Updates


Major update: 300 - Rebirth of Legends

  • Created brand new intro sequence
  • Created brand new starter quests. All players will now re-experience them as they're completely new and provide unlocks along the way
  • Moved Seraphina to the Sword & Stein as the Bartender
  • Updated the action bar layout to be more compact vertically, with a larger minimap so you'll be reaching for the fullmap less often
  • Updated the minimap to scale marker icons with zoom level to ensure they don't get too large while zoomed out
  • Free players can now use production up to and including level 10
  • Removed the burn mechanic from cooking
  • Added support for up to 16 loadout slots, unlocked through Champion Rewards
  • Added support for showing questline unlocks in Champion Rewards
  • Increased Magic weapon movement speed while casting
  • Adjusted appearance of the production skills book entries and production window entries
  • Fixed aiming issue where rolling during an attack causes your character to rotate in the wrong direction
  • Clarified text on armors from critical strike to chance to critical hit so that it matches other item text
  • Fixed Energy spring requiring free inventory space
  • Lowered interaction priority for items such as Energy spring, and other players so that you're less likely to unintentionally be able to interact with them
  • Changed placement strategy for energy spring to keep it away from doorways
  • Leafsong Resin, Arachnodon Fang, Stoneheard Shard and Croakreaver Fin are no longer tradable
  • Fixed summoned areas of effect causing damage after a player exits the area
  • Fixed passive effects bar not showing correctly after a player moves to the next level
  • Fixed blockchain sounds not working because higher rarity virtual sounds were taking precedence
  • Fixed Exchange NPCs not spawning their items at the correct location
  • Fixed Enjin Gems not being linkable
  • Fixed issue with Translumination potion remaining around after it should have been destroyed
  • Fixed Demonling fireball damage
one year ago

Minor update: 299

  • Fixed issue with Skulkweaver web no longer working
  • Fixed energy spring interaction failing when you didn't have enough Gold Coins
  • Adjusted volume of bc item spawn sfx
  • Added missing Energy Fountain to Echoes of Time adventures
  • Moved the location of the emporium rules
  • Ensure we keep the exchange selection across exchanges so that you don't need to scroll back to where you were if you have more exchanges
  • For items that exchange for gems, show the requirement instead of the rewards
  • For exchanges that you can complete with what's in your inventory, show an appropriate message
  • Adjusted end of adventure % values to round down instead of even
  • Fixed Hydrosphere Ring, Amulet of the Unscathed, Tome of Tranquility, War Pledge, Dragonsteel Armor, Ironclad Armor, Mythril Armor, Sentinel Armor (damage output not working correctly)
one year ago

Major update: 298 - Arcanor's Rift

  • Added new music tracks for Sword & Stein, The Royal Emporium, Frosty Flagon and Emera Crossing, in collaboration with Nick Nightshade and the Dukes of Note
  • Added a Gramaphone in Talmuth Tavern. Check it out!
  • Added support for all Enjin Multiverse items - Aeonclipse Key, APG-M55, Archspire, Epochrome Sword, ForgeHammer, Mike, Oindrasdain, Pegasoid Steed, Primythical Chest, Shadowsong, Soulshift Armor, Starbow, Stormwall, The Mask of U'thuchul, Tramyarus Quarter, Wanderer's Elixir
  • Free players now have access to Dreamscape, allowing them to fully test out their loadouts, all the way up to Transcendent, and to participate in any community events that make use of Dreamscape
  • Free players can now change their Title to any Common title they own
  • Removed adventure Energy Replenish and added Energy Spring to start of adventures
  • Tidied up damage use to resolve confusion around 'Standard, Physical, Weapon, etc' and to fix some bugs around damage modifiers that were being applied to more than they should
  • Added Tome of Combat and Greater Tome of Combat
  • Added player character select screen for new accounts
  • Added support for creating an account within the game
  • Reduce time to make decision for Frostfall Siege
  • Made in world leaderboards interactive so you can see prize information
  • Added Map opacity setting
  • Updated Dungeon theme so that we can't place impassable objects too close to each other or destructibles
  • Allow monsters to destroy destructibles with their weapons to help avoid situations where they can get stuck behind them
  • Adjusted Howler's Wrath to be active for 5s
  • Various quest system improvements and adjustments in preparation for intro quest updates
  • Updated the effect for Doomsday Cranium, Peppermint Pekoe, Jack-O-Bombs , Aberdow Artesian Water, Shoraway Slowpoke, Goosebumpers
  • Changed Eldensmith's Fine Bracelet to Eldensmith's Fine Earrings, Azure Remnant to Astral Shard, Raw Drondor Heart to Malignant Core, Insulating Clay to Vitality Crystal, Badge of Blight to Amulet of the Unscathed, Proverbs of the Ancients to Arcane Conduit, Wood Smith's Guide Vol II to Spellweaver's Band, River Pine Tree Sap to Bruteforce Shard, Amulet of Magnetism to Ember of Might, Junglecharm to Guardianbane Talisman
  • Added active passive effects to monster health bars
  • Fixed Armor incorrectly blocking all damage, instead of only weapon damage. DOT such as fire, frost, etc now deal the correct amount of damage
  • Fixed Blue Gram text link not working
  • Fixed Stormsire not working
  • Fixed skills listview always updating and scrolling to the top while you're viewing the skills and producing
  • Fixed Arachlings not always being targetable
  • Fixed Grod's swing weapon angle
  • Removed optimized capes from characters so that they don't disappear
one year ago

