Updates


General News

Bounty Chests are no longer tradable

2 years ago

Major update: 273 - Lost Legends

  • Increased the drop rates for Blockchain items across all adventures. More difficult adventures still have a slightly higher chance.
  • Adjusted monster adventure population and health to give more variation throughout adventures. With the right gear/consumables, there are at least 50% of monsters that are now 1 hits, and the hits generally top out at 4 per monster. Players should once again feel powerful, but this time without the low adventure XP. Be prepared for greater monster populations though. If you're running under minimum specifications, you may need to upgrade.
  • Adjusted monster damage across the full range, smoothing the difficulty in the top end but leaving it similar in the lower end. This means you should have a far higher chance to survive if you are swarmed, because you have more of an opportunity to react.
  • Adjusted gather node generation to flatten the chance curve for generating nodes that are at your level, meaning you'll see more higher rarity nodes now.
  • Adjusted virtual weapon base damage, to give more distinction between virtual and blockchain weapons.
  • Adjusted Discreet Melee/Ranged, Elite Melee/Ranged, Enhanced Melee/Ranged, Lethal Adrenaline, Protection, Resitance, Overmorph , Spellbreak, Translumination, Bullseye, Untethered Tonic and Dynalyte potion/elixir active times.
  • Adjusted Valor and OmniHarvest Elixirs to be 25% for 2 hours, instead of 15% for 3 hours.
  • Relic Essence is now considered a virtual item.
  • Fixed loading from a loadout, so that it doesn't steal items from your secret stash.
  • Free players no longer have the power to take blockchain items out of adventures with them. A free player can quickly obtain membership for free though by collecting gold coins (Either through adventures, or more optimally reselling resources such as coal) and trading the gold coins for Power Pendants from other players in the Marketplace.
  • Fixed Soulweaver attack animation to give the player some time to react, and fixed running around in a circle.
  • Ensure we can't add more than 64 friends.
  • Fixed being unable to get shop items for various vendors.
2 years ago

Major update: 272 - Relic Rampage

  • Added new game mode 'Relic Rampage' with leaderboard and prizes
  • Added new monsters Shroomguard, Arbormaw, Sludgefiend, Abyssalisk, Sludgecrawler, Soulweaver, and Grimhorn, replacing the placeholder use of skeltors in all maps
  • Sped up activation of blast and area of effect relics. This may have issues for future pvp.
  • Updated weapon damage values to ensure better separation between the rarities. This ensures that each rarity weapon is now much more powerful than the previous rarity, without any dps value overlap.
  • Fixed shortbow damage and energy requirements
  • Changed gather node generation, so that the available nodes change with your gather level. I.e. if you're only able to use a Common pickaxe, you can go into an Epic adventure, and all mining nodes will be Common, meaning you won't be limited to specific low level adventures while you're levelling your gathering
  • Added 2 additional stash loadouts
  • Adjusted gather node generation location so that they don't generate in doorways
  • Adjusted cooldown for all summon relics to be 90s instead of 60s
  • Adjusted gathering speed to tune it down from 2.8s to 2s
  • Adjusted War Pledge and Band of Irim damage reduction to melee and increased value and updated war pledge appearance
  • Adjusted energy regen on Zigzag Zeal and Legion's Fall to be 200%
  • Adjusted some monster types to ensure there aren't so many undead monsters
  • Adjusted Bloodrage Chalice effect from 5s to 10s
  • Adjusted gather 'miss' chance to a flat 20% across all tiers
  • Adjusted Seal of the Warden energy consumption to be more appropriate for summoning a mini-boss
  • Relic Essence will no longer spawn in a chest
  • Re-added 3 day pendant
  • Fixed melee attack combo animations so that dps is fixed
  • Fixed Cloth on various Outfits
  • Fixed wall generation in Plains and Ruins where the fences would be rotated wrong
  • Fixed Xilborne using wrong poison
  • Fixed relics such as Eerie Epitaph, Eggdemon, and Frosty Demon, including the companions, so they all behave properly
  • Potentially added fixes for black/blue screen
  • Fixed all weapons that were adding modifiers to damage and speed, so that they use the proper weapon modifiers, and not passive effects, which applied the effect to everything
  • Adjusted Tuxedo Tom, Penguin, etc head slots
  • Fixed links to items like Doomorak
2 years ago

