Updates


General News

Grimsteed has sold out in the shop, and is now tradable in the marketplace!

one year ago

Minor update: 302

  • Fixed loadout slots 8-16 not saving
  • Don't hide the mouse cursor when using the gamepad
  • Fixed the total count in Terror Descent
  • Fixed Gabriele not appearing in Inverdhen
  • Fixed a gather node being able to stop the player starting a map
  • Fixed Poufon so that it gives you the full message
one year ago

Minor update: 301

  • Repaired wall in emporium
  • Fixed Gabriele being locked until after the quest
  • Fixed issue with shift clicking large stackable items
  • Fixed issue with rolling after attacking not resetting the aiming position
  • Fixed issue with gamepad not rotating character to face firing direction
one year ago

Major update: 300 - Rebirth of Legends

  • Created brand new intro sequence
  • Created brand new starter quests. All players will now re-experience them as they're completely new and provide unlocks along the way
  • Moved Seraphina to the Sword & Stein as the Bartender
  • Updated the action bar layout to be more compact vertically, with a larger minimap so you'll be reaching for the fullmap less often
  • Updated the minimap to scale marker icons with zoom level to ensure they don't get too large while zoomed out
  • Free players can now use production up to and including level 10
  • Removed the burn mechanic from cooking
  • Added support for up to 16 loadout slots, unlocked through Champion Rewards
  • Added support for showing questline unlocks in Champion Rewards
  • Increased Magic weapon movement speed while casting
  • Adjusted appearance of the production skills book entries and production window entries
  • Fixed aiming issue where rolling during an attack causes your character to rotate in the wrong direction
  • Clarified text on armors from critical strike to chance to critical hit so that it matches other item text
  • Fixed Energy spring requiring free inventory space
  • Lowered interaction priority for items such as Energy spring, and other players so that you're less likely to unintentionally be able to interact with them
  • Changed placement strategy for energy spring to keep it away from doorways
  • Leafsong Resin, Arachnodon Fang, Stoneheard Shard and Croakreaver Fin are no longer tradable
  • Fixed summoned areas of effect causing damage after a player exits the area
  • Fixed passive effects bar not showing correctly after a player moves to the next level
  • Fixed blockchain sounds not working because higher rarity virtual sounds were taking precedence
  • Fixed Exchange NPCs not spawning their items at the correct location
  • Fixed Enjin Gems not being linkable
  • Fixed issue with Translumination potion remaining around after it should have been destroyed
  • Fixed Demonling fireball damage
one year ago

Minor update: 299

  • Fixed issue with Skulkweaver web no longer working
  • Fixed energy spring interaction failing when you didn't have enough Gold Coins
  • Adjusted volume of bc item spawn sfx
  • Added missing Energy Fountain to Echoes of Time adventures
  • Moved the location of the emporium rules
  • Ensure we keep the exchange selection across exchanges so that you don't need to scroll back to where you were if you have more exchanges
  • For items that exchange for gems, show the requirement instead of the rewards
  • For exchanges that you can complete with what's in your inventory, show an appropriate message
  • Adjusted end of adventure % values to round down instead of even
  • Fixed Hydrosphere Ring, Amulet of the Unscathed, Tome of Tranquility, War Pledge, Dragonsteel Armor, Ironclad Armor, Mythril Armor, Sentinel Armor (damage output not working correctly)
one year ago

