Updates


Minor patch: 239

  • Fixed issue where newly activated accounts can't load into town
  • Minor tweaks and improvements
3 months ago

Major patch: 238 - World Of Lunaria

  • Entire shop system has been moved into the in-game Main Menu
  • New Virtual Currency Luneri added for use within the in-game shop
  • Credit Card payments are now available
  • Optimized and pre-loaded additional content so that moving around town and into/out of buildings requires no loading screen
  • Fixed spinning on the spot sometimes when you interact with objects
  • Minor fixes and tweaks
3 months ago

Minor patch: 237

  • Updated Main menu theme and loading screens
  • Fixed Spyglass not working
  • Fixed Exit Portal appearing by itself, instead of only after you discovered it and added a 'Discovered' and 'Activated' icon for the portal
  • Fixed it so that swapping weapons doesn't affect invisibility (This fixes Tears of Serenity), and made it so that interacting with objects no longer removes invisibility
  • Minor fixes and improvements
4 months ago

General News

Conqueron appears to be on the brink of defeat. Hold steady, push forward, and by this time tomorrow, the veil of darkness should be dispelled, reigning Talmuth, victorious!

4 months ago

General News

As goes the darkness, so goes most of the unfulfilled creations, that came along with it. If you wish to participate in any of these sinister dealings, you better act quickly. Event items, unassembled weapons, etc will all be lost, as Conqueron, falls.

4 months ago

Minor patch: 236

  • Fixed the issue that some people were experiencing with power attacks reverting to standard attacks in certain situations
4 months ago

Minor patch: 235

  • Fixed Beach and Cave themes that generated blocking walls
  • Fixed chat window causing tooltips to appear when it's closed
  • Fixed Terror Tome showing passive effect on UI
  • Fixed weather sounds (eg Heavy Rain) playing at full volume even when sounds are muted
  • Fixed not properly demorphing when you gather
  • Fixed navigation on release of mouse, when you've got line of sight but didn't when you started. This fixes an issue with walking up to interactive objects but then spinning or not engaging when you get there
  • Fixed adventure map not being available near your stash, and repositioned it to the end of the hallway
  • Updated Town Portal to only show the exit icon when it's available, as well as playing a unique sound when it opens
  • Made some initial changes to the Main Menu, as we work towards moving the web shop into the game
  • If you are in an adventure and don't have a tool for gathering, don't show the nodes as interactive
  • Performed some optimizations to various areas to help with performance on lower end machines
  • Added pending friend request count in the top bar
  • Removed floating witch hat (this was accidentally added and not part of anything)
4 months ago

General News

Looks like Conqueron has just called for reinforcements. He's clearly not going to go down without a fight. Expect to see his most seasoned fighters entering the front lines. Stand your ground!

4 months ago

General News

Watcher Sumpits have been spotted in Mulfiddich Moors!

4 months ago

Minor patch: 234

  • Updated Arrow Production Output to help reduce arrow market prices
  • Updated Autocomplete to allow misspellings and corrections
  • Fixed modifier issue for some effects such as poison damage
  • Fixed Netherband still applying bonus damage when ranged. Fixed it good, fixed it real good.
4 months ago

Minor patch: 233

  • Added auto complete for player names and item names in the chat box (type @ or ^ and continue typing. You can press tab to auto complete, or click with the mouse)
  • Fixed rewards that credit titles, not disappering once credited
  • Fixed 'staring into the sun' loading screens on Mac
  • Fixed Mount Olkepth sometimes generating doorways that were blocked
  • Added colors to the marketplace buttons and titles
  • Fixed Necrofancy damage output to ensure it only applies to critical damage
  • Fixed Netherband not focusing just on melee damage
  • Updated marketplace window to reduce size of graphs and allow the recent sales to be always visible
4 months ago

Minor patch: 232

  • Fixed Doomorak armor reducing damage by 70% instead of 30%
  • Increased the size of the tavern score board to show the top 10 places
  • Fixed pathing when button is released
  • Fixed dreamscape monster selection and changed the monster selection interface to make it more intuitive and visual
  • Reduced some gather node hitboxes
  • Fixed Conqueron and Dark Torment effects playing at full volume when sounds are disabled
  • Adjusted swamps so that rocks don't overlap into the play area
  • Changed it so that if you try to use an item/relic while morphed, you demorph and use, instead of doing nothing
  • Fixed necro and obeon health values so that it better aligns with the new class splits
4 months ago

Minor patch: 231

  • Fixed issue where right clicking nodes or monsters causes you to run over to them even when you're using hold attack
  • Fixed issue where you can get stuck in weird gathering poses, phantom gather completions, or use your weapons to attempt to gather
  • Mowed some grass in graveyard and ruins and then sat down in it, wondering where the next relic will be hidden
  • Fixed input issue with right click attack performing a left click attack when queued
  • Fixed Hoodgoblin posessed armor
5 months ago

