Updates


Minor update: 288

  • Fixed Boulderfist, Drondor and other monsters
  • Fixed maps like Breyn so that you can see the fishing nodes
  • Fixed gather interaction, so that you can't cancel it with Interact
  • Fixed being unable to enter Frostfall Siege
  • Fixed Moonlit Valor, Tome of Tranquility and Twilight Locket ticking only once every 2s
one year ago

Minor update: 287

  • Fixed Moonlit Valor and Twilight Locket
  • Don't show decimals in marketplace for gold
  • Fixed warning about the wrong tool rarity
  • Updated Skulkling so it's easier to see
  • Fixed Moonjackal using Plate armor values instead of Leather
  • Fixed Sweetwater Minnow image
  • Fixed Morph receiving a cooldown if you consume an item when you're not morphed
  • Fixed currency icon not showing in tooltips for items with market prices
  • Fixed Full map being broken at certain screen resolutions
one year ago

Major update: 286 - Timemaster's Epoch

  • Added new game mode Echoes of Time to Inverdhen which features a weekly prize based on your achievements, as well as competitive weekly leaderboards with prizes. Unlocked by completing a new Quest.
  • Added 24 new monsters to existing adventures, and to the new Echoes of Time.
  • Changed how armor and its properties works, improved the difference between armor in each rarity, and updated the images for each armor.
  • Added new Gemstone Disaggregator to Inverdhen.
  • Added new NPC Thornix Stonecarver to Inverdhen who will craft new armors for you.
  • Added armor stand to Inverdhen Inn, which appears once you've unlocked your stash there
  • Added Rifts between Inverdhen and Talmuth
  • Added effects to Krong'Oul's Last End Conductor, Shapeshifter's Demise, Starcaller, Axe of Antagony, Cavalier Crusader, Glint of Asperity, Heartstriker, Incarnated Ravager, Mooncleaver, Night Shredder, Obsidian Defender, Pride of the Fleet, Reaper's Toll, Silent Song, Sky Spire, Stormsong, Thunderstrike, Valkyrie, Wings of Surety, Axe of the Intolerant, Blade of the Ember Pact, Blood Eclipse, Breeze Bender, Conquest, Doomblade, Fortune's Warblade, Ghost Reaver, Ice Wrath Cleaver, Long Reign, Obsidian Katana, Ritual Rapier, Silent Assassin, Silver Broadaxe, Silver Saber, Skeletal Warblade, Skull Breaker, Soul Infused Copper Warblade, Viper War Axe, Volcanic Broadaxe, Scathing Ruin, Wildone's Axe, Refereum Sword, Godslayer and Emblem of the Ancients
  • Updated effects of Draco Juice, The Spyglass of Captain Moonscar, Overmorph Potion, Fortification Potion, Invisibility Potion, Lethal Adrenaline, and Cardinal Crisp and cooked foods
  • Adjusted some production item levels now that the effects have been adjusted, and also adjusted the xp to create smoother progression, as well as removed some items from Cooking and Alchemy to simplify the skills
  • Moved some activities like Tanning Leather to Engineering and Bone Crushing to Alchemy
  • Changed Morph, so that you stay morphed until you demorph, perform an action, or take damage. Using doors or stairs no longer demorphs. The cooldown is now always 5s.
  • Changed Untethered Tonic to Overload Serum, Spellbreak Potion to Boundless Evade Brew, Acceleration Potion to Precision's Peak Potion.
  • Updated monster damage output to be more appropriate for armor and other changes.
  • Changed Nex Lacquer to Frostbound Geodes. Luna Wolfblood now has new exchanges
  • Changed Mulfiddich Coconut from Uncommon to Rare and Pacific Peach from Rare to Epic
  • Updated effect on Ring of the Wretched and changed Peppermint Pekoe to an Epic item. Both items are available to purchase from an NPC in Inverdhen.
  • Necromage now uses a new Energy Drain effect
  • Adjusted Necrocleric to summon minions around itself, instead of the player, and updated the minions
  • When Armor breaks, it no longer gives you Remains, instead it's the same as all other items that break.
  • Added fix for quest items spawning below the ground when spawned from a gather node
  • Fixed morph recharge display so that it doesn't show if recharge time is 0
  • Adjusted the roll animation which was in rare cases causing players to get stuck and be unable to move, or move slowly
  • Fixed monsters still being able to attack while in a disconnected state
  • Removed 'Sign Request in Wallet' for login method as JumpNet is gone
  • Relic Essence is limited to 100 per rarity in your stash. You won't be able to pick up any more until you use the Relic Essence you have already collected.
  • Added a new query api that uses a local webserver to return information about the player state (Only enabled if the setting is switched on. Off by default)
  • Many minor fixes, quality of life improvements and adjustments
  • Known Issues: The game will ask if you're sure that you've got the correct tool equipped for the adventure when it shouldn't.
one year ago