General News

A device in Inverdhen hums with newfound potential. It might be worthwhile investigating...

one year ago

Minor update: 297

  • Free players now have access to Indimar and Amiindayl
  • Added currency display to marketplace window
  • Added required info to start adventure dialog, instead of the interaction, so that you can see the dialog if you don't have the required item on you (such as keys for Descending Nightmare)
  • Added time remaining till game mode resets for Echoes of Time and Descending Nightmares
  • Added missing spawner effect for Guardians so that they don't pop in
  • Adjusted global buffs from Viola Nightbloom to give 5% instead of 2.5%
  • Changed the interaction scanner so that it picks priority targets first. Now when you're close to an Exit, and something like a chest, the chest will always be picked over the exit, as long as the chest is within range
  • Moved the teleporter in DN and TD to another room
  • Fixed items that make use of homing, such as Festive Frenzy
  • Fixed getting stuck in gather when snuck up on by a Shadowstrike
  • Fixed Translumination potion not working for 100% of traps
  • Fixed being unable to activate some consumables in town
one year ago

Minor update: 295

  • Fixed issue with being blocked while trying to use an item
  • Fixed targeting issues with controller
one year ago

Minor update: 294

  • Updated player start so that we don't block the UI (so you can see what's equipped in case you want to abandon)
  • Updated Translumination potion so that you can see Shadowstrikes in their hidden state, as well as Traps
  • Updated Emera Crossing small gift locations
  • Updated the weapon slot in the main menu to have offsets for the different weapons
  • Updated marketplace graph axis formatting, updated chart scaling
  • Added Column headers to marketplace details view
  • Added Market Change to Marketplace sorting options
  • Changed Marketplace history view to use a detail view, and placed Buys and Sells in separate tabs
  • Adjusted Skulkweaver effect back to 1.5s
  • Fixed player bows firing backwards
  • Fixed teleport scrolls not working on adventures
  • Fixed pipes that block characters like Warden
  • Fixed getting stuck gathering while being hit with a web
  • Fixed The Spyglass of Captain Moonscar and Worn Treasure Map so that they work with each level of Terror Descent and Descending Nightmares
  • Fixed being able to push characters in some circumstances
  • Fixed morph getting unequipped in certain circumstances
  • Fixed collision sticking out from Floor blasters causing players and monsters to sometimes clip it
  • Fixed houses being occluders and rebaked occlusion for all maps
  • Fixed being unable to hit Shadowstrike while it's hidden
one year ago

Minor update: 293

  • Improved the graphs and numbering on the marketplace window
  • Changed the Campfire to not be forced movement or low camera so as to not trigger motion sickness
  • Fixed player info window not showing correct shortcut text
  • Fixed Artifacts heading in settings
  • Fixed avatar not showing in the character window in adventures
  • Fixed time trial mode not working when there's multiple quests
  • Fixed player inputs being reset when moving between zones
  • Fixed monster locations so that they only show adventures that are appropriate
  • Fixed various Artifacts being modified by Magic weapon modifiers
one year ago

