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Updates
Minor update: 217
Added Morph Hotkey to Control Settings
Fixed target picking not working properly on adventures or for doors around town
Increased base movement speed and adjusted morph percentage to account for increase
3 years ago
Minor update: 216
Added support for Morphs
Added dedicated Outfit slots next to the new Morph slots in the Stash
Updated target picking to give weighting to more interesting targets (players around your stash are lower priority than your stash now)
Improved AI movement and behaviours
Added keybinds for map zoom and goals
Added goals to the top bar
Fixed melee and ranged potion issues
Ensure gather nodes can't block narrow passages
Changed chat behaviour, so that if you trigger it with the keyboard, the input is focused, but if you click the chat button, the input box isn't forcefully focused
Removed some of the grease in the Prize Wheel, so it doesn't spin for so long
Fixed getting stuck in dungeon start rooms
Fixed adventure generation creating shortcuts for one way loops
Fixed unspawned entities not always seeing you and sometimes blocking doorways
Fixes Mists of Deception and disabled distortion shader for various relics that were causing particles to disappear
Removed level up gifts, as we have various other reward mechanics now (Champion Rewards, Daily Goals, etc)
Minor fixes and improvements
3 years ago
Minor update: 215
Fixed Moonlit Valor and Lunar Lullaby not being stackable
Fixed chests being able to walk
Removed shop keeper confirmation prompt
Additional potential fixes for random crashes (We can't reproduce the crashes ourselves, so we're guessing what might be wrong, some are related to old computers that struggle with physics)
Performance improvements for lowest quality settings
Minor fixes and improvements
3 years ago
Minor update: 214
Fixed Epochrome gem material brightness
Fixed DMs not being saved when you travel between zones
Fixed monsters being alerted when you're invisible
Fixed Loadouts not saving across patches (it'll be cleared again this time though, sorry!)
Fixed various things such as Grod and gather nodes creating invisible walls and not highlighting
Fixed Moonlit Valor and Tome of Tranquility not working when used together
Fixed being able to switch weapons while rolling, causing you to get stuck
Fixed issue with some map parts being revealed incorrectly
More fixes to LODs which were added for potato peeling
Added Outfits to Loadouts
Additional performance improvements
Potential fixes for random crashes
Updated Friends display order
Changed Peachfoil Potion to be activated over 10 seconds
Various minor tweaks and improvements
3 years ago
Minor update: 213
Improved performance around town and in some adventures. Used some old methods to improve performance on potato (below minimum specification) systems, but has some adverse effects on newer graphics cards. (Newer GPUs can handle millions of triangles, but older struggle)
Updated Exit Minimap icon color
Additional minor tweaks and improvements
3 years ago
Minor update: 212
Added confirmation to Loadout when both loading and saving
Added changes made indicator for loadouts
Adjusted the roll to allow more offensive combat, and reduced energy requirement to 25
Added new Darken Map Background option which is enabled by default
Added search to skills window
Adjusted how monsters are alerted to ensure less overwhelming situations
Adjusted monster and weapon values
Adjusted weapon tooltip to show DPS first and show DPH below
Adding missing keybinds to Controls settings
Added potential fix for some crashes, still chasing adventure crash
Added minimap icon for arrow assembly
Adjusted portal to stay open for 90 seconds
Adjusted minimap wall brightness and added background darken. Can be disabled in settings.
Amplified the effects on gather nodes to make them stand out more
Improved Plains, Beach, Swamps and Jungle themes to make things stand out some more as well as fix impassable areas
Fixed Town performance issues and added some more internal changes to apply different methods when setting quality. More to come soon.
Fixed tooltip ammo info appearing for non-weapons
Fixed some monster minimap icons not working properly
Fixed Slither applying AOE damage to poison projectile
Fixed Chompur applying damage for too longer after the effect had finished
Fixed being unable to bind E and other keys
Fixed Obsidian Kataclysm not working as intended
Fixed marketplace 'Button'
Fixed Seal of the Warden breaking when you try to roll (which Warden can't do)
Removed ammo display from stash weapon slot as it's already visible in the ammo slot
Added new Adventure generation, including new themes, with more coming in the next update
Added global day/night and weather system. If it's dark and raining when you go adventuring, you should probably take a torch with you...
Added the ability to Roll by using Space Bar
Added simple Friends support and private messaging (while online)
Added simple Discord rich presence support on Windows, providing automatic integration with Discord
Added all new Champion Rewards, including virtual item protection
Added ammo to bows by way of arrows. Higher rarity bows can fire low level ammo, just at reduced damage.
Added global Health and Energy, which are no longer immediately restored on Adventure completion
Added the ability for virtual consumables of any rarity to be used in any rarity adventure
Added Overseer to chat window and Recent Trades to the Emporium
Added all new music, soundscapes and ambience
Updated all adventure monsters, requirements and shuffled some adventures around
Changed thrown objects (Explosives, Eggdemon, etc) to now throw in the direction of the mouse cursor, instead of player facing direction
Production skills can now all be performed by non-members up to Level 10. Level 10 and above require membership
Weapon slots are now forced melee/ranged
Weapon and Monster values have all been updated
Armor sets now include Gloves/Gauntlets
Replaced old Input system with new Input system (Keybinds have been reset)
Replaced Health Potions with Combat potions
Replaced Daily Rewards with new Goal system and Wheel Of Wonder
Replaced navigation and movement system, updated walkable areas around town, further changes soon
Updated Monster behaviours, abilities and values
Player created Armor now breaks and is Tradable
Chests now spawn from monsters
Updated Stash window to be fully integrated into the one window
Added simple loadout support to the Stash
Teleport scrolls work a little different now
Updated tooltip design and features
Changed weapon splash to limit to max 3 targets to ensure you can do the most damage to your primary target
Fixed various graphical issues with Outfits that were using two-sided materials. They no longer appear dark and with incorrect colours
Fixed Devil's marbles from spawning clusters on the player instead of the projectile
Fixed Shopkeeper purchases ignoring inventory space
Alt+clicking a loadout slot with chat window open will link the item into chat, items are also auto linked if detected in chat text
Converted Common Pine Bark to White Feathers, Skeltor Bones to Small Bones, Vital Health Potion to Large Bones, Watcher Teeth to Bone Dust, Discreet Health Potion to Discreet Ranged Potion, Lofty Health Potion to Enhanced Melee Potion
Various hidden mechanics and features added to discover
Tons of minor fixes and improvements
3 years ago
Minor update: 209
Minor fixes and improvements
3 years ago
Minor update: 208
Added prompts for new players, if they've forgotten to equip weapons or tools
Added visual effects to Evelyn the Enchanted, Tuxedo Tom, Frosty the Trollman, Sizzle and Snap
Changed physics of lobbed items to use more of an upward trajectory, generally ensuring that items land at the player's feet
Fixed summoned monsters spawning outside of locked rooms