Updates


Minor update: 305

  • Minor Fixes and Improvements
one year ago

Minor update: 304

  • Made sure the membership notice on the production skills window knows when to take a break and hide
  • Fixed Echoes of Time giving you experience even when you don’t finish
  • Fixed the Guardianbane Talisman so it now works multiple times, instead of just once
  • Removed Relic Essence Altars—farewell to those mysterious altars, their purpose is no longer needed in the world!
  • Updated the Awaiting Confirmation Code window to remind you to add the Lost Relics email to your contacts
  • Updated the connection status messages to cover more potential reasons for disconnection—because your internet has more tricks up its sleeve than we thought!
one year ago

Minor update: 303

  • Fixed Harvester of Sorrow (and similar dual Health/Energy items) not being able to be applied if you have either full health or full energy. No more waiting to feel a little worse before feeling better!
  • Added container contents support—now you can peek inside and see the potential loot, officially ruining the surprise (but hey, who doesn't love spoilers?).
  • We’ve put the blockchain chests on a growth spurt after they got tired of being outdone by their bigger, shinier cousins. Size matters, apparently.
  • Added a sound effect and some more sparkly effects for when a blockchain chest appears, because nothing says ‘rare loot’ like a dramatic entrance.
  • Fixed an issue where swamp trees were spawning directly on top of players—because surprise tree hugs weren’t part of the adventure plan!
  • With our recent improvements to item drops, Relic Essences are now about as useful as a rubber sword in a dragon fight and have been declared worthless by the community for quite some time now. So, we've kindly sent them off to the big loot chest in the sky, where they can rest in peace… or pieces, we're not sure. Either way, they're gone! No need to worry though—you can keep the fond memories of collecting them (or not). And hey, now you’ve got more space for the good stuff! (They'll no longer drop, you have 48 hours to use the ones you have, before they vanish)
  • Fixed the Enjin marketplace price input from multiplying values over 1k by 100—because no one needs their price offers jumping to intergalactic levels.
  • Added a note about delayed prize deliveries for the Enjin Multiverse event—turns out the multiverse has a longer postal service. Also, updated prize amounts per Enjin's request. Even the multiverse has balance adjustments!
  • Fixed passive effects from items like the Discreet Melee Potion not applying if you chug them with 1 second left on the clock. Last-second sips now work as intended!
one year ago

General News

Grimsteed has sold out in the shop, and is now tradable in the marketplace!

one year ago

Minor update: 302

  • Fixed loadout slots 8-16 not saving
  • Don't hide the mouse cursor when using the gamepad
  • Fixed the total count in Terror Descent
  • Fixed Gabriele not appearing in Inverdhen
  • Fixed a gather node being able to stop the player starting a map
  • Fixed Poufon so that it gives you the full message
one year ago

Minor update: 301

  • Repaired wall in emporium
  • Fixed Gabriele being locked until after the quest
  • Fixed issue with shift clicking large stackable items
  • Fixed issue with rolling after attacking not resetting the aiming position
  • Fixed issue with gamepad not rotating character to face firing direction
one year ago

Major update: 300 - Rebirth of Legends

  • Created brand new intro sequence
  • Created brand new starter quests. All players will now re-experience them as they're completely new and provide unlocks along the way
  • Moved Seraphina to the Sword & Stein as the Bartender
  • Updated the action bar layout to be more compact vertically, with a larger minimap so you'll be reaching for the fullmap less often
  • Updated the minimap to scale marker icons with zoom level to ensure they don't get too large while zoomed out
  • Free players can now use production up to and including level 10
  • Removed the burn mechanic from cooking
  • Added support for up to 16 loadout slots, unlocked through Champion Rewards
  • Added support for showing questline unlocks in Champion Rewards
  • Increased Magic weapon movement speed while casting
  • Adjusted appearance of the production skills book entries and production window entries
  • Fixed aiming issue where rolling during an attack causes your character to rotate in the wrong direction
  • Clarified text on armors from critical strike to chance to critical hit so that it matches other item text
  • Fixed Energy spring requiring free inventory space
  • Lowered interaction priority for items such as Energy spring, and other players so that you're less likely to unintentionally be able to interact with them
  • Changed placement strategy for energy spring to keep it away from doorways
  • Leafsong Resin, Arachnodon Fang, Stoneheard Shard and Croakreaver Fin are no longer tradable
  • Fixed summoned areas of effect causing damage after a player exits the area
  • Fixed passive effects bar not showing correctly after a player moves to the next level
  • Fixed blockchain sounds not working because higher rarity virtual sounds were taking precedence
  • Fixed Exchange NPCs not spawning their items at the correct location
  • Fixed Enjin Gems not being linkable
  • Fixed issue with Translumination potion remaining around after it should have been destroyed
  • Fixed Demonling fireball damage
one year ago

