Added the Primeforge, near the Forging stations in Talmuth
Added the ability to imbue your weapons with effects at the Primeforge, upgrading them to uniques (These will become unique numbered NFTs when we move back on-chain)
Added the ability to trade uniques on the marketplace
Added new Minor and Major abilities for weapons
Added potential fixes for final disappearing mobs
Added seperate entrance for Descending Hellfire to fix issue with key selection
Npcs can now offer Quick buy items from the marketplace. For example Fayadora Moonshadow near Cavern of Paths can now offer Luneri Bonds if they're available in the Marketplace. These simply offer a shortcut to buying items from other players in the marketplace.
When you equip Artifacts, Armor, etc in town, all modifiers and visuals are now active
Removed old lightning visuals from Void Goat, Stormblade, and Voidripper and replaced with more performant visuals
Changed from multiplicative to additive to align with other ARPGs and player expectations
Added new character stats window to show common math for stats
Switched to new chat system, fixing issues with player segmentation
Updated incoming chat messages so that they appear no matter which tab you have active
Updated keybindings for keyboard and gamepad to better align with new combat mechanics
When you die, you now respawn at the nearest graveyard in the town you're in
Changed requires for various activities such as Raffle, Guardian's Arena, Descending Nightmares, Frostfall Siege, etc
Updated Content creator requirements to 5 followers
Marketplace Quick Buy will now auto Collect the item for you
Marketplace tabs no longer try to switch for you
Added various new points of data to the Api
Fixed lag when players switch weapons
8 months ago
Minor update: 323
Added support for Luneri Bonds. You can purchase Luneri Bonds from the Currency Merchant in the Marketplace stalls using Luneri, and then you can sell these for Gold Coins in the marketplace. This allows players to buy these Bonds using Gold Coins, open them to collect the Luneri inside, and then use the Luneri in our shop to buy Membership, and other items!
Updated images for most effects
If players click a chat message, such as in normal chat, or support, it now copies the text to the clipboard, in case you're using a translator
Updated how 'Freeze' applies to some weapon types, such as those used for summoning, so that if the owning entity is frozen, the weapon waits
Added potential fix for Enchanted Isle
Updated Guardian's Arena to reduce clipping with walls
Reorganized file bundles to reduce future patch size (Sorry, this has created a larger than usual patch this time round, but it should keep getting smaller as we make these adjustments!)
Removed old prize from Frostfall GUI
Fixed an issue with some monster attack distance checks
If you've muted a player in chat, the mute now also applies to their content creator announcement
Updated Velora to still have sfx when using some weapons
Use the history enjin coin value for marketplace history values
Adjusted Chill applied from monsters/environment time to 8s
Fixed Obsidian Kataclysm to use the general Slow effect, and not a custom one
Changed Xp Tomes to be containers so that players can open multiple at once
Guardian's Chest, Guardian's Key, Sunken Treasure Trove, Mysterious Nest, and Invictus Insignia are all now Blockchain items. Marketplace listings have been cancelled and marketplace data reset.
Nightmare Vaults and Frostfall Vaults are now tradable for Gold Coins
Cancelled marketplace listings for Echo of Fortune, Timemaster's Chest, Deepsea Coffer, Frostfall Vault, Golden Grind Chest, and Nightmare Vault
Swapped Frostfall Vault Orb for Arcane Fragment (Uncommon) and removed Frostfall Vault Orbs
Added icon to show raffle npc
Adjusted Echoes of Time leaderboard prizes
Replaced Invictus Insignia drops in Valdrath Highlands with Arcane Fragments
Fixed issue when trying to equip a weapon while morphed
Fixed issue that occurs when you switch from a member to a free player and you've used up all your trading slots
10 months ago
Minor update: 321
Fixed resolution selection
Ensure that we don't pick invulnerable damageable targets to attack, since we won't be able to damage them, when using a joystick/gamepad
Added new music track and crowd ambience for Guardian's Arena from Nick Knightshade
Added new music track for Colossus battles from Nick Knightshade, and new voice over for Velora from Daniella Viola Knightshade
Fixed issues with free players being unable to exit an adventure if they happened to stack Arcane Fragments
Updated Alchemy and Cooking areas to improve their appearance
Fixed issue where you can sometimes get stuck gathering
Fixed when you load armor from a loadout and its values aren't reflected when you start an adventure
Fixed cargo objects generating as a navmesh surface
Update main market listing Floor and Ceiling prices if they're updated when you view an item's details
Upgraded Marketplace/Emporium to use a new open order book system, in preparation for selling unique upgraded items.
