The month of December seems to attract the baddies more than any other time of the year, and Santa is forced to upgrade his security team, in order to prevent pesky thieves from looting his stockpile of gifts. Some years are worse than others, and every once in a while, Santa needs to call up the big guns.
Introducing Max, a ruthless mercenary that always gets the job done. An expert in enemy infiltration and item retrieval, Max is considered the best in the business, and has become Santa's go-to contact when things get rough.
As a former thief himself, Nobody knows the tactics these criminals use better than Maximilian. Long since turning his life around, Max now uses his specific set of skills to fight for good, and has devoted his life to helping those in need.
Exclusive to Christmas 2020! Allows shapeshifting into this form.
+50% movement speed while active.Rising from the hellish ashes of the underworld, this necrotic stallion is a creature of everlasting nightmares.
Cursed for eternity, and bound to devour the souls of the living, Grimsteed may now live a life of eternal damnation, but this was not always the case, for this once legendary warhorse.
Achieving the military rank of sergeant, for his bravery battle, Grimsteed was cunning, and brave; a loyal fighter, bred for victory. Being the famous mount of ""Landor The Great"", one would expect a life of debilitating fatigue, but Grimsteed made it look easy, ushering his devoted rider into battles, like a whisper through tumultuous winds.
This all changed during the great battle of Thorberth plains, as an unexpected encounter with Conqueron, left Landor and his stable companion, in a fight for their very lives. Needless to say, things didn't quite work out for the great duo, as thousands of Slenderbone ascended upon them, taring them limb from limb.
As you can imagine, Landor did not fare too well. Grimsteed on the other hand, Conqueron had a bone to pick with him, and felt a regime change would make for a far more desirable conclusion, or rather, a new beginning! Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 26 second cooldown and costs 450 energy.
Your companion also helps break objects.Frosty does, what frosty wants... most of the time.
Being half man, half beast, has it perks, but at the end of the day, having the the face of a troll isn't exactly a great bodily feature to possess, when seeking potential employment.
Frosty will take the odd job here and there, whether that's helping to construct homes in Ayorke, or clearing the sewer rats around Talmuth, but most of all, he loves adventure.
Despite his outward appearance, Frosty has no problem attracting the attention of local adventurers, in need of a bit of muscle. If it's a companion you seek, there are few more reliable than this fearless, brawny beast, who's sure to leave no doubt in your enemies minds, as to why they call him... The Trollman! +10% chance to BurnBefore Sentinel Erridrus opened his college in the north of Evanbrook, a young Fisda Zern managed to obtain an exclusive apprenticeship with the Sentinel. Having studied previously at the Arcane University, Fisda desired to continue his studies and the Sentinel, aware of Zern's enthusiasm, was more than happy to take him under his wing. After several years of lectures, demonstrations and trials, Zern was given several bows by the Sentinel to be used in a final assessment of his capabilities. His assignment was to imbue the bows with a perpetual flame which could expel bolts of fire, surpassing the need for a quiver of arrows. After an initial mishap, Fisda Zern was able to achieve his objective using some special Remnant stones he had 'acquired' from the Arcane University. The result was stunning with Sentinel Erridrus putting the bows to the test on all manner of valuable wooden items, watching them burn with much amusement. After 'assessing' the bows, now shrouded in an incandescent red flame, the Sentinel knew the time had come for his student.
"I can no longer know you as 'Adept Zern'" said the Sentinel sternly. "You shall now be known unto me as 'Master Zern'. You have passed my final test!" said the Sentinel, his smile beaming through his long white beard.
It is not certain how many bows were made but both of the arcane practitioners dubbed them 'Reign of Fire'. Fisda Zern was given a handful of the bows by Sentinel Erridrus who kept one for himself and sold the rest for a great sum of money, allowing him to build his college for other students interested in learning the art of the arcane. It has been said that the Sentinel can still occasionally be seen on the Erridrus college grounds, burning wooden furniture with his beloved bow!+5% Movement Speed, +5% Attack SpeedThe weapon once belonged to a raider chief who ruled not with strategy, but with chaos.
