Created brand new starter quests. All players will now re-experience them as they're completely new and provide unlocks along the way
Moved Seraphina to the Sword & Stein as the Bartender
Updated the action bar layout to be more compact vertically, with a larger minimap so you'll be reaching for the fullmap less often
Updated the minimap to scale marker icons with zoom level to ensure they don't get too large while zoomed out
Free players can now use production up to and including level 10
Removed the burn mechanic from cooking
Added support for up to 16 loadout slots, unlocked through Champion Rewards
Added support for showing questline unlocks in Champion Rewards
Increased Magic weapon movement speed while casting
Adjusted appearance of the production skills book entries and production window entries
Fixed aiming issue where rolling during an attack causes your character to rotate in the wrong direction
Clarified text on armors from critical strike to chance to critical hit so that it matches other item text
Fixed Energy spring requiring free inventory space
Lowered interaction priority for items such as Energy spring, and other players so that you're less likely to unintentionally be able to interact with them
Changed placement strategy for energy spring to keep it away from doorways
Leafsong Resin, Arachnodon Fang, Stoneheard Shard and Croakreaver Fin are no longer tradable
Fixed summoned areas of effect causing damage after a player exits the area
Fixed passive effects bar not showing correctly after a player moves to the next level
Fixed blockchain sounds not working because higher rarity virtual sounds were taking precedence
Fixed Exchange NPCs not spawning their items at the correct location
Fixed Enjin Gems not being linkable
Fixed issue with Translumination potion remaining around after it should have been destroyed
Fixed Demonling fireball damage
one year ago
Minor update: 299
Fixed issue with Skulkweaver web no longer working
Fixed energy spring interaction failing when you didn't have enough Gold Coins
Adjusted volume of bc item spawn sfx
Added missing Energy Fountain to Echoes of Time adventures
Moved the location of the emporium rules
Ensure we keep the exchange selection across exchanges so that you don't need to scroll back to where you were if you have more exchanges
For items that exchange for gems, show the requirement instead of the rewards
For exchanges that you can complete with what's in your inventory, show an appropriate message
Adjusted end of adventure % values to round down instead of even
Fixed Hydrosphere Ring, Amulet of the Unscathed, Tome of Tranquility, War Pledge, Dragonsteel Armor, Ironclad Armor, Mythril Armor, Sentinel Armor (damage output not working correctly)
Added new music tracks for Sword & Stein, The Royal Emporium, Frosty Flagon and Emera Crossing, in collaboration with Nick Nightshade and the Dukes of Note
Added a Gramaphone in Talmuth Tavern. Check it out!
Added support for all Enjin Multiverse items - Aeonclipse Key, APG-M55, Archspire, Epochrome Sword, ForgeHammer, Mike, Oindrasdain, Pegasoid Steed, Primythical Chest, Shadowsong, Soulshift Armor, Starbow, Stormwall, The Mask of U'thuchul, Tramyarus Quarter, Wanderer's Elixir
Free players now have access to Dreamscape, allowing them to fully test out their loadouts, all the way up to Transcendent, and to participate in any community events that make use of Dreamscape
Free players can now change their Title to any Common title they own
Removed adventure Energy Replenish and added Energy Spring to start of adventures
Tidied up damage use to resolve confusion around 'Standard, Physical, Weapon, etc' and to fix some bugs around damage modifiers that were being applied to more than they should
Added Tome of Combat and Greater Tome of Combat
Added player character select screen for new accounts
Added support for creating an account within the game
Reduce time to make decision for Frostfall Siege
Made in world leaderboards interactive so you can see prize information
Added Map opacity setting
Updated Dungeon theme so that we can't place impassable objects too close to each other or destructibles
Allow monsters to destroy destructibles with their weapons to help avoid situations where they can get stuck behind them
Adjusted Howler's Wrath to be active for 5s
Various quest system improvements and adjustments in preparation for intro quest updates
Updated the effect for Doomsday Cranium, Peppermint Pekoe, Jack-O-Bombs , Aberdow Artesian Water, Shoraway Slowpoke, Goosebumpers
Changed Eldensmith's Fine Bracelet to Eldensmith's Fine Earrings, Azure Remnant to Astral Shard, Raw Drondor Heart to Malignant Core, Insulating Clay to Vitality Crystal, Badge of Blight to Amulet of the Unscathed, Proverbs of the Ancients to Arcane Conduit, Wood Smith's Guide Vol II to Spellweaver's Band, River Pine Tree Sap to Bruteforce Shard, Amulet of Magnetism to Ember of Might, Junglecharm to Guardianbane Talisman
Added active passive effects to monster health bars
Fixed Armor incorrectly blocking all damage, instead of only weapon damage. DOT such as fire, frost, etc now deal the correct amount of damage
Fixed Blue Gram text link not working
Fixed Stormsire not working
Fixed skills listview always updating and scrolling to the top while you're viewing the skills and producing
Fixed Arachlings not always being targetable
Fixed Grod's swing weapon angle
Removed optimized capes from characters so that they don't disappear
one year ago
General News
A device in Inverdhen hums with newfound potential. It might be worthwhile investigating...
one year ago
Minor update: 297
Free players now have access to Indimar and Amiindayl
Added currency display to marketplace window
Added required info to start adventure dialog, instead of the interaction, so that you can see the dialog if you don't have the required item on you (such as keys for Descending Nightmare)
Added time remaining till game mode resets for Echoes of Time and Descending Nightmares
Added missing spawner effect for Guardians so that they don't pop in
Adjusted global buffs from Viola Nightbloom to give 5% instead of 2.5%
Changed the interaction scanner so that it picks priority targets first. Now when you're close to an Exit, and something like a chest, the chest will always be picked over the exit, as long as the chest is within range
Moved the teleporter in DN and TD to another room
Fixed items that make use of homing, such as Festive Frenzy
Fixed getting stuck in gather when snuck up on by a Shadowstrike
Fixed Translumination potion not working for 100% of traps
Fixed being unable to activate some consumables in town
one year ago
Minor update: 295
Fixed issue with being blocked while trying to use an item
Fixed targeting issues with controller
one year ago
Minor update: 294
Updated player start so that we don't block the UI (so you can see what's equipped in case you want to abandon)
Updated Translumination potion so that you can see Shadowstrikes in their hidden state, as well as Traps
Updated Emera Crossing small gift locations
Updated the weapon slot in the main menu to have offsets for the different weapons