Lost Relics (LR) is an ARPG (Action-Adventure role-playing Game) powered by Unity and utilizing Enjin blockchain loot for provably rare and valuable items.
ETH is Ethereum's native currency. It's used whenever you want to process transactions on Ethereum. For example when sending items, or tokens to other wallets.
ENJ is an ERC-20 token on Ethereum. To transfer ENJ to another wallet you must pay the transaction fee (gas) in ETH. You can read more about Enjin's token here: https://kriptomat.io/enjin/
JENJ is a token on Enjin's JumpNet. JumpNet is a Proof of Authority network run by Enjin to allow fee free transactions. You can move ENJ tokens between JumpNet and Ethereum by using the Enjin Wallet, which gives you access to a bridge between the networks. You will need to pay the transaction fee (gas) when transferring between networks but once your tokens are on JumpNet you won't need to pay any more fees.
Shadowstones are an in-game representation of JENJ and you can swap your JENJ for Shadowstones within the game. You can also swap you Shadowstones back into JENJ within the game.
Shadowstones were added to allow you to trade your blockchain items directly within the game's order book marketplace.
Yes! You can play for free and earn gold coins, shadowstones and blockchain items. All items drop randomly and aren't a guaranteed income, but some are very valuable if you happen to find them.
If you enjoy playing you might want to upgrade to a membership. You can read about the members benefits.
Membership can be purchased from the Shop by buying Power Pendants and activating them on your account.
Power Pendants are virtual items which give you access to members-only content including adventures, skills, benefits, and the full range of items.
You can also buy Power Pendants from other players at the Royal Emporium in the game if you have gathered enough gold and if players are selling them.
NOTE: Due to increased demand during pre-alpha, all account registrations are now added into an ordered queue and chosen based on queue position. You can choose to wait for this to happen for free. There are currently 136,036 accounts waiting for activation. An email will be sent to your email when your account has been activated, however sometimes emails don't make their way to you, so be sure to login again to check!
This option might be suspended in the future as necessary.
Move around with the mouse, left click for move to/primary attack, and right click for pick up/secondary attack.
Secondary attacks use energy (the blue bar on the bottom right) and replenishes over time.
Your health is the green bar on the bottom left.
Hold shift to stop in your tracks, allowing you to also swing at the air, before monsters arrive. This allows you to complete your swing before the monsters even know what hit them.
Tab will show you a full screen view of the map, while the keyboard arrow buttons and mouse wheel will manipulate the camera.
Your stash is located on the second level of the Tavern and is where you can store all of your items. It's also where you equip your items, outfits, pets, etc.
There are NPCs around town which have Quests for you to complete. To find the requirements you will need to go on adventures.
Traverse the environment and find the room with the exit. Chests and monsters contain valuable items and give experience so make sure you attack all monsters and open all chests!
Gold coins can be found on Adventures in chests, from monsters and hidden around the dungeons in crates, barrels, etc
You can use them to buy various items and goods from around the Town as well as use them to trade items with other players at the Royal Emporium.
Other players might be willing to buy items from you in exchange for Gold Coins. You can even buy Power Pendants and Transfer Crystals on the Shop and sell them in game to other players for Gold Coins.
It is a simple trading system. Every item bought or sold comes from other players. Supply and demand for the items comes purely from players.
For detailed information about how it works see the Marketplace.
When performing operations on the blockchain, 'Gas' needs to be paid using ETH (Ether). Think of it like shipping fees when sending a parcel to someone. This is sent to miners who verify transactions. Gas is paid by the person sending the item.
When you collect Blockchain items in the game, and want to send them to your wallet, you will need to pay a fee to cover the costs of sending the item to you (the gas). The items themselves also have value within them which costs ENJ to create (Games can't create items for free)
Transfer Crystals power your ability to transfer Blockchain items from your Online Account to your Wallet and are essentially a representation of gas, which you can pre-purchase without needing ETH to pay for it.
They are only needed if you wish to transfer Blockchain items to your Wallet.
You can buy them on the website or from other players through the Royal Emporium.
The amount required will depend on the current Ethereum gas price and how many items you would like to send.
Lost Relics is an item heavy game, relying on valuable items to give you skills and powers. The blockchain items are limited in supply, truly scarce and can be traded with other players or found in the dungeons and you can earn an income by trading them with other players or upgrading them through Quests in the game.
You only need ETH and ENJ if you're moving blockchain items around between your wallet and other players, or third party marketplaces.
