Updates


Minor update: 330

  • Ensure we cap marketplace listing quantity to the value that you have, instead of just showing a message about it
  • Fixed Swiftness effect not being applied correctly to weapons
  • Fixed minions and similar monsters not having correct health and damage values
  • Fixed Executioner not working
8 months ago

Minor update: 329

  • Updated it so that Major and Minor attacks can now Crit
  • Updated effects for Gilded Oracle, Gilded Reckoner, Gilded Seraphim, Lucky Bracer, Nightingale Nexus, and Overload Serum
  • Fixed clunkiness with Minor/Major attacks
  • Fixed Amulet of Deathly Howls and Darkheart Medallion multiplier
  • Fixed rounding error when calculating weapon damage, resulting in -1 damage for weapon output
8 months ago

Minor update: 328

  • Added the ability to purchace 100 Luneri using Enjin Coin. The price automatically adjusts according to the ENJ price in USD
  • Updated Amulet of Deathly Howls and Darkheart Medallion effects to rely on fixed health values instead of % and increased their damage output
  • Updated Marketplace offer window to no longer auto adjust values, but instead show the reason why you can't continue
  • Added rate limiting to game api (once every 10s) to ensure plugins can't overwhelm gameplay
  • Fixed gathering when you start it from morphed state causing you to get stuck and not swap back to weapon. Still working on fixing the animation.
  • Fixed lag when equipping/unequipping in the stash
  • Fixed Armor values not being respected
  • Fixed images used in npc exchange windows
  • Fixed various issues around marketplace offer creation and improved ux
  • Fixed various stat display issues
  • Fixed Warden rocks not showing for correct amount of time (1s)
  • Fixed loading into Inverdhen after dying there
  • Fixed item names in the api not including the rarity
  • Fixed first message you send in chat not having your membership colors
  • Fixed items like Jack o Bombs not firing correct amount of projectiles
  • Fixed logout flow so a single forced logout can’t spiral into repeated logouts/logins
  • Fixed Heart of the Horde health
  • Fixed Melee cleave and splash damage handling so that modifier math now applies before we scale damage to secondary targets
  • Fixed checkbox sizing
  • Potentially fixed Gamepad Input mappings not being remembered properly
  • Reverted change to allow all messages to show not matter which chat tab you have active, it'll return later
8 months ago

Major update: 324 - Crucible of the Primeforge

  • Added the Primeforge, near the Forging stations in Talmuth
  • Added the ability to imbue your weapons with effects at the Primeforge, upgrading them to uniques (These will become unique numbered NFTs when we move back on-chain)
  • Added the ability to trade uniques on the marketplace
  • Added new Minor and Major abilities for weapons
  • Added potential fixes for final disappearing mobs
  • Added seperate entrance for Descending Hellfire to fix issue with key selection
  • Npcs can now offer Quick buy items from the marketplace. For example Fayadora Moonshadow near Cavern of Paths can now offer Luneri Bonds if they're available in the Marketplace. These simply offer a shortcut to buying items from other players in the marketplace.
  • When you equip Artifacts, Armor, etc in town, all modifiers and visuals are now active
  • Removed old lightning visuals from Void Goat, Stormblade, and Voidripper and replaced with more performant visuals
  • Changed from multiplicative to additive to align with other ARPGs and player expectations
  • Added new character stats window to show common math for stats
  • Switched to new chat system, fixing issues with player segmentation
  • Updated incoming chat messages so that they appear no matter which tab you have active
  • Updated keybindings for keyboard and gamepad to better align with new combat mechanics
  • When you die, you now respawn at the nearest graveyard in the town you're in
  • Changed requires for various activities such as Raffle, Guardian's Arena, Descending Nightmares, Frostfall Siege, etc
  • Updated Content creator requirements to 5 followers
  • Marketplace Quick Buy will now auto Collect the item for you
  • Marketplace tabs no longer try to switch for you
  • Added various new points of data to the Api
  • Fixed lag when players switch weapons
8 months ago

Minor update: 323

  • Added support for Luneri Bonds. You can purchase Luneri Bonds from the Currency Merchant in the Marketplace stalls using Luneri, and then you can sell these for Gold Coins in the marketplace. This allows players to buy these Bonds using Gold Coins, open them to collect the Luneri inside, and then use the Luneri in our shop to buy Membership, and other items!
  • Updated images for most effects
  • If players click a chat message, such as in normal chat, or support, it now copies the text to the clipboard, in case you're using a translator
  • Updated how 'Freeze' applies to some weapon types, such as those used for summoning, so that if the owning entity is frozen, the weapon waits
  • Added potential fix for Enchanted Isle
  • Updated Guardian's Arena to reduce clipping with walls
  • Reorganized file bundles to reduce future patch size (Sorry, this has created a larger than usual patch this time round, but it should keep getting smaller as we make these adjustments!)
  • Removed old prize from Frostfall GUI
  • Fixed an issue with some monster attack distance checks
  • If you've muted a player in chat, the mute now also applies to their content creator announcement
  • Updated Velora to still have sfx when using some weapons
  • Use the history enjin coin value for marketplace history values
  • Adjusted Chill applied from monsters/environment time to 8s
  • Fixed Obsidian Kataclysm to use the general Slow effect, and not a custom one
  • Fixed recent trades tooltip
10 months ago

