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We've shared a few small thank-you rewards with players who helped us squash issues recently. We appreciate your support!

2 days ago

General News

Monthly breakdown report for April 2026
Total items broken down: 17,933
Total Shattercore generated: 551,272
Top breakdowns:
1. The Spyglass of Captain Moonscar x99 => 49,500 Shattercore
2. Ruby Evanbrook Egg x7 => 35,000 Shattercore
3. Peek-A-Boo Brew x49 => 24,500 Shattercore
4. Potent Rejuvenation Ring x2,222 => 22,220 Shattercore
5. Amulet of Impact x2,055 => 20,550 Shattercore
6. Edge of Lost Comrades x4 => 20,000 Shattercore
7. Xilborne, Venom of the Fallen x4 => 20,000 Shattercore
8. Dark Torment x34 => 17,000 Shattercore
9. Ogum's Razor x32 => 16,000 Shattercore
10. Roaring Sand Dragon x3 => 15,000 Shattercore
11. Black Death x29 => 14,500 Shattercore
12. Sleepy Hollows x29 => 14,500 Shattercore
13. Traumahawk x20 => 10,000 Shattercore
14. Tinted Tempest x2 => 10,000 Shattercore
15. Darkheart Medallion x2 => 10,000 Shattercore
16. Amulet of Deathly Howls x19 => 9,500 Shattercore
17. Ironfang x18 => 9,000 Shattercore
18. Goodman Goggles x881 => 8,810 Shattercore
19. Raven Ring x727 => 7,270 Shattercore

2 days ago

Minor update: 348

  • Added potential fix for jumping monsters dying/freezing while mid-air
  • Changed Riot Medallion to Mythical and capped supply to 100
  • Updated Demonfang and Hellstalker to +15% Chance to cause Burn
  • Implemented the F12 hide-interface handling globally
  • Fixed the DNM potion stack restore bug
8 days ago

Minor update: 347

  • Added support for keybinds with modifiers, so you can bind actions like Ctrl+F. Keyboard modifiers are Ctrl/Shift/Alt. Gamepad modifiers are LT/RT/LB/RB.
  • Changed default mappings to accommodate the new actions we recently added. All keybinds have been reset.
  • Added Royal Sapphire progress window in the Emporium window top left
  • Updated items like Cardinalcrisp Apple, Pacific Peach, Mulfiddich Coconut, etc to be classified as food, so they work with the Nourish action
  • Updated Cryostorm Pendant to do 2029 damage instead of % weapon damage
  • Nourish now takes items from the right to left of your backpack, and Nourish can now be used in town
  • Added Enjin menu item to Town Escape menu
  • Removed level 18 and membership requirement for ENJ withdrawals. All players can now withdraw ENJ at any time
  • Free players now trade with a standard marketplace fee of 12%, Members retain a reduced marketplace fee of 8%. Free player withdrawal fees have been adjusted to 2% (min 0.06 ENJ, max 1 ENJ). Members remain unchanged. This ensures all players have access to withdrawals, while helping maintain a fair and sustainable economy.
  • Rune of Transference is now known as Rune of Commerce and reduces Marketplace fees and Withdraw fees to the same rate as active Members (8% and 0.03 ENJ) while active.
  • If you have full energy but low health and attempt to consume food that grants both health and energy, you'll now be able to do it, instead of being informed that you have full energy (same for energy)
  • Ogandor now grants 35k Xp and has an updated Drop table
  • Sentinels now grant 200xp
  • Fixed some Artifacts not showing their effects in the Stats sheet while in town
  • Don't block applying health and energy from an item that applies both, if one is full and not the other
  • Show a prompt if players haven't assigned their armor perks
  • Reduced supply of Riot Medallion to 100 and changed Rarity to Mythical (No effect changes)
  • Fixed currency bar not updating it's tooltips
  • Fixed Bloodfury Amulet
  • Fixed Slow vfx
  • Fixed api OwnedItemCountByName
11 days ago

