Updates


Minor update: 217

  • Added Morph Hotkey to Control Settings
  • Fixed target picking not working properly on adventures or for doors around town
  • Increased base movement speed and adjusted morph percentage to account for increase
3 years ago

Minor update: 216

  • Added support for Morphs
  • Added dedicated Outfit slots next to the new Morph slots in the Stash
  • Updated target picking to give weighting to more interesting targets (players around your stash are lower priority than your stash now)
  • Improved AI movement and behaviours
  • Added keybinds for map zoom and goals
  • Added goals to the top bar
  • Fixed melee and ranged potion issues
  • Ensure gather nodes can't block narrow passages
  • Changed chat behaviour, so that if you trigger it with the keyboard, the input is focused, but if you click the chat button, the input box isn't forcefully focused
  • Removed some of the grease in the Prize Wheel, so it doesn't spin for so long
  • Fixed getting stuck in dungeon start rooms
  • Fixed adventure generation creating shortcuts for one way loops
  • Fixed unspawned entities not always seeing you and sometimes blocking doorways
  • Fixes Mists of Deception and disabled distortion shader for various relics that were causing particles to disappear
  • Removed level up gifts, as we have various other reward mechanics now (Champion Rewards, Daily Goals, etc)
  • Minor fixes and improvements
3 years ago

Minor update: 215

  • Fixed Moonlit Valor and Lunar Lullaby not being stackable
  • Fixed chests being able to walk
  • Removed shop keeper confirmation prompt
  • Additional potential fixes for random crashes (We can't reproduce the crashes ourselves, so we're guessing what might be wrong, some are related to old computers that struggle with physics)
  • Performance improvements for lowest quality settings
  • Minor fixes and improvements
3 years ago

Minor update: 214

  • Fixed Epochrome gem material brightness
  • Fixed DMs not being saved when you travel between zones
  • Fixed monsters being alerted when you're invisible
  • Fixed Loadouts not saving across patches (it'll be cleared again this time though, sorry!)
  • Fixed various things such as Grod and gather nodes creating invisible walls and not highlighting
  • Fixed Moonlit Valor and Tome of Tranquility not working when used together
  • Fixed being able to switch weapons while rolling, causing you to get stuck
  • Fixed issue with some map parts being revealed incorrectly
  • More fixes to LODs which were added for potato peeling
  • Added Outfits to Loadouts
  • Additional performance improvements
  • Potential fixes for random crashes
  • Updated Friends display order
  • Changed Peachfoil Potion to be activated over 10 seconds
  • Various minor tweaks and improvements
3 years ago

Minor update: 213

  • Improved performance around town and in some adventures. Used some old methods to improve performance on potato (below minimum specification) systems, but has some adverse effects on newer graphics cards. (Newer GPUs can handle millions of triangles, but older struggle)
  • Updated Exit Minimap icon color
  • Additional minor tweaks and improvements
3 years ago

Minor update: 212

  • Added confirmation to Loadout when both loading and saving
  • Added changes made indicator for loadouts
  • Adjusted the roll to allow more offensive combat, and reduced energy requirement to 25
  • Added new Darken Map Background option which is enabled by default
  • Added search to skills window
  • Adjusted how monsters are alerted to ensure less overwhelming situations
  • Adjusted monster and weapon values
  • Adjusted weapon tooltip to show DPS first and show DPH below
  • Adding missing keybinds to Controls settings
  • Added potential fix for some crashes, still chasing adventure crash
  • Added minimap icon for arrow assembly
  • Adjusted portal to stay open for 90 seconds
  • Adjusted minimap wall brightness and added background darken. Can be disabled in settings.
  • Amplified the effects on gather nodes to make them stand out more
  • Improved Plains, Beach, Swamps and Jungle themes to make things stand out some more as well as fix impassable areas
  • Fixed Town performance issues and added some more internal changes to apply different methods when setting quality. More to come soon.
  • Fixed tooltip ammo info appearing for non-weapons
  • Fixed some monster minimap icons not working properly
  • Fixed Slither applying AOE damage to poison projectile
  • Fixed Chompur applying damage for too longer after the effect had finished
  • Fixed being unable to bind E and other keys
  • Fixed Obsidian Kataclysm not working as intended
  • Fixed marketplace 'Button'
  • Fixed Seal of the Warden breaking when you try to roll (which Warden can't do)
  • Removed ammo display from stash weapon slot as it's already visible in the ammo slot
3 years ago

General News

The snow in Talmuth has melted...

3 years ago

Major update: 210 - Worlds Evolved

  • Added new Adventure generation, including new themes, with more coming in the next update
  • Added global day/night and weather system. If it's dark and raining when you go adventuring, you should probably take a torch with you...
  • Added the ability to Roll by using Space Bar
  • Added simple Friends support and private messaging (while online)
  • Added simple Discord rich presence support on Windows, providing automatic integration with Discord
  • Added all new Champion Rewards, including virtual item protection
  • Added ammo to bows by way of arrows. Higher rarity bows can fire low level ammo, just at reduced damage.
  • Added global Health and Energy, which are no longer immediately restored on Adventure completion
  • Added the ability for virtual consumables of any rarity to be used in any rarity adventure
  • Added Overseer to chat window and Recent Trades to the Emporium
  • Added all new music, soundscapes and ambience
  • Updated all adventure monsters, requirements and shuffled some adventures around
  • Changed thrown objects (Explosives, Eggdemon, etc) to now throw in the direction of the mouse cursor, instead of player facing direction
  • Production skills can now all be performed by non-members up to Level 10. Level 10 and above require membership
  • Weapon slots are now forced melee/ranged
  • Weapon and Monster values have all been updated
  • Armor sets now include Gloves/Gauntlets
  • Replaced old Input system with new Input system (Keybinds have been reset)
  • Replaced Health Potions with Combat potions
  • Replaced Daily Rewards with new Goal system and Wheel Of Wonder
  • Replaced navigation and movement system, updated walkable areas around town, further changes soon
  • Updated Monster behaviours, abilities and values
  • Player created Armor now breaks and is Tradable
  • Chests now spawn from monsters
  • Updated Stash window to be fully integrated into the one window
  • Added simple loadout support to the Stash
  • Teleport scrolls work a little different now
  • Updated tooltip design and features
  • Changed weapon splash to limit to max 3 targets to ensure you can do the most damage to your primary target
  • Fixed various graphical issues with Outfits that were using two-sided materials. They no longer appear dark and with incorrect colours
  • Fixed Devil's marbles from spawning clusters on the player instead of the projectile
  • Fixed Shopkeeper purchases ignoring inventory space
  • Alt+clicking a loadout slot with chat window open will link the item into chat, items are also auto linked if detected in chat text
  • Converted Common Pine Bark to White Feathers, Skeltor Bones to Small Bones, Vital Health Potion to Large Bones, Watcher Teeth to Bone Dust, Discreet Health Potion to Discreet Ranged Potion, Lofty Health Potion to Enhanced Melee Potion
  • Various hidden mechanics and features added to discover
  • Tons of minor fixes and improvements
3 years ago

Minor update: 209

  • Minor fixes and improvements
3 years ago

Minor update: 208

  • Added prompts for new players, if they've forgotten to equip weapons or tools
  • Added visual effects to Evelyn the Enchanted, Tuxedo Tom, Frosty the Trollman, Sizzle and Snap
  • Changed physics of lobbed items to use more of an upward trajectory, generally ensuring that items land at the player's feet
  • Fixed summoned monsters spawning outside of locked rooms
  • Minor fixes and improvements
3 years ago