Updates


Minor update: 297

  • Free players now have access to Indimar and Amiindayl
  • Added currency display to marketplace window
  • Added required info to start adventure dialog, instead of the interaction, so that you can see the dialog if you don't have the required item on you (such as keys for Descending Nightmare)
  • Added time remaining till game mode resets for Echoes of Time and Descending Nightmares
  • Added missing spawner effect for Guardians so that they don't pop in
  • Adjusted global buffs from Viola Nightbloom to give 5% instead of 2.5%
  • Changed the interaction scanner so that it picks priority targets first. Now when you're close to an Exit, and something like a chest, the chest will always be picked over the exit, as long as the chest is within range
  • Moved the teleporter in DN and TD to another room
  • Fixed items that make use of homing, such as Festive Frenzy
  • Fixed getting stuck in gather when snuck up on by a Shadowstrike
  • Fixed Translumination potion not working for 100% of traps
  • Fixed being unable to activate some consumables in town
one year ago

Minor update: 295

  • Fixed issue with being blocked while trying to use an item
  • Fixed targeting issues with controller
one year ago

Minor update: 294

  • Updated player start so that we don't block the UI (so you can see what's equipped in case you want to abandon)
  • Updated Translumination potion so that you can see Shadowstrikes in their hidden state, as well as Traps
  • Updated Emera Crossing small gift locations
  • Updated the weapon slot in the main menu to have offsets for the different weapons
  • Updated marketplace graph axis formatting, updated chart scaling
  • Added Column headers to marketplace details view
  • Added Market Change to Marketplace sorting options
  • Changed Marketplace history view to use a detail view, and placed Buys and Sells in separate tabs
  • Adjusted Skulkweaver effect back to 1.5s
  • Fixed player bows firing backwards
  • Fixed teleport scrolls not working on adventures
  • Fixed pipes that block characters like Warden
  • Fixed getting stuck gathering while being hit with a web
  • Fixed The Spyglass of Captain Moonscar and Worn Treasure Map so that they work with each level of Terror Descent and Descending Nightmares
  • Fixed being able to push characters in some circumstances
  • Fixed morph getting unequipped in certain circumstances
  • Fixed collision sticking out from Floor blasters causing players and monsters to sometimes clip it
  • Fixed houses being occluders and rebaked occlusion for all maps
  • Fixed being unable to hit Shadowstrike while it's hidden
one year ago

Minor update: 293

  • Improved the graphs and numbering on the marketplace window
  • Changed the Campfire to not be forced movement or low camera so as to not trigger motion sickness
  • Fixed player info window not showing correct shortcut text
  • Fixed Artifacts heading in settings
  • Fixed avatar not showing in the character window in adventures
  • Fixed time trial mode not working when there's multiple quests
  • Fixed player inputs being reset when moving between zones
  • Fixed monster locations so that they only show adventures that are appropriate
  • Fixed various Artifacts being modified by Magic weapon modifiers
one year ago

