Updates


Minor update: 20 August 2026

  • Added support for mixed input from Steam Deck, Rog Ally and touchscreen controls.
  • Fixed navigation in Inverdhen Inn to prevent spawning below ground.
  • The design of the notification item in the messages and support window has been updated to match the original notification style, and the issue with the original notification not dismissing properly has been fixed.
  • Implemented additional fixes for the minimap fog to ensure it functions correctly in all scenarios.
  • Ambient NPC scaling now adjusts based on game quality settings.
  • Addressed various performance issues.
8 hours ago

Minor update: 19 August 2026

  • Fixed an issue where the colossus key did not accurately reflect the owned amount.
  • Improved gamepad navigation in the Loadout modal.
  • Players can now target Gloomghoul and some other monsters using the gamepad.
  • Added the side bar Feature icons to the in-game menu above the Resume button. The Resume option receives initial gamepad focus.
  • Improved gamepad navigation and functionality with the gifts feature.
  • Combat Augment can no longer be used again in adventures that aren't Colossus.
  • Improved gamepad navigation in the Marketplace.
  • The minimap fog of war now correctly reveals the appropriate amount of exploration.
  • Notifications now auto-hide after a set time and can be accessed later in the Messages window, resolving issues with gamepad input interruptions.
  • The default button selection for adventures has been fixed.
yesterday

Major update: 18 August 2026 - Bladeshatter

  • Added 6 new music tracks for DN/DH levels that enhance the experience as you delve deeper - Thanks Nick Knightshade!
  • The Frostfall Siege interaction now requires you to hold the button to engage.
  • Vaelkor's health scales based on rarity in solo play.
  • Weapon tooltips now show the accepted Primeforge shard tiers for each socket, with special exceptions for Mythical Valor Expedition and Transcendent weapons in socket 2, while existing effects and unlock requirements are still displayed.
  • The Titanforged Token has been removed from the game.
  • The Waygate Orb has been removed and replaced with the Colossus Key.
  • Enjin Gems have been renamed to Marketplace Credits to help with confusion around their purpose.
  • The town NPC system has been completely overhauled for a more dynamic and interactive experience.
  • Updated Skeltor animations and added new spawn effects.
  • Added support for crossbows.
  • Cooldown durations for active offensive skills have been reduced.
  • Fixed an issue with the Bladebound Ring's attack speed not functioning properly
  • Updated the goal text for DN/DH to include level information.
  • Gathering goals now count all interactions, including missed attempts.
  • Updated experience requirements for expeditions to 1750 for each level and 29750 total.
  • Adjusted replacement costs for contracts.
  • Valor Expedition weekly goals have been updated.
  • Arcane Fragment Legendary has been replaced with Epics.
  • You can now purchase multiple items at once in both the Main Menu Shop and Rewards Shop.
  • Players will now receive one Colossus key each week, in addition to receiving several upon activation of the Expedition Pass.
  • Added system messages to notify players about weekly key rewards.
  • Updated the Jack in the Box Outfit
  • Adjusted the experience points displayed for completing colossus.
  • Improved input handling for attacks, in particular minor and major, allowing you to queue as well as hold down the key, similar to standard attack.
  • Adjusted Content Creator rewards to align with recent contract cost changes.
  • Adjusted costs for replacing contracts.
  • Swapped Arcane Fragment (L) for three Arcane Fragment (E).
  • The items page has been redesigned to resemble the in-game encyclopedia.
  • The mouse cursor has been enhanced for improved visibility in various environments, including snowy ones.
  • Gamepad navigation has been improved, allowing 99% of features to be accessed without a cursor.
  • Updated messaging for membership to highlight rarity.
  • Added a clear warning for free players to know about rarity drops.
  • Introducing a new native News experience for players.
  • Players can now dismiss the scheduled updates message.
yesterday

General News

A few community members received small thank-you rewards for helping track down issues this cycle. Thanks for supporting the realm!

