Joan is an aspiring adventurer ready to take on the monsters of Talmuth.
She may not have the fanciest gear, but is ready for the journey ahead. Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 30 second cooldown and consumes 500 energy.
Your companion also helps break objects.Born from the mischievous magic of Halloween night, Malloweenie is a squishy, pumpkin-colored blob with the cutest ears and a face that radiates charm. Legend says it was created by a trickster sorcerer who wanted a helper for their haunted house, but Malloweenie had bigger dreams—dreams of smashing things for fun!
Now, this bouncy little companion seeks out adventurers to assist, gleefully hopping into action whenever there's something to break. +15% chance to cause ShockBorn in the heart of a skyfracture where lightning raged without end, Stormrazer was strung with a filament drawn from the raw essence of the storm itself.
Each arrow unleashed from its frame splits the air with a deafening crack, tearing through armor and silence alike.
It is not merely a weapon, it is a herald of devastation, wielded by those who command the storm rather than fear it.+10% Movement SpeedFor the skilled thief Tobeh, nothing was beyond his wayward hands as he simply enjoyed stealing.
One night, avoiding detection from the guards, Tobeh broke into the city armoury, which was stacked excessively with a great number of weapons.
Seeing a large reserve of quality axes, Tobeh took one and strapped it to his back.
Tobeh then retreated out of the armoury into the moonlight, his confidence of remaining undetected coming from his black attire.
As Tobeh was climbing a fence to make his escape, a guard saw the glint of the axe's blade reflecting the moonlight and killed Tobeh with a single shot from his bow! Randomly restore energy between 1,000 and 2,000In order to achieve everlasting vitality, one must first be willing to prove they are worthy, at least according to the ancient text of Icarith, that is.
Searching for a way to counter the effects of old age, and her rapidly declining stamina, Thorberth native, and local sorceress, Martha Hart, made it her life's mission, to follow the sacred writing, in hopes of achieving unthinkable power.
As the texts described, one must travel to the four corners of the known world, and imbue a set of Icarith crystals at the foot of prehistoric alters located in these regions, combining their power into a single illustrious amulet.
Against all odds, Martha succeeded. Spanning the course of 10 years, Martha traveled across the lands, located the hidden alters, and imbued the crystals as instructed, but by this point, it was all for naught.
Although she was successful in her quest, and the amulet worked as intended, she was now but an elderly woman, where the effects of the ZigZag Zeal would be of little use to her and her brittle bones. Expecting this outcome as a possibility, Martha made sure to imbue far more of these magical gems than required, because if she wasn't going to use them, surely they would at least attract a market!3 uses per AdventureCreates a circle of light that heals +300 health and +400 energy every second for 6 secondsAs the seemingly endless horde of undead brutes approached the valley of gods, the only thing standing between them, and the fall of Rotothia, were the mighty warriors that guarded the kingdom's very gates.
Entering the narrow passageway, the battle commenced. Wave after wave, the wretched souls fell, but under the command of Lord Tyrol, they would keep coming. Summoned with the sole purpose of conquering this northern land, the army of ruthless revenants would not stop until Tyrol achieved his goal.
Losing hope, and drained to exhaustion, the warriors of Rotothia could not hold on for much longer, but they would die fighting. As the battle appeared lost, darkness fell, the lit moon engulfing the night sky like a torch to a cave. Suddenly, the silvery rings that sleeved their very fingers, began to glow. What was once thought to be but a commemorative symbol of pride, would soon lead them to ultimate salvation.
In unison, the rings unleashed an enchanting force, invigorating the warriors like the dawn of a new day. With their newfound source of life, they began to push forward, hacking and slashing away at the undead, crumbling them to dust, and forcing Lord Tyrol to retreat.
Guess he didn't really enjoy the taste of a little moonlit valor!2 uses per AdventureReveals the entire map and regenerates +8 energy every second up to 5000 energyThe fully assembled compass is a masterpiece of arcane craftsmanship.
The intricate face is encased in a protective golden housing, with the sharp needle resting perfectly at its center, pointing towards unseen horizons.
The magical core glows brilliantly, imbuing the compass with life and power.+60% Weapon Damage to GuardiansInscribed with ancient runes of empowerment, Guardian Takedown is a ring forged in the crucible of battles against mighty Guardians.
Legends speak of a skilled warrior who, after countless encounters with these formidable foes, crafted this weapon imbued with the essence of their fallen adversaries, granting its wielder a potent advantage; increased damage against the Guardians they once faced in epic struggles+12% ranged and Magic Weapon Attack Speed, +16% Ranged and Magic Weapon DamageIt was meant to save her.
Aralen Vire, famed battlemage of the Onyx Watch, crafted the ring for her apprentice, a gifted young scout named Thale who fought not with spells, but with flawless aim and boundless speed. The two were inseparable on the battlefield, magic and arrow working in perfect rhythm.
When the siege of Hollowreach began, Aralen knew her magic alone would not be enough to protect Thale. She spent three days locked in silence, forging a ring laced with aetheric threads that would accelerate his every movement, letting him outrun even fate.
He never got to wear it.
Struck down before the final enchantment cooled, Thale died within sight of the tower where Aralen waited. She found his body moments later, the unfinished ring still warm in her hands.
No one knows what happened to her afterward. Only that the ring was later found pulsing faintly, as if yearning to complete the promise it once failed to keep.
Now, when worn, it seems to respond to urgency, not just with speed, but with a desperate precision and power, like a spell still chasing the one it was meant to save.+10% chance to deal +2454 Extra Ranged Weapon DamageThe Nova Rebellion have a firm set of rules, and if those rules are broken, termination of membership will surely follow. One practice that is strictly forbidden, is arrow skipping. Under no circumstances must this act be performed whilst being a member of the rebellion. Nevertheless, just as the old adage tells us, where rules exist, disobedience persists, and thus, the Nightingales were born.
Exiled from the grounds of the Nova Rebellion due to their insubordination, hundreds of expelled members joined together in hopes of creating their own guild, where they would be free to practice, and master this forbidden act. After purchasing a plot of land on the outskirts of Talmuth to house their training grounds, this hope officially became a reality.
Contrary to popular belief, arrow skipping isn't simply a technique, it's an art, a dark art to be precise, hence the reason for the Nova Rebellion's fierce opposition to it. Dark magic can be incredibly dangerous, but when it comes to arrow skipping, the Nightingales appear to have it down to a science.
After discovering a way to imbue nearly any object with this incredible ability, the group set out to create a powerful line of weaponry, with the aim of enticing individuals to join their ranks. One of those very creations was a spectacular ring, labeled the Nightingale Nexus. With the potential to turn any bow into a ricocheting weapon of war, this phenomenal circlet is sure to attract the attention of bowmen from all across the lands.