Minor update: 299

  • Fixed issue with Skulkweaver web no longer working
  • Fixed energy spring interaction failing when you didn't have enough Gold Coins
  • Adjusted volume of bc item spawn sfx
  • Added missing Energy Fountain to Echoes of Time adventures
  • Moved the location of the emporium rules
  • Ensure we keep the exchange selection across exchanges so that you don't need to scroll back to where you were if you have more exchanges
  • For items that exchange for gems, show the requirement instead of the rewards
  • For exchanges that you can complete with what's in your inventory, show an appropriate message
  • Adjusted end of adventure % values to round down instead of even
  • Fixed Hydrosphere Ring, Amulet of the Unscathed, Tome of Tranquility, War Pledge, Dragonsteel Armor, Ironclad Armor, Mythril Armor, Sentinel Armor (damage output not working correctly)
one year ago

Major update: 298 - Arcanor's Rift

  • Added new music tracks for Sword & Stein, The Royal Emporium, Frosty Flagon and Emera Crossing, in collaboration with Nick Nightshade and the Dukes of Note
  • Added a Gramaphone in Talmuth Tavern. Check it out!
  • Added support for all Enjin Multiverse items - Aeonclipse Key, APG-M55, Archspire, Epochrome Sword, ForgeHammer, Mike, Oindrasdain, Pegasoid Steed, Primythical Chest, Shadowsong, Soulshift Armor, Starbow, Stormwall, The Mask of U'thuchul, Tramyarus Quarter, Wanderer's Elixir
  • Free players now have access to Dreamscape, allowing them to fully test out their loadouts, all the way up to Transcendent, and to participate in any community events that make use of Dreamscape
  • Free players can now change their Title to any Common title they own
  • Removed adventure Energy Replenish and added Energy Spring to start of adventures
  • Tidied up damage use to resolve confusion around 'Standard, Physical, Weapon, etc' and to fix some bugs around damage modifiers that were being applied to more than they should
  • Added Tome of Combat and Greater Tome of Combat
  • Added player character select screen for new accounts
  • Added support for creating an account within the game
  • Reduce time to make decision for Frostfall Siege
  • Made in world leaderboards interactive so you can see prize information
  • Added Map opacity setting
  • Updated Dungeon theme so that we can't place impassable objects too close to each other or destructibles
  • Allow monsters to destroy destructibles with their weapons to help avoid situations where they can get stuck behind them
  • Adjusted Howler's Wrath to be active for 5s
  • Various quest system improvements and adjustments in preparation for intro quest updates
  • Updated the effect for Doomsday Cranium, Peppermint Pekoe, Jack-O-Bombs , Aberdow Artesian Water, Shoraway Slowpoke, Goosebumpers
  • Changed Eldensmith's Fine Bracelet to Eldensmith's Fine Earrings, Azure Remnant to Astral Shard, Raw Drondor Heart to Malignant Core, Insulating Clay to Vitality Crystal, Badge of Blight to Amulet of the Unscathed, Proverbs of the Ancients to Arcane Conduit, Wood Smith's Guide Vol II to Spellweaver's Band, River Pine Tree Sap to Bruteforce Shard, Amulet of Magnetism to Ember of Might, Junglecharm to Guardianbane Talisman
  • Added active passive effects to monster health bars
  • Fixed Armor incorrectly blocking all damage, instead of only weapon damage. DOT such as fire, frost, etc now deal the correct amount of damage
  • Fixed Blue Gram text link not working
  • Fixed Stormsire not working
  • Fixed skills listview always updating and scrolling to the top while you're viewing the skills and producing
  • Fixed Arachlings not always being targetable
  • Fixed Grod's swing weapon angle
  • Removed optimized capes from characters so that they don't disappear
one year ago

General News

A device in Inverdhen hums with newfound potential. It might be worthwhile investigating...

one year ago