Updates
Minor update: 5 September 2026
- Cumulative rewards earned from bulk upgrades are now displayed by level in later-node selections, and combined rewards appear in both the upgrade row and confirmation modal.
- Automatic aim now excludes invulnerable monsters, including Vaelkor during his special phase.
- Fixed a bug where Rally momentum wasn't being properly applies to Descending Nightmare/Hellfire.
- Resolved issues with PS4 controller bindings, ensuring L2 and multiple inputs work correctly.
- Potentially fixed co-op issues with missing end chests and split groups.
Minor update: 4 September 2026
- Full support for stream chat commands has been added; Twitch and Kick will announce events in chat while YouTube viewers can track status on the streamer's rally panel. This means you no longer need to watch the streamer through our website, but they must first reconnect their account for this to work.
- Goals now update correctly for Rally.
- Automatic aim now targets the nearest valid monster based on distance, while maintaining criteria for range, height, and line of sight.
- Chat commands are now displayed in the rally panel.
Minor update: 3 September 2026
- Newly assigned Rally goals now appear instantly in the in-game Goals list.
- New Rally goals now appear instantly in the in-game Goals list without the need to relog.
- Rally Challenge goals are now included in the regular in-game goal feed.
- Automatic aim targets for ranged weapons are now preserved.
Minor update: 2 September 2026
- Added a brand new Content Creator system which grants rewards to creators and viewers. Full details can be found on the website under Info->Creators.
- Added multi-level upgrades for Armor perks, Prestige perks, and Valor Expedition talents.
- Attacks can now be performed while exhausted due to low energy, but will deal 25% of base damage at a reduced speed, with weapon effects disabled; HUD updates provide clear visual feedback.
- Colossus target information is now consistently displayed, allowing you to monitor their health.
- Automatic target selection now prioritizes the character's facing direction, ensuring backpedaling focuses on monsters in front.
- Introducing a new Cycle Target keybind that allows you to rotate through targets and highlights them for gamepad and joystick users.
- Virtual joystick and gamepad targeting now prioritizes movement and facing direction before distance, maintaining the current soft target unless a significantly better option is available, and reverting to 360-degree targeting when no enemies are in front. Magic attacks will now prefer enemies surrounded by the most targets within the weapon's effect radius while adhering to range, line-of-sight, height, and detection angle constraints.
- Addressed some issues with network reconnection around coop, while in town.
- The adventure complete screen now automatically selects the return to town button.
- The item exchange feature has received a new design.
- Updated marketplace price discovery so unrestricted pricing applies only to items that have never been traded. Items with established sales history now retain their last trusted market value even when there have been no recent sales.
- Updated ENJ marketplace valuation to use USD-normalized trade values over a 90-day reference window. This prevents changes in ENJ’s exchange rate from creating inaccurate market values or unfair pricing fees.
- Improved marketplace resistance to price manipulation by using median historical pricing, reducing the influence of isolated abnormal trades.
- Tightened price safety ranges for both Gold Coin and ENJ listings by removing additional tolerances that previously made the permitted ranges much wider than intended.
- Updated sell-order price checks to use trusted historical pricing instead of active buy offers, preventing players from shifting another player’s fee boundary.
- Existing wholly unfilled orders outside the updated price ranges may be cancelled and refunded during the marketplace cleanup. New out-of-range listings can still be created by paying the displayed price-safety fee.
- The marketplace display now shows USD values alongside other prices, and automatic price adjustments for high/low orders have been removed, allowing you to set prices above or below existing orders to capture all amounts in between.
- The default suggested sell/buy price now uses the highest value between the sale and market price.
General News
We've delivered a few small thank-you rewards to players who helped us identify issues this cycle. Your efforts help keep Lost Relics stable!
