Updates


Major update: 230 - 14 Days Of Night

  • Fixed Scavenge node collision
  • Moved Passive Effect buffs and debuffs to their own bars
  • Fixed Eggdemon doing damage when it explodes, and increased it's health to 1500
  • Increased Frosty Diversion health to 1500
  • Removed various environment, substance and monster specific modifiers from weapons. I.e. Bows no longer have a debuff on certain monsters
  • Adjusted the size of the Full map when it's centered
  • Adjusted player and interaction hitboxes. The hitboxes are small around town, since there's no frantic gameplay, making it easier to navigate, instead of accidentally interacting
  • Monsters can now choose to favor targets based on their dps. Mini-bosses can now choose to target something else damaging them, i.e. if a player attacks them while they're focused on an Eggdemon, they may switch targets
  • Fixed when monsters go out of range of the player, and then back in, being stuck
  • Fixed aim assist for ranged weapons, so that you can fire and hit monsters who are moving
  • Fixed monsters picking points to move away to, that appear to be close, but require a 10 minute jog to get there
  • Fixed being able to damage Grods when they haven't yet spawned
  • Fixed right click targeting no longer working if you have the auto hold option along with various other targeting issues with key combinations
  • Fixed minimap revealing random walls
  • Updated scroll portal to allow you to enter from any direction and also ensure when it's spawned, it's not spawned within a wall
  • Added /closedm command for direction messages
  • Added wall avoidance for the player character, to help with sliding/pushing along walls
  • Relics that reveal map parts no longer show walls, only the ground
  • Updated the main menu UI design
  • Added message if you don't have enough energy to execute a power attack
  • Updated the burn effect to make it more obvious
3 years ago

Minor update: 229

  • Fixed monsters and players not responding correctly to navigation rules
  • Fixed some passive effects not displaying correctly in the effects bar
3 years ago

Minor update: 228

  • Fixed Grod creating invisible walls and emulating pacman in maps
  • Fixed attack with right click while holding shift, then queuing up another right click executing as a left click
  • Fixed fishing nodes allowing players to walk all over them
  • Fixed loadout slots showing before you unlocked them
  • Fixed passive effect bar text remaining if you were hovering over an effect and it was removed
  • Fixed getting locked into gathering if you tried to cancel while clicking the node again and then immediately clicking again to move
3 years ago

Minor update: 227

  • Replaced the navigation, pathfinding and avoidance system that was causing random crashes, with a brand new system. Spent a lot of time polishing and improving the player movement feel, making it feel much more responsive. All known crashes are now fixed.
  • Updated input system from Click to Move to Click and Move in preparation for controller input in the future. (Holding down the mouse will move you directly towards a target, including running into walls if you don't control it, but upon button release, if the target has no clear line of sight, and you're close enough, pathfinding will be used to navigate, which now matches most other ARPGs). If you're used to clicking, instead of click-holding, you won't notice too many differences. (Auto pathfinding distance has been reduced, meaning you'll need to guide your character, giving you much more control)
  • Increased speed of Morphs from 30% to 50%
  • Adjusted one-handed sword and axe values
  • Reduced energy consumption for ranged weapons that make use of ammo
  • Added option to settings for Map position
  • Added the ability to re-friend and unfriend people. The Friends window now has various options.
  • Added logic to ensure that teleport scrolls don't spawn teleporters within walls
  • Added 1 second cooldown for triggering morph, so that you don't accidentally activate and deactivate
  • Changed player marker in full map to be above all other elements, and slightly increased the size
  • Changed all passive effects to only show on the UI if they've got a timer or are temporary
  • Updated morph footstep sounds to be more appropriate for a morph
  • Fixed early maps spawning combined mobs (such as level 2 or 3 Skeltors)
  • Fixed right clicking a monster with 'Auto hold' enabled, and you follow them instead of attacking them
  • Talmuth Tavern owner Merek exclaimed how thrilled he was with the recent Tavern renovations, particularly because they were all completed in the blink of an eye, with no downtime or inconveniences to customers. He's hoping to enlist the same workers in the future when he next needs to expand
3 years ago

Minor update: 226

  • Fixed Amulet of Deathly Howls, Darkheart Medallion and Dracoberry Jawbreaker effects
  • Reverted change to Poison because it's not ready yet
3 years ago

