Originally part of the Templars, Red Templar realised his skills in combat far surpassed those of his peers.
A challenging adversary, Red Templar jumped at the chance to slay monsters while on the hunt for valuable loot, fulfilling two of his three most desirable activities. Woven by a secretive order of stormcallers known as the Aetherweavers, this cape crackles with the tension of a sky moments before it breaks. Its silken threads, pulled from the webs of the elusive Velora, a lightning-born spider said to nest among the highest thunderclouds, shimmer with residual volts that dance across the fabric in branching arcs.
Wearing the Thunderweave Cape is said to blur the line between the storm and the soul. It doesn't just protect the wearer, it connects them to the pulse of the sky itself.
A symbol of precision, patience, and power, much like the lightning strike and the spider’s web alike. Allows shapeshifting into this form.
+50% movement speed while active.Once a protector of the frozen wetlands now known as Ayorke, Snowstorm was a cold-blooded beast, with a chilling thirst for vengeance.
Encountering Darthrauka is an unpleasant experience to begin with, but in times of war, being in opposition to his ever-increasing pursuit of worldly domination, doesn't often bode well for you.
Mitreus, a frost god, learned this lesson the hard way. Rather than eliminate Mitreus entirely, Darthrauka felt that a life of torment as a puny creature, would be far more torturous a punishment, than death. Condemning Mitreus to life as a wolf, Darthrauka figured his enemy would be rendered but a mere, harmless beast. Except he was wrong.
Having retained a modicum of power following transformation, Mitreus soon became a menace for Darthrauka, and his minions, posing fierce opposition to his plans, for centuries. With a newly acquired form of swiftness and strength, little did Darthrauka know, that rather than issue damnation, he had unleashed himself... a Snowstorm! Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 28 second cooldown and costs 475 energy.
Your companion also helps break objects.Like a stallion in the wind, the Lambo is a fiercely nimble beast, whose beauty cannot be denied. With the ability to travel at speeds high above most known mammals, these small yet mighty creatures, don't just turn heads; they often cause whiplash as well!
As red as a crimson sky, this rare breed of lamb is no stranger to the wealthy, and is often considered a display of riches within the affluent community. Due to the foreign lands they inhabit, and infrequent breeding, procuring a Lambo is neither affordable, nor convenient, but if you manage to acquire and domesticate one of these majestic species, you'll be left feeling like a king amongst peasants.
As the old Talmuthian saying goes, a lambo for me, but not for thee, reach for the moon, and whistle with glee! +5% Movement Speed, +5% Attack SpeedDuring the third aeon, King Arnabrail drew up in battle against King Molufnium, the king of the desert regions.
After a tense standoff between the two great armies over the course of many days, King Arnabrail sent a messenger and his escorts to offer terms with King Molufnium.
Molufnium disregarded the terms and sent the messenger back with his own terms, that twenty of their greatest warriors should come forth and do battle.
With the prevailing twenty claiming victory, the other army would submit to the other.
Arnabrail accepted these terms but sent only one warrior.
Molufnium snorted with derision at this 'foolish' action and promptly sent forth twenty of his best men to dispatch of this sole opponent.
As the twenty went forth, they noticed that this solitary man standing before them wielded a curious sword, shrouded with green fire.
Drawing near, the man lunged at them and, with superior speed and skill, he overwhelmed and destroyed Molufnium's twenty warriors.
Molufnium, shocked at this defeat, kept his word and humbly submitted himself to Arnabrail, pondering over the identity of this lone warrior with a flame bound sword... Use once to place a Gram, use again to teleport back to the Gram. Consumes Energy relative to the distance travelled.Growing sick of all the walking to-and-fro on the grounds of his own college, the ever-busy Sentinel Erridrus decided it was high time that he created something to make his daily traversing easier to accomplish.
So he invented Blue Grams.
Nifty little talisman', the Sentinel created them to teleport a user from one place to another providing both places had the gram present.
The Sentinel would leave one in a certain location in the college and simply use a second one to transport back to the first one as he desired.
Despite the convenience this presents, some users have complained of feeling fatigued after using Blue Grams so it is advised that you employ them with caution!+900 health and +900 energyLanguage of the mad.
Takes away all mental stress and anxiety.5 uses per Adventure+7% Melee Weapon Attack Speed, +9% Melee Weapon Damage, +7% Movement SpeedThe Band of Brutality was Wilburn Leon's breakthrough. A simple ring forged from passion, grit, and a burning forge in Talmuth. But that was only the beginning.
Years later, long after Wilburn had traded his hammer for ink and parchment, one of his original creations resurfaced. Cracked, scorched, and humming with strange energy. An adventurer had pushed the ring to its limits during a skirmish near the Riftscar Ruins and claimed it began to whisper in the heat of combat.
A local artificer saw potential beyond mere enchantment and reforged the ring using an Immutable Shard, stabilizing its volatile energy and unlocking its true form. Now engraved with ancient runes that pulse with a crimson glow, the Berserker's Band doesn't just enhance power, it synchronizes with it. It accelerates movement, sharpens reflexes, and heightens aggression to almost unnatural levels.Shows location of exit on minimap and grants +10% Movement SpeedAs history books tell us, Captain Moonscar was a terrible man. Described by some as the devil incarnate, Moonscar sailed the seas in search of land and treasure, destroying anything, and anyone, in his path.
Moonscar's success didn't come as a result of meticulous planning, the size of his crew, or even the amount of weapons in his stockpile, instead, Moonscar had a dirty trick up his sleeve, in the form of a spyglass he had acquired on one of his journeys. This wasn't any ordinary spyglass, but rather, an ancient relic that had incredible power.
The spyglass allowed Moonscar to investigate a land from an immeasurable distance, including during the darkest of night, thus always giving him the upper hand in any situation.+50% chance to obtain 20% bonus Fishing experience"Guaranteed to outlast your patience!"
This trusty fishing float is more reliable than your uncle's old fishing stories.
Brightly colored and always on duty, it bobs along in the water, keeping your line straight and your hopes high—until you inevitably fall asleep in the boat.+50% chance to obtain 20% bonus Scavenging experienceAn enchanted magnifying glass which enhances your ability to scavenge, allowing you to absorb knowledge faster.
The true scavenger knows that some discoveries aren't items, but the faint whispers of a story left behind.