Some people like to characterize northerners as uncultured, brutish, or even vicious barbarians, and although some of these things do actually have some merit to them, none of them can be applied to Celina, as she's widely regarded as a diamond in the rough.
Growing up in a tiny village off the coast of Ayorke, Celina had to endure harsh winters, and quickly learned how to fend for herself at a very early age. Now an expert tracker, and a master of the spear, many villagers rely on her expertise to keep their families well fed throughout the year.
Celina may be one of the most pleasant northerners you'll ever encounter, but don't let her beautiful appearence, or brilliant charm fool you, as if you mess with her people, well, let's just say she's still got a little of that northern blood in her!
Exclusive to Christmas 2020! Allows shapeshifting into this form.
+50% movement speed while active.Conquering land is one thing, but when you really wanna take over, you gotta capture it all!
Although Conqueron had an immense fighting force of mobile warriors, these skeletal beings couldn't exactly handle the open seas. When you're trying to overtake lands surrounded by open bodies of water however, you don't really have too many options.
Conqueron knew very well what had to be done. If the ocean were a weapon, it's aquatic creatures would most definitely, be the ammo. But who would command these water-dwelling, sea serpents? Conqueron wasn't quite fit for the job, but he most definitely had a candidate in mind.
Thus, Metakrawkus was born. One of the few species of marine life, with the ability of traversing both land, and sea, this oversized crocodile would become the perfect choice to lead this newly formed army, into battle. With speeds greater than most land animals, and ferocious jaws, capable of tearing through entire tree trunks in a single snap, this legendary beast would go on to become a key asset in the fall of many kingdoms.
Metakrawkus may have been a creature from a distant past, but some say that it's barbaric spirit stills lives on, today! For Centuries, Gogum had protected over the people of Talmuth with a watchful eye, shielding it's population from evil forces that wished to do them harm.
Gogum wasn't some ordinary gargoyle. With it's ability to conjure up charitable offerings to all of those who blessed him with their presence, he became a local treasure, and the citizens of Talmuth treated him as such.
Not all tales have happy endings however, and Gogum knew that it was only a matter of time before the evildoers would be able to break through his seal, and enter the town of Talmuth. Sadly, that day came quicker than expected, and there was no stopping it.
One day, without warning, the Order Of Shadows broke through the seal, and cast a spell of multiflication upon Gogum. Gogum fought valiantly, but ultimately, the spell was just far too powerful for him to counter. Soon after, the spell began to take action. Within minutes, Gogum began to transform, and multiply into hundreds of hideous creatures, with evil intentions. Needless to say, the friendly, neighborhood gargoyle was no more, and in it's place, introduced something far more sinister.
With the town no longer under the protection of Gogum, and evil lurking about, the days ahead are starting to look grim for the people of Talmuth. It may be time to call for reinforcements... +5% Movement Speed, +5% Attack SpeedDuring the 4th aeon lived a ruler, cruel and sadistic, who was called 'Gahrswurd the Grim'.
Designed to kill anyone who attempted to negotiate it, a trap ridden obstacle course used to execute prisoners was built by slaves at Gahrswurd's bidding.
A man named Rarga, who had slighted the ruler for his cruelty, was the only man able to survive the obstacle course.
After finding a barely covered axe within the course confines, Rarga used the axe to disarm traps and win his begrudgingly given freedom from Gahrswurd.+10% chance to cause DecayThe commander of the fort had insulted the leader of the 'Red Blades', a powerful group of mercenaries who were now advancing toward the fort.
Being one of the few left to defend the fort, Benith picked up his bow and, one by one, the advancing enemies fell to his unwavering aim.
Benith was determined not to die because of one man's arrogance and another's pride.
It was not long before his bowmanship drove the Red Blades back to reconsider the price of revenge! +400 health and +400 energy over 5 secondsLegends tell of a great, golden hive, hidden deep within the whispering groves of the Sunveil Wilds, where the bees were not mere insects, but keepers of an ancient magic. Their honey was said to hold the warmth of the sun, their wax a fortress against time, and their hum a song of balance and renewal.
The Amberhive Charm is one of the last surviving relics from that fabled hive. Crafted by the first Hivekeepers, it was said to grant the bearer the strength of the swarm—resilience to endure, energy to persist, and the quiet wisdom of nature’s endless cycle. Those who wear it can feel the pulse of the hive, a steady rhythm that surges through their veins, mending wounds and restoring vitality in times of need.2 uses per AdventureInstantly restores +300 energy, but you lose 100 healthGrown in the region of Deathmire, deep within the depths of the underworld, these mushroom-like organisms are as fascinating, as they are deadly.
Infused with a deadly toxin, Goosebumpers are widely known for the immediate onset fatigue they induce, but more so, for their devastatingly poisonous effects, where It is said that a single drop of it's inner fluids, is enough to take down a god.
For safety reasons, these noxious spores are contained within an imbued, and miniature, clay cauldron, as without, would make for an unpleasantly blood-curdling, experience.
Combatant's beware, you're in for a scare!10 uses per AdventureRandomly restore energy between 500 and 800Scholars are updating their history books...3 uses per AdventureLeeches up to +50 health and converts it to energy from nearby monsters up to 4500 health (The effect is stronger the closer you are to the target)The witches of the 'Scarlett Magenti' coven have practiced just about every form of magic since their inception, including the dreadful craft of voodoo.
Although the practice of voodoo is rather unknown to the covens newer generation, some of it's older members still rely on this form of magic, as it allows them to inflict pain on an enemy from afar.
During the early days of the coven, one of it's highly skilled members crafted a doll with the capability to inflict injury upon an enemy, from great distance, however, this magic was too powerful, and in the end, none of the witches were truly able to harness it's power, eventually abandoning the practice due to the severe side effects that were inflicted upon the conjurer.Leeches up to +25 health from nearby monsters up to 2500 health (The effect is stronger the closer you are to the target)Bloodstone is made by combining Ashenite with other materials and is quite effective at attracting pests and other unsavoury creatures by the odour that is given off by the Bloodstone's energized fumes.
The combined ingredients have a toxic reaction which can do neurological damage when inhaled.
Bloodstones are employed as a costly but vastly effective way of clearing vermin from an area.
The strength of this particular stone is quite feeble.+24 weapon damage and 5% Crit ChanceThe Ember of Might is a smoldering remnant from the forge of an ancient warlord, where weapons of legendary power were crafted.
This ember still burns with the intensity of a thousand battles, imbuing its bearer with both raw strength and the precision needed to strike critical blows.
Its glow intensifies in the heat of combat, enhancing the wielder's attacks with devastating impact and deadly accuracy.
Those who carry the Ember of Might are said to wield the fury of the warlord himself, leaving a trail of fallen foes in their wake.