Updates


Minor update: 276

  • Adjusted aoe, etc effects to affect max 6 targets and removed diminishing returns
  • Adjusted cleave damage back to 100%/50%
  • Added Gore effects to the Settings window, and disabled it by default
  • Fixed renamed Armor Remains so that you can unbundle them
  • Fixed rare issue when picking targets using ranged weapons, where the wrong target is picked, causing you to hit a nearby target instead of the intended
  • Potentially also fixed the issue where your arrow sometimes randomly seems to fire next to a target, instead of directly at them
  • Adjusted energy use of Common and Uncommon Virtual weapons to line up with other weapons, and ensure generated adventures aren't creating too many entities to compensate
  • Arrows do 50% damage when fired at very close range (< 2m)
  • Adjusted the camera depth of field focal length when in lower cam to make the view less blurry
one year ago

Minor update: 275

  • Fixed Abyssalisk and Skulkblast causing issues for maps and not opening the exit portal
  • Updated ammo tooltip
  • Removed arrow assembly from town
  • Fixed Isobella and Hamlin not working
  • Fixed level requirement on Quivers
  • Fixed inability to cancel morph using attack
one year ago

Major update: 274 - Celestial Alignment

  • Arrows have been converted to Quivers, which have unlimited arrows, but randomly break in the same way tools or weapons do. All arrows have been broken down into 10% of the resources they were created with. If you had more than 1000 arrows, you'll receive a Quiver Trove for each rarity you held. If you had 1500 Iron Arrows, 1000 Viterium Arrows, and 500 Meridium Arrows, you'll receive 2 Quiver Troves, along with 10% of all the resources.
  • Allow any weapon to be equipped in any weapon slot instead of just melee and ranged in specific slots
  • Adjusted damage for Amulet of Chaos, Arcanum Pulse, Bane of Immortals, Bloodspire Ring, Crimson Gloomshot, Goodman Goggles, Infernal Hellfire, Junglecharm, The Mask of Atticus, Elijah and Hugo, Tinted Tempest, and Voltcore Amulet
  • Changed failed gathering xp to a fixed 50 value, and increased all gathering xp by 15%
  • Removed player shield, items that modify the shield will be updated soon
  • Renamed all hide and leather to names that aren't specific to monsters so that they can drop across adventures. Wrunehide to Frayed Hide, Skulkhide to Mottled Hide, Crochide to Exquisite Hide, Roghide to Iridescent Hide, Demonhide to Luminous Hide, Netherhide to Arcane Hide, Warhide to Celestial Hide
  • Renamed armors that relied on old leathers: Wruneleather to Shabby, Skulkleather to Patched, Crocleather to Elegant, Rogleather to Radiant, Demonleather to Lucent, Netherleather to Mystic, Warleather to Divine
  • Swapped Netherdemon and Warden locations, now that leathers are fixed
  • Renamed items: Forgotten Quiver to Quiver Trove, Moonjackal Body to Moonjackal Chestpiece, Nyctonaut Body to Nyctonaut Chestpiece, Razorwind Body to Razorwind Chestpiece, Warden's Chest to Guardian's Chest, Warden's Key to Guardian's Key, Adage of the Ancients to Titan Takedown, Meridian Wax to Abyssal Dominator
  • Added new items Sylvan Grip, Scavenger's Lens, Giant Bone, Grimstone Cache, Nautica's Strongbox, Thornsap Coffer, Wren's Trove, Croakreaver Fin, Leafsong Resin, Stoneheart Shard, Arachnodon Fang, Luminous Coral Shard, Mystic Kraken Ink, Deepwater Pearl, Shadowed Leviathan Scale, Greater Tome of Scavenging, Greater Tome of Woodcutting, Greater Tome of Mining, Greater Tome of Fishing, Guardian's Rune Stone, Celestial Alloy Ingot, Guardian's Essence Shard, Apple Pie, Peach Pie, Coconut Mead Cake, Flask of Mead
  • Removed Peachfoil Potion, Cyclone Soup, Magnarax Potion, returning 10% of all the resources used to create them
  • Arachnodon's, Boulderfists, Croakreavers and Maplethorns now drop new resource items, and there are NPCs around town looking for these resources.
  • Updated production requirements for tools and some weapons
  • You can attempt to construct an Ogum's Razor by interacting with Fragmented Ogum Claw and Luminous Leather in your inventory. Be careful though, they're fragile and you might just end up with Bone Dust.
  • Some new NPCs have arrived at the Emporium
  • Gathering Tomes are now tradable
  • Guardians now deal increased damage
  • Fixed Lethal Adrenaline being applied to back cosmetics instead of the player
  • Fixed Hamlin and Isobella missing back cosmetic slots
  • Fixed the two handed axe appearing to trigger faster with the 3rd attack
  • Fixed Eggdemon movement
  • Fixed virtual rarities that had the wrong damage values
  • Show time remaining for Passive Effects when you mouse over them
  • Added a roll cooldown to the buffs bar
  • Added favorite toggle to the production window, which matches what's already in the skills window
one year ago

