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Updates
Minor update: 342
Fixed being unable to imbue Zenith Fang and Lucid Ruin weapons with higher tier Primeforge Shards
Fixed rare issue when you imbue, it sometimes make it appear that your weapon reverts to the previous effects
Added customizable stash outside Echoes of Time
Update the Time Trial Quest with slight location adjustment now that Echoes of Time is on the mountain
Added a fix for slow movement when starting an adventure by resetting several states
Fixed random slowdown when you're attacking with a slow weapon and your loadout changes
Fixed guardian attack states so that they correctly work and don't cause the guardians to stand still
Added effect time to Frenzy tooltip
Added warning circle for warden
3 days ago
Minor update: 341
Fixed various monster behavior and gamepad player issues caused by line of sight
Added Breach and Titanfall Skills to player info windows
Fixed Frozen monsters still being able to attack
Fixed items like Northern Nectar wearing off after first hit
Fixed items that leech from causing major performance issues
Removed the option to purchase some keys with Gold Coins, leaving the Luneri option. You can purchase Luneri Bonds from the marketplace with Gold Coins instead.
Changed free player limits from daily to weekly, and updated level 1-20 = unlimited, 21+ is limited to 100 per week, with the option to get up to 200 more adventures per week using Luneri. Membership still gives unlimited.
Fixed Essence Ward Elixir so that you can use it in town
5 days ago
Minor update: 340
Fixed recently introduced performance issues
Fixed being unable to talk to Axiom Sigil NPC
Fixed the minimap not resetting state when moving between levels of DN
Fixed Stormblade and Zenarthiil using Shock area when they shouldn't
Fixed projectiles multifiring
Fixed all experience bonus related issues with Prestige and Global Buffs
Removed old Engineering table
Changed teleporting to only take 1s to activate
10 days ago
Minor update: 339
Fixed Echoes of Time gates not opening
Fixed prestige level display in chat
Added potential fix for double firing projectiles
Fixed Expedition XP bar not showing in valor window
Fixed Effects not working correctly (such as freeze) on mobs
Fixed Stun not being blocked by Guardians to counter melee minor stun
Fixed Axiom Sigil so that it's registered as a 'currency' item and collects in the top right during adventures, taking no inventory space
Character XP and Champion Rewards have been merged into 'Combat' Skill which appears in your skills window. It also shows what used to be the Champion Rewards, so that it's similar to your other skills
Added a new Prestige System. When you reach max level in any skill, any additional XP that would have gone towards that skill, will now go towards your Prestige XP. When you reach a new Prestige level you'll receive an Ascendant
Added new skill Breach. Breach allows players to deliberately fracture the rules governing Terror Descent and Descending Nightmares, provoking an ancient enforcement response. That response manifests as hostile entities known as Custodians.
Created new monster class Custodians. Custodians are enforcement constructs bound to nightmare spaces. They exist to contain, correct, and reclaim breaches in controlled environments. As a player’s mastery of Breach increases, stronger Custodians are drawn forth. Keep an eye out for Sentinels, Magistrates, Oathbearers, Reclaimers, Exactors and Paragons.
Added new skill Titanfall. Titanfall is a progression skill designed to aid new/ F2P players to fight against Colossi. Every Colossus you defeat grants XP toward your Titanfall skill. As you level up, you unlock permanent rewards.
Completely changed how Echoes of Time works. There's now a completely new map, monsters that spawn, are rotated every week, randomly. Requires a single Echoes of Time Key to enter. Brand new Weekly goals have replaced the old Leaderboards.
Orb which you can use to unlock Prestige Perks in the new Prestige Window. There is no max level for Prestige.
Max level has been reduced to 70 across all skills. If you were higher level than 70, all of the additional XP has been transformed into the prestige system. See blog for conversion rates
Champion Rewards side menu item has been changed to a new Prestige side menu item, and rewards have been updated to align with new max. Emera Crossing now requires level 14, while Inverdhen requires level 15.
Added a new Loadout screen, with quick loads and recent loads and a new Configuration screen, allowing you to rename, reorder and reset your Loadouts
Added a new settings toggle that will allow you to save cosmetics to your Loadouts. When on, you'll be able to save different Outfits, Pets, Morphs, etc with each Loadout, instead of sharing them across all.
