Updates


Minor update: 257

  • Fixed issues with sometimes getting stuck at the staircase within the Tavern
  • Potentially fixed the issue with some npcs disappearing for an extended lunchbreak
  • Added detachable parts on death of some monsters
  • Fixed items such as Harnyde and Plague Bearer not always appearing on the HUD when activated
  • A sinister force has gathered strength within Talmuth
  • Added a settings option to automatically drop the cheapest item you're carrying, when you pickup an item that's worth more, on an adventure
  • Performance tweaks and improvements
2 years ago

Minor update: 256

  • Fixed Helixir so that it correctly does what it's supposed to
  • Fixed Talmuth door switches
  • Fixed weapon damage system so that damage such as that from Stellarfire Amulet doesn't incorrectly count as melee damage
  • Fixed Mark of the Coven and other items that credit Energy from leeching
  • Fixed issue where weapon slots are wiped or switched when using auto sort
  • Updated Gamepad control scheme (Scroll to the end and click 'Reset all to Default' to use them) and improved the mechanics
2 years ago

Minor update: 254

  • Updated internal game engine from 2021 to 2022
  • Adjusted Champion Rewards to improve health and energy progression
  • Adjusted melee weapon ranges
  • Adjusted Amulet of Deathly Howls effect
  • Adjusted Grod hitbox
  • Don't break away from gathering unless we're taking standard damage (i.e. don't break if we're taking dot)
  • Changed Damageables being invulnerable to damage for a short period of time, as it causes too much confusion
  • Fixed Summoners so that their Summon cooldown doesn't start until at least one of their summoned has been vanquished
  • Fixed summoned companions and monsters not crediting xp to the player
  • Fixed performance issue where the fullmap still renders after being closed
2 years ago

Minor update: 253

  • Fixed Secret stash stacking issue
  • Fixed issue with opening marketplace on some accounts
  • Fixed broken breakables such as the statue causing movement issues for pets and players
  • Added Auto Sort and Skip slot options to the settings for use when picking up items on adventures
2 years ago

Minor update: 252

  • Ensure we can activate potions while attacking (but not during the damage part), but can't use throwable items (bombs) until we're not attacking
  • Added market value information to items on the ground
  • Added Sort button for backpack items, which sorts based on market value
  • Added Lock Rotation to keyboard/mouse and changed it to a toggle for both gamepad and keyboard
  • Some actions such as Switch Weapon, Roll, Interact and Morph can all be queued up to 1s. I.e. if you use them during an attack, and the attack ends within 1s it'll trigger, otherwise it'll be ignored.
  • Elixir Bottle has been removed, any bottles that were using this item now use Medium Flask instead. If you owned Elixir Bottle, they've been swapped for Medium Flask instead
  • Virtual Weapons, Relics and Armor can only be equipped if you're the correct level
  • Lofty Energy Potion is now a Legendary item with new stats, all existing marketplace orders have been cancelled
  • Updated Production requirements for Lofty Energy Potion, Vital Energy Potion, Lunar Lullaby Potion and Lethal Adrenaline Potion
  • Updated various potion images to fill the containers with more liquid
  • Changed stack limits for consumables back to 1 now that we've adjusted the lengths and stats. We'll revisit in the future.
  • Changed Name Change cost from Gold Coins to Luneri
  • Fixed Harnyde so it shows on the UI
  • Fixed Frosty the Trollman being unable to break containers
  • Fixed destroyed props so they don't block arrows
  • Fixed bounty scrolls appearing as white images on the minimap
  • Fixed bounty system announcing you completed a bounty, when you're out of inventory space
  • Optimized Jungle theme
2 years ago

Minor update: 249

  • Added weapons back to the action bar so you can see your ammo and loadout
  • Updated secret stash ctrl/shift shortcuts to work properly
  • Fixed mini boss not always spawning correctly
2 years ago