Major update: 292 - Mystic Maelstrom

  • Added new Game Modes Descending Nightmares and Terror Descent
  • Added new Magic Weapons as Staves
  • Added new Magic Potions
  • Added Elara Stormrider and Aldric Stormwarden
  • Added support for having multiple quests active at the same time
  • Added filter pills to the filter pane so that you can easily see active filters, even if the filter list is long
  • Added new multi sort options to Stash, Marketplace and Encyclopedia
  • Added all weapon types to the Filters in Stash, etc
  • Updated Oviriuth regeneration
  • Updated Entangled effect to allow you to rotate while entangled
  • Updated Item Filters to allow you to expand and contract sub items
  • Updated Marketplace Volume graph to use a Bar graph instead of a Line Graph
  • Updated Sunken Treasure Trove contents
  • Updated Moonjackal, Guardian, Razorwind and Olkepthian Armor rarity, effects and assembly requirements
  • Changed guardian to spawn at same time as the exit portal can open
  • Changed it so that gathering is no longer auto cancelled when we take damage
  • Changed it so that equipping armor at max health/energy gives you those new stats at full too, without requiring you to wait to recharge (This includes items like Legion's Fall)
  • Adjusted Skyviper to match more like what Skulkspitter does
  • Adjusted order of displayed exchanges to try to favor items categorized by their type
  • Frostfire Fungus has started growing on trees and is now much more common than it was before
  • An arrow can now travel through at least one Destructible object and continue on it's path
  • If you Ctrl+Click a weapon to equip it from your stash, and it has ammo, the ammo will also be automatically equipped
  • Items/Effects that boost character xp such as Valor Elixir, Ascension, Global Buffs and Chosen One now also work for game modes such as Echoes of Time, Descending Nightmares, Terror Descent, etc
  • Moved Rarity filter into filter list for windows such as Emporium, Encyclopedia and Stash
  • Changed Resistance Potion to Unbinding Serum, Dayl Slate Leather to Tidecaller Trident, and Dayl Indigo Leather to Coral-encrusted Anchor
  • Updated Flopper, Barbetta, and Starshark values
  • Adjusted Skulkweavers web effect to last 1s instead of 1.5s and to change back to entangle instead of slow
  • Adjusted Icefang animations
  • Adjusted Westfell, Lirris, Okhir, Shoraway and Odenspire monster populations
  • Melted supply of several items: Void Goat 500 to 298, Grimsteed 200 to 50, Rootguard 200 to 50, Conqueron 200 to 50, Tuxedo Tom 250 to 150, Lyra Shadowheart 400 to 200, Marina Mellman 350 to 200, Grizzlax 450 to 200, Snowstorm 450 to 200, Wartonda 450 to 200, Slenderbone 350 to 200, Minion #2 666 to 314, Frosty the Trollman 400 to 213, Ascended Ogum 450 to 350, Metakrawkus 450 to 350, Cottontail Carly 1750 to 350, Flamin' Jack Unlimited to 125, Scarratou 700 to 377, Hawkuma 1750 to 300, Hollowhead 450 to 300, Lance Livingstone 5000 to 950, Bonehunter Bonnie 550 to 500, Bonehunter Brody 550 to 500, Gecko Multiverse Unlimited to 747, Kyle Unlimited to 250, May Unlimited to 250, Sizzle 1000 to 500, Snap 1000 to 500.
  • Added left over items back into the shop, now that supplies have been updated.
  • Relics (Items with effects) are now known as Artifacts. Relics now refers to all of the collectible items in Lost Relics
  • Added potential fix for endless waves in Frostfall Siege
  • Fixed teleport scroll not working after completing Frostfall Siege
  • Fixed minimap rendering issues
  • Fixed owned display in tooltips for things like Enjin Gems
  • Fixed homing projectiles so that they don't damage the owner or the same faction
  • Fixed inability to roll through skulk webs
  • Fixed Hamlin and Isobella not showing their tools
  • Fixed Scorn's Aura effect
  • Fixed Worn Treasure map so it once again reveals areas of the map
  • Fixed Gilded Reckoner chance not being correct
  • Fixed when players roll through something, it causes them to slingshot back. Now you'll just roll on the spot
one year ago

General News

Alchemists have figured out how to better refine Demonaria and Nepholia for Lethal Adrenaline and Bullseye Brew, and now you need only half as many!

2 years ago