Added a new Quest configuration screen, allowing you to toggle the visibility of active Quests from the Objective tracker
Removed Rarity Cap from standard Adventures. You can now use any rarity gear in any adventure started from Cavern of Paths in Talmuth of Inverdhen
Revised Valdrath Highlands requirements to align with the removal of old skills and updated the information to make it easier to understand
The old 'Character XP' bar at the bottom of the screen will auto update once you earn enough Prestige, into a Prestige XP bar
Your 'Character Level' that displayed in the top left will auto update to show your Prestige Level once you've achieved Prestige Level 1
Retired the Ascension system and it's rewards and replaced it with a new Prestige System. XP from retired and capped skills has been transferred into Prestige system. See blog for conversion rates
Renamed Titan Takedown and it's variants to Guardian Takedown to ensure no confusion with the new skill being called Titanfall
Changed how you receive Combat XP, so that it's only given as a single total amount when you complete the adventure, rather than for every little monster you kill
Change invisibility potion to a potion that grants immunity to energy leech. Swapped 10:1
Added unique droptable to Bombardier (bombs), and add him in every adventure
Added Torches, Quail Eggs, Flask of Mead, Empty Bowl, etc to Bartender
All Sigils used for entering Echoes of Time have been swapped to Echoes of Time Keys
Revisited all droptables for adventures. Items like skulk silk, jugs of water, forager's jar, holy grey ale, etc
Updated the Tutorial Quests to ensure players know how Gathering works, and how to travel to Enchanted Island and Fragment Island
Removed Dreamscape
Fixed issue with energy/health when quickly starting a new adventure after completing a previous one
Added new Armor Perk system, allowing players to perform a Quest to earn Aegis Orbs to unlock perks. Apply perks from the Character or Stash Window
Updated how we do resolution and display rate. Exclusive Fullscreen will now allow you to choose refresh rate, while Windowed Fullscreen may now show more options.
Armor and Tools are now automatically 'discovered' if they change (for example upgraded) so that you don't load nothing. If old armor isn't found, we also now automatically load Soulcraft for you
Removed all virtual Armors and related resources
Further optimizations and performance work completed
2 months ago
Minor update: 336
Updated all effects to not use diminishing returns, unless they have the ability to do some form of stunlock or slowlock (I.e. Chill, Freeze, etc)
Adjusted Enchanted Island terrain to remove difficult to get to positions and adjusted some node spawn locations
Fixed lag when switching weapons, consuming potions, etc
Fixed inability to see Soulcraft Longbows or Soulcraft Shortbows
Fixed monsters being able to spawn or move outside the gameplay area walls
Fixed Fragment Island and Enchanted Island scrolls not working from the action wheel
Fixed Diminishing returns so that it only reduces time left if it's about to end and doesn't reset when above
Removed all Virtual Weapons. All players can now obtain new rarity variations of their chosen Soulcraft Weapon up to Legendary. Weapons were already chosen during the tutorial level and provide a way for players to progress if they haven't found another Blockchain Weapon yet. Soulcraft Weapons have a single socket that can be imbued.
Removed all Virtual Tools. All players can now upgrade their Soulcraft Tools up to 100% Success Chance. Virtual Tools are a special rarity and can be taken into any rarity adventure. Node spawning is determined by your Skill level.
The Overseer has gone silent for drops. Strange interference has cut off transmissions across Lunaria, and no discoveries are being broadcast. While the world adjusts to this quiet, the marketplace becomes clearer than ever. Every trade now reveals its trader as the veil of anonymity lifts across Talmuth.
Converted The Golden Goddess, Slice of Life, and Ogum's Razor to Blockchain items
Updated Harnyde and Plague Bearer to use the standard Poison effects, while also updating their effects
Adjusted mobs on Mythical and Transcendent maps to make Transcendent maps more appealing to run
Performance improvements and behind the scenes optimizations
Fixed being unable to use Island Scrolls through the action wheels
Introduced a new Enchanted Island and Fragment Island, accessible with the scrolls Enchanted Island Scroll and Fragment Island Scroll
Removed Gathering from adventures and moved it into Enchanted Island, accessible with a scroll
Updated the concept of Members Orbs to simply Membership. Now when you buy membership in the shop, it'll immediately be applied to your account, extending your existing membership time. Any existing Membership Orbs can still be applied manually until you've used them all up.
Added Settings option to keep passive effect countdown timers visible without needing mouse over them
Fixed bug with Conqueron dealing incorrect damage during his Enrage phase and fixed his Enrage animation
Fixed key rebinding issue so that you can once again rebind keys in game. Unfortunately we had to reset all keybinds with this fix so be sure to rebind your keys!
Updated Arcanix appearance as he now has new responsibilities
Updated Voltcore Amulet effect and cancelled marketplace listings
Fixed Idol of Retribution using the wrong effect
Updated all effects such as Freeze, Stun, Bleed, etc so that diminishing returns are applied if they're already active, meaning if Drondor Stuns you, then Grod stuns just before it's about to expire, a lesser Stun will be applied instead of being reset.
All 100% tools have been swapped 1:1 for Valorbound Mark
Fixed countdown values < 1s so that they properly update (0.9, 0.8, 0.7, etc)