Major patch: 230 - 14 Days Of Night

  • Fixed Scavenge node collision
  • Moved Passive Effect buffs and debuffs to their own bars
  • Fixed Eggdemon doing damage when it explodes, and increased it's health to 1500
  • Increased Frosty Diversion health to 1500
  • Removed various environment, substance and monster specific modifiers from weapons. I.e. Bows no longer have a debuff on certain monsters
  • Adjusted the size of the Full map when it's centered
  • Adjusted player and interaction hitboxes. The hitboxes are small around town, since there's no frantic gameplay, making it easier to navigate, instead of accidentally interacting
  • Monsters can now choose to favor targets based on their dps. Mini-bosses can now choose to target something else damaging them, i.e. if a player attacks them while they're focused on an Eggdemon, they may switch targets
  • Fixed when monsters go out of range of the player, and then back in, being stuck
  • Fixed aim assist for ranged weapons, so that you can fire and hit monsters who are moving
  • Fixed monsters picking points to move away to, that appear to be close, but require a 10 minute jog to get there
  • Fixed being able to damage Grods when they haven't yet spawned
  • Fixed right click targeting no longer working if you have the auto hold option along with various other targeting issues with key combinations
  • Fixed minimap revealing random walls
  • Updated scroll portal to allow you to enter from any direction and also ensure when it's spawned, it's not spawned within a wall
  • Added /closedm command for direction messages
  • Added wall avoidance for the player character, to help with sliding/pushing along walls
  • Relics that reveal map parts no longer show walls, only the ground
  • Updated the main menu UI design
  • Added message if you don't have enough energy to execute a power attack
  • Updated the burn effect to make it more obvious
5 months ago

Minor patch: 229

  • Fixed monsters and players not responding correctly to navigation rules
  • Fixed some passive effects not displaying correctly in the effects bar
5 months ago

Minor patch: 228

  • Fixed Grod creating invisible walls and emulating pacman in maps
  • Fixed attack with right click while holding shift, then queuing up another right click executing as a left click
  • Fixed fishing nodes allowing players to walk all over them
  • Fixed loadout slots showing before you unlocked them
  • Fixed passive effect bar text remaining if you were hovering over an effect and it was removed
  • Fixed getting locked into gathering if you tried to cancel while clicking the node again and then immediately clicking again to move
5 months ago

Minor patch: 227

  • Replaced the navigation, pathfinding and avoidance system that was causing random crashes, with a brand new system. Spent a lot of time polishing and improving the player movement feel, making it feel much more responsive. All known crashes are now fixed.
  • Updated input system from Click to Move to Click and Move in preparation for controller input in the future. (Holding down the mouse will move you directly towards a target, including running into walls if you don't control it, but upon button release, if the target has no clear line of sight, and you're close enough, pathfinding will be used to navigate, which now matches most other ARPGs). If you're used to clicking, instead of click-holding, you won't notice too many differences. (Auto pathfinding distance has been reduced, meaning you'll need to guide your character, giving you much more control)
  • Increased speed of Morphs from 30% to 50%
  • Adjusted one-handed sword and axe values
  • Reduced energy consumption for ranged weapons that make use of ammo
  • Added option to settings for Map position
  • Added the ability to re-friend and unfriend people. The Friends window now has various options.
  • Added logic to ensure that teleport scrolls don't spawn teleporters within walls
  • Added 1 second cooldown for triggering morph, so that you don't accidentally activate and deactivate
  • Changed player marker in full map to be above all other elements, and slightly increased the size
  • Changed all passive effects to only show on the UI if they've got a timer or are temporary
  • Updated morph footstep sounds to be more appropriate for a morph
  • Fixed early maps spawning combined mobs (such as level 2 or 3 Skeltors)
  • Fixed right clicking a monster with 'Auto hold' enabled, and you follow them instead of attacking them
  • Talmuth Tavern owner Merek exclaimed how thrilled he was with the recent Tavern renovations, particularly because they were all completed in the blink of an eye, with no downtime or inconveniences to customers. He's hoping to enlist the same workers in the future when he next needs to expand
5 months ago

Minor patch: 226

  • Fixed Amulet of Deathly Howls, Darkheart Medallion and Dracoberry Jawbreaker effects
  • Reverted change to Poison because it's not ready yet
6 months ago

Minor patch: 225

  • Credit card payments through Circle will no longer be possible after the 24th September, if you were thinking about using your Credit Card for any purchases, be sure to do so before then!
  • Moved the Passive Effects bar from the left to just above the Relic Slots and changed their size and appearance
  • Updated damage popups to use several versions depending on the message as well as reducing their bounciness for most cases.
  • Passive Effects now stay active on killed monsters, to ensure you can see that the effect was applied. The effect is only visual.
  • You can now interact with a gather node while morphed (You'll demorph when you do)
  • Added Marketplace Value estimates of the items you found when you complete an Adventure
  • Moved Full/Expanded map to the top right corner and reduced the size to ensure the view isn't blocked so much
  • The toxic chemical used by monster poison has evolved and now lasts up to 30 seconds
  • Fixed long running effects from running shorter than intended when changing adventures
  • Fixed Goals window not toggling correctly when you haven't unlocked it yet, as well as resized and changed it to a standard window like all the other top bar windows
  • Fixed Immune messages from projectiles such as Tornados
  • Fixed Morph Cooldown where sometimes it took longer than expected
  • Fixed running to an interactable object and morphing while running there causing you to be stuck when you arrive.
  • Fixed hotkeys showing for inventory slots
  • Changed message about equipping items before adventure is started to a more appropriate "Blocked"
  • Removed the ability to change equipped arrows while on an adventure for now, it'll return in the future
6 months ago

Minor patch: 224

  • Fixed weapons like Slice Of Life not working on weak monsters, due to them dying before the damage could be leeched. This is now run in the correct order so that the weapon has a chance to leech before all damages are applied.
  • Added burst animation to damage popups, and included physics velocity in the direction damage is dealt from
  • Added text animation to item info popups for items on the ground
  • Fixed keybinds for Goals, Relics and Inventory Slots
  • Updated Secret Slot key tooltips and fixed shift+click on Secret Slots so that it only moves a single item to your inventory
  • Fixed Scorn effect so that it correctly leeches health
6 months ago

