the Horde
Converted Frostfall Core and Crystal into Shards and updated the exchange to require 3 x Frostfall Shards
Fixed not being able to properly revoke entry requirements if they're in your stash and only 1 is needed, such as descending nightmares
Fixed Cosmetic item links from your account view, not being viewable
Adjusted Descending Nightmares requirement to be level 3 or higher, instead of level 4 or higher
Adjusted drop tables for Waygate Orbs for Descending Nightmares to increase over deeper levels
9 months ago
Minor update: 313
Fixed shop not allowing you to purchase Members Orbs with a full inventory
Changed it so that you can start an adventure, without having the requirements in your inventory, but that they can be in your stash too, the same as exchanges
When rerolling/replacing goals, ensure we don't roll the exact same goal
Fixed visual issues when using some effects
Updated text for Jadian Valorforge to let players know they'll need level 40 and Inverdhen unlocked for Gold Contracts
Updated readable string to show better units so if there's 13 days left, we don't show 1 week, but 1 week, 6 days
Fixed Guardian Arena invisible walls
Fixed Beast Lock and Heart of the Horde not allowing you to roll
Fixed Scavenging and Fishing nodes so that you can't walk over the top of them, so that they match Mining and Woodcutting
Attempt to reset the AudioSettings on init to help fix startup issues on some computers
Improved performance of opening dialogs/windows within the game
9 months ago
General News
All Oathbound Tablets have now been swapped for Arcane Fragment (Epic) !