Minor update: 248

  • Adjusted Shortbow and Longbow damage values, greatly improved targeting and adjusted movement while aiming
  • Adjusted Brute Force, Discreet Melee, Discreet Ranged, Draco Juice, Enhanced Melee, Enhanced Ranged, Fortification, Lethal Adrenaline, Resistance and Swiftness potions effect length
  • Adjusted the appearance of Skelenaut and Skeltor so they don't blend in as much
  • Adjusted some monster stats and abilities to fix bugs and further balance their health and damage values
  • Adjusted explosive damage to reduce the further from the epicenter of the explosion the target is
  • Adjusted drop rates for bounty scrolls
  • Added individual button inputs for camera as an alternative camera control method
  • Updated the marketplace window to add tabs for the graphs
  • Fixed pets struggling to hit some containers
  • Fixed aiming system when holding down camera rotation, so that it aims at the last held position
  • Fixed aiming system when using camera rotation lock, so it aims forward and away, allowing you to throw bombs away from yourself instead of at your feet
  • Fixed various entities still being able to apply damage after death
  • Fixed non-weapon damage being applied as weapon damage, and triggering relics and other items
  • Fixed Stash not remembering and updating the search field properly
  • Ensure you can't activate items while you're casting morph
  • Limited framerate on the main menu and some other screens
2 years ago

Minor update: 246

  • Fixed issues with inventory display
2 years ago

Minor update: 245

  • Added the ability to show the inventory slots on the action bar by using a toggle in settings
  • Updated the marketplace window design, and included a checkbox for small list items
  • Ensure Stash and Marketplace remember settings within the current session
  • Updated the design of the Marketplace window, and added an option for 'Small List Items' to the bottom left corner
  • Fixed some mob regeneration where it would activate at the wrong time
  • Fixed Summoning and Conjuring relics so that they don't gain buffs/debuffs from relics meant only for weapon damage
  • Fixed damage from the grave for some monsters
  • Fixed the Dark Torment Stun effect radius not matching the effect and fixed the stun effect so that if it applies the last damage it credits the player
  • Fixed Shadowstrike so it doesn't aim towards you during the strike after appearing
  • Fixed Bleed effect staying around after death
  • Fixed Dividing Supremacy scale
  • Fixed energy use when using items such as Stellarfire Amulet
  • Updated StreamerKit
2 years ago

Minor update: 244

  • Added new relics Potent Ring of Vitality and Potent Ring of Rejuvenation
  • Added new weapons Axe of Mediocrity and Great Maul of Mediocrity
  • Added an option to the settings to set the Full Map transparent and non-interactive
  • Added support for virtual joystick hud and fine tuning controls in the settings
  • Added Owned text to all marketplace listings
  • Added Owned sort list entry so you can order the marketplace by the count that you own
  • Added support for editing marketplace orders, which just cancels and starts a new order with the same values
  • Allow switch weapon to be triggered much earlier than the attack end
  • Allow roll to be performed in more situations, including during an attack
  • Fixed 'Lock Cursor to Window' resetting the cursor position to center
  • Fixed camera toggle not working and added Camera toggle to Gamepad
  • Fixed bug where you can pickup items and they can disappear
  • Some monsters have built up resistance or immunity to some damage types such as fire and explosives, be careful and adjust as necessary!
  • Adjusted health and knockback values for Slither and Ripjaw and adjusted health on Shadowstrike
  • Adjusted appearance of gather nodes and chests to make them stand out more and changed the scavenge node appearance. You can now also move through scavenge and fish nodes.
  • Adjusted Amulet of Deathly Howls to be +15% more melee damage when health is below 50%
  • Adjusted knockback so that it has a 60% chance of happening no matter the damage, when Crit damage is done
  • Adjusted standard damage knockback depending on level of mob, higher level mobs are less likely to be knocked back by only damage
  • Fixed damage being applied from Photonic Incubator
  • Fixed Holy Remedy
  • Fixed being able to start using another item, while still using the last item, causing the first to be cancelled
  • Fixed mouse cursor remaining hidden when in rotate lock and you open the character window
  • Fixed keybinds that you clear, from being reset
  • Adjusted shortbows to give you some slight movement ability while firing
  • Necrocleric will now only top up missing summoned monsters, instead of spawning additional
  • Bombs now only do 50% of damage to yourself
2 years ago