Minor patch: 223

  • Added option to settings window to disable Discord Presence
  • Added keybinds for Relic Slot 6 and Inventory Slots 19 and 20
  • Hide the goals window by default
  • Fixed being unable to start an adventure if you had a bow equipped, but no ammo
  • Fixed missing walls in some cave maps
  • Fixed adventure generation where shortcuts are created for one way doors
  • Show the link text within the content creator notification
  • Added missing Equip button for Ammo in the Stash
  • Adjusted Seal of the Warden and Thaabor's Might effects and adjusted War Pledge visuals
  • Fixed Scorn damage conversion so that it converts in the correct damage order
  • Fixed ambient audio causing piercing crystal riser effects due to multiple voices
  • Updated shadow cascades for very high graphics quality
6 months ago

Major patch: 222 - A New Dawn Approaches

  • Added the ability to purchase website shop items as a gift for another player (including accounts not yet activated), and include a message if desired
  • Added Content Creator announcement system which is integrated with the discord #content-creators channel. Any posts with links from verified content creators will be broadcast to all running game instances and include the text that was written in the discord message. This feature can be disabled in the game settings.
  • Added an additional Relic slot and 2 additional inventory slots
  • Added Raffle system
  • Added Secret Stash
  • Added Dreamscape
  • Added the ability to favorite production skill recipes (Limited to 16). The required items will appear in the stash when you use the requirements filter
  • Added the ability to favorite Encyclopedia items (Limited to 128). Favorites will appear in the stash (and other windows) when you use the new Favorites filter
  • Adjusted Thaarbor's Might attack speed from 15% to 25%
  • Added External Accounts menu item to website Account page, so that you can manually link Discord
  • Locked access to Wheel Of Wonder, Goals and Raffle access until you complete the new beginner Quests for them
  • Fixed camera pulling too close to player when it collides with terrain
  • Fixed Festive Frenzy damaging the player if they're nearby
  • Updated top bar icons
  • Updated Player loadout data for a final time, which should auto upgrade for everyone, but if you lose your loadouts, we're really really sorry, we'll go stand in the corner and face the wall :(
  • Adjusted map reveal distance and adjusted buried monster alert distance so that you don't need to do as much zig-zagging to locate them
  • Adjusted adventure exit portal to only open once a much larger amount of monsters have been disposed of
  • Chests will no longer spawn in adventures, unless they contain a blockchain item
  • Adjusted lighting in Arkhire Mines
  • Updated Movine Fruitcake values because they were wrong
  • Updated the design of the skills book window
  • Updated xp text on mouse over to show how much xp till the next level
  • Fixed weather sounds playing at full volume
  • Added fishing and removed woodcutting from Evanbrook Plains
  • Updated Power Pendant toolbar text to show more granular time, and changed Gold Coins and Shadowstones to show full balances, instead of truncated
  • To combat recent fraud attempts, you can only start withdrawing Shadowstones when you reach level 18
  • Added toggle option to settings for Bloom
  • Added search to friends list and added colors for status
  • Fixed effects like fire damage from masks not resetting items like Tears of Serenity
  • Tons of quality of life updates
7 months ago

General News

Miniboss and other entity spawn rates were incorrectly set to very close to 100%, these have now been adjusted to what they should be.

7 months ago

Minor patch: 220

  • Merged Skills into Skills Book
  • Ensure Morph full sound is only played once
  • Updated input to ensure if we're force attacking over an interactive or carryable object, that we still attack, instead of doing nothing
  • Added Bug Report Id to top right corner, when reporting bugs, be sure this is visible in your screenshots and/or reports!
  • Adjusted portals to use a small collider and allow you to enter closer than before
  • Updated adventure generation so that blockable objects aren't spawned near other important objects
  • Fixed one way doors allowing monsters on the other side to be alerted in some rare situations
  • Fixed Moonlit Valor effect appearing on the HUD
  • Modified loadout data format for stability between patches (sorry if it resets again!)
8 months ago

Minor patch: 219

  • Fixed being unable to activate morph while certain effects such as Amulet of Deathly Howls is active
  • Fixed all targeting issues with doors vs players in town
  • Fixed targeting issue when a queued attack results in a movement command instead of attack
  • Fixed items such as The Spyglass Of Captain Moonscar
  • Fixed other player characters remaining at their original locations and populating choke points
  • Fixed various objects such as eggs and bombs, so they no longer travel through walls
  • Adjusted hit boxes and navigation sizes to better ensure you can attack monsters even when close
  • Adjusted speeds of gather animations to normalize across all and to speed them all up to match each other
  • Reduced roll energy requirement from 25 to 10
  • Removed Goals from top left corner
8 months ago

Minor patch: 218

  • Fixed some minor issues with Morphs and their use
  • Fixed the hit boxes around doorways to make them easier to hit in situations where the new target selection couldn't see them
  • Fixed ammo count showing in both weapon and ammo slot
  • Fixed target selection not working in all cases, and randomly in some adventures
  • Increased range of masks to account for changes with targeting system
8 months ago

Minor patch: 217

  • Added Morph Hotkey to Control Settings
  • Fixed target picking not working properly on adventures or for doors around town
  • Increased base movement speed and adjusted morph percentage to account for increase
8 months ago

Minor patch: 216

  • Added support for Morphs
  • Added dedicated Outfit slots next to the new Morph slots in the Stash
  • Updated target picking to give weighting to more interesting targets (players around your stash are lower priority than your stash now)
  • Improved AI movement and behaviours
  • Added keybinds for map zoom and goals
  • Added goals to the top bar
  • Fixed melee and ranged potion issues
  • Ensure gather nodes can't block narrow passages
  • Changed chat behaviour, so that if you trigger it with the keyboard, the input is focused, but if you click the chat button, the input box isn't forcefully focused
  • Removed some of the grease in the Prize Wheel, so it doesn't spin for so long
  • Fixed getting stuck in dungeon start rooms
  • Fixed adventure generation creating shortcuts for one way loops
  • Fixed unspawned entities not always seeing you and sometimes blocking doorways
  • Fixes Mists of Deception and disabled distortion shader for various relics that were causing particles to disappear
  • Removed level up gifts, as we have various other reward mechanics now (Champion Rewards, Daily Goals, etc)
  • Minor fixes and improvements
8 months ago

