Created new Valor Expedition "Frostfang" which uses a new Titanforged system for weapons/artifacts to take on the Colossus
Added a new Currency Display Configuration window (Cog in the top right corner next to currency) allowing you to toggle visibility of currencies and change their order
Added various new rewards to the Rewards shop on the main menu
Changed Global Colossus buff to Breach Xp buff
If you have a Pet equipped, you'll gain a new skill 'Cleanse'. This cleanses all existing Damage of Time and Crowd Control effects you might be afflicted with. The rarity of the pet you have equipped determines the cooldown and energy cost.
Added new Cleansing Ring, which you can purchase for 50 Luneri from Gabriele and allows you to perform 'Cleanse'.
Added Titanfall and Breach Elixirs
Added new Shatterforge where you can break down non-unique Blockchain Weapons and Artifacts, burning the item and lowering remaining supply while giving you Shattercores
Added Artisan Kiln in Talmuth near the Shatterforge, allowing you to break down crafted virtual items
Added a hotkey to consume all potions. Z by default.
Potions that used to last x minutes, now last for an entire floor of an adventure. Adventures with multiple floors are DN/DH/TD. Potions can be stacked up to 5 in a slot.
Fees paid on Digital Collectibles purchases in the Emporium now reward the buyer over time with Royal Sapphires. (Every $20 USD of fee spend will result in 2 Royal Sapphires, at Bronze tier, 3 for Silver, 4 for Gold, up to 6 for Diamond).
Updated Query Api feature with better documentation and features
Changed requirements to earn a Nightmare Vault to simply completing DN or DH for a total of 30 levels
Removed Guardian's Chest and Guardian's Key. All chests are granted as a gift with the contents of the chest as rewards, with the gifts expiring after 30 days. All Guardian's Keys have been swapped for an Arcane Fragment (Uncommon)
Increased One-handed Sword, Axe and Shortbow base damage output
Added a new container: Guardian's Warchest
Updated the Start Adventure/Game mode screen to give more information
Swapped Sylvan Grip for Scavenger's Lens, Miner's Hat for Fisherman's Friend, Colossalstrike Elixir for Titanfall Elixir
Removed Primeforge Shard (E) and updated requirements that used to rely on it. Imbuing with a Primeforge Shard (L) now allows you to choose from 1 effect (i.e. guaranteed effect)
Added Inverdhen Market Sigil and Emporium to Inverdhen which requires Inverdhen Market Sigil to enter
Added Player's House in Inverdhen and moved the Talmuth rift next to it, only available if you have the house (so that it works the same as Talmuth)
Removed Invictus Insignia, and swapped Invictus Insignia 2:1 with Arcane Fragment (Uncommon)
When the end of an expedition nears, a server message will appear, warning of the end of an Expedition, and that items will disintegrate and all NPC trades must be completed
Revamped all Music tracks from Nick Knightshade, check them out!
Updated the adventure theme and map for Valdrath Highlands
Renames: Soulcraft Combat Augment to CombatAugment, Weak Ring of Vitality to Focus Ring, Potent Ring of Vitality to Potent Focus Ring, Potent Ring of Rejuvenation to Potent Rejuvenation Ring, Weak Ring of Rejuvenation to Rejuvenation Ring
5 days ago
Minor update: 342
Fixed being unable to imbue Zenith Fang and Lucid Ruin weapons with higher tier Primeforge Shards
Fixed rare issue when you imbue, it sometimes make it appear that your weapon reverts to the previous effects
Added customizable stash outside Echoes of Time
Update the Time Trial Quest with slight location adjustment now that Echoes of Time is on the mountain
Added a fix for slow movement when starting an adventure by resetting several states
Fixed random slowdown when you're attacking with a slow weapon and your loadout changes
Fixed guardian attack states so that they correctly work and don't cause the guardians to stand still
Added effect time to Frenzy tooltip
Added warning circle for warden
one month ago
Minor update: 341
Fixed various monster behavior and gamepad player issues caused by line of sight
Added Breach and Titanfall Skills to player info windows
Fixed Frozen monsters still being able to attack
Fixed items like Northern Nectar wearing off after first hit
Fixed items that leech from causing major performance issues
Removed the option to purchase some keys with Gold Coins, leaving the Luneri option. You can purchase Luneri Bonds from the marketplace with Gold Coins instead.
Changed free player limits from daily to weekly, and updated level 1-20 = unlimited, 21+ is limited to 100 per week, with the option to get up to 200 more adventures per week using Luneri. Membership still gives unlimited.
