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Updates
Minor update: 235
Fixed Beach and Cave themes that generated blocking walls
Fixed chat window causing tooltips to appear when it's closed
Fixed Terror Tome showing passive effect on UI
Fixed weather sounds (eg Heavy Rain) playing at full volume even when sounds are muted
Fixed not properly demorphing when you gather
Fixed navigation on release of mouse, when you've got line of sight but didn't when you started. This fixes an issue with walking up to interactive objects but then spinning or not engaging when you get there
Fixed adventure map not being available near your stash, and repositioned it to the end of the hallway
Updated Town Portal to only show the exit icon when it's available, as well as playing a unique sound when it opens
Made some initial changes to the Main Menu, as we work towards moving the web shop into the game
If you are in an adventure and don't have a tool for gathering, don't show the nodes as interactive
Performed some optimizations to various areas to help with performance on lower end machines
Added pending friend request count in the top bar
Removed floating witch hat (this was accidentally added and not part of anything)
3 years ago
General News
Looks like Conqueron has just called for reinforcements. He's clearly not going to go down without a fight. Expect to see his most seasoned fighters entering the front lines. Stand your ground!
3 years ago
General News
Watcher Sumpits have been spotted in Mulfiddich Moors!
3 years ago
Minor update: 234
Updated Arrow Production Output to help reduce arrow market prices
Updated Autocomplete to allow misspellings and corrections
Fixed modifier issue for some effects such as poison damage
Fixed Netherband still applying bonus damage when ranged. Fixed it good, fixed it real good.
3 years ago
Minor update: 233
Added auto complete for player names and item names in the chat box (type @ or ^ and continue typing. You can press tab to auto complete, or click with the mouse)
Fixed rewards that credit titles, not disappering once credited
Fixed 'staring into the sun' loading screens on Mac
Fixed Mount Olkepth sometimes generating doorways that were blocked
Added colors to the marketplace buttons and titles
Fixed Necrofancy damage output to ensure it only applies to critical damage
Fixed Netherband not focusing just on melee damage
Updated marketplace window to reduce size of graphs and allow the recent sales to be always visible
3 years ago
Minor update: 232
Fixed Doomorak armor reducing damage by 70% instead of 30%
Increased the size of the tavern score board to show the top 10 places
Fixed pathing when button is released
Fixed dreamscape monster selection and changed the monster selection interface to make it more intuitive and visual
Reduced some gather node hitboxes
Fixed Conqueron and Dark Torment effects playing at full volume when sounds are disabled
Adjusted swamps so that rocks don't overlap into the play area
Changed it so that if you try to use an item/relic while morphed, you demorph and use, instead of doing nothing
Fixed necro and obeon health values so that it better aligns with the new class splits
3 years ago
Minor update: 231
Fixed issue where right clicking nodes or monsters causes you to run over to them even when you're using hold attack
Fixed issue where you can get stuck in weird gathering poses, phantom gather completions, or use your weapons to attempt to gather
Mowed some grass in graveyard and ruins and then sat down in it, wondering where the next relic will be hidden
Fixed input issue with right click attack performing a left click attack when queued
Moved Passive Effect buffs and debuffs to their own bars
Fixed Eggdemon doing damage when it explodes, and increased it's health to 1500
Increased Frosty Diversion health to 1500
Removed various environment, substance and monster specific modifiers from weapons. I.e. Bows no longer have a debuff on certain monsters
Adjusted the size of the Full map when it's centered
Adjusted player and interaction hitboxes. The hitboxes are small around town, since there's no frantic gameplay, making it easier to navigate, instead of accidentally interacting
Monsters can now choose to favor targets based on their dps. Mini-bosses can now choose to target something else damaging them, i.e. if a player attacks them while they're focused on an Eggdemon, they may switch targets
Fixed when monsters go out of range of the player, and then back in, being stuck
Fixed aim assist for ranged weapons, so that you can fire and hit monsters who are moving
Fixed monsters picking points to move away to, that appear to be close, but require a 10 minute jog to get there
Fixed being able to damage Grods when they haven't yet spawned
Fixed right click targeting no longer working if you have the auto hold option along with various other targeting issues with key combinations
Fixed minimap revealing random walls
Updated scroll portal to allow you to enter from any direction and also ensure when it's spawned, it's not spawned within a wall
Added /closedm command for direction messages
Added wall avoidance for the player character, to help with sliding/pushing along walls
Relics that reveal map parts no longer show walls, only the ground
Updated the main menu UI design
Added message if you don't have enough energy to execute a power attack
Updated the burn effect to make it more obvious
3 years ago
Minor update: 229
Fixed monsters and players not responding correctly to navigation rules
Fixed some passive effects not displaying correctly in the effects bar
3 years ago
Minor update: 228
Fixed Grod creating invisible walls and emulating pacman in maps
Fixed attack with right click while holding shift, then queuing up another right click executing as a left click
Fixed fishing nodes allowing players to walk all over them
Fixed loadout slots showing before you unlocked them
Fixed passive effect bar text remaining if you were hovering over an effect and it was removed
Fixed getting locked into gathering if you tried to cancel while clicking the node again and then immediately clicking again to move