Minor patch: 215

  • Fixed Moonlit Valor and Lunar Lullaby not being stackable
  • Fixed chests being able to walk
  • Removed shop keeper confirmation prompt
  • Additional potential fixes for random crashes (We can't reproduce the crashes ourselves, so we're guessing what might be wrong, some are related to old computers that struggle with physics)
  • Performance improvements for lowest quality settings
  • Minor fixes and improvements
8 months ago

Minor patch: 214

  • Fixed Epochrome gem material brightness
  • Fixed DMs not being saved when you travel between zones
  • Fixed monsters being alerted when you're invisible
  • Fixed Loadouts not saving across patches (it'll be cleared again this time though, sorry!)
  • Fixed various things such as Grod and gather nodes creating invisible walls and not highlighting
  • Fixed Moonlit Valor and Tome of Tranquility not working when used together
  • Fixed being able to switch weapons while rolling, causing you to get stuck
  • Fixed issue with some map parts being revealed incorrectly
  • More fixes to LODs which were added for potato peeling
  • Added Outfits to Loadouts
  • Additional performance improvements
  • Potential fixes for random crashes
  • Updated Friends display order
  • Changed Peachfoil Potion to be activated over 10 seconds
  • Various minor tweaks and improvements
8 months ago

Minor patch: 213

  • Improved performance around town and in some adventures. Used some old methods to improve performance on potato (below minimum specification) systems, but has some adverse effects on newer graphics cards. (Newer GPUs can handle millions of triangles, but older struggle)
  • Updated Exit Minimap icon color
  • Additional minor tweaks and improvements
8 months ago

Minor patch: 212

  • Added confirmation to Loadout when both loading and saving
  • Added changes made indicator for loadouts
  • Adjusted the roll to allow more offensive combat, and reduced energy requirement to 25
  • Added new Darken Map Background option which is enabled by default
  • Added search to skills window
  • Adjusted how monsters are alerted to ensure less overwhelming situations
  • Adjusted monster and weapon values
  • Adjusted weapon tooltip to show DPS first and show DPH below
  • Adding missing keybinds to Controls settings
  • Added potential fix for some crashes, still chasing adventure crash
  • Added minimap icon for arrow assembly
  • Adjusted portal to stay open for 90 seconds
  • Adjusted minimap wall brightness and added background darken. Can be disabled in settings.
  • Amplified the effects on gather nodes to make them stand out more
  • Improved Plains, Beach, Swamps and Jungle themes to make things stand out some more as well as fix impassable areas
  • Fixed Town performance issues and added some more internal changes to apply different methods when setting quality. More to come soon.
  • Fixed tooltip ammo info appearing for non-weapons
  • Fixed some monster minimap icons not working properly
  • Fixed Slither applying AOE damage to poison projectile
  • Fixed Chompur applying damage for too longer after the effect had finished
  • Fixed being unable to bind E and other keys
  • Fixed Obsidian Kataclysm not working as intended
  • Fixed marketplace 'Button'
  • Fixed Seal of the Warden breaking when you try to roll (which Warden can't do)
  • Removed ammo display from stash weapon slot as it's already visible in the ammo slot
9 months ago

General News

The snow in Talmuth has melted...

9 months ago

Major patch: 210 - Worlds Evolved

  • Added new Adventure generation, including new themes, with more coming in the next update
  • Added global day/night and weather system. If it's dark and raining when you go adventuring, you should probably take a torch with you...
  • Added the ability to Roll by using Space Bar
  • Added simple Friends support and private messaging (while online)
  • Added simple Discord rich presence support on Windows, providing automatic integration with Discord
  • Added all new Champion Rewards, including virtual item protection
  • Added ammo to bows by way of arrows. Higher rarity bows can fire low level ammo, just at reduced damage.
  • Added global Health and Energy, which are no longer immediately restored on Adventure completion
  • Added the ability for virtual consumables of any rarity to be used in any rarity adventure
  • Added Overseer to chat window and Recent Trades to the Emporium
  • Added all new music, soundscapes and ambience
  • Updated all adventure monsters, requirements and shuffled some adventures around
  • Changed thrown objects (Explosives, Eggdemon, etc) to now throw in the direction of the mouse cursor, instead of player facing direction
  • Production skills can now all be performed by non-members up to Level 10. Level 10 and above require membership
  • Weapon slots are now forced melee/ranged
  • Weapon and Monster values have all been updated
  • Armor sets now include Gloves/Gauntlets
  • Replaced old Input system with new Input system (Keybinds have been reset)
  • Replaced Health Potions with Combat potions
  • Replaced Daily Rewards with new Goal system and Wheel Of Wonder
  • Replaced navigation and movement system, updated walkable areas around town, further changes soon
  • Updated Monster behaviours, abilities and values
  • Player created Armor now breaks and is Tradable
  • Chests now spawn from monsters
  • Updated Stash window to be fully integrated into the one window
  • Added simple loadout support to the Stash
  • Teleport scrolls work a little different now
  • Updated tooltip design and features
  • Changed weapon splash to limit to max 3 targets to ensure you can do the most damage to your primary target
  • Fixed various graphical issues with Outfits that were using two-sided materials. They no longer appear dark and with incorrect colours
  • Fixed Devil's marbles from spawning clusters on the player instead of the projectile
  • Fixed Shopkeeper purchases ignoring inventory space
  • Alt+clicking a loadout slot with chat window open will link the item into chat, items are also auto linked if detected in chat text
  • Converted Common Pine Bark to White Feathers, Skeltor Bones to Small Bones, Vital Health Potion to Large Bones, Watcher Teeth to Bone Dust, Discreet Health Potion to Discreet Ranged Potion, Lofty Health Potion to Enhanced Melee Potion
  • Various hidden mechanics and features added to discover
  • Tons of minor fixes and improvements
9 months ago