Major update: 322 - Winds of Refinement

  • Changed Xp Tomes to be containers so that players can open multiple at once
  • Guardian's Chest, Guardian's Key, Sunken Treasure Trove, Mysterious Nest, and Invictus Insignia are all now Blockchain items. Marketplace listings have been cancelled and marketplace data reset.
  • Nightmare Vaults and Frostfall Vaults are now tradable for Gold Coins
  • Cancelled marketplace listings for Echo of Fortune, Timemaster's Chest, Deepsea Coffer, Frostfall Vault, Golden Grind Chest, and Nightmare Vault
  • Swapped Frostfall Vault Orb for Arcane Fragment (Uncommon) and removed Frostfall Vault Orbs
  • Added icon to show raffle npc
  • Adjusted Echoes of Time leaderboard prizes
  • Replaced Invictus Insignia drops in Valdrath Highlands with Arcane Fragments
  • Fixed issue when trying to equip a weapon while morphed
  • Fixed issue that occurs when you switch from a member to a free player and you've used up all your trading slots
10 months ago

Minor update: 321

  • Fixed resolution selection
  • Ensure that we don't pick invulnerable damageable targets to attack, since we won't be able to damage them, when using a joystick/gamepad
  • Added new music track and crowd ambience for Guardian's Arena from Nick Knightshade
  • Added new music track for Colossus battles from Nick Knightshade, and new voice over for Velora from Daniella Viola Knightshade
  • Fixed issues with free players being unable to exit an adventure if they happened to stack Arcane Fragments
  • Updated Alchemy and Cooking areas to improve their appearance
  • Fixed issue where you can sometimes get stuck gathering
  • Fixed when you load armor from a loadout and its values aren't reflected when you start an adventure
  • Fixed cargo objects generating as a navmesh surface
  • Update main market listing Floor and Ceiling prices if they're updated when you view an item's details
11 months ago

Major update: 320 - Trade Winds Rising

  • Upgraded Marketplace/Emporium to use a new open order book system, in preparation for selling unique upgraded items.
  • Updated the Exchange window and confirmation window designs
  • Updated adventure nodes to allow more diverse gameplay and future changes
  • Changed how house decorations work, so that the slots are invisible until you're there with something in your backpack, or you stand there for 2+ seconds with space in your backpack
  • Added Quick sort options for the marketplace sorting, to give you an edge in trading
  • Added Top Offer, Floor Price, Buy/Sell Demand, Spread and Last Sale information
  • Added Buy Now/Sell Now buttons are very powerful for immediate purchase/sale
  • Added Order Depth chart, Buy order and Sell order listings to Marketplace details
  • Added the ability to specify the quantity of an exchange so you can do multiple at once
  • Added support for opt-in support for showing your name on marketplace trades
  • Added a button to set the quantity field to max in the shop and exchanges
  • Fixed energy given from Razorwind and Moonjackal
  • Fixed Velora issues when using Low quality settings
  • Fixed Velora causing the player to teleport
  • Fixed items sometimes not showing the marketplace, owned, etc text in their tooltips
  • Fixed cooldown and costs so that they show again
  • Fixed hat slots on various outfits
  • Fixed window processing so that the Escape key works for modal dialogs
  • Updated text for things like warpstone, since they're consumable but blockchain and aren't consumed
  • Updated valor expedition window to automatically select a tab based on what content there is
  • Adjusted Voltcore Projectile to be larger in size
  • Updated Amberhive Charm, Caramel Cupcake, Lifeblood Charm, Mulfiddich Coconut, Pacific Peach, Raven Ring, Revenant's Keepsake, Screamies, and Wellspring Talisman to check health/energy and not activate if they're full
  • Added a warning about using no weapons
  • Minor performance improvements
11 months ago