Minor update: 225

  • Credit card payments through Circle will no longer be possible after the 24th September, if you were thinking about using your Credit Card for any purchases, be sure to do so before then!
  • Moved the Passive Effects bar from the left to just above the Relic Slots and changed their size and appearance
  • Updated damage popups to use several versions depending on the message as well as reducing their bounciness for most cases.
  • Passive Effects now stay active on killed monsters, to ensure you can see that the effect was applied. The effect is only visual.
  • You can now interact with a gather node while morphed (You'll demorph when you do)
  • Added Marketplace Value estimates of the items you found when you complete an Adventure
  • Moved Full/Expanded map to the top right corner and reduced the size to ensure the view isn't blocked so much
  • The toxic chemical used by monster poison has evolved and now lasts up to 30 seconds
  • Fixed long running effects from running shorter than intended when changing adventures
  • Fixed Goals window not toggling correctly when you haven't unlocked it yet, as well as resized and changed it to a standard window like all the other top bar windows
  • Fixed Immune messages from projectiles such as Tornados
  • Fixed Morph Cooldown where sometimes it took longer than expected
  • Fixed running to an interactable object and morphing while running there causing you to be stuck when you arrive.
  • Fixed hotkeys showing for inventory slots
  • Changed message about equipping items before adventure is started to a more appropriate "Blocked"
  • Removed the ability to change equipped arrows while on an adventure for now, it'll return in the future
3 years ago

Minor update: 224

  • Fixed weapons like Slice Of Life not working on weak monsters, due to them dying before the damage could be leeched. This is now run in the correct order so that the weapon has a chance to leech before all damages are applied.
  • Added burst animation to damage popups, and included physics velocity in the direction damage is dealt from
  • Added text animation to item info popups for items on the ground
  • Fixed keybinds for Goals, Relics and Inventory Slots
  • Updated Secret Slot key tooltips and fixed shift+click on Secret Slots so that it only moves a single item to your inventory
  • Fixed Scorn effect so that it correctly leeches health
3 years ago

Minor update: 223

  • Added option to settings window to disable Discord Presence
  • Added keybinds for Relic Slot 6 and Inventory Slots 19 and 20
  • Hide the goals window by default
  • Fixed being unable to start an adventure if you had a bow equipped, but no ammo
  • Fixed missing walls in some cave maps
  • Fixed adventure generation where shortcuts are created for one way doors
  • Show the link text within the content creator notification
  • Added missing Equip button for Ammo in the Stash
  • Adjusted Seal of the Warden and Thaabor's Might effects and adjusted War Pledge visuals
  • Fixed Scorn damage conversion so that it converts in the correct damage order
  • Fixed ambient audio causing piercing crystal riser effects due to multiple voices
  • Updated shadow cascades for very high graphics quality
3 years ago

Major update: 222 - A New Dawn Approaches

  • Added the ability to purchase website shop items as a gift for another player (including accounts not yet activated), and include a message if desired
  • Added Content Creator announcement system which is integrated with the discord #content-creators channel. Any posts with links from verified content creators will be broadcast to all running game instances and include the text that was written in the discord message. This feature can be disabled in the game settings.
  • Added an additional Relic slot and 2 additional inventory slots
  • Added Raffle system
  • Added Secret Stash
  • Added Dreamscape
  • Added the ability to favorite production skill recipes (Limited to 16). The required items will appear in the stash when you use the requirements filter
  • Added the ability to favorite Encyclopedia items (Limited to 128). Favorites will appear in the stash (and other windows) when you use the new Favorites filter
  • Adjusted Thaarbor's Might attack speed from 15% to 25%
  • Added External Accounts menu item to website Account page, so that you can manually link Discord
  • Locked access to Wheel Of Wonder, Goals and Raffle access until you complete the new beginner Quests for them
  • Fixed camera pulling too close to player when it collides with terrain
  • Fixed Festive Frenzy damaging the player if they're nearby
  • Updated top bar icons
  • Updated Player loadout data for a final time, which should auto upgrade for everyone, but if you lose your loadouts, we're really really sorry, we'll go stand in the corner and face the wall :(
  • Adjusted map reveal distance and adjusted buried monster alert distance so that you don't need to do as much zig-zagging to locate them
  • Adjusted adventure exit portal to only open once a much larger amount of monsters have been disposed of
  • Chests will no longer spawn in adventures, unless they contain a blockchain item
  • Adjusted lighting in Arkhire Mines
  • Updated Movine Fruitcake values because they were wrong
  • Updated the design of the skills book window
  • Updated xp text on mouse over to show how much xp till the next level
  • Fixed weather sounds playing at full volume
  • Added fishing and removed woodcutting from Evanbrook Plains
  • Updated Power Pendant toolbar text to show more granular time, and changed Gold Coins and Shadowstones to show full balances, instead of truncated
  • To combat recent fraud attempts, you can only start withdrawing Shadowstones when you reach level 18
  • Added toggle option to settings for Bloom
  • Added search to friends list and added colors for status
  • Fixed effects like fire damage from masks not resetting items like Tears of Serenity
  • Tons of quality of life updates
3 years ago

General News

Miniboss and other entity spawn rates were incorrectly set to very close to 100%, these have now been adjusted to what they should be.

3 years ago