Although many believe that the underworld is controlled by a single entity, this is simply not the case. Even the most powerful of beings need loyal henchmen in order enact their evil bidding, and when it comes to allegiance, very few pay fealty more than that of the sinister soul known as King Karthulu.
Said to be conceived by the purest of evils, King Karthulu is a menace, a ruthless tyrant, mercilessly doing whatever needs to be done, in an effort to maintain order within the nether regions of the abyss. Whether minion, or ruler, double-cross him, and you'll quickly meet the pointy end of his blade.
Legend tells of a noble prince, loved and respected by all, but cursed to eternal damnation by an evil sorceress, and sent to the abyss in order to carry out unspeakable acts. Many believe that this tale directly refers to Karthulu himself, but even it it were true, the king's soul has plunged too far into darkness for even a chance at recovering a morsel of his former self. This is now his sole form, this is King Karthulu! Once part of a fiery meteor that heralded the Emberfall, this blazing shard now burns eternally, leaving a trail of molten sparks in its wake.
Its heat whispers of ancient destruction and untamed power. Allows shapeshifting into this form.
+50% movement speed while active.Once a protector of the frozen wetlands now known as Ayorke, Snowstorm was a cold-blooded beast, with a chilling thirst for vengeance.
Encountering Darthrauka is an unpleasant experience to begin with, but in times of war, being in opposition to his ever-increasing pursuit of worldly domination, doesn't often bode well for you.
Mitreus, a frost god, learned this lesson the hard way. Rather than eliminate Mitreus entirely, Darthrauka felt that a life of torment as a puny creature, would be far more torturous a punishment, than death. Condemning Mitreus to life as a wolf, Darthrauka figured his enemy would be rendered but a mere, harmless beast. Except he was wrong.
Having retained a modicum of power following transformation, Mitreus soon became a menace for Darthrauka, and his minions, posing fierce opposition to his plans, for centuries. With a newly acquired form of swiftness and strength, little did Darthrauka know, that rather than issue damnation, he had unleashed himself... a Snowstorm! Being a demonic fiend of the underworld has it's perks, but freedom, well, that just isn't one of them. Those who try and escape it's evil reigns, are normally met with swift destruction, yet every so often, one will manage to slip past the veil of darkness, and escape directly into the mortal realm. In this particular case, his name was Minion #2.
Under the direct control of King Karthulu, Minion #2 had it bad. As one of the oldest to be enslaved, he spent centuries doing the bidding of the king. Day after day, hour after hour, Minion #2 spent working, grinding away in the grueling mines of the abyss. His brittle bones begging for solace, but Minion #2 didn't have a choice. As one of King Karthulu's minions, you are controlled, an evil spell commanding your every move, yet, after centuries, Minion #2 could feel the control slipping away, the hex beginning to weaken. Slowly but surely, he was starting to feel free.
As time went on, Minion #2 planned his escape. joyously dreaming of the outside world. He determined that while Karthulu was sleeping, his control felt to be at it's weakest, and as the king laid down to rest, Minion #2 made his move. Dashing through the mines with target in sight, he raced towards the nearest nether portal, the other minions looking on in disbelief, as he leapt through the magical passageway, he was free.
Although no longer under the direct control of King Karthulu, Minion #2 still maintains a follower mentality, making him a loyal companion to those who merely show him respect. +10% chance to BurnBefore Sentinel Erridrus opened his college in the north of Evanbrook, a young Fisda Zern managed to obtain an exclusive apprenticeship with the Sentinel. Having studied previously at the Arcane University, Fisda desired to continue his studies and the Sentinel, aware of Zern's enthusiasm, was more than happy to take him under his wing. After several years of lectures, demonstrations and trials, Zern was given several bows by the Sentinel to be used in a final assessment of his capabilities. His assignment was to imbue the bows with a perpetual flame which could expel bolts of fire, surpassing the need for a quiver of arrows. After an initial mishap, Fisda Zern was able to achieve his objective using some special Remnant stones he had 'acquired' from the Arcane University. The result was stunning with Sentinel Erridrus putting the bows to the test on all manner of valuable wooden items, watching them burn with much amusement. After 'assessing' the bows, now shrouded in an incandescent red flame, the Sentinel knew the time had come for his student.
"I can no longer know you as 'Adept Zern'" said the Sentinel sternly. "You shall now be known unto me as 'Master Zern'. You have passed my final test!" said the Sentinel, his smile beaming through his long white beard.