He led his horde into battle drunk on fury, his axe cleaving through friend and foe alike.
When the chief fell, his warriors refused to bury him, fearing the axe itself had swallowed his soul. +20% Movement Speed increase for 40 seconds, 60 second cool downPrincess Alucia was known as a troublemaker, a rebel without a cause, if you will. Being the daughter of a king would be considered a blessing to some, but to her, it was a curse.
Alucia was always looking for excitement, as the formal dinners and royal gatherings were becoming monotonous to her. She would often sneak away from her watchful bodyguards, and get into situations that would normally be of concern, but luckily, she never went anywhere without her magical carpet, which allowed her to swiftly fly away from any dangerous encounter.5 uses per AdventureEliminate all active negative effects, and recover 1500 healthThe original design was a marvel of gentle alchemy: Luthrium metal woven with Illusia root, known for its life-giving properties. Each activation not only cured ailments and restored vitality, but also sparked a tiny Life Leaf — a subtle reminder that even brief serenity could bloom from chaos.
Now reforged through the power of an Immutable Shard, the Ring of Serenity has transcended its earthly origins. The Illusia root no longer simply reacts — it resonates, pulsing with a steady light that banishes corruption and draws the wearer back from the brink. The sapphire gem at its center is said to contain a crystallized breath of Elarin, the mythical spirit of balance.
Though the ring's appearance remains as graceful as before, its power is absolute. Disease, poison, and curse alike dissolve at its call, replaced by a surge of radiant health. In moments when all seems lost, the Ring of Serenity offers one unwavering truth: there is always time to heal.5 uses per Adventure+12% ranged and Magic Weapon Attack Speed, +16% Ranged and Magic Weapon DamageIt was meant to save her.
Aralen Vire, famed battlemage of the Onyx Watch, crafted the ring for her apprentice, a gifted young scout named Thale who fought not with spells, but with flawless aim and boundless speed. The two were inseparable on the battlefield, magic and arrow working in perfect rhythm.
When the siege of Hollowreach began, Aralen knew her magic alone would not be enough to protect Thale. She spent three days locked in silence, forging a ring laced with aetheric threads that would accelerate his every movement, letting him outrun even fate.
He never got to wear it.
Struck down before the final enchantment cooled, Thale died within sight of the tower where Aralen waited. She found his body moments later, the unfinished ring still warm in her hands.
No one knows what happened to her afterward. Only that the ring was later found pulsing faintly, as if yearning to complete the promise it once failed to keep.
Now, when worn, it seems to respond to urgency, not just with speed, but with a desperate precision and power, like a spell still chasing the one it was meant to save.Shows location of exit on minimap and grants +10% Movement SpeedAs history books tell us, Captain Moonscar was a terrible man. Described by some as the devil incarnate, Moonscar sailed the seas in search of land and treasure, destroying anything, and anyone, in his path.
Moonscar's success didn't come as a result of meticulous planning, the size of his crew, or even the amount of weapons in his stockpile, instead, Moonscar had a dirty trick up his sleeve, in the form of a spyglass he had acquired on one of his journeys. This wasn't any ordinary spyglass, but rather, an ancient relic that had incredible power.
The spyglass allowed Moonscar to investigate a land from an immeasurable distance, including during the darkest of night, thus always giving him the upper hand in any situation.Leeches up to +100 health and converts it to energy from nearby monsters in line of sight, up to 10000 health (The effect is stronger the closer you are to the target)In the years following his escape, Arkor's pursuit of forbidden knowledge only deepened. He learned that vengeance alone could not sustain his waning power, so he sought to transmute it.
The Ring of Transference was his final triumph: a masterpiece of cruel ingenuity that twists the flow of life itself. Instead of feeding upon the blood of others, it channels their stolen vitality into pure energy, invigorating its bearer with every nearby death.
Few can endure its surge without collapse, for the ring does not distinguish between the strength it grants and the strength it devours.Regenerates 0.4% of base energy every second up to 7500 energyJust as elusive as the architects who first envisioned it, the exact properties of this powerful ring are not well understood though it is confirmed to have a slow, but sure, energy revitalising ability!