Minor patch: 209

  • Minor fixes and improvements
one year ago

Minor patch: 208

  • Added prompts for new players, if they've forgotten to equip weapons or tools
  • Added visual effects to Evelyn the Enchanted, Tuxedo Tom, Frosty the Trollman, Sizzle and Snap
  • Changed physics of lobbed items to use more of an upward trajectory, generally ensuring that items land at the player's feet
  • Fixed summoned monsters spawning outside of locked rooms
  • Minor fixes and improvements
one year ago

Minor patch: 207

  • Added Tagalog and Czech language selection which allows you to now chat in those languages
  • Fixed issues with purchasing Spirit Wheel tickets and using them immediately
  • Fixed minor Glacion issues
  • Minor fixes and improvements
one year ago

Minor patch: 205

  • Added Kringle Koins to the adventure complete screen
  • Fixed ground sometimes swallowing monsters and players
  • Fixed Minobats spawning underground
  • Minor fixes and improvements
one year ago

Minor patch: 204

  • Fixed shop tooltip not working
  • Fixed treasure map not revealing a chest
  • Fixed Isle of Irim's drought
  • Fixed items that stalk you after you discard them
  • Fixed obsessive dock respawn
  • Minor tweaks and improvements
one year ago

Major patch: 203 - Merry Mayhem

  • Added new default game/web login option 'Sign Request in Wallet'. This will send a request to your Enjin wallet over JumpNet to request login access. Once confirmed you'll be logged in.
  • Replaced Ascelin the Slayer, Evelyn, Hurricane and Locasta placeholder default outfits with John and Joan.
  • Gather nodes now randomly spawn in adventures up to the current rarity allowing you to do at least some gathering while in higher level adventures than your tool skills. Tools can now gather from nodes below their rarity.
  • Not wearing armor gives a debuff, instead of nothing, so that wearing some armors with debuffs are still more powerful than without armor.
  • Changed how adventure rarity/item checks are done, so that you can enter adventures with more powerful items, but you just can't use them
  • You can rotate your character and pet on the main menu by clicking and dragging
  • Various quality of life updates as well as fixes and improvements
one year ago

General News

A flock of Scarratou just flew into the abyss for a permanent vacation, making those that remain in the mortal realm, even more of a rare sight to behold.

one year ago

Minor patch: 202

  • Fixed ranged arrow collisions
  • Fixed hitboxes on some monsters
  • Fixed doors being invisible
  • Minor updates and improvements
one year ago

General News

Darthrauka says "You pesky humans are wasting my precious time, go fetch!"

one year ago

Minor patch: 201

  • Updated Arlatan effect to prevent entities with dog like qualities from sensing you for up to 20 seconds, unless they're dealt damage. This can be used while they're chasing you, so that they'll lose your scent immediately.
  • Updated arrows to fix all known issues with range and walls.
  • Fixed Amulet of Deathly Howls and Pumpkinseed Soup.
  • Fixed how damage is modified and converted so that conversion is done after all damage reduction modifiers are applied.
  • Fixed gift icon no longer being clickable.
  • Fixed pet handler, bounties, etc not working correctly.
  • Fixed marketplace sort by type.
  • Various minor fixes and performance improvements.
one year ago

General News

A large flock of Scarratou just flew into the abyss for a permanent vacation, making those that remain in the mortal realm, even more of a rare sight to behold.

one year ago

General News

Trading of Halloween website shop and in game shop items has been disabled until the event is over. They will be re-enabled once the event ends.

one year ago

Major patch: 200 - Darkness Reborn

  • Added a new filter menu to the marketplace, stash, etc.
  • Added potential fix for characters rotating towards invalid point.
  • Added a new event progress overlay for events such as Halloween.
  • Added a highlight to show the outdoors starting area.
  • To inspect items, you must now move them into your inventory and left click them (while stash isn't open).
  • To exchange items, they must now be in your inventory. Currency items such as Bounty Bucks are always carried around with you.
  • Fixed Blood Extinction, Spyglass, Starstruck, Obsidian Kataclysm, and Helixir effects.
  • Updated the frozen visual effect.
  • Ensure Nereids are flying creatures.
  • Merged Blockchain and Virtual items into the same window in the Emporium.
  • The drop rates have been adjusted to give more quality loot across the entire range of items. There's now less favoring of items with high supply, so that items with low supply have a greater chance and high rarity items now have a greater chance to drop, meaning the higher rarity tiers like Legendary, Mythical and Transcendent should drop more often than before.
one year ago

Minor patch: 198

  • Golden Chest Keys now collect on the right side of the screen, similar to Gold Coins
  • Fixed Gift icon not appearing if you clear the notification
  • Fixed Reward Chests not appearing on screen with Very Low graphic settings
  • Fixed Badge of Blight
  • Fixed agro loss bug in Graveyard Rumble. Leaderboard scores have been reset as this bug was used to obtain high scores and the gameplay was not in the spirit of what Graveyard game mode is about
  • Adjusted Thunderclap stomp damage and fixed a bug with other aoe damage from monsters
one year ago

Minor patch: 197

  • Fixed movement issue when changing direction while using shift, causing your character to remain still while attacking
  • Changed the colour of the toolbelt icons according to the rarity of the tool equipped
  • Fixed white adventure complete screen when using Low quality graphics
  • Fixed all known issues with Graveyard Rumble and leaderboard scores have been reset, with the Competition end-date set to 31st October
one year ago

