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Updates
Minor update: 257
Fixed issues with sometimes getting stuck at the staircase within the Tavern
Potentially fixed the issue with some npcs disappearing for an extended lunchbreak
Added detachable parts on death of some monsters
Fixed items such as Harnyde and Plague Bearer not always appearing on the HUD when activated
A sinister force has gathered strength within Talmuth
Added a settings option to automatically drop the cheapest item you're carrying, when you pickup an item that's worth more, on an adventure
Performance tweaks and improvements
2 years ago
Minor update: 256
Fixed Helixir so that it correctly does what it's supposed to
Fixed Talmuth door switches
Fixed weapon damage system so that damage such as that from Stellarfire Amulet doesn't incorrectly count as melee damage
Fixed Mark of the Coven and other items that credit Energy from leeching
Fixed issue where weapon slots are wiped or switched when using auto sort
Updated Gamepad control scheme (Scroll to the end and click 'Reset all to Default' to use them) and improved the mechanics
2 years ago
Minor update: 254
Updated internal game engine from 2021 to 2022
Adjusted Champion Rewards to improve health and energy progression
Adjusted melee weapon ranges
Adjusted Amulet of Deathly Howls effect
Adjusted Grod hitbox
Don't break away from gathering unless we're taking standard damage (i.e. don't break if we're taking dot)
Changed Damageables being invulnerable to damage for a short period of time, as it causes too much confusion
Fixed Summoners so that their Summon cooldown doesn't start until at least one of their summoned has been vanquished
Fixed summoned companions and monsters not crediting xp to the player
Fixed performance issue where the fullmap still renders after being closed
2 years ago
Minor update: 253
Fixed Secret stash stacking issue
Fixed issue with opening marketplace on some accounts
Fixed broken breakables such as the statue causing movement issues for pets and players
Added Auto Sort and Skip slot options to the settings for use when picking up items on adventures
2 years ago
Minor update: 252
Ensure we can activate potions while attacking (but not during the damage part), but can't use throwable items (bombs) until we're not attacking
Added market value information to items on the ground
Added Sort button for backpack items, which sorts based on market value
Added Lock Rotation to keyboard/mouse and changed it to a toggle for both gamepad and keyboard
Some actions such as Switch Weapon, Roll, Interact and Morph can all be queued up to 1s. I.e. if you use them during an attack, and the attack ends within 1s it'll trigger, otherwise it'll be ignored.
Elixir Bottle has been removed, any bottles that were using this item now use Medium Flask instead. If you owned Elixir Bottle, they've been swapped for Medium Flask instead
Virtual Weapons, Relics and Armor can only be equipped if you're the correct level
Lofty Energy Potion is now a Legendary item with new stats, all existing marketplace orders have been cancelled
Updated Production requirements for Lofty Energy Potion, Vital Energy Potion, Lunar Lullaby Potion and Lethal Adrenaline Potion
Updated various potion images to fill the containers with more liquid
Changed stack limits for consumables back to 1 now that we've adjusted the lengths and stats. We'll revisit in the future.
Changed Name Change cost from Gold Coins to Luneri
Fixed Harnyde so it shows on the UI
Fixed Frosty the Trollman being unable to break containers
Fixed destroyed props so they don't block arrows
Fixed bounty scrolls appearing as white images on the minimap
Fixed bounty system announcing you completed a bounty, when you're out of inventory space
Optimized Jungle theme
2 years ago
Minor update: 249
Added weapons back to the action bar so you can see your ammo and loadout
Updated secret stash ctrl/shift shortcuts to work properly
Fixed mini boss not always spawning correctly
2 years ago
Minor update: 248
Adjusted Shortbow and Longbow damage values, greatly improved targeting and adjusted movement while aiming
Adjusted the appearance of Skelenaut and Skeltor so they don't blend in as much
Adjusted some monster stats and abilities to fix bugs and further balance their health and damage values
Adjusted explosive damage to reduce the further from the epicenter of the explosion the target is
Adjusted drop rates for bounty scrolls
Added individual button inputs for camera as an alternative camera control method
Updated the marketplace window to add tabs for the graphs
Fixed pets struggling to hit some containers
Fixed aiming system when holding down camera rotation, so that it aims at the last held position
Fixed aiming system when using camera rotation lock, so it aims forward and away, allowing you to throw bombs away from yourself instead of at your feet
Fixed various entities still being able to apply damage after death
Fixed non-weapon damage being applied as weapon damage, and triggering relics and other items
Fixed Stash not remembering and updating the search field properly
Ensure you can't activate items while you're casting morph
Limited framerate on the main menu and some other screens
2 years ago
Minor update: 246
Fixed issues with inventory display
2 years ago
Minor update: 245
Added the ability to show the inventory slots on the action bar by using a toggle in settings
Updated the marketplace window design, and included a checkbox for small list items
Ensure Stash and Marketplace remember settings within the current session
Updated the design of the Marketplace window, and added an option for 'Small List Items' to the bottom left corner
Fixed some mob regeneration where it would activate at the wrong time
Fixed Summoning and Conjuring relics so that they don't gain buffs/debuffs from relics meant only for weapon damage
Fixed damage from the grave for some monsters
Fixed the Dark Torment Stun effect radius not matching the effect and fixed the stun effect so that if it applies the last damage it credits the player
Fixed Shadowstrike so it doesn't aim towards you during the strike after appearing
Fixed Bleed effect staying around after death
Fixed Dividing Supremacy scale
Fixed energy use when using items such as Stellarfire Amulet
Updated StreamerKit
2 years ago
Minor update: 244
Added new relics Potent Ring of Vitality and Potent Ring of Rejuvenation
Added new weapons Axe of Mediocrity and Great Maul of Mediocrity
Added an option to the settings to set the Full Map transparent and non-interactive
Added support for virtual joystick hud and fine tuning controls in the settings
Added Owned text to all marketplace listings
Added Owned sort list entry so you can order the marketplace by the count that you own
Added support for editing marketplace orders, which just cancels and starts a new order with the same values
Allow switch weapon to be triggered much earlier than the attack end
Allow roll to be performed in more situations, including during an attack
Fixed 'Lock Cursor to Window' resetting the cursor position to center
Fixed camera toggle not working and added Camera toggle to Gamepad
Fixed bug where you can pickup items and they can disappear
Some monsters have built up resistance or immunity to some damage types such as fire and explosives, be careful and adjust as necessary!
Adjusted health and knockback values for Slither and Ripjaw and adjusted health on Shadowstrike
Adjusted appearance of gather nodes and chests to make them stand out more and changed the scavenge node appearance. You can now also move through scavenge and fish nodes.
Adjusted Amulet of Deathly Howls to be +15% more melee damage when health is below 50%
Adjusted knockback so that it has a 60% chance of happening no matter the damage, when Crit damage is done
Adjusted standard damage knockback depending on level of mob, higher level mobs are less likely to be knocked back by only damage
Fixed damage being applied from Photonic Incubator
Fixed Holy Remedy
Fixed being able to start using another item, while still using the last item, causing the first to be cancelled
Fixed mouse cursor remaining hidden when in rotate lock and you open the character window
Fixed keybinds that you clear, from being reset
Adjusted shortbows to give you some slight movement ability while firing
Necrocleric will now only top up missing summoned monsters, instead of spawning additional