Minor update: 271

  • Adjusted Nercoclerics, Necromages and Bombardiers to improve how they respond to the player
  • Adjusted Howler's Wrath to be 100% damage block for 2s, removed the movement slowdown and reduced the delay to instant for activation. This item is meant as a directional shield to block damage in the facing direction. It's a skill item.
  • Added energy and health consumption to the item tooltips
  • player has 150 health, they'll take 125 damage, reducing health to 25 and then Helixir will heal for 75% of the damage taken (Your health will then increase to 118). This will happen immediately, with no delay.
  • Reverted change to Doomorak Armor. It will no longer break, and nor will Nyctonaut Armor. Since these items have limited supplies, it makes it too difficult to reconstruct the set again as there's such a low supply of them, and if you did manage to secure them again, there's a very small chance they could break soon after again anyway and you'd have to repeat the cycle.
  • Fixed Helixir so that it correctly allows full damage to be dealt to the player, and then applies the buff afterwards. This means if the player has 100 health, and incoming damage is 125, the player will die before the effect is applied. But if the player has 150 health, they'll take 125 damage, leaving 25 health and the helixir will immediately heal for 93 health leaving the player with 118.
  • Fixed Shadowstrike so it can't insta-disappear when it sees the player
  • Fixed Ruby Evanbrook egg replenish rate
  • Fixed Bone Reaper back slot
2 years ago

General News

Darthrauka has taken over the raffle!

2 years ago

Minor update: 270

  • Skelearchers no longer have access to Peppermint Pekoe
  • Fixed issue with Wardens causing bugged damage or multiple spam of some relics
  • Added settings to toggle energy and health warnings to settings
  • Fixed effects like howls now applying correctly
  • Fixed bounty generation issues
  • Adjusted Hamlin and Isobella hat slots
2 years ago

Minor update: 269

  • Fixed Goals not showing
  • Fixed endless loading screen due to King Karthulu outfit missing reference
  • Fixed town nightness creeping into all adventures
  • Fixed pets not being able to see any breakable objects
2 years ago

Major update: 268 - Apocalyptic Nightmares

  • Talmuth has been transformed into a Halloween hellscape
  • Readjusted and balanced all monsters and adventures to create a better progression curve for players, taking into account the gaps in the virtual and digital collectibles and focusing on consumable use
  • Armor properties for Guardian, Olkepthian, Moonjackal, Razorwind, Nyctonaut, and Doomorak have been updated so that these armors break, but 10x less than all other armors. Once you open the Armor Remains, the parts you didn't claim will be thrown back into the loot pool for others to find.
  • Added new cosmetics to the Splendor Chest
  • Updated all monster types as some were using the wrong type
  • Updated Heart of the Horde and Beast Lock to perform better
  • Updated Horn of the Forsaken, Frosty Diversion, Eerie Epitaph, Serpentina's Vengeance, Seal of the Warden, and Eggdemon duration, cooldown, energy use and removed the use limits (This will be monitored going forward and may be adjusted)
  • A healthy helping of quality of life changes and bug fixes
  • Who turned out the lights in the tavern?
2 years ago

Minor update: 267

  • Fixed weapon damage not being modified by relics
  • Fixed all damage issues from Beam, Ray and Blast Relics where damage didn't actually hit
  • Fixed Junglecharm so that it correctly only damages the target it traps
  • Fixed collision on gather nodes from blocking projectiles
  • Fixed all tooltip delays
  • Fixed rare issue with favorite items
  • Fixed Brute Force Potion so that it correctly applies stun, instead of shock
  • Updated Bane of Immortals to use an instant blast
2 years ago

Minor update: 266

  • Fixed membership shop being broken
  • Fixed area of effect damage randomly missing targets, such as Stellarfire Amulet
  • Fixed gather spots not disabling their collision when completed
  • Fixed relics getting buffs from effects that buff magic weapons
  • Reduced the gather nodes festiveness
2 years ago