Minor update: 346

  • Added new Nourish action which looks for favorite food first, falls back to non-favorite food if no favorite succeeds, consumes exactly one food item, then stops
  • Added new Forgeling Titanforged Pet, so that players who don't have a pet, can have a dedicated Cleanse action
  • Added Rift to Talmuth to Champion's Residence
  • Potion Surge now deduplicates by potion ItemClass instead of by inventory slot instance, so multiple stacks of the same potion only consume one total
  • Left clicking (or using A gamepad) in the stash will first select an item, and then if the item is selected and you click it again, you'll move/equip a single item (same as ctrl+clicking)
  • Added Enjin Coin and Gem values in the Enjin Coin tooltip
  • Swapped the following to Nature's Gift: Frostfire Fungus (1:1), Hawthorne Cactus (1:2), Sanguine Algae (1:3), Turquoise Teardrop (1:3), Shoraway Coral Weed (1:4), Sinsola Leaf (1:6)
  • Swapped Leafsong Resin for Arachnodon Fang, and Stoneheart Shard for Croakreaver Fin
  • Swapped Hydraggon for Devil's Bloom
  • Improved the rewards for Frostfall Siege/Supremacy in chest rewards 2 and 3
  • Fixed being unable to pick up Cosmetic items dropped in adventures, like Ogandor Unleashed
  • Fixed loadout issues where you sometimes find yourself with the wrong weapons visually equipped, until you load into an adventure
  • Fixed Vulnerable damage taken amount for monsters
  • Fixed Arcanix shield deflecting friendly projectiles
  • Adjusted the weapon-loadout fallback so returning from an adventure now preserves the remembered active slot
  • Fixed items that modify max stats resetting on multiple levels, or in town, such as Legin's Fall
  • Fixed summoned monsters being able to block the path of monsters
  • Fixed monsters targeting the player from nearby rooms, before the player approaches, especially in Descending Nightmare
  • Fixed being able to get stuck while hugging trees in Valdrath Highlands
20 days ago

Minor update: 345

  • You can now press Potion Surge to start the adventure at the campfire, instead of moving or interacting to start, and then using Potion Surge
  • Fixed Melee Minor stun not working
  • Fixed issues with targeting preventing some monsters from pursuing their attacks
  • Fixed Rune of Transference not fully unlocking if you weren't a member, or the correct level
  • Fixed issues with issuing commands after roll or weapon switch and preventing smooth combat
  • Fixed consuming items that restore health/energy over time in town
23 days ago

Minor update: 344

  • Fixed occlusion issues in Talmuth
  • Pets have been demoted from frontline defense to moral support
  • Fixed issue with Sentinel (and the Decay effect)
  • Fixed Soulcraft items being blocked from entering standard adventures
  • Fixed range of Arkor's Ring of Transference
  • Fixed cooldown overlays and countdown text not showing
  • Fixed Artifacts that modify stats and are safe to use in town, so that they once again work in town (I.e. items like Legion's Fall)
  • Fixed issue with opening Valor or Wheel window during an adventure
  • Fixed issues around chat messages, sorting and missing messages
  • Fixed intro experience being broken
24 days ago