Major update: 298 - Arcanor's Rift

  • Added new music tracks for Sword & Stein, The Royal Emporium, Frosty Flagon and Emera Crossing, in collaboration with Nick Nightshade and the Dukes of Note
  • Added a Gramaphone in Talmuth Tavern. Check it out!
  • Added support for all Enjin Multiverse items - Aeonclipse Key, APG-M55, Archspire, Epochrome Sword, ForgeHammer, Mike, Oindrasdain, Pegasoid Steed, Primythical Chest, Shadowsong, Soulshift Armor, Starbow, Stormwall, The Mask of U'thuchul, Tramyarus Quarter, Wanderer's Elixir
  • Free players now have access to Dreamscape, allowing them to fully test out their loadouts, all the way up to Transcendent, and to participate in any community events that make use of Dreamscape
  • Free players can now change their Title to any Common title they own
  • Removed adventure Energy Replenish and added Energy Spring to start of adventures
  • Tidied up damage use to resolve confusion around 'Standard, Physical, Weapon, etc' and to fix some bugs around damage modifiers that were being applied to more than they should
  • Added Tome of Combat and Greater Tome of Combat
  • Added player character select screen for new accounts
  • Added support for creating an account within the game
  • Reduce time to make decision for Frostfall Siege
  • Made in world leaderboards interactive so you can see prize information
  • Added Map opacity setting
  • Updated Dungeon theme so that we can't place impassable objects too close to each other or destructibles
  • Allow monsters to destroy destructibles with their weapons to help avoid situations where they can get stuck behind them
  • Adjusted Howler's Wrath to be active for 5s
  • Various quest system improvements and adjustments in preparation for intro quest updates
  • Updated the effect for Doomsday Cranium, Peppermint Pekoe, Jack-O-Bombs , Aberdow Artesian Water, Shoraway Slowpoke, Goosebumpers
  • Changed Eldensmith's Fine Bracelet to Eldensmith's Fine Earrings, Azure Remnant to Astral Shard, Raw Drondor Heart to Malignant Core, Insulating Clay to Vitality Crystal, Badge of Blight to Amulet of the Unscathed, Proverbs of the Ancients to Arcane Conduit, Wood Smith's Guide Vol II to Spellweaver's Band, River Pine Tree Sap to Bruteforce Shard, Amulet of Magnetism to Ember of Might, Junglecharm to Guardianbane Talisman
  • Added active passive effects to monster health bars
  • Fixed Armor incorrectly blocking all damage, instead of only weapon damage. DOT such as fire, frost, etc now deal the correct amount of damage
  • Fixed Blue Gram text link not working
  • Fixed Stormsire not working
  • Fixed skills listview always updating and scrolling to the top while you're viewing the skills and producing
  • Fixed Arachlings not always being targetable
  • Fixed Grod's swing weapon angle
  • Removed optimized capes from characters so that they don't disappear
one year ago

General News

A device in Inverdhen hums with newfound potential. It might be worthwhile investigating...

one year ago

Minor update: 297

  • Free players now have access to Indimar and Amiindayl
  • Added currency display to marketplace window
  • Added required info to start adventure dialog, instead of the interaction, so that you can see the dialog if you don't have the required item on you (such as keys for Descending Nightmare)
  • Added time remaining till game mode resets for Echoes of Time and Descending Nightmares
  • Added missing spawner effect for Guardians so that they don't pop in
  • Adjusted global buffs from Viola Nightbloom to give 5% instead of 2.5%
  • Changed the interaction scanner so that it picks priority targets first. Now when you're close to an Exit, and something like a chest, the chest will always be picked over the exit, as long as the chest is within range
  • Moved the teleporter in DN and TD to another room
  • Fixed items that make use of homing, such as Festive Frenzy
  • Fixed getting stuck in gather when snuck up on by a Shadowstrike
  • Fixed Translumination potion not working for 100% of traps
  • Fixed being unable to activate some consumables in town
one year ago

Minor update: 295

  • Fixed issue with being blocked while trying to use an item
  • Fixed targeting issues with controller
one year ago

Minor update: 294

  • Updated player start so that we don't block the UI (so you can see what's equipped in case you want to abandon)
  • Updated Translumination potion so that you can see Shadowstrikes in their hidden state, as well as Traps
  • Updated Emera Crossing small gift locations
  • Updated the weapon slot in the main menu to have offsets for the different weapons
  • Updated marketplace graph axis formatting, updated chart scaling
  • Added Column headers to marketplace details view
  • Added Market Change to Marketplace sorting options
  • Changed Marketplace history view to use a detail view, and placed Buys and Sells in separate tabs
  • Adjusted Skulkweaver effect back to 1.5s
  • Fixed player bows firing backwards
  • Fixed teleport scrolls not working on adventures
  • Fixed pipes that block characters like Warden
  • Fixed getting stuck gathering while being hit with a web
  • Fixed The Spyglass of Captain Moonscar and Worn Treasure Map so that they work with each level of Terror Descent and Descending Nightmares
  • Fixed being able to push characters in some circumstances
  • Fixed morph getting unequipped in certain circumstances
  • Fixed collision sticking out from Floor blasters causing players and monsters to sometimes clip it
  • Fixed houses being occluders and rebaked occlusion for all maps
  • Fixed being unable to hit Shadowstrike while it's hidden
one year ago