Minor patch: 196

  • Updated the rounding for large currency values such as Gold Coins
  • Switched Jungle Perch and Wild Seabass values
  • Viewing your stash from the marketplace window now only shows items which are in your account, allowing you to better see which items you can potentially sell
  • Fixed Graveyard Rumble issues that allowed exploiting
  • Fixed map issues such as blockers and node positions
  • Minor fixes and improvements
one year ago

General News

Actually set Shadowstone Overseer discovery to larger than 30, instead of completely disabling them.

one year ago

General News

Shadowstone discoveries will now only be reported to Overseer when the amounts are larger than 30

one year ago

General News

Crypto.com payments are now available on the shop!

one year ago

General News

A new exploit has been discovered in Graveyard Rumble. All scores will need to be reset and since the prizes are so valuable, we're going to update the rules to require a video recording of your win, so that it can be used as proof of your score.

one year ago

Minor patch: 195

  • Buffed Fists to make it easier to play if you've lost all your tools
  • Fixed movement issue when combining shift with held mouse (Graveyard Rumble exposes it)
  • Fixed being able to equip armor in Graveyard Rumble. All scores had to be reset due to this
  • Fixed node overlap with walls
  • Improved performance when equipping items at the stash
one year ago

Major patch: 189 - Pandemonium

  • Added new Forging Skill, allowing you to create Ingots from Ores and Armor from Ingots. Armor pieces must be assembled into sets at the Armor Assembly Stand. Forging and Engineering are now Members only skills.
  • Increased fee for Blockchain trades from 3% to 4%. 25% of the fee is now returned back into the game for all players to find on Adventures!
  • Updated all gathering tools, renaming them and changing their requirements to rely on virtual requirements
  • Swapped several blockchain and other items around
  • Added new Tool Belt for holding your tools
  • Changed how gather skills work. Gathering using a rare tool, will always find rare resources. Chance to find something increases as your level increases. Xp is given based on the item you find, not the tool you use.
  • New game mode: Graveyard Rumble - As a member you'll have access to this exclusive competitive mode!
  • Added effects to various weapons and items
  • Re-arranged adventures, shuffled resources and reworked rewards, chests and nodes. It'll take some refinements but the goal is to make every chest open more rewarding by reducing the amount you need to open before you find something valuable. This will be adjusted over time. It's better to open 2 chests per run, than 8, if you're finding valuable items in those chests more often.
  • Minor fixes and improvements
one year ago

Minor patch: 187

  • Added a 10% price check on market price difference when creating a listing
  • Added Toggle UI as a configurable hot key
  • Added support for MvB Clan Tag
  • Updated the marketplace confirmation window
  • Fixed incorrect room lock sound for forked tile on beach
  • Fixed Void Goat effect not working
  • Fixed attack targets not focusing on those closest to you
  • Finalized Blockchain marketplace
one year ago

Minor patch: 186

  • Adjusted lighting in Solt Beach
  • Fixed ranged attacks from monsters that strike you with a Miss, still applying chance of effect
  • Limited daily rewards notification so that it only notifies you once
  • Adjusted object interaction so that you more correctly turn to face before interacting
  • Minor tweaks and improvement
one year ago

Minor patch: 185

  • Added tooltips to monsters in the Adventure window
  • Added filter warning when viewing the stash
  • Adjusted energy requirement of bows
  • Adjusted initial summon delays
  • Adjusted some monster's health
  • Fixed daily rewards
  • Fixed opened chests disappearing from minimap
  • Fixed band of brutality
  • Fixed some AI being unable to damage each other
one year ago

Minor patch: 183

  • Fixed various locations where players could get stuck between chests, etc
  • Minor fixes and improvements
one year ago

Minor patch: 182

  • Fixed beach tiles throwing their own party without you
  • Fixed dungeon tile missing navigation mesh
  • Fixed desert theme final chests
  • Fixed Saraela not functioning
one year ago

Major patch: 181 - Chaos tamed

  • Balanced all monsters and weapons
  • Fixed two-handed weapons not being as powerful as expected
  • Adjusted lock in rooms to be more random and fixed lockout
  • Fixed bad pathing on uneven ground
  • Fixed monster deaths due to self destruct or environment damage not counting for the player
  • Fixed mysterious scroll not being interactive
  • Limited the amount of summoners that can spawn in a room
  • Fixed ragdolls affecting your ability to do damage
  • Fixed some weapon effects not working correctly
  • Updated xp and gold drops
one year ago

Major patch: 179 - Chaos Unleashed

  • Poison, Stun, etc monster effects now have a chance to apply, instead of 100%
  • Added about 30 new monsters
  • Added in game off-chain BC item trading
  • Added Critical Hit, monsters can also miss and crit, and are also affected by environment
  • Added new Adventures, rebalanced all existing
  • Added lock-in rooms and basic encounters
  • Added the ability for monsters to summon
  • All Adventures, Monsters and Weapon stats rebalanced
  • Split Bows into Long and Short with their own stats
  • One-Handed Axes now have their own stats
  • Titles now have their own colors
  • Hold Ctrl when middle clicking to exclude tools
one year ago

General News

We've had a large influx of players lately and we're now at capacity for the Pre-Alpha! Account Creation has therefore been closed but it will re-open again in the future!

one year ago

Minor patch: 176

  • Fixed level end 0% values
  • Minor fixes and improvements
one year ago

General News

There was an error with the Photonic Incubator health amount, it was set to Rare level instead of Legendary. It's been updated from 300 health to 1200 health and will be available in the next patch.