General News

Enjin JumpNet and Mainnet integration has been turned off. Blockchain services will be restored once we're on the new chain.

one year ago

Minor update: 285

  • Fixed oddness with monsters and their targeting systems
one year ago

Minor update: 284

  • Increased intelligence for some AI so that they pick their targets by evaluating the level of threat, or picking a target they think they can kill quickly
  • Fixed floating players and pets in Emera Crossing
  • Updated Frostfall Siege xp display
one year ago

Minor update: 283

  • Fixed chosen adventure not being remembered
  • Fixed Wrath of the Swarm effect
  • Fixed 'Resist' not working correctly
one year ago

Major update: 282 - Road to Inverdhen

  • Added new location Emera Crossing
  • Added new location Inverdhen
  • Added new morph 'Icefang' to the shop, for the launch of Inverdhen.
  • Updated the Damage over Time effects (Burn, Bleed, etc) to be appropriate for each rarity tier, and for player vs monster
  • Adjusted Overmorph potion to last 100% longer instead of 60%
  • Renamed Dragon's Teeth to Aetherwood, Taintless Water of Irr to Spiderweave Silk, Pollarium to Earthcore Crystal, Mountain Ash to Heartwood Amber, Ecru Barley Grains to Murkwater Gem
  • Added effects to Voidripper, Red Menace, Worldslayer, Reckoning, Zenarthiil Parallel, Edge of Lost Comrades, Cataclysm, Final Enmity, Calamity of the Crows, Champion of the Enigma, Stormblade, Winds of Ash, Dark Scourge, Nova Ultrus, Nova Omega, Abyssal Pyre
  • Protected Items now only protect Relics, and nothing else
  • Removed Level Restrictions from virtual Weapons, Armor and Relics, but they remain for Tools
  • Changed Morph so that it's no longer connected to distance travelled, but a timer instead
  • Empty Flasks/Vials are now stackable
  • Various theme updates
  • Replaced the 'lootbuff' chat effect with a community wide buff from an NPC
  • Updated the roadmap on the website
  • Minor fixes and tweaks
one year ago

Minor update: 281

  • Fixed monster ability to climb trees
  • Fixed rock collision on Graveyard theme
  • Fixed Ellenay's Avail critical hits
  • Fixed Royal Exchange level progress number showing wrong value
one year ago

Minor update: 280

  • Fixed a rare issue with how arrows calculate their trajectory when taking into account target velocity, so that the arrows no longer fire off in the wrong direction
  • Fixed using radial menu causes items to not be properly cleared from your inventory
  • Fixed monsters being able to regen while being affected by a character action such as stunned
  • Fixed energy consumption from weapons, so that you don't consume any energy if the you don't have at least or more than the energy required
  • Moved Camera vertical rotation limit to general game settings and made it work for both keyboard and gamepad
  • Updated the exchange/talk icon so that it's different from the Quest task icon
  • Ensure that the glowing effect for Ruby Evanbrook egg stops when the effect is depleted
  • Adjusted Ellenay's Avail, Starstruck, Aeropiercer effect
  • Adjusted graveyard theme to fix rocks
  • Added the ability for monsters to avoid areas of effect
  • Updated some cosmetic and weapon slot alignments
one year ago