Updated the Exchange window and confirmation window designs
Updated adventure nodes to allow more diverse gameplay and future changes
Changed how house decorations work, so that the slots are invisible until you're there with something in your backpack, or you stand there for 2+ seconds with space in your backpack
Added Quick sort options for the marketplace sorting, to give you an edge in trading
Added Top Offer, Floor Price, Buy/Sell Demand, Spread and Last Sale information
Added Buy Now/Sell Now buttons are very powerful for immediate purchase/sale
Added Order Depth chart, Buy order and Sell order listings to Marketplace details
Added the ability to specify the quantity of an exchange so you can do multiple at once
Added support for opt-in support for showing your name on marketplace trades
Added a button to set the quantity field to max in the shop and exchanges
Fixed energy given from Razorwind and Moonjackal
Fixed Velora issues when using Low quality settings
Fixed Velora causing the player to teleport
Fixed items sometimes not showing the marketplace, owned, etc text in their tooltips
Fixed cooldown and costs so that they show again
Fixed hat slots on various outfits
Fixed window processing so that the Escape key works for modal dialogs
Updated text for things like warpstone, since they're consumable but blockchain and aren't consumed
Updated valor expedition window to automatically select a tab based on what content there is
Adjusted Voltcore Projectile to be larger in size
Updated Amberhive Charm, Caramel Cupcake, Lifeblood Charm, Mulfiddich Coconut, Pacific Peach, Raven Ring, Revenant's Keepsake, Screamies, and Wellspring Talisman to check health/energy and not activate if they're full
Added a warning about using no weapons
Minor performance improvements
11 months ago
Minor update: 319
Fixed keybind inputs not sticking when made within the game
Fixed spamming activation button stopping activation of artifacts
Updated Valor Expedition goals to be in the valor window and removed them from the goals window
Moved boost a creator to Social window (after renaming it from Friends)
Don't show item link in title of marketplace notification
Added new sounds for System and New gifts
Adjusted monster spawn effect for game modes
Fixed Passive Effects bar for monsters sometimes showing old effect information
Fixed monster tooltips sometimes showing information that wasn't relevant
Moved the Inverdhen rift location to a more out of the way location
Fixed being unable to set some Shiny titles
Fixed gifts not being able to be opened by free players due to change in notification buttons
Fixed Move 5 moving 10 instead
Reduced Beast Lock waves from 5 to 3
Fixed tree collision in Talmuth
Fixed Waygate orb tooltip
Fixed adventure complete screen not showing instance count
Fixed Inverdhen time trial quest
Fixed encounters double spawning
Changed player detail window to remove ammo and show back and head cosmetics
Fixed the grey swamps texture
Ensure players can't boost until they've activated a valor expedition
Fixed issue where after purchases items from the bartender, you couldn't produce with them
Fixed Gecko axe alignment
Fixed Stash rotation in Inverdhen
Fixed Talent unlock requirement text
Fixed ctrl+clicking stash cosmetics auto decorating stash instead of moving to inventory
Removed notification for Gifts and instead added a sound
Created brand new introduction sequence with small follow-on quests to improve new player experience.
Converted all virtual Artifacts to Blockchain Artifacts. Hydrosphere Ring, Band of Brutality and Ring of Life remain virtual, but you can choose to upgrade them to Tideshield Ring, Berserker's Ring and Ring of Serenity, which are all Blockchain items, and removed virtual artifact protection. See Lavinia Dawnlight for upgrades. Immutable Shards drop in Frostfall Siege and Frostfall Supremacy.
Removed Ammo completely. All players who played in the last 4 months, who were level 10 or greater, now have the painting 'Out of Ammo' in their stash. You no longer need any kind of ammo!
Created brand new Content Creator system with weekly reward pool and automated approval system
Changed the dedicated scene for adventure complete to instead show all the info in the adventure scene itself, and adjusted the appearance to feature the items
Free players can now take out at most 1 digital collectible per adventure (instead of none)
Added Valdrath Highlands status in Skills book
Added the ability to reset all talents
Added Arcane Fragments for Mythical and Transcendent
Added a combat dummy to intro sequence and in Talmuth
Added new player house interior, and added the ability to customize player house interior using existing cosmetic items in various slots
Added the ability to open multiple loot containers at once, from the stash
Added the ability to consume items that are on the ground, instead of picking them up, if you hold the interact button
Removed secret stash, replacing it with your actual stash
Updated the design and layout of tooltips
Updated Guardian Arena level appearance
Updated stash to introduce a hold feature to customize it's appearance
Allowed players to click the inventory slots, to have them auto equip weapons
Changed prize wheel to stay on the screen until there's no more spins left
Updated the appearance of rifts so that they blend into the world better
Major rework of game data and memory management, reducing memory requirements by 50-70%. This has created a large download in Epic games due to the reorganization and optimizations, sorry about that!
Optimized CPU/GPU performance, with more to come later.
Changed it so that we show the enemy healthbar, even when full, when they're less than half the draw distance away
Changed Valor Contract replacement cost to 1x Arcane Fragment (Uncommon)
Changed Energy Spring cost to 1k (This is meant as a last resort, in case you forgot to bring enough consumables, consumables should always be a cheaper option) and updated it to be Hold to Interact
Updated exchanges for Ring of the Wretched and Peppermint Pekoe at Mira Willowshade
Updated Loadout Saving/Loading to exclude Pets, Outfits and Morphs and updated the GUI
Updated Colossus Fury to be 30% damage for 1 hour
Updated Bonecharm and Eerie Epitaph to 15 seconds duration
Updated Raven Ring with new effect
Updated the max targets that Guardians and Colossi can have, which means more player summoned AI will now be able to attack a single target
Updated gamepad detection so that if no gamepads are connected (but one was) then immediately switch to keyboard/mouse controls
Updated Horn of the Forsaken to summon level 31s and fixed it so it summons 3, instead of the incorrect 4
Removed flash when we spawn the arcane fragments
Removed Ceramic Jug and Town Well
Fixed animation issue with fast animations getting stuck or skipping. This fixes issues with Snapdragon's Dawn and 2h axes.
Fixed Summoned Area of Effects applying 1 too many ticks
Fixed issues with getting stuck when you roll, interrupting an attack
Fixed some weapon alignments on some outfits
Fixed monsters not properly tracking/following players who already have an army of monsters following them
Fixed footstep sounds not working
Fixed leaderboard place ranking so that it shows more digits
Potential fix for some characters disappearing and never coming back due to their visibility spheres not being updated at too large a distance