one year ago

General News

The Gargoyle Collector has run out of Gogum pets, but is still looking for a few remaing puzzle pieces, offering 5k Gold Coins for each!

one year ago

General News

Various overseer announcements have now been disabled due to the large volume of players

one year ago

Minor patch: 175

  • Fixed pipes blocking movement in lava/water
  • Fixed gates of hell from opening too early
  • Fixed Santa's Slay, Frostbite, etc not allowing you to attack a monster once it was frozen
  • Fixed egg demons attacking you if you gather near them
  • Minor fixes and improvements
one year ago

Minor patch: 172

  • Fixed unwelcome monster horde who were spawned in from another world to stomp all the adventurers
  • Fixed adventurers having a complete memory blank as to how to fish or perform other gathering skills
  • Fixed Santa's Slay dealing only tickle damage
  • Updated Flour stack to visually diminish as the flour for the day is reduced
one year ago

Minor patch: 171

  • Unlocked the Easter Event
  • Added new Easterly Windchaser, Aeropiercer, Eggdemon, The Golden Goddess, Peanut Bunny Crunch, Photonic Incubator and Cocoasticks
  • Added effects to Draco Juice, Lethal Adrenaline, Lunar Lullaby
  • Adjusted Mask of Atticus radius and damage, updated Mender's Mix visuals, adjusted Frostbite Phantom and Santa's Slay effects
  • Fixed intermittent issues when loading into interiors
  • Fixed being able to change weapons while gathering
  • Moved Bounty Bucks to the Bounty offers window and moved Transfer Crystals to the stash
  • Gathering is now cancelled if you're hit monsters
  • In game chat won't be available until you've unlocked Bounties
  • Switched to new chat backend system. Also if you're a new player you must complete all intro Quests and unlock Bounties before you have access to chat.
  • Adjusted lava rooms that would insta-kill to allow you to get out of them
2 years ago

Minor patch: 170

  • Added clock and recent player count to top bar
  • Increased the range of Mask of Atticus slightly
  • Fixed getting stuck on loading screen when moving to indoor areas
  • Fixed Chompur Poison cloud
  • Fixed Mists of Deception and other passive effects not clearing on death
  • Potential fix for rare jittery/uncollectable objects
2 years ago

Minor patch: 169

  • Fixed Notification sound continuing after it's been cleared
  • Fixed tutorial navigation helper not working
  • Fixed loading into areas during the tutorial quests causing the load to never end
  • Changed skills tooltip to not block input so that you can have it open while still playing
2 years ago

Minor patch: 168

  • Fixes to some items such as Sweetwater minnow not giving correct buffs
  • Fixed scene loading issue on some systems
  • Fixed Feeble ring and other regen items regenerating even if you have full health/energy
2 years ago

Minor patch: 167

  • Adjusted physics for most carryable items
  • Updated Fishing and Woodcutting cancel animations
  • Fixed Hydrosphere not using the correct values
  • Fixed some interface ordering issues
  • Fixed entering/exiting areas causing a soft lock upon loading
2 years ago

Minor patch: 166

  • Fixed issue where you can get stuck loading between areas
  • Fixed some other minor data issues
2 years ago

Minor patch: 165

  • Added map text for Stove, Well and Mill
  • Added missing Daily rewards to adventure screen
  • Added potential fixes for stuck loading screens
  • Fixed attack animations and data which was causing wrong animations to be selected
  • Fixed food items not giving correct buffs
  • Fixed some passive effects using the wrong data values
2 years ago

Minor patch: 163

  • Added Bounty Exchange which is accessible through Berinon
  • Added Flour Mill and Water Well
  • Added Cooking skill
  • Added shortcut key (Default F2) to toggle UI for screenshots
  • Added effects to Amulet of Chaos, Vial Of The Abyss, Hydrosphere Ring, Band Of Brutality, Ring of Havoc, Roaring Sand Dragon
  • Added the ability to choose your resurrection location once you've unlocked it
  • Added a new setting to force/limit the framerate
  • Replaced Gift Gargoyle with Daily Rewards
  • Exotic Prusian Carp is now known as Kraaken Carp
  • Fixed being able to switch weapons while gathering, causing you to become a dual wielding glitchy gatherer
  • Fixed Dried Blush Berries not behaving as food
  • Fixed Market price not getting correctly set if you create a buy/sell order from your owned items
2 years ago

Minor patch: 162

  • Fixed important map icons being hidden
  • AI improvements
  • Added the ability to cancel Gathering
  • Adjusted the Netherdemon range
  • Added Map Opacity to the settings
  • Minor tweaks and improvements
2 years ago

Minor patch: 161

  • Fixed monsters sleeping on the job
  • Fixed attacks missing too often when close to walls
  • Fixed bounty tallies
  • Changed blood effect to only pulse when losing health
  • Minor fixes and tweaks
2 years ago

General News

Obito has donated a selection of items such as Blue Rock Dye, Dayl Slate Leather, Ever Bread, Irhium Spring Water, Bronze Ingot and more, back into the game! Thank you Obito!

2 years ago

General News

TiborgGuarana has donated Aberdow Artesian Water, Demmin Crystal Salt, Ever Bread, Glisten, Irhium Spring Water, Mellith Flower, Rust Barley Grains, Sunshroom, and more Weapons back into the game! Thank you TiborgGuarana!

2 years ago

General News

A generous player has donated Aberdow Artesian Water, Bronze Ingot, Cerulean Sapphire, Demmin Crystal Salt, Dayl Brown Leather, Culinarian's Call Vol I, Culinarian's Call Vol II, Dried Blush Berries, Ever Bread and Rust Barley Grains into the loot pool!

