Updates


Minor update: 244

  • Added new relics Potent Ring of Vitality and Potent Ring of Rejuvenation
  • Added new weapons Axe of Mediocrity and Great Maul of Mediocrity
  • Added an option to the settings to set the Full Map transparent and non-interactive
  • Added support for virtual joystick hud and fine tuning controls in the settings
  • Added Owned text to all marketplace listings
  • Added Owned sort list entry so you can order the marketplace by the count that you own
  • Added support for editing marketplace orders, which just cancels and starts a new order with the same values
  • Allow switch weapon to be triggered much earlier than the attack end
  • Allow roll to be performed in more situations, including during an attack
  • Fixed 'Lock Cursor to Window' resetting the cursor position to center
  • Fixed camera toggle not working and added Camera toggle to Gamepad
  • Fixed bug where you can pickup items and they can disappear
  • Some monsters have built up resistance or immunity to some damage types such as fire and explosives, be careful and adjust as necessary!
  • Adjusted health and knockback values for Slither and Ripjaw and adjusted health on Shadowstrike
  • Adjusted appearance of gather nodes and chests to make them stand out more and changed the scavenge node appearance. You can now also move through scavenge and fish nodes.
  • Adjusted Amulet of Deathly Howls to be +15% more melee damage when health is below 50%
  • Adjusted knockback so that it has a 60% chance of happening no matter the damage, when Crit damage is done
  • Adjusted standard damage knockback depending on level of mob, higher level mobs are less likely to be knocked back by only damage
  • Fixed damage being applied from Photonic Incubator
  • Fixed Holy Remedy
  • Fixed being able to start using another item, while still using the last item, causing the first to be cancelled
  • Fixed mouse cursor remaining hidden when in rotate lock and you open the character window
  • Fixed keybinds that you clear, from being reset
  • Adjusted shortbows to give you some slight movement ability while firing
  • Necrocleric will now only top up missing summoned monsters, instead of spawning additional
  • Bombs now only do 50% of damage to yourself
2 years ago

Minor update: 243

  • Improved monster reset distance and improved how their regen works
  • Increased the hitbox size for the cherry ball
  • Changed Character window so that you can still control your character while it's open
  • Adjusted the range of longbow arrows so that they travel further and do additional damage
  • Adjusted all virtual weapon damage and energy use
  • Fixed Westfell not loading
  • Fixed damage and other stats not appearing on the end screen
  • Fixed Cursor Lock setting not working
  • Fixed the speed of one handed axes, which were swinging too slow
  • Fixed inability to pickup stackable items if the slots weren't empty
  • Fixed inability to drop items from your hot bar
  • Fixed items like Harnyde
  • Fixed getting stuck while gathering if you're hit by a monster that stuns you, or if you start morphing before you interact with something
  • Fixed cursor not returning to last position that you rotated camera from
2 years ago

Minor update: 242

  • Fixed perma-locked chests in adventures
2 years ago

Major update: 241 - Tsunami Of Change

  • Changed from click to move to direct input. WASD controls your character movement, hold right mouse button and move mouse to rotate camera. Left Click attacks. You can also use a gamepad, but it's not able to control the interface yet and buttons aren't final. There are various options available in settings to help you adjust, but it's recommended you learn the new control scheme for optimal play.
  • Power attack has been removed, there's just attack (which can now be chained) and always consumes Energy.
  • Aiming for Relics, Weapons, Bombs, etc has been updated to a more intuitive reticule with a small delay till auto fire.
  • All new movement, monsters, stats, mechanics, damage and screaming. Oh wait, the screaming is you.
  • Player Health, Energy and Monster Health has all been changed, with progression added into Champion Rewards.
  • All new key bindings and input system. Learn the new defaults or customize to your liking.
  • The energy system has been overhauled and reworked to fit in with the new weapon and other changes.
  • Morphs are useful in more situations now but have a delay when casting.
  • Gameplay interface has been revised, only major slots shown, majority of inventory moved to new Character window (Default Key: Tab)
  • Relic and Inventory Radial Menus have been added and appear at your mouse cursor position. (Default Keys: Ctrl or Alt)
  • Stash layout has been updated to reflect new Character window.
  • New Unforeseen Challenges added, with more to come in the future!
  • Available adventures, monsters and nodes have been reworked in preparation for future updates, and new experimental Adventure map replaces the previous list.
  • Items Changed: Grunt Gizzard > Gizzards, Grunt Meat > Hock, Vampleather > Ripjawleather, Ogum Heart > Drondor Heart, Tainted Mellithian > Amulet of Magnetism, Arlatan > Scarlet Shatterstorm, Mists of Deception > Stellarfire Amulet.
  • New effects for Kinetic Charm, Tinted Tempest, Serpentina's Vengeance, Horn of the Forsaken, Goodman Goggles, The Executioner
  • Optimizations to reduce CPU/GPU usage, in most cases performance has been increased 200%
  • Known Issues: Player animations still need work, along with weapon/hand alignment
2 years ago

Minor update: 239

  • Fixed issue where newly activated accounts can't load into town
  • Minor tweaks and improvements
2 years ago

Major update: 238 - World Of Lunaria

  • Entire shop system has been moved into the in-game Main Menu
  • New Virtual Currency Luneri added for use within the in-game shop
  • Credit Card payments are now available
  • Optimized and pre-loaded additional content so that moving around town and into/out of buildings requires no loading screen
  • Fixed spinning on the spot sometimes when you interact with objects
  • Minor fixes and tweaks
2 years ago

Minor update: 237

  • Updated Main menu theme and loading screens
  • Fixed Spyglass not working
  • Fixed Exit Portal appearing by itself, instead of only after you discovered it and added a 'Discovered' and 'Activated' icon for the portal
  • Fixed it so that swapping weapons doesn't affect invisibility (This fixes Tears of Serenity), and made it so that interacting with objects no longer removes invisibility
  • Minor fixes and improvements
2 years ago

General News

Conqueron appears to be on the brink of defeat. Hold steady, push forward, and by this time tomorrow, the veil of darkness should be dispelled, reigning Talmuth, victorious!

3 years ago

General News

As goes the darkness, so goes most of the unfulfilled creations, that came along with it. If you wish to participate in any of these sinister dealings, you better act quickly. Event items, unassembled weapons, etc will all be lost, as Conqueron, falls.

3 years ago

Minor update: 236

  • Fixed the issue that some people were experiencing with power attacks reverting to standard attacks in certain situations
3 years ago