General News

Bounty Chests are no longer tradable

one year ago

Major update: 273 - Lost Legends

  • Increased the drop rates for Blockchain items across all adventures. More difficult adventures still have a slightly higher chance.
  • Adjusted monster adventure population and health to give more variation throughout adventures. With the right gear/consumables, there are at least 50% of monsters that are now 1 hits, and the hits generally top out at 4 per monster. Players should once again feel powerful, but this time without the low adventure XP. Be prepared for greater monster populations though. If you're running under minimum specifications, you may need to upgrade.
  • Adjusted monster damage across the full range, smoothing the difficulty in the top end but leaving it similar in the lower end. This means you should have a far higher chance to survive if you are swarmed, because you have more of an opportunity to react.
  • Adjusted gather node generation to flatten the chance curve for generating nodes that are at your level, meaning you'll see more higher rarity nodes now.
  • Adjusted virtual weapon base damage, to give more distinction between virtual and blockchain weapons.
  • Adjusted Discreet Melee/Ranged, Elite Melee/Ranged, Enhanced Melee/Ranged, Lethal Adrenaline, Protection, Resitance, Overmorph , Spellbreak, Translumination, Bullseye, Untethered Tonic and Dynalyte potion/elixir active times.
  • Adjusted Valor and OmniHarvest Elixirs to be 25% for 2 hours, instead of 15% for 3 hours.
  • Relic Essence is now considered a virtual item.
  • Fixed loading from a loadout, so that it doesn't steal items from your secret stash.
  • Free players no longer have the power to take blockchain items out of adventures with them. A free player can quickly obtain membership for free though by collecting gold coins (Either through adventures, or more optimally reselling resources such as coal) and trading the gold coins for Power Pendants from other players in the Marketplace.
  • Fixed Soulweaver attack animation to give the player some time to react, and fixed running around in a circle.
  • Ensure we can't add more than 64 friends.
  • Fixed being unable to get shop items for various vendors.
one year ago

Major update: 272 - Relic Rampage

  • Added new game mode 'Relic Rampage' with leaderboard and prizes
  • Added new monsters Shroomguard, Arbormaw, Sludgefiend, Abyssalisk, Sludgecrawler, Soulweaver, and Grimhorn, replacing the placeholder use of skeltors in all maps
  • Sped up activation of blast and area of effect relics. This may have issues for future pvp.
  • Updated weapon damage values to ensure better separation between the rarities. This ensures that each rarity weapon is now much more powerful than the previous rarity, without any dps value overlap.
  • Fixed shortbow damage and energy requirements
  • Changed gather node generation, so that the available nodes change with your gather level. I.e. if you're only able to use a Common pickaxe, you can go into an Epic adventure, and all mining nodes will be Common, meaning you won't be limited to specific low level adventures while you're levelling your gathering
  • Added 2 additional stash loadouts
  • Adjusted gather node generation location so that they don't generate in doorways
  • Adjusted cooldown for all summon relics to be 90s instead of 60s
  • Adjusted gathering speed to tune it down from 2.8s to 2s
  • Adjusted War Pledge and Band of Irim damage reduction to melee and increased value and updated war pledge appearance
  • Adjusted energy regen on Zigzag Zeal and Legion's Fall to be 200%
  • Adjusted some monster types to ensure there aren't so many undead monsters
  • Adjusted Bloodrage Chalice effect from 5s to 10s
  • Adjusted gather 'miss' chance to a flat 20% across all tiers
  • Adjusted Seal of the Warden energy consumption to be more appropriate for summoning a mini-boss
  • Relic Essence will no longer spawn in a chest
  • Re-added 3 day pendant
  • Fixed melee attack combo animations so that dps is fixed
  • Fixed Cloth on various Outfits
  • Fixed wall generation in Plains and Ruins where the fences would be rotated wrong
  • Fixed Xilborne using wrong poison
  • Fixed relics such as Eerie Epitaph, Eggdemon, and Frosty Demon, including the companions, so they all behave properly
  • Potentially added fixes for black/blue screen
  • Fixed all weapons that were adding modifiers to damage and speed, so that they use the proper weapon modifiers, and not passive effects, which applied the effect to everything
  • Adjusted Tuxedo Tom, Penguin, etc head slots
  • Fixed links to items like Doomorak
one year ago

Minor update: 271

  • Adjusted Nercoclerics, Necromages and Bombardiers to improve how they respond to the player
  • Adjusted Howler's Wrath to be 100% damage block for 2s, removed the movement slowdown and reduced the delay to instant for activation. This item is meant as a directional shield to block damage in the facing direction. It's a skill item.
  • Added energy and health consumption to the item tooltips
  • player has 150 health, they'll take 125 damage, reducing health to 25 and then Helixir will heal for 75% of the damage taken (Your health will then increase to 118). This will happen immediately, with no delay.
  • Reverted change to Doomorak Armor. It will no longer break, and nor will Nyctonaut Armor. Since these items have limited supplies, it makes it too difficult to reconstruct the set again as there's such a low supply of them, and if you did manage to secure them again, there's a very small chance they could break soon after again anyway and you'd have to repeat the cycle.
  • Fixed Helixir so that it correctly allows full damage to be dealt to the player, and then applies the buff afterwards. This means if the player has 100 health, and incoming damage is 125, the player will die before the effect is applied. But if the player has 150 health, they'll take 125 damage, leaving 25 health and the helixir will immediately heal for 93 health leaving the player with 118.
  • Fixed Shadowstrike so it can't insta-disappear when it sees the player
  • Fixed Ruby Evanbrook egg replenish rate
  • Fixed Bone Reaper back slot
2 years ago

General News

Darthrauka has taken over the raffle!

2 years ago

Minor update: 270

  • Skelearchers no longer have access to Peppermint Pekoe
  • Fixed issue with Wardens causing bugged damage or multiple spam of some relics
  • Added settings to toggle energy and health warnings to settings
  • Fixed effects like howls now applying correctly
  • Fixed bounty generation issues
  • Adjusted Hamlin and Isobella hat slots
2 years ago

Minor update: 269

  • Fixed Goals not showing
  • Fixed endless loading screen due to King Karthulu outfit missing reference
  • Fixed town nightness creeping into all adventures
  • Fixed pets not being able to see any breakable objects
2 years ago