19 days ago

General News

Monthly breakdown report for July 2026
Total items broken down: 1,030
Total Shattercore generated: 18,384
Top breakdowns:
1. The Spyglass of Captain Moonscar x6 => 3,000 Shattercore
2. Glint of Asperity x22 => 2,200 Shattercore
3. Raven Ring x218 => 2,180 Shattercore
4. Band of Irim x3 => 1,500 Shattercore
5. Amulet of Impact x149 => 1,490 Shattercore
6. Infernal Hellfire x115 => 1,150 Shattercore
7. Frosty Diversion x10 => 1,000 Shattercore
8. Serpentina's Vengeance x2 => 1,000 Shattercore
9. Potent Focus Ring x54 => 540 Shattercore
10. Peek-A-Boo Brew x1 => 500 Shattercore
11. Hurricane Vortex x1 => 500 Shattercore
12. Doomsday Cranium x1 => 500 Shattercore
13. Goodman Goggles x35 => 350 Shattercore
14. Potent Rejuvenation Ring x24 => 240 Shattercore
15. Bloodspire Ring x15 => 150 Shattercore
16. Firelight Falchion x14 => 140 Shattercore
17. Astral Amulet x123 => 123 Shattercore
18. Scorpion Stinger x10 => 100 Shattercore
19. Scarcarver x1 => 100 Shattercore
20. Ring of the Wretched x1 => 100 Shattercore

19 days ago

Minor update: 23 July 2026

  • Fixed for coop not rejoining correctly and causing stuck connections.
  • Fixes for some more common crashes
28 days ago

Minor update: 22 July 2026

  • Added dedicated buttons for creating private and public groups, enhancing clarity in the coop group creation process.
  • Players can now invite anyone (not just friends) to join their groups, with new invite buttons in the player details window.
  • Revamped Soulcraft weapons. Players now unlock the entire Soulcraft weapon set instead of being locked to a single weapon. Soulcraft upgrade quests now upgrade all Soulcraft weapons simultaneously. Existing weapon and quest progression has been migrated automatically, with the best applied effect preserved. Duplicate weapon rewards have also been removed, with each upgrade now improving your existing Soulcraft weapons instead.
  • Ascendant Orb is now Prestige Orb, Aegis Orb is now Armor Orb, and Valor Orb is now Valor Talent Orb.
  • Updated the account sign-in and creation process to clarify that signing in connects to your Epic account without needing a new account.
  • Soulcraft weapons have been fully updated to the new system.
  • Renamed Ascendant Orb to Prestige Orb, Aegis Orb to Armor Orb, and Valor Orb to Valor Talent Orb.
  • The Talmuth town council approved an ambitious landscaping project. Please ignore any outdated maps
  • Improved the starter flow in the Talmuth intro area.
  • The Royal Emporium has been renamed to Marketplace.
29 days ago

Minor update: 18 July 2026

  • Co-op group size has been increased from 2 to 4 players.
  • The Find Group feature has been updated to allow visibility of public groups.
  • Updated the requirements to clarify that a minimum of 5 boosts is needed to qualify for content creator leaderboard placement.
  • Updated the icon for the Aetherion Core Passive effect.
  • Adjusted some beginner quests to replace old rewards and requirements.
  • The Content Creators page now highlights those who are striving to qualify for the leaderboard.
one month ago

Minor update: 16 July 2026

  • Co-op monster health is now displayed in adventure tooltips.
  • Fixed rare group disconnection in coop.
  • Fixed sigils and breach xp in coop adventures.
  • Improved aim assist when using a joystick.
  • Enhanced the ready check feature for group adventures.
one month ago

Minor update: 14 July 2026

  • Fixed an issue that caused players to hang on the Preparing group invite and added a 60-second timeout to improve the experience.
  • Introduced a new Group Adventure ready check to streamline the preparation process and avoid the need for players to coordinate at the adventure entrance.
  • Fixed potential issue where some players might disconnect during an adventure, while their avatar remained within the group.
  • Fixed various coop edge cases around disconnection and error handling.
one month ago