ETH (Ether) is used to pay for 'Gas' to process your transaction on the Ethereum blockchain. Think of it like shipping fees when sending parcels. This is sent to miners who verify your transaction.
ENJ (Enjin Coin) is used to pay for 'Transfer' fees when sending items (To other players). Think of it like handling fees when sending parcels. This is sent to the game developer to support further development, server costs and pay wages, etc.
Only virtual items will be lost. All blockchain items will be sent back to your stash.
If you do die, you will wake up in the graveyard with an empty inventory, so make sure you head back to your stash before you start your next adventure!
Lost Relics uses a Cryptographically-secure random number generator to generate its drops.
The number generated is passed through a weighted drop table to determine the drop you get.
You have the same chance, every time you roll, as anyone else.
No criteria, no selection. If you're a new account, an old account, or a founder, your odds are the same as everyone else. The system doesn't favor anyone more than anyone else.
Several containers such as Chests, Pumpkins and Eggs have different drop tables and all containers generally roll their contents when you open them.
Human psyche and perception are ultimately flawed. There are several reasons that Lost Relics doesn't publish drop rates:
If you see an item that says it drops with a chance of 50%, then you will expect it to drop roughly once every second time.
But actually, you might get it 4 times in a row, while other times you'll get 7 times nothing in a row and your brain will tell you it's wrong, it's not 50%. When it actually is.
You can demonstrate this yourself with a coin. Flip it and count consecutive heads or tails.
It's a 50% chance (assuming your coin is perfectly weighted) that you'll get heads or tales, but as you'll see, it won't be heads, then tails, then heads, then tails.
You aren't the only one rolling. If you're looking at just your results, it will seem skewed. You need to view all the results across the entire system.
For example, let's take a coin flip. Player A and Player B take turns, one after another.
If it was perfectly 50% random, then Player A flips and gets heads. Player B flips and gets tails. Player A flips again and gets heads and Player B flips again and gets tails.
To Player A, they think it's rigged, as they're just getting heads. Player B thinks the same, they're just getting tails.
Only when you look at the results of all combined, do you see it's 50% chance for each.
Players end up arguing about whether 25% means 25%. Some say they got an item once every 10, so it's more like 10%, others will say they got 3 in a row so it's 100%.
Perception changes over time and the brain tends to forget and lose count, construing facts and making up values, leading to even more arguments about incorrect values.
The end result, is that providing drop rates actually causes even more arguments and rage as players start to look at drop rates as guaranteed success indicators.
Limited supply items and a variable player base means drop rates can't remain the same.
The majority of games such as Diablo or WoW have unlimited items. They can set a drop rate that targets the rareness of the item they're dropping and be done with it. It's impossible to apply this same mechanic to truly limited items across a variable player base.
If the game is trying to maintain items for a set period of time (say for an event) and it needs to last 10 days, then the drop rate needs to keep adjusting according to the player base.
If the game has calculated the drop rate to last 10 days with 1,000 people per day and suddenly 10,000 people per day are playing, then the drop rate needs to be adjusted accordingly, otherwise instead of lasting 10 days, the items only last for 1 day and then they're all out of stock.
The same is true for the inverse of this, where if the drop rate is calculated for 10,000 people and by the end of the event only 1,000 players remain, then the drop rates need to be adjusted regularly or there will be too many items remaining at the end.
Additionally, drops will appear to drop more often when there are more people playing concurrently, and less often when there are less people. Sometimes drop rates must be adjusted regularly to account for these changes in player population in order to maintain a certain drop rate per minute.
Lost Relics uses a free market for all items, except those sold initially on the website store.
If you base your entire item price simply on available supply, instead of total supply, then you've priced your item wrong. You need to take into account demand and availability as both of those will fluctuate over time.
Item prices are generally determined by availability, total supply and demand.
Demand for something can be affected by the total supply and how much that item is desired (It's utility, appearance, etc).
Everything else is just variations of these examples.
You can't expect your price to remain static either. It's based on market demand and availability.
The one thing you can be assured of with the blockchain items (even the high rarity items) is that their maximum supply is limited. There will never be more than that many (fixed supply)
If you don't understand this, and you want to understand, then you should research market dynamics and economies as well as supply and demand.
The best way to support this project is to buy items through the shop.
Power Pendants, pets, outfits and other items can be purchased in order to assist with future development.
Spreading word of this game and introducing it to other gamers will help the community grow too!