Being one of the most decorated members of the Ayorke army has it's perks, and 'Robert Steelegrave' learned this during the 'Great Battle of Thorberth Plains'.
Although victorious in battle, Robert was tremenously wounded, and near death. During this time, he was approched by none other than Queen Vasheera, known ruler of Thorberth and a practitioner of the dark arts.
He was given two options, perish, or continue to live on forever, and do her bidding. Needless to say, he chose to live. If you ever see those eyes glowing red, you know there's trouble afoot, and you best be careful.
Exclusive to Halloween 2020! Now that you've got the hat, where's the birthday suit? A great choice for those expecting to get lost on an adventure, and require ample storage space for their legion of survival gear. Allows shapeshifting into this form.
+50% movement speed while active.Rising from the hellish ashes of the underworld, this necrotic stallion is a creature of everlasting nightmares.
Cursed for eternity, and bound to devour the souls of the living, Grimsteed may now live a life of eternal damnation, but this was not always the case, for this once legendary warhorse.
Achieving the military rank of sergeant, for his bravery battle, Grimsteed was cunning, and brave; a loyal fighter, bred for victory. Being the famous mount of ""Landor The Great"", one would expect a life of debilitating fatigue, but Grimsteed made it look easy, ushering his devoted rider into battles, like a whisper through tumultuous winds.
This all changed during the great battle of Thorberth plains, as an unexpected encounter with Conqueron, left Landor and his stable companion, in a fight for their very lives. Needless to say, things didn't quite work out for the great duo, as thousands of Slenderbone ascended upon them, taring them limb from limb.
As you can imagine, Landor did not fare too well. Grimsteed on the other hand, Conqueron had a bone to pick with him, and felt a regime change would make for a far more desirable conclusion, or rather, a new beginning! Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 23 second cooldown and costs 425 energy.
Your companion also helps break objects.Snowball helps Snowflake cover the grounds with snow so that Santa's sleigh can travel all over the world, bringing gifts and spreading cheer!
Unveiled for Christmas 2019. +10% chance to cause VulnerableThe best things happen, unexpectedly. Horace Frye of Eduith learned this many moons ago, and in a rather fortunate way. While searching for artifacts in the desert region of Vemmin, Horace suddenly started sinking through a pit of quick sand. Despite having a team with him, they were unable to rescue him in time, and feared he was no more.
Horace was very much alive, at least for the moment, as he had fallen completely through the pit, landing in a cavernous area, deep underground. A bit shocked as one would imagine, Horace rushed to his feet, and lit a torch to reveal his surroundings. Standing right in from of him, and breathing up a storm, was the largest, and only dragon Horace had ever seen.
Just like anybody else would do in his situation, Horace ran for his life, deeper, and deeper into this cave, and in turn, the dragon followed in pursuit. As Horace reached the end of the cavern, he had nowhere left to run, and being backed into a corner, assumed he was a goner. This dragon however, did not seem to want to attack Horace, but rather, reveal something to him. As the dragon seemingly pointed at a crevice in the wall, Horace began to dig, and lodged in that crack, was the most magnificent blade he had ever seen.
As Horace grabbed the sword, the dragon whisked Horace off of his feet, and threw him onto it's back. With a thrust of it's wings, the dragon flew upwards, towards the surface, emerging from the depths of the sand. Sword in hand, the dragon placed Horace on the ground, and flew away, never to be seen again.+10% chance to BurnBefore Sentinel Erridrus opened his college in the north of Evanbrook, a young Fisda Zern managed to obtain an exclusive apprenticeship with the Sentinel. Having studied previously at the Arcane University, Fisda desired to continue his studies and the Sentinel, aware of Zern's enthusiasm, was more than happy to take him under his wing. After several years of lectures, demonstrations and trials, Zern was given several bows by the Sentinel to be used in a final assessment of his capabilities. His assignment was to imbue the bows with a perpetual flame which could expel bolts of fire, surpassing the need for a quiver of arrows. After an initial mishap, Fisda Zern was able to achieve his objective using some special Remnant stones he had 'acquired' from the Arcane University. The result was stunning with Sentinel Erridrus putting the bows to the test on all manner of valuable wooden items, watching them burn with much amusement. After 'assessing' the bows, now shrouded in an incandescent red flame, the Sentinel knew the time had come for his student.
