Jack in the BoxRareOutfitVirtualIndestructibleThe Forgotten Creation
Long ago, in a forgotten corner of Talmuth, a lonely toymaker lived, known for crafting intricate wooden marionettes and enchanted figures. Obsessed with the idea of creating life, he began experimenting with ancient, forbidden magic. His dream was to bring to life a companion that could move, think, and even feel.
He started with humble materials: wooden boxes that he had lying around his workshop. He fitted them together, forming a bipedal creature with a small box for its head, a large one for its torso, and smaller crates for its limbs. Once the figure was complete, the toymaker used the last of his magical energy, infusing the creation with a powerful soul-binding spell. And then, Jack in the Box was born.
But Jack wasn’t quite what the toymaker expected. While animated and intelligent, the creature had no memory or sense of purpose. It wandered the streets of Talmuth, confused and out of place. Its creaky wooden frame startled villagers, and the constant popping of its head’s lid made it an eerie sight.
Fearing what he had unleashed, the toymaker tried to undo his work, but Jack resisted. Over the years, the creature found a new purpose—uncovering relics and treasures lost to time. Jack became a relic itself—a living creation of wood and magic, cursed with a life it never asked for.
Now, those who find Jack in the Box can unlock its power, adopting the appearance of this bizarre wooden enigma. But beware, for the echo of the toymaker’s magic still lingers within, and Jack’s curious spirit may live on in those who don his form.
SnowstormLegendaryMorphCollectibleIndestructibleAllows shapeshifting into this form.
+50% movement speed while active.Once a protector of the frozen wetlands now known as Ayorke, Snowstorm was a cold-blooded beast, with a chilling thirst for vengeance.
Encountering Darthrauka is an unpleasant experience to begin with, but in times of war, being in opposition to his ever-increasing pursuit of worldly domination, doesn't often bode well for you.
Mitreus, a frost god, learned this lesson the hard way. Rather than eliminate Mitreus entirely, Darthrauka felt that a life of torment as a puny