Updates


Minor update: 285

  • Fixed oddness with monsters and their targeting systems
one year ago

Minor update: 284

  • Increased intelligence for some AI so that they pick their targets by evaluating the level of threat, or picking a target they think they can kill quickly
  • Fixed floating players and pets in Emera Crossing
  • Updated Frostfall Siege xp display
one year ago

Minor update: 283

  • Fixed chosen adventure not being remembered
  • Fixed Wrath of the Swarm effect
  • Fixed 'Resist' not working correctly
2 years ago

Major update: 282 - Road to Inverdhen

  • Added new location Emera Crossing
  • Added new location Inverdhen
  • Added new morph 'Icefang' to the shop, for the launch of Inverdhen.
  • Updated the Damage over Time effects (Burn, Bleed, etc) to be appropriate for each rarity tier, and for player vs monster
  • Adjusted Overmorph potion to last 100% longer instead of 60%
  • Renamed Dragon's Teeth to Aetherwood, Taintless Water of Irr to Spiderweave Silk, Pollarium to Earthcore Crystal, Mountain Ash to Heartwood Amber, Ecru Barley Grains to Murkwater Gem
  • Added effects to Voidripper, Red Menace, Worldslayer, Reckoning, Zenarthiil Parallel, Edge of Lost Comrades, Cataclysm, Final Enmity, Calamity of the Crows, Champion of the Enigma, Stormblade, Winds of Ash, Dark Scourge, Nova Ultrus, Nova Omega, Abyssal Pyre
  • Protected Items now only protect Relics, and nothing else
  • Removed Level Restrictions from virtual Weapons, Armor and Relics, but they remain for Tools
  • Changed Morph so that it's no longer connected to distance travelled, but a timer instead
  • Empty Flasks/Vials are now stackable
  • Various theme updates
  • Replaced the 'lootbuff' chat effect with a community wide buff from an NPC
  • Updated the roadmap on the website
  • Minor fixes and tweaks
2 years ago

Minor update: 281

  • Fixed monster ability to climb trees
  • Fixed rock collision on Graveyard theme
  • Fixed Ellenay's Avail critical hits
  • Fixed Royal Exchange level progress number showing wrong value
2 years ago

Minor update: 280

  • Fixed a rare issue with how arrows calculate their trajectory when taking into account target velocity, so that the arrows no longer fire off in the wrong direction
  • Fixed using radial menu causes items to not be properly cleared from your inventory
  • Fixed monsters being able to regen while being affected by a character action such as stunned
  • Fixed energy consumption from weapons, so that you don't consume any energy if the you don't have at least or more than the energy required
  • Moved Camera vertical rotation limit to general game settings and made it work for both keyboard and gamepad
  • Updated the exchange/talk icon so that it's different from the Quest task icon
  • Ensure that the glowing effect for Ruby Evanbrook egg stops when the effect is depleted
  • Adjusted Ellenay's Avail, Starstruck, Aeropiercer effect
  • Adjusted graveyard theme to fix rocks
  • Added the ability for monsters to avoid areas of effect
  • Updated some cosmetic and weapon slot alignments
2 years ago

Minor update: 279

  • Fixed items like Moonlit Valor not working
  • Fixed Queen's Misery glitching
  • Arrows do 50% damage when fired at mobs within kissing range (< 0.75 units)
2 years ago

Major update: 278 - Home Sweet Home

  • Added the ability to purchase a home in Talmuth (Right now this just unlocks your stash, closer to adventure pass, but in the future, after we add more game modes, we'll add more options for your home)
  • Added the ability to unlock more secret stash slots
  • Added the ability to send your Founder's Token into the game. Use the website, Account -> Wallet (same as your items)
  • Added/Update effects for Godslayer, Spitfire, The Dividing Supremacy, Ellenay's Avail, Boneripper, War Axe of the Flame, Swift Shot, Wretched Fiend, Draft Winder, Volcanic Broadaxe, Criminal's Katana, Longbow, Snapdragon's Dawn, Malevolent Void, Nightingale Nexus, Princess Alucia's Mystical Carpet, Serpentina's Vengeance, Queen's Misery, The Executioner, Roaring Sand Dragon, Xilborne Venom of the Fallen, Death's Sigh, Hunter's Leverage, Frostbite Dawn, Legion's Fall, Plague Bearer, War Pledge, Ruby Evanbrook Egg, Golden Evanbrook Egg, Zigzag Zeal, Runic Spellstone, Kinetic Charm, Amulet of Magnetism, The Jasper Jewel, Crown of Lerigonia, Harnyde, Eerie Epitaph, Mender's Mix, Bonecharm
  • Added purchase rewards system which rewards you a Royal Sapphire for each $1 spent in the shop (to buy Luneri). As a thank you to all the players who have supported us over the years, we've credited the rewards as far back as 2019, so if you've ever bought anything in the shop you'll have a stack of Royal Sapphires to use in the new Royal Exchange on the main menu! (NOTE: This exchange will be hidden for the first week)
  • If you previously obtained Gilded Knight or Golden Storm, you will no longer have those, instead you'll have more than enough rewards points to claim them again, within this new open reward system (instead of being a secret), except this time they're not account bound, and they're tradable. Additionally, there's also new items you may want to claim with your Royal Sapphires too. (For 1 week, this exchange will only be available to players who previously unlocked Gilded Knight or Golden Storm, and initially will be limited to 1 item per account. 1 week after the patch is live, the Royal Exchange will appear for all players, and the 1 item per account will be removed.)
  • Improved ranged aiming, so that nearby targets are considered if no other targets could be found and so you don't need to be so accurate
  • Removed 'Accuracy Chance' from all weapons, there's no longer a concept of 'Miss Chance'
  • Adjusted the auto drop logic to give highest priority to blockchain and untradable items, discarding first the cheapest virtual item and only after that blockchain items
  • Added possible fix for end of level getting stuck and the terrain disappearing
  • Added a way to lock the camera vertical rotation into a specific value for gamepad
  • Added possible fix for Guardians disappearing
  • Fixed production causing some stacked items to disappear (I.e. Gorgondonna Eggs)
  • Fixed issues with Bombardiers damage
  • Fixed Slither not having sounds
  • Fixed items such as Doomsday Cranium not crediting players with experience
2 years ago

Minor update: 277

  • Fixed filter issue where virtual items show when you're looking at collectibles
  • Fixed Heart of the Horde encounter being broken
  • Adjusted zoomed Depth of Field effect
  • Removed the reduced arrow damage at close range (additional buffs for ranged will be coming in the future)
2 years ago

Minor update: 276

  • Adjusted aoe, etc effects to affect max 6 targets and removed diminishing returns
  • Adjusted cleave damage back to 100%/50%
  • Added Gore effects to the Settings window, and disabled it by default
  • Fixed renamed Armor Remains so that you can unbundle them
  • Fixed rare issue when picking targets using ranged weapons, where the wrong target is picked, causing you to hit a nearby target instead of the intended
  • Potentially also fixed the issue where your arrow sometimes randomly seems to fire next to a target, instead of directly at them
  • Adjusted energy use of Common and Uncommon Virtual weapons to line up with other weapons, and ensure generated adventures aren't creating too many entities to compensate
  • Arrows do 50% damage when fired at very close range (< 2m)
  • Adjusted the camera depth of field focal length when in lower cam to make the view less blurry
2 years ago