Added new Armor Perk system, allowing players to perform a Quest to earn Aegis Orbs to unlock perks. Apply perks from the Character or Stash Window
Updated how we do resolution and display rate. Exclusive Fullscreen will now allow you to choose refresh rate, while Windowed Fullscreen may now show more options.
Armor and Tools are now automatically 'discovered' if they change (for example upgraded) so that you don't load nothing. If old armor isn't found, we also now automatically load Soulcraft for you
Removed all virtual Armors and related resources
Further optimizations and performance work completed
8 days ago
Minor update: 336
Updated all effects to not use diminishing returns, unless they have the ability to do some form of stunlock or slowlock (I.e. Chill, Freeze, etc)
Adjusted Enchanted Island terrain to remove difficult to get to positions and adjusted some node spawn locations
Fixed lag when switching weapons, consuming potions, etc
Fixed inability to see Soulcraft Longbows or Soulcraft Shortbows
Fixed monsters being able to spawn or move outside the gameplay area walls
Fixed Fragment Island and Enchanted Island scrolls not working from the action wheel
Fixed Diminishing returns so that it only reduces time left if it's about to end and doesn't reset when above
Removed all Virtual Weapons. All players can now obtain new rarity variations of their chosen Soulcraft Weapon up to Legendary. Weapons were already chosen during the tutorial level and provide a way for players to progress if they haven't found another Blockchain Weapon yet. Soulcraft Weapons have a single socket that can be imbued.
Removed all Virtual Tools. All players can now upgrade their Soulcraft Tools up to 100% Success Chance. Virtual Tools are a special rarity and can be taken into any rarity adventure. Node spawning is determined by your Skill level.
The Overseer has gone silent for drops. Strange interference has cut off transmissions across Lunaria, and no discoveries are being broadcast. While the world adjusts to this quiet, the marketplace becomes clearer than ever. Every trade now reveals its trader as the veil of anonymity lifts across Talmuth.
Converted The Golden Goddess, Slice of Life, and Ogum's Razor to Blockchain items
Updated Harnyde and Plague Bearer to use the standard Poison effects, while also updating their effects
Adjusted mobs on Mythical and Transcendent maps to make Transcendent maps more appealing to run
Performance improvements and behind the scenes optimizations
Fixed being unable to use Island Scrolls through the action wheels
Introduced a new Enchanted Island and Fragment Island, accessible with the scrolls Enchanted Island Scroll and Fragment Island Scroll
Removed Gathering from adventures and moved it into Enchanted Island, accessible with a scroll
Updated the concept of Members Orbs to simply Membership. Now when you buy membership in the shop, it'll immediately be applied to your account, extending your existing membership time. Any existing Membership Orbs can still be applied manually until you've used them all up.
Added Settings option to keep passive effect countdown timers visible without needing mouse over them
Fixed bug with Conqueron dealing incorrect damage during his Enrage phase and fixed his Enrage animation
Fixed key rebinding issue so that you can once again rebind keys in game. Unfortunately we had to reset all keybinds with this fix so be sure to rebind your keys!
Updated Arcanix appearance as he now has new responsibilities
Updated Voltcore Amulet effect and cancelled marketplace listings
Fixed Idol of Retribution using the wrong effect
Updated all effects such as Freeze, Stun, Bleed, etc so that diminishing returns are applied if they're already active, meaning if Drondor Stuns you, then Grod stuns just before it's about to expire, a lesser Stun will be applied instead of being reset.