Minor update: 319

  • Fixed keybind inputs not sticking when made within the game
  • Fixed spamming activation button stopping activation of artifacts
  • Updated Valor Expedition goals to be in the valor window and removed them from the goals window
  • Moved boost a creator to Social window (after renaming it from Friends)
  • Don't show item link in title of marketplace notification
  • Added new sounds for System and New gifts
  • Adjusted monster spawn effect for game modes
  • Fixed Passive Effects bar for monsters sometimes showing old effect information
  • Fixed monster tooltips sometimes showing information that wasn't relevant
  • Moved the Inverdhen rift location to a more out of the way location
  • Fixed being unable to set some Shiny titles
  • Fixed gifts not being able to be opened by free players due to change in notification buttons
  • Fixed Move 5 moving 10 instead
  • Reduced Beast Lock waves from 5 to 3
  • Fixed tree collision in Talmuth
  • Fixed Waygate orb tooltip
  • Fixed adventure complete screen not showing instance count
  • Fixed Inverdhen time trial quest
  • Fixed encounters double spawning
  • Changed player detail window to remove ammo and show back and head cosmetics
  • Fixed the grey swamps texture
  • Ensure players can't boost until they've activated a valor expedition
  • Fixed issue where after purchases items from the bartender, you couldn't produce with them
  • Fixed Gecko axe alignment
  • Fixed Stash rotation in Inverdhen
  • Fixed Talent unlock requirement text
  • Fixed ctrl+clicking stash cosmetics auto decorating stash instead of moving to inventory
  • Removed notification for Gifts and instead added a sound
one year ago

Major update: 318 - Stormweaver

  • Created all new Valor Expedition: Stormweaver
  • Created brand new introduction sequence with small follow-on quests to improve new player experience.
  • Converted all virtual Artifacts to Blockchain Artifacts. Hydrosphere Ring, Band of Brutality and Ring of Life remain virtual, but you can choose to upgrade them to Tideshield Ring, Berserker's Ring and Ring of Serenity, which are all Blockchain items, and removed virtual artifact protection. See Lavinia Dawnlight for upgrades. Immutable Shards drop in Frostfall Siege and Frostfall Supremacy.
  • Removed Ammo completely. All players who played in the last 4 months, who were level 10 or greater, now have the painting 'Out of Ammo' in their stash. You no longer need any kind of ammo!
  • Created brand new Content Creator system with weekly reward pool and automated approval system
  • Changed the dedicated scene for adventure complete to instead show all the info in the adventure scene itself, and adjusted the appearance to feature the items
  • Free players can now take out at most 1 digital collectible per adventure (instead of none)
  • Added Valdrath Highlands status in Skills book
  • Added the ability to reset all talents
  • Added Arcane Fragments for Mythical and Transcendent
  • Added a combat dummy to intro sequence and in Talmuth
  • Added new player house interior, and added the ability to customize player house interior using existing cosmetic items in various slots
  • Added the ability to open multiple loot containers at once, from the stash
  • Added the ability to consume items that are on the ground, instead of picking them up, if you hold the interact button
  • Removed secret stash, replacing it with your actual stash
  • Updated the design and layout of tooltips
  • Updated Guardian Arena level appearance
  • Updated stash to introduce a hold feature to customize it's appearance
  • Allowed players to click the inventory slots, to have them auto equip weapons
  • Changed prize wheel to stay on the screen until there's no more spins left
  • Updated the appearance of rifts so that they blend into the world better
  • Major rework of game data and memory management, reducing memory requirements by 50-70%. This has created a large download in Epic games due to the reorganization and optimizations, sorry about that!
  • Optimized CPU/GPU performance, with more to come later.
  • Changed it so that we show the enemy healthbar, even when full, when they're less than half the draw distance away
  • Changed Valor Contract replacement cost to 1x Arcane Fragment (Uncommon)
  • Changed Energy Spring cost to 1k (This is meant as a last resort, in case you forgot to bring enough consumables, consumables should always be a cheaper option) and updated it to be Hold to Interact
  • Updated exchanges for Ring of the Wretched and Peppermint Pekoe at Mira Willowshade
  • Updated Loadout Saving/Loading to exclude Pets, Outfits and Morphs and updated the GUI
  • Updated Colossus Fury to be 30% damage for 1 hour
  • Updated Bonecharm and Eerie Epitaph to 15 seconds duration
  • Updated Raven Ring with new effect
  • Updated the max targets that Guardians and Colossi can have, which means more player summoned AI will now be able to attack a single target
  • Updated gamepad detection so that if no gamepads are connected (but one was) then immediately switch to keyboard/mouse controls
  • Updated Horn of the Forsaken to summon level 31s and fixed it so it summons 3, instead of the incorrect 4
  • Removed flash when we spawn the arcane fragments
  • Removed Ceramic Jug and Town Well
  • Fixed animation issue with fast animations getting stuck or skipping. This fixes issues with Snapdragon's Dawn and 2h axes.
  • Fixed Summoned Area of Effects applying 1 too many ticks
  • Fixed issues with getting stuck when you roll, interrupting an attack
  • Fixed some weapon alignments on some outfits
  • Fixed monsters not properly tracking/following players who already have an army of monsters following them
  • Fixed footstep sounds not working
  • Fixed leaderboard place ranking so that it shows more digits
  • Potential fix for some characters disappearing and never coming back due to their visibility spheres not being updated at too large a distance
one year ago