Fixed Essence Ward Elixir so that you can use it in town
one month ago
Minor update: 340
Fixed recently introduced performance issues
Fixed being unable to talk to Axiom Sigil NPC
Fixed the minimap not resetting state when moving between levels of DN
Fixed Stormblade and Zenarthiil using Shock area when they shouldn't
Fixed projectiles multifiring
Fixed all experience bonus related issues with Prestige and Global Buffs
Removed old Engineering table
Changed teleporting to only take 1s to activate
2 months ago
Minor update: 339
Fixed Echoes of Time gates not opening
Fixed prestige level display in chat
Added potential fix for double firing projectiles
Fixed Expedition XP bar not showing in valor window
Fixed Effects not working correctly (such as freeze) on mobs
Fixed Stun not being blocked by Guardians to counter melee minor stun
Fixed Axiom Sigil so that it's registered as a 'currency' item and collects in the top right during adventures, taking no inventory space
Character XP and Champion Rewards have been merged into 'Combat' Skill which appears in your skills window. It also shows what used to be the Champion Rewards, so that it's similar to your other skills
Added a new Prestige System. When you reach max level in any skill, any additional XP that would have gone towards that skill, will now go towards your Prestige XP. When you reach a new Prestige level you'll receive an Ascendant
Added new skill Breach. Breach allows players to deliberately fracture the rules governing Terror Descent and Descending Nightmares, provoking an ancient enforcement response. That response manifests as hostile entities known as Custodians.
Created new monster class Custodians. Custodians are enforcement constructs bound to nightmare spaces. They exist to contain, correct, and reclaim breaches in controlled environments. As a player’s mastery of Breach increases, stronger Custodians are drawn forth. Keep an eye out for Sentinels, Magistrates, Oathbearers, Reclaimers, Exactors and Paragons.
Added new skill Titanfall. Titanfall is a progression skill designed to aid new/ F2P players to fight against Colossi. Every Colossus you defeat grants XP toward your Titanfall skill. As you level up, you unlock permanent rewards.
Completely changed how Echoes of Time works. There's now a completely new map, monsters that spawn, are rotated every week, randomly. Requires a single Echoes of Time Key to enter. Brand new Weekly goals have replaced the old Leaderboards.
Orb which you can use to unlock Prestige Perks in the new Prestige Window. There is no max level for Prestige.
Max level has been reduced to 70 across all skills. If you were higher level than 70, all of the additional XP has been transformed into the prestige system. See blog for conversion rates
Champion Rewards side menu item has been changed to a new Prestige side menu item, and rewards have been updated to align with new max. Emera Crossing now requires level 14, while Inverdhen requires level 15.
Added a new Loadout screen, with quick loads and recent loads and a new Configuration screen, allowing you to rename, reorder and reset your Loadouts
Added a new settings toggle that will allow you to save cosmetics to your Loadouts. When on, you'll be able to save different Outfits, Pets, Morphs, etc with each Loadout, instead of sharing them across all.
Added a new Quest configuration screen, allowing you to toggle the visibility of active Quests from the Objective tracker
Removed Rarity Cap from standard Adventures. You can now use any rarity gear in any adventure started from Cavern of Paths in Talmuth of Inverdhen
Revised Valdrath Highlands requirements to align with the removal of old skills and updated the information to make it easier to understand
The old 'Character XP' bar at the bottom of the screen will auto update once you earn enough Prestige, into a Prestige XP bar
Your 'Character Level' that displayed in the top left will auto update to show your Prestige Level once you've achieved Prestige Level 1
Retired the Ascension system and it's rewards and replaced it with a new Prestige System. XP from retired and capped skills has been transferred into Prestige system. See blog for conversion rates
Renamed Titan Takedown and it's variants to Guardian Takedown to ensure no confusion with the new skill being called Titanfall
Changed how you receive Combat XP, so that it's only given as a single total amount when you complete the adventure, rather than for every little monster you kill
Change invisibility potion to a potion that grants immunity to energy leech. Swapped 10:1
Added unique droptable to Bombardier (bombs), and add him in every adventure
Added Torches, Quail Eggs, Flask of Mead, Empty Bowl, etc to Bartender
All Sigils used for entering Echoes of Time have been swapped to Echoes of Time Keys
Revisited all droptables for adventures. Items like skulk silk, jugs of water, forager's jar, holy grey ale, etc
Updated the Tutorial Quests to ensure players know how Gathering works, and how to travel to Enchanted Island and Fragment Island
Removed Dreamscape
Fixed issue with energy/health when quickly starting a new adventure after completing a previous one
Added new Armor Perk system, allowing players to perform a Quest to earn Aegis Orbs to unlock perks. Apply perks from the Character or Stash Window
Updated how we do resolution and display rate. Exclusive Fullscreen will now allow you to choose refresh rate, while Windowed Fullscreen may now show more options.
Armor and Tools are now automatically 'discovered' if they change (for example upgraded) so that you don't load nothing. If old armor isn't found, we also now automatically load Soulcraft for you
Removed all virtual Armors and related resources
Further optimizations and performance work completed
4 months ago
Minor update: 336
Updated all effects to not use diminishing returns, unless they have the ability to do some form of stunlock or slowlock (I.e. Chill, Freeze, etc)
Adjusted Enchanted Island terrain to remove difficult to get to positions and adjusted some node spawn locations
Fixed lag when switching weapons, consuming potions, etc
Fixed inability to see Soulcraft Longbows or Soulcraft Shortbows
Fixed monsters being able to spawn or move outside the gameplay area walls
Fixed Fragment Island and Enchanted Island scrolls not working from the action wheel
Fixed Diminishing returns so that it only reduces time left if it's about to end and doesn't reset when above