Major update: 343 - Frostfang

  • Created new Valor Expedition "Frostfang" which uses a new Titanforged system for weapons/artifacts to take on the Colossus
  • Added a new Currency Display Configuration window (Cog in the top right corner next to currency) allowing you to toggle visibility of currencies and change their order
  • Added various new rewards to the Rewards shop on the main menu
  • Changed Global Colossus buff to Breach Xp buff
  • If you have a Pet equipped, you'll gain a new skill 'Cleanse'. This cleanses all existing Damage of Time and Crowd Control effects you might be afflicted with. The rarity of the pet you have equipped determines the cooldown and energy cost.
  • Added new Cleansing Ring, which you can purchase for 50 Luneri from Gabriele and allows you to perform 'Cleanse'.
  • Added Titanfall and Breach Elixirs
  • Added new Shatterforge where you can break down non-unique Blockchain Weapons and Artifacts, burning the item and lowering remaining supply while giving you Shattercores
  • Added Artisan Kiln in Talmuth near the Shatterforge, allowing you to break down crafted virtual items
  • Added a hotkey to consume all potions. Z by default.
  • Potions that used to last x minutes, now last for an entire floor of an adventure. Adventures with multiple floors are DN/DH/TD. Potions can be stacked up to 5 in a slot.
  • Fees paid on Digital Collectibles purchases in the Emporium now reward the buyer over time with Royal Sapphires. (Every $20 USD of fee spend will result in 2 Royal Sapphires, at Bronze tier, 3 for Silver, 4 for Gold, up to 6 for Diamond).
  • Updated Query Api feature with better documentation and features
  • Changed requirements to earn a Nightmare Vault to simply completing DN or DH for a total of 30 levels
  • Removed Guardian's Chest and Guardian's Key. All chests are granted as a gift with the contents of the chest as rewards, with the gifts expiring after 30 days. All Guardian's Keys have been swapped for an Arcane Fragment (Uncommon)
  • Increased One-handed Sword, Axe and Shortbow base damage output
  • Added a new container: Guardian's Warchest
  • Updated the Start Adventure/Game mode screen to give more information
  • Swapped Sylvan Grip for Scavenger's Lens, Miner's Hat for Fisherman's Friend, Colossalstrike Elixir for Titanfall Elixir
  • Removed Primeforge Shard (E) and updated requirements that used to rely on it. Imbuing with a Primeforge Shard (L) now allows you to choose from 1 effect (i.e. guaranteed effect)
  • Added Inverdhen Market Sigil and Emporium to Inverdhen which requires Inverdhen Market Sigil to enter
  • Added Player's House in Inverdhen and moved the Talmuth rift next to it, only available if you have the house (so that it works the same as Talmuth)
  • Removed Invictus Insignia, and swapped Invictus Insignia 2:1 with Arcane Fragment (Uncommon)
  • When the end of an expedition nears, a server message will appear, warning of the end of an Expedition, and that items will disintegrate and all NPC trades must be completed
  • Revamped all Music tracks from Nick Knightshade, check them out!
  • Updated the adventure theme and map for Valdrath Highlands
  • Renames: Soulcraft Combat Augment to CombatAugment, Weak Ring of Vitality to Focus Ring, Potent Ring of Vitality to Potent Focus Ring, Potent Ring of Rejuvenation to Potent Rejuvenation Ring, Weak Ring of Rejuvenation to Rejuvenation Ring
25 days ago

Minor update: 342

  • Fixed being unable to imbue Zenith Fang and Lucid Ruin weapons with higher tier Primeforge Shards
  • Fixed rare issue when you imbue, it sometimes make it appear that your weapon reverts to the previous effects
  • Added customizable stash outside Echoes of Time
  • Update the Time Trial Quest with slight location adjustment now that Echoes of Time is on the mountain
  • Added a fix for slow movement when starting an adventure by resetting several states
  • Fixed random slowdown when you're attacking with a slow weapon and your loadout changes
  • Fixed guardian attack states so that they correctly work and don't cause the guardians to stand still
  • Added effect time to Frenzy tooltip
  • Added warning circle for warden
2 months ago

Minor update: 341

  • Fixed various monster behavior and gamepad player issues caused by line of sight
  • Added Breach and Titanfall Skills to player info windows
  • Fixed Frozen monsters still being able to attack
  • Fixed items like Northern Nectar wearing off after first hit
  • Fixed items that leech from causing major performance issues
  • Removed the option to purchase some keys with Gold Coins, leaving the Luneri option. You can purchase Luneri Bonds from the marketplace with Gold Coins instead.
  • Changed free player limits from daily to weekly, and updated level 1-20 = unlimited, 21+ is limited to 100 per week, with the option to get up to 200 more adventures per week using Luneri. Membership still gives unlimited.
  • Fixed Essence Ward Elixir so that you can use it in town
2 months ago