All 100% tools have been swapped 1:1 for Valorbound Mark
Fixed countdown values < 1s so that they properly update (0.9, 0.8, 0.7, etc)
Setup new Valor Expedition: Ironclash, which will launch on the 29th October
Updated Hearthbound Renewal and Morphmaster's Grace
Updated skills book design
Added support for showing Item effects and Monsters in the Encyclopedia
Added new Valor Expedition page to the website
Weekly content-creator rewards now pay fixed Valor Token tiers, and the web/game surfaces reflect projected payouts and ranks
Removed Journey Pool
Fixed Weaken not showing in the tooltips
Fixed Tinted Tempest weapon damage
Changed sorting in talents list so it doesn't re-order
Added a rebind guard so players can't accidentally change devices in the middle of a rebind
one month ago
Minor update: 332
Allow exchanges like Arcane Fuser to perform multiple at once
Added Cleave Damage as a hidden internal stat (for now) and updated two handed axes and swords to have 40%, while others still have 33%
Fixed Stormrazer and Hellstalker scale
Fixed Harnyde having no icon
Passive effects keep the accumulated tick timer and fractional carryover when being reset, so that if you have a fast weapon that applies the effect within the tick, it doesn't cancel the next tick
Renamed Weaken to Vulnerable and created new Weaken effect. Updated effects to align to industry standard. If you imbued your weapon with Weaken before, it now has Vulnerable instead, which aligns with how Weaken used to work
Changed debounce delay for marketplace offer input entry to 2s
2 months ago
Minor update: 331
Added support for showing effects in sockets info for remote players
Made it even more clear that you're overwriting the first slot by adding some red warning text and labelling the sockets
Don't add historic chat messages as ephemeral messages
Fixed Guardians spawning in Frostfall Supremacy with the wrong level
Adjusted animations for minor melee so it's faster
Potentially fixed issue with keybinds and controller binds not saving for some people
Fixed starting gathering while morphed so that it correctly animates
Fixed weapon socket info showing in tooltips for items that don't have sockets and aren't weapons
Fixed character actions (such as floating for Ascension) so that they work again after we moved to a new package format
Fixed Velora spawned arachlings so that they do the intended damage
Fixed Tooltips sometimes appearing off-screen
2 months ago
Minor update: 330
Ensure we cap marketplace listing quantity to the value that you have, instead of just showing a message about it
Fixed Swiftness effect not being applied correctly to weapons
Fixed minions and similar monsters not having correct health and damage values
Fixed Executioner not working
2 months ago
Minor update: 329
Updated it so that Major and Minor attacks can now Crit
Updated effects for Gilded Oracle, Gilded Reckoner, Gilded Seraphim, Lucky Bracer, Nightingale Nexus, and Overload Serum
Fixed clunkiness with Minor/Major attacks
Fixed Amulet of Deathly Howls and Darkheart Medallion multiplier
Fixed rounding error when calculating weapon damage, resulting in -1 damage for weapon output
3 months ago
Minor update: 328
Added the ability to purchace 100 Luneri using Enjin Coin. The price automatically adjusts according to the ENJ price in USD
Updated Amulet of Deathly Howls and Darkheart Medallion effects to rely on fixed health values instead of % and increased their damage output
Updated Marketplace offer window to no longer auto adjust values, but instead show the reason why you can't continue
Added rate limiting to game api (once every 10s) to ensure plugins can't overwhelm gameplay
Fixed gathering when you start it from morphed state causing you to get stuck and not swap back to weapon. Still working on fixing the animation.
Fixed lag when equipping/unequipping in the stash
Fixed Armor values not being respected
Fixed images used in npc exchange windows
Fixed various issues around marketplace offer creation and improved ux
Fixed various stat display issues
Fixed Warden rocks not showing for correct amount of time (1s)
Fixed loading into Inverdhen after dying there
Fixed item names in the api not including the rarity
Fixed first message you send in chat not having your membership colors
Fixed items like Jack o Bombs not firing correct amount of projectiles
Fixed logout flow so a single forced logout can’t spiral into repeated logouts/logins
Fixed Heart of the Horde health
Fixed Melee cleave and splash damage handling so that modifier math now applies before we scale damage to secondary targets
Fixed checkbox sizing
Potentially fixed Gamepad Input mappings not being remembered properly
Reverted change to allow all messages to show not matter which chat tab you have active, it'll return later