"I can no longer know you as 'Adept Zern'" said the Sentinel sternly. "You shall now be known unto me as 'Master Zern'. You have passed my final test!" said the Sentinel, his smile beaming through his long white beard.
It is not certain how many bows were made but both of the arcane practitioners dubbed them 'Reign of Fire'. Fisda Zern was given a handful of the bows by Sentinel Erridrus who kept one for himself and sold the rest for a great sum of money, allowing him to build his college for other students interested in learning the art of the arcane. It has been said that the Sentinel can still occasionally be seen on the Erridrus college grounds, burning wooden furniture with his beloved bow! Creates a blast of damaging energy, dealing 3804 damageOnly after decades of devotion, mastering all the specific disciplines and completing all your assigned tasks does one become a master at the Arcane university.
This accomplishment is, amongst other things, rewarded with a ring called the 'Bane of Immortals' which has very destructive power.
So when the neophyte came running in and spoke to the gathered masters about a portal that had opened not far from the university with otherworldly beings pouring out of it, the masters did not shrink back in fear.
Instead, the masters ran quickly from the hall to the location of the portal, and confronted the beings.
Activating their rings, a pink circle of mystical energy spiralled at the masters feet, expelling a blast of heat that scorched their attackers.
With the power of the rings being too great, the beings retreated back into the portal from whence they came!For 20 seconds, attacks have a 100% chance to inflict 328 poison damage per second for 5 seconds. 60 second cooldown.A large band of marauders had taken to terrorising the lands of Evanbrook.
One day they came across a merchant with a wagon.
The wagon was loaded to the hilt with bottles of ale, enough even for the vast group of marauders.
Throwing the merchant aside, they drank a large portion of his stock before dismissing him from their presence.
By the next morning, the entire group of men had developed flu like symptoms and within 3 days, all of them had died.
The 'merchant' returned to discover that his plan had worked.
The plague bearing bottles had killed the marauders whose bodies the 'merchant' promptly burned!+100 health and +1200 energyOnce present throughout most lands, this versatile red pumpkin was a staple across a multitude of cultural cuisines until it was reduced to the verge of extinction after a disease they called the 'Rot Blight' became prevalent during the fifth era.
Though the disease seems to have vanished long ago, it is comparatively somewhat of a scarcity in this day and age.
Despite this, the Gradeim Pumpkin is still heralded as an iconic 'table vegetable', symbolic of a well-stocked and homely abode.
This vegetable's vitality-boosting properties are well known and are included, every so often, in the diets of those wealthy enough to afford them.5 uses per Adventure+900 health and +900 energyLanguage of the mad.
Takes away all mental stress and anxiety.5 uses per AdventureLeeches up to +50 health and converts it to energy from nearby monsters up to 4500 health (The effect is stronger the closer you are to the target)The witches of the 'Scarlett Magenti' coven have practiced just about every form of magic since their inception, including the dreadful craft of voodoo.
Although the practice of voodoo is rather unknown to the covens newer generation, some of it's older members still rely on this form of magic, as it allows them to inflict pain on an enemy from afar.
During the early days of the coven, one of it's highly skilled members crafted a doll with the capability to inflict injury upon an enemy, from great distance, however, this magic was too powerful, and in the end, none of the witches were truly able to harness it's power, eventually abandoning the practice due to the severe side effects that were inflicted upon the conjurer.+12% Ranged Weapon DamageAs the sharpened arrow pierced it's heart, the crystalline dragon tumbled to the ground, it's glimmering coat shattering like a thousand sheets of fallen glass in synchronous fashion, leaving behind but a mass of lucid scales, and jubilant relief…
Those who know of the ancient tale, believe it to be true, and if it were not, how does one explain the power of the Dragonscalers? Said to be forged from the scaly hide of the ancient beast known as the Crystalline Dragon, these uniquely limited set of rings have yet to be reproduced, nor have the gems that make up it's physical composition been found anywhere throughout the known world.
Whether it's existence derives from myth, or historical accuracy, the Dragonscaler remains one of the great relics of past, granting it's wearer an immense power, that any archer would gladly kill to get their hands on! Interact to teleport to Enchanted Island and begin gatheringA scroll imbued with shimmering runes that reveal a hidden isle between worlds.
When unfurled, its map glows with living light, guiding the bearer to shores rich in rare resources.
Only those attuned to its magic can walk the path it reveals; and each journey leaves the Isle a little closer to the realm of men.1 use