2 years ago

General News

DIABLO has donated a few wagons of Night Wood back into the game! Thank you DIABLO!

2 years ago

Minor patch: 160

  • Fixed monsters and environment disappearing randomly
  • Reduced chance to miss for various weapons and environments
  • Increased bow damage on some monsters
  • Added some new tricks to some monsters
  • Reduced trap damage
  • Improved the Bounty list and sorted by difficulty
  • Changed Abandon Bounty to Pause Bounty
  • Added locks on slots instead of hiding them
  • Fixed owned counts in adventures and while a Bounty is active
  • Fixed Trade Chat
  • Minimap now correctly favors objects based on distance, along with optimizations and limits
2 years ago

General News

A generous player just donated some more Criminal Katana's, Longbows and Wildone's into the game! Thanks generous player!

2 years ago

General News

A generous player has donated a selection of Wildone's Axe, Blue Rock Dye, Longbow, Culinarian's Call Vol I, Culinarian's Call Vol II and 200 Night Wood! Thank you generous player!

2 years ago

General News

PlayToEarn has donated 500 Red Rock Dye back into the game! Thank you PlayToEarn!

2 years ago

General News

SlitenUgle just donated even more Criminal Katana's, Longbows and Wildone's into the game! Thanks SlitenUgle!

2 years ago

General News

VeryGoodBadBoy has donated Glisten, Aberdow water, Wildone's Axe, Bronze Ingot, Ever Bread, Dayl Brown Leather, Culinarian's Call Vol I and Vol II, Criminal's Katana, Longbows, Irhium Water, Rust Barley Grains and Cerulean Sapphire back into the loot pools

2 years ago

General News

KGeorgiev just donated even MORE Criminal Katana's, Longbows and Wildone's into the game! Thanks KGeorgiev!

2 years ago

General News

OnTheCan just donated more Criminal Katana's, Longbows and Wildone's into the game! Thanks OnTheCan!

2 years ago

General News

Striker just donated a selection of Criminal Katana's, Longbows and Wildone's into the game! Thanks Striker!

2 years ago

General News

Yaboi has donated 500 Red Rock Dye back into the game! Thank you Yaboi!

2 years ago

General News

D3K has donated 500 Blue Rock Dye back into the game! Thank you D3K!

2 years ago

General News

Bounties can now be paused instead of abandoned which means progress won't be reset if you abandon/pause

2 years ago

Minor patch: 159

  • Basic Quests guide you through some basic progression unlocks (Some of the icons on the top bar will be locked till you complete).
  • Bounties are in! Members get some more bounties and you can unlock more by levelling up.
  • Champion Rewards are now available. As you level up your character, you'll be rewarded even more!
  • New AI idle characters in Emporium and Tavern. They'll be added to town later.
  • Relic equipment slots now only take Relics (items with effects)
  • Food items now consume over time, instead of instantly. Potions still apply instantly.
  • Additional information added to tooltips to guide on what's consumable, non-destructible, etc
  • New Main Menu, you can now return to the menu from within buildings (i.e. Tavern)
  • Added Chat Trade tab, use it for all trade chat
  • Added new Turkish language selection for Turkish chat
  • Performance improvements and updates
  • 100s of other changes :)
2 years ago

General News

The Christmas event is now over. Last chance to open Christmas Presents and Kringle Koins before they turn to dust!

2 years ago

Minor patch: 158

  • Fixed Snowflake shake not working on certain surfaces
  • Fixed forgetful inventory when exiting the tavern and other areas
  • Moved the change name functionality to the top left UI menu where Change Title is
  • Added text countdown for Christmas event onto Kringle Koins UI
2 years ago

Minor patch: 156

  • Added full description to items in marketplace
  • Re-added Pandemic Pete effects
  • Updated the Full map button locations and positioning
  • Fixed Language specific stash being broken
  • Fixed hats on various outfits being misaligned
  • Fixed marketplace negative display
  • Fixed Camera pulling too close to character in some situations
  • Fixed inability to sell Transfer Crystals
  • Fixed inaccessible items in Forest areas near the ponds
  • Fixed Mists of Deception
2 years ago

General News

Some gatherable items have shifted around and now drop in different locations

2 years ago

General News

Divine Gloves, Brunite Pickaxe and Metallic Pruning Scissors have new requirements

2 years ago

General News

Common Pine can now only be gathered from Woodcutting level 5, while Bundle of Sticks can now be gathered from level 1, without a tool requirement

2 years ago

General News

Tool durability has been completely disabled

2 years ago

General News

The Tavern has a new Raffle! I wonder what sort of Egg you'll find in this Mysterious Nest?

2 years ago

General News

The requirements for making Crude Pickaxe and Battered Hatchet have been updated

2 years ago

General News

Updated tool skill requirements to better align all skills to the same values

2 years ago

General News

The shopkeeper has received a large shipment of glassware from a new merchant, allowing for much cheaper prices!

2 years ago

General News

All gathering skills have had their experience buffed so you you will get more xp per use now and all existing gathering experience has also been buffed so you haven't missed out.

2 years ago

General News

A new Raffle has started in the Tavern for the Rare Lance Livingstone Outfit! Raffle is drawn in 7 days. Your chances increase the more Tickets you purchase!

2 years ago

General News

The Shopkeeper is now selling single Adventure Stones for purchase under the category Limited Time. This is temporary.

2 years ago

General News

The Innkeeper has a new Limited Time Quest called Golden Stones which allows you to convert your Adventure Stones back to Gold. This is temporary.

2 years ago

General News

The Leaderboards have been reset! They will now reset at the start of every month.

2 years ago

General News

Dank Descent is now available somewhere within Talmuth

2 years ago

General News

Leaderboards will reset monthly from 1st May 2020

2 years ago