General News
Monthly breakdown report for August 2026
Total items broken down: 424
Total Shattercore generated: 72,556
Top breakdowns:
1. Peek-A-Boo Brew x24 => 12,000 Shattercore
2. Helixir x15 => 7,500 Shattercore
3. Ruby Evanbrook Egg x1 => 5,000 Shattercore
4. The Dividing Supremacy x1 => 5,000 Shattercore
5. Traumahawk x6 => 3,000 Shattercore
6. Howler's Wrath x29 => 2,900 Shattercore
7. Arcane Conduit x29 => 2,900 Shattercore
8. Stormblade x5 => 2,500 Shattercore
9. Blue Gram x4 => 2,000 Shattercore
10. The Jasper Jewel x4 => 2,000 Shattercore
11. Cavalier Crusader x15 => 1,500 Shattercore
12. Princess Alucia's Mystical Carpet x3 => 1,500 Shattercore
13. The Spyglass of Captain Moonscar x3 => 1,500 Shattercore
14. Doomsday Cranium x3 => 1,500 Shattercore
15. Grim Divider x3 => 1,500 Shattercore
16. Holy Remedy x14 => 1,400 Shattercore
17. Swiftstep Elixir x13 => 1,300 Shattercore
18. Aegis of Erridrus x10 => 1,000 Shattercore
19. Santa's Slay x2 => 1,000 Shattercore
20. Thaarbor's Might x2 => 1,000 Shattercore
Minor update: 25 August 2026
- Sovereign Signet now has a cooldown to prevent accidental activation before its effect has fully completed.
- Cancelling an attack with a roll now clears the attack queue to prevent additional attacks.
- Fixed input handling for stash interactions, ensuring right and left clicks function properly even with custom key bindings.
- You can now customize the mouse cursor with preset colors and brightness options.
- Worldfinder now accurately restores and deducts energy, ensuring only the missing amount is accounted for.
- Monsters with spawn effects now immediately target players as intended.
- The initial outfit selection now features a 3D view of your character for a clearer customization experience.
- Improved some minor issues during new player intro sequence.
- Fixed Bonecharm so that Skeltors are correctly spawned.
- Friend-list search is now case-insensitive.
- Fixed an issue where NPCs occasionally failed to load or appear correctly.
- Currency items now displayed in the website encyclopedia.
- Fixed incorrect display of content creator rewards for unqualified players.
- The design of the Armor perks window has been updated.
- The design of the expedition pool rewards page has been improved.
- Corrected the application of the Gold bonus for non-standard adventures.
Minor update: 22 August 2026
- Added Content Creator spotlight to the main menu.
- Updated the Bug Report mechanism so that it's all funneled through Support chat. A support agent will create a bug for you once they've received enough details to create one, and then you'll be able to track it's progress in the Bug Reports tab.
- Sovereign Signet now has a cooldown to prevent accidental activation before its effect has fully completed.
- Cancelling an attack with a roll now clears the attack queue to prevent additional attacks.
- Fixed input handling for stash interactions, ensuring right and left clicks function properly even with custom key bindings.
Minor update: 20 August 2026
- Added support for mixed input from Steam Deck, Rog Ally and touchscreen controls.
- Fixed navigation in Inverdhen Inn to prevent spawning below ground.
- The design of the notification item in the messages and support window has been updated to match the original notification style, and the issue with the original notification not dismissing properly has been fixed.
- Implemented additional fixes for the minimap fog to ensure it functions correctly in all scenarios.
- Ambient NPC scaling now adjusts based on game quality settings.
- Addressed various performance issues.
Minor update: 19 August 2026
- Fixed an issue where the colossus key did not accurately reflect the owned amount.
- Improved gamepad navigation in the Loadout modal.
- Players can now target Gloomghoul and some other monsters using the gamepad.
- Added the side bar Feature icons to the in-game menu above the Resume button. The Resume option receives initial gamepad focus.
- Improved gamepad navigation and functionality with the gifts feature.
- Combat Augment can no longer be used again in adventures that aren't Colossus.
- Improved gamepad navigation in the Marketplace.
- The minimap fog of war now correctly reveals the appropriate amount of exploration.
- Notifications now auto-hide after a set time and can be accessed later in the Messages window, resolving issues with gamepad input interruptions.
- The default button selection for adventures has been fixed.