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Updates
General News
Enjin JumpNet and Mainnet integration has been turned off. Blockchain services will be restored once we're on the new chain.
one year ago
Minor update: 285
Fixed oddness with monsters and their targeting systems
one year ago
Minor update: 284
Increased intelligence for some AI so that they pick their targets by evaluating the level of threat, or picking a target they think they can kill quickly
Added new morph 'Icefang' to the shop, for the launch of Inverdhen.
Updated the Damage over Time effects (Burn, Bleed, etc) to be appropriate for each rarity tier, and for player vs monster
Adjusted Overmorph potion to last 100% longer instead of 60%
Renamed Dragon's Teeth to Aetherwood, Taintless Water of Irr to Spiderweave Silk, Pollarium to Earthcore Crystal, Mountain Ash to Heartwood Amber, Ecru Barley Grains to Murkwater Gem
Added effects to Voidripper, Red Menace, Worldslayer, Reckoning, Zenarthiil Parallel, Edge of Lost Comrades, Cataclysm, Final Enmity, Calamity of the Crows, Champion of the Enigma, Stormblade, Winds of Ash, Dark Scourge, Nova Ultrus, Nova Omega, Abyssal Pyre
Protected Items now only protect Relics, and nothing else
Removed Level Restrictions from virtual Weapons, Armor and Relics, but they remain for Tools
Changed Morph so that it's no longer connected to distance travelled, but a timer instead
Empty Flasks/Vials are now stackable
Various theme updates
Replaced the 'lootbuff' chat effect with a community wide buff from an NPC
Updated the roadmap on the website
Minor fixes and tweaks
one year ago
Minor update: 281
Fixed monster ability to climb trees
Fixed rock collision on Graveyard theme
Fixed Ellenay's Avail critical hits
Fixed Royal Exchange level progress number showing wrong value
one year ago
Minor update: 280
Fixed a rare issue with how arrows calculate their trajectory when taking into account target velocity, so that the arrows no longer fire off in the wrong direction
Fixed using radial menu causes items to not be properly cleared from your inventory
Fixed monsters being able to regen while being affected by a character action such as stunned
Fixed energy consumption from weapons, so that you don't consume any energy if the you don't have at least or more than the energy required
Moved Camera vertical rotation limit to general game settings and made it work for both keyboard and gamepad
Updated the exchange/talk icon so that it's different from the Quest task icon
Ensure that the glowing effect for Ruby Evanbrook egg stops when the effect is depleted
Added the ability to purchase a home in Talmuth (Right now this just unlocks your stash, closer to adventure pass, but in the future, after we add more game modes, we'll add more options for your home)
Added the ability to unlock more secret stash slots
Added the ability to send your Founder's Token into the game. Use the website, Account -> Wallet (same as your items)
Added/Update effects for Godslayer, Spitfire, The Dividing Supremacy, Ellenay's Avail, Boneripper, War Axe of the Flame, Swift Shot, Wretched Fiend, Draft Winder, Volcanic Broadaxe, Criminal's Katana, Longbow, Snapdragon's Dawn, Malevolent Void, Nightingale Nexus, Princess Alucia's Mystical Carpet, Serpentina's Vengeance, Queen's Misery, The Executioner, Roaring Sand Dragon, Xilborne Venom of the Fallen, Death's Sigh, Hunter's Leverage, Frostbite Dawn, Legion's Fall, Plague Bearer, War Pledge, Ruby Evanbrook Egg, Golden Evanbrook Egg, Zigzag Zeal, Runic Spellstone, Kinetic Charm, Amulet of Magnetism, The Jasper Jewel, Crown of Lerigonia, Harnyde, Eerie Epitaph, Mender's Mix, Bonecharm
Added purchase rewards system which rewards you a Royal Sapphire for each $1 spent in the shop (to buy Luneri). As a thank you to all the players who have supported us over the years, we've credited the rewards as far back as 2019, so if you've ever bought anything in the shop you'll have a stack of Royal Sapphires to use in the new Royal Exchange on the main menu! (NOTE: This exchange will be hidden for the first week)
If you previously obtained Gilded Knight or Golden Storm, you will no longer have those, instead you'll have more than enough rewards points to claim them again, within this new open reward system (instead of being a secret), except this time they're not account bound, and they're tradable. Additionally, there's also new items you may want to claim with your Royal Sapphires too. (For 1 week, this exchange will only be available to players who previously unlocked Gilded Knight or Golden Storm, and initially will be limited to 1 item per account. 1 week after the patch is live, the Royal Exchange will appear for all players, and the 1 item per account will be removed.)
Improved ranged aiming, so that nearby targets are considered if no other targets could be found and so you don't need to be so accurate
Removed 'Accuracy Chance' from all weapons, there's no longer a concept of 'Miss Chance'
Adjusted the auto drop logic to give highest priority to blockchain and untradable items, discarding first the cheapest virtual item and only after that blockchain items
Added possible fix for end of level getting stuck and the terrain disappearing
Added a way to lock the camera vertical rotation into a specific value for gamepad
Added possible fix for Guardians disappearing
Fixed production causing some stacked items to disappear (I.e. Gorgondonna Eggs)
Fixed issues with Bombardiers damage
Fixed Slither not having sounds
Fixed items such as Doomsday Cranium not crediting players with experience
one year ago
Minor update: 277
Fixed filter issue where virtual items show when you're looking at collectibles
Fixed Heart of the Horde encounter being broken
Adjusted zoomed Depth of Field effect
Removed the reduced arrow damage at close range (additional buffs for ranged will be coming in the future)