Major update: 292 - Mystic Maelstrom

  • Added new Game Modes Descending Nightmares and Terror Descent
  • Added new Magic Weapons as Staves
  • Added new Magic Potions
  • Added Elara Stormrider and Aldric Stormwarden
  • Added support for having multiple quests active at the same time
  • Added filter pills to the filter pane so that you can easily see active filters, even if the filter list is long
  • Added new multi sort options to Stash, Marketplace and Encyclopedia
  • Added all weapon types to the Filters in Stash, etc
  • Updated Oviriuth regeneration
  • Updated Entangled effect to allow you to rotate while entangled
  • Updated Item Filters to allow you to expand and contract sub items
  • Updated Marketplace Volume graph to use a Bar graph instead of a Line Graph
  • Updated Sunken Treasure Trove contents
  • Updated Moonjackal, Guardian, Razorwind and Olkepthian Armor rarity, effects and assembly requirements
  • Changed guardian to spawn at same time as the exit portal can open
  • Changed it so that gathering is no longer auto cancelled when we take damage
  • Changed it so that equipping armor at max health/energy gives you those new stats at full too, without requiring you to wait to recharge (This includes items like Legion's Fall)
  • Adjusted Skyviper to match more like what Skulkspitter does
  • Adjusted order of displayed exchanges to try to favor items categorized by their type
  • Frostfire Fungus has started growing on trees and is now much more common than it was before
  • An arrow can now travel through at least one Destructible object and continue on it's path
  • If you Ctrl+Click a weapon to equip it from your stash, and it has ammo, the ammo will also be automatically equipped
  • Items/Effects that boost character xp such as Valor Elixir, Ascension, Global Buffs and Chosen One now also work for game modes such as Echoes of Time, Descending Nightmares, Terror Descent, etc
  • Moved Rarity filter into filter list for windows such as Emporium, Encyclopedia and Stash
  • Changed Resistance Potion to Unbinding Serum, Dayl Slate Leather to Tidecaller Trident, and Dayl Indigo Leather to Coral-encrusted Anchor
  • Updated Flopper, Barbetta, and Starshark values
  • Adjusted Skulkweavers web effect to last 1s instead of 1.5s and to change back to entangle instead of slow
  • Adjusted Icefang animations
  • Adjusted Westfell, Lirris, Okhir, Shoraway and Odenspire monster populations
  • Melted supply of several items: Void Goat 500 to 298, Grimsteed 200 to 50, Rootguard 200 to 50, Conqueron 200 to 50, Tuxedo Tom 250 to 150, Lyra Shadowheart 400 to 200, Marina Mellman 350 to 200, Grizzlax 450 to 200, Snowstorm 450 to 200, Wartonda 450 to 200, Slenderbone 350 to 200, Minion #2 666 to 314, Frosty the Trollman 400 to 213, Ascended Ogum 450 to 350, Metakrawkus 450 to 350, Cottontail Carly 1750 to 350, Flamin' Jack Unlimited to 125, Scarratou 700 to 377, Hawkuma 1750 to 300, Hollowhead 450 to 300, Lance Livingstone 5000 to 950, Bonehunter Bonnie 550 to 500, Bonehunter Brody 550 to 500, Gecko Multiverse Unlimited to 747, Kyle Unlimited to 250, May Unlimited to 250, Sizzle 1000 to 500, Snap 1000 to 500.
  • Added left over items back into the shop, now that supplies have been updated.
  • Relics (Items with effects) are now known as Artifacts. Relics now refers to all of the collectible items in Lost Relics
  • Added potential fix for endless waves in Frostfall Siege
  • Fixed teleport scroll not working after completing Frostfall Siege
  • Fixed minimap rendering issues
  • Fixed owned display in tooltips for things like Enjin Gems
  • Fixed homing projectiles so that they don't damage the owner or the same faction
  • Fixed inability to roll through skulk webs
  • Fixed Hamlin and Isobella not showing their tools
  • Fixed Scorn's Aura effect
  • Fixed Worn Treasure map so it once again reveals areas of the map
  • Fixed Gilded Reckoner chance not being correct
  • Fixed when players roll through something, it causes them to slingshot back. Now you'll just roll on the spot
one year ago

General News

Alchemists have figured out how to better refine Demonaria and Nepholia for Lethal Adrenaline and Bullseye Brew, and now you need only half as many!

one year ago

Minor update: 291

  • Fixed Leaderboard at Inverdhen Bridge
one year ago

General News

Some old event items have been swapped for new items, in order to balance Echoes of Time a little better. Darksour Proctail swapped for Overload Serum, Hex on the Beach swapped for Precision's Peak, Demon Blood swapped for Boundless Evade Brew

one year ago

Minor update: 290

  • Added adventure map to inverdhen inn
  • Reduced the amount of grass in Zenarthiil by 66%
  • Changed formatting of leaderboard entries to allow more room for names
  • Fixed Torpedo Tumbler
  • Fixed minimap having issues with revealing walls
  • Fixed game not properly closing if you have the api enabled
  • Fixed a few Enjin Coin values that were still showing as old Shadowstone values
  • Fixed QR code not working when settings are low
  • Fixed some passive effects not resetting correctly if they've got a timer associated with them. This fixed items like Northern Nectar when you use it a second time while it's already active.
  • Fixed resistance potion blocking energy drain because it was categorised as concussion
one year ago

Minor update: 289

  • Adjusted Verdantling beam to only bleed energy while it's on you and adjusted cooldowns for weapons
  • Updated Verdantling to have a warning about the incoming beam, and slightly slowed down Verdantling's cast animation for the beam to give a little more warning
  • Adjusted Action bar health and energy bars to animate better so that if you're taking rapid damage, you can see it better
  • Fixed issues with Bow sometimes triggering again when you didn't want it to
  • Fixed the marketplace confirmation screen being the wrong value
  • Fixed the marketplace offer panes having some incorrect values
  • Fixed items such as Harvester of Sorrow that apply both health and energy, to always apply the change, unless both health and energy are full
  • Fixed issues around walking slow after you roll
  • Fixed issues around getting stuck in some animations from relics like Bane of Immortals or Bloodspire Ring
  • Fixed using wrong dungeon type for adventures like Horde, Enchanted Isle, etc
  • Fixed market price display in the stash
  • Fixed bug with passive effects getting applied twice when there's multiple in the list. Really the root cause needs to be fixed but we're under time pressure
  • Fixed issue with Translumination potion not working after defeating Heart of the Horde
  • Fixed Fervoroth not registering properly for Bounty XP
  • Fixed Arachling Eggs remaining after you kill them
one year ago