Adjusted the appearance of Skelenaut and Skeltor so they don't blend in as much
Adjusted some monster stats and abilities to fix bugs and further balance their health and damage values
Adjusted explosive damage to reduce the further from the epicenter of the explosion the target is
Adjusted drop rates for bounty scrolls
Added individual button inputs for camera as an alternative camera control method
Updated the marketplace window to add tabs for the graphs
Fixed pets struggling to hit some containers
Fixed aiming system when holding down camera rotation, so that it aims at the last held position
Fixed aiming system when using camera rotation lock, so it aims forward and away, allowing you to throw bombs away from yourself instead of at your feet
Fixed various entities still being able to apply damage after death
Fixed non-weapon damage being applied as weapon damage, and triggering relics and other items
Fixed Stash not remembering and updating the search field properly
Ensure you can't activate items while you're casting morph
Limited framerate on the main menu and some other screens
2 years ago
Minor update: 246
Fixed issues with inventory display
2 years ago
Minor update: 245
Added the ability to show the inventory slots on the action bar by using a toggle in settings
Updated the marketplace window design, and included a checkbox for small list items
Ensure Stash and Marketplace remember settings within the current session
Updated the design of the Marketplace window, and added an option for 'Small List Items' to the bottom left corner
Fixed some mob regeneration where it would activate at the wrong time
Fixed Summoning and Conjuring relics so that they don't gain buffs/debuffs from relics meant only for weapon damage
Fixed damage from the grave for some monsters
Fixed the Dark Torment Stun effect radius not matching the effect and fixed the stun effect so that if it applies the last damage it credits the player
Fixed Shadowstrike so it doesn't aim towards you during the strike after appearing
Fixed Bleed effect staying around after death
Fixed Dividing Supremacy scale
Fixed energy use when using items such as Stellarfire Amulet
Updated StreamerKit
2 years ago
Minor update: 244
Added new relics Potent Ring of Vitality and Potent Ring of Rejuvenation
Added new weapons Axe of Mediocrity and Great Maul of Mediocrity
Added an option to the settings to set the Full Map transparent and non-interactive
Added support for virtual joystick hud and fine tuning controls in the settings
Added Owned text to all marketplace listings
Added Owned sort list entry so you can order the marketplace by the count that you own
Added support for editing marketplace orders, which just cancels and starts a new order with the same values
Allow switch weapon to be triggered much earlier than the attack end
Allow roll to be performed in more situations, including during an attack
Fixed 'Lock Cursor to Window' resetting the cursor position to center
Fixed camera toggle not working and added Camera toggle to Gamepad
Fixed bug where you can pickup items and they can disappear
Some monsters have built up resistance or immunity to some damage types such as fire and explosives, be careful and adjust as necessary!
Adjusted health and knockback values for Slither and Ripjaw and adjusted health on Shadowstrike
Adjusted appearance of gather nodes and chests to make them stand out more and changed the scavenge node appearance. You can now also move through scavenge and fish nodes.
Adjusted Amulet of Deathly Howls to be +15% more melee damage when health is below 50%
Adjusted knockback so that it has a 60% chance of happening no matter the damage, when Crit damage is done
Adjusted standard damage knockback depending on level of mob, higher level mobs are less likely to be knocked back by only damage
Fixed damage being applied from Photonic Incubator
Fixed Holy Remedy
Fixed being able to start using another item, while still using the last item, causing the first to be cancelled
Fixed mouse cursor remaining hidden when in rotate lock and you open the character window
Fixed keybinds that you clear, from being reset
Adjusted shortbows to give you some slight movement ability while firing
Necrocleric will now only top up missing summoned monsters, instead of spawning additional
Bombs now only do 50% of damage to yourself
2 years ago
Minor update: 243
Improved monster reset distance and improved how their regen works
Increased the hitbox size for the cherry ball
Changed Character window so that you can still control your character while it's open
Adjusted the range of longbow arrows so that they travel further and do additional damage
Adjusted all virtual weapon damage and energy use
Fixed Westfell not loading
Fixed damage and other stats not appearing on the end screen
Fixed Cursor Lock setting not working
Fixed the speed of one handed axes, which were swinging too slow
Fixed inability to pickup stackable items if the slots weren't empty
Fixed inability to drop items from your hot bar
Fixed items like Harnyde
Fixed getting stuck while gathering if you're hit by a monster that stuns you, or if you start morphing before you interact with something
Fixed cursor not returning to last position that you rotated camera from
Changed from click to move to direct input. WASD controls your character movement, hold right mouse button and move mouse to rotate camera. Left Click attacks. You can also use a gamepad, but it's not able to control the interface yet and buttons aren't final. There are various options available in settings to help you adjust, but it's recommended you learn the new control scheme for optimal play.
Power attack has been removed, there's just attack (which can now be chained) and always consumes Energy.
Aiming for Relics, Weapons, Bombs, etc has been updated to a more intuitive reticule with a small delay till auto fire.
All new movement, monsters, stats, mechanics, damage and screaming. Oh wait, the screaming is you.
Player Health, Energy and Monster Health has all been changed, with progression added into Champion Rewards.
All new key bindings and input system. Learn the new defaults or customize to your liking.
The energy system has been overhauled and reworked to fit in with the new weapon and other changes.
Morphs are useful in more situations now but have a delay when casting.
Gameplay interface has been revised, only major slots shown, majority of inventory moved to new Character window (Default Key: Tab)
Relic and Inventory Radial Menus have been added and appear at your mouse cursor position. (Default Keys: Ctrl or Alt)
Stash layout has been updated to reflect new Character window.
New Unforeseen Challenges added, with more to come in the future!
Available adventures, monsters and nodes have been reworked in preparation for future updates, and new experimental Adventure map replaces the previous list.
Entire shop system has been moved into the in-game Main Menu
New Virtual Currency Luneri added for use within the in-game shop
Credit Card payments are now available
Optimized and pre-loaded additional content so that moving around town and into/out of buildings requires no loading screen
Fixed spinning on the spot sometimes when you interact with objects
Minor fixes and tweaks
3 years ago
Minor update: 237
Updated Main menu theme and loading screens
Fixed Spyglass not working
Fixed Exit Portal appearing by itself, instead of only after you discovered it and added a 'Discovered' and 'Activated' icon for the portal
Fixed it so that swapping weapons doesn't affect invisibility (This fixes Tears of Serenity), and made it so that interacting with objects no longer removes invisibility