It is not certain how many bows were made but both of the arcane practitioners dubbed them 'Reign of Fire'. Fisda Zern was given a handful of the bows by Sentinel Erridrus who kept one for himself and sold the rest for a great sum of money, allowing him to build his college for other students interested in learning the art of the arcane. It has been said that the Sentinel can still occasionally be seen on the Erridrus college grounds, burning wooden furniture with his beloved bow!+10% chance to summon a swarm of bugs to attack targetIt was a cold and unpleasant journey through the grey swamps but the hired mercenaries knew that the money they were due for escorting the crate carrying sled and it's driver was too good to pass up.
But when the horse was startled by a strange creature surrounded by insects off the side of the road, it bucked wildly, throwing both crate and driver into the air.
The crate shattered, dashing a number of highly luminous sabers across the ground.
The strange creature fled the commotion but the insects that had surrounded it swarmed upon the gleaming swords.
The mercenaries and driver, looking at one another, could see that the sabers, although now infested with insects, were worth far more than the money they had been paid to deliver them.
A new destination for the swords was quickly agreed upon... Summons a blast, dealing 738 damage with a 10% chance to cause decayScarlet Shatterstorm is an enigmatic pendant of ancient origin that harnesses the cataclysmic forces of fire and decay. Crafted by a long-forgotten civilization, its true purpose and creator remain obscured by the annals of time, leaving only whispers of its existence.
At the heart of the necklace rests a radiant, spherical jewel known as the Crimson Heartstone. This gem, forged in the heart of a long-extinct volcano, radiates an intense crimson glow, pulsating with untamed power. It is said to be a fragment of a long-lost celestial body, imbued with the essence of elemental fire and the transformative energies of decay.
The pendant itself is a delicate work of artistry, an intricate framework of interwoven silver and obsidian, carefully crafted to hold the Crimson Heartstone securely in place. Elaborate engravings adorn the pendant, depicting swirling flames and entwined tendrils of decay, symbolizing the duality of its power.
Throughout history, the Scarlet Shatterstorm pendant has been coveted by the ambitious, feared by the wise, and sought by those who would wield its power for their own ends.+250 health and +550 energy over 5 secondsLong before the first great kingdoms rose and fell, there was a hidden spring said to flow from the heart of the world itself. Its waters were pure, untouched by time, carrying the lifeblood of the land. Legends tell of a nameless guardian who, fearing that mortal greed would drain the sacred well dry, sealed its essence within a single talisman, a relic that could only be wielded by those deemed worthy.
The Wellspring Talisman is said to carry a drop of that enchanted water, bound by ancient runes that channel its healing power. When activated, it releases a surge of restorative energy, washing over the wearer like the tide of a forgotten river, mending wounds and rekindling lost strength. Those who possess it often speak of hearing a faint, distant whisper, like the sound of running water in a cavern unseen—perhaps the voice of the lost spring, calling out to be found once more.2 uses per Adventure+600 health and +200 energy over 5 secondsOnce belonging to a warrior whose name has long been forgotten, the Revenant’s Keepsake is said to hold the last heartbeat of its original bearer.
Legends tell of a battle against an unspeakable force, where the warrior fell, yet rose once more—not as flesh, but as will.
In that moment, their soul did not depart; instead, it bound itself to this talisman, refusing the final embrace of oblivion.2 uses per Adventure+350 health and +450 energy over 5 secondsForged in the twilight of an age long forgotten, the Lifeblood Charm is said to be a relic of the Elders of the First Dawn, a secretive order that once guarded the sacred flow of life itself.
It is whispered that their rituals allowed them to weave vitality into form, capturing the essence of renewal within enchanted gemstones.2 uses per AdventureLeeches up to +25 health and converts it to energy from nearby monsters up to 1500 health (The effect is stronger the closer you are to the target)A moderately powered amulet imbued with dark magic.
This mystical trinket siphons life from nearby enemies, transferring their vitality to the wearer.
However, its power wanes over time, leaving its owner vulnerable when the magic fades.Consume all energy, double your remaining healthUpon hearing rumors of a great power buried deep below the Elkin Sea, a local group of fisherman from the Jhorth region, set out on an expedition to locate it's exact whereabouts, in hopes of reeling in ultimate fortune.
Day and night, the crew spent searching, and after several harrowing weeks, they had finally achieved their goal. As the ancient casket was pulled out of the water, and lowered onto the deck, the crew gathered around to witness the unveiling of what lay inside, but to no surprise, the chest was locked.
Rather than requiring a key to open, the box appeared to be sealed with a mysterious mechanical puzzle. As the captain of the ship knelt to the ground, he began his attempt to gain entry, but doing so would be a mistake.
What the fisherman didn't know, is that this ancient relic was never meant to be found, and because of this, it was sealed with care. As the captain slid the final piece into place, and lifted the lid, he unknowingly triggered a trap, unleashing a blast of energy that would prove fatal for he and his crew, and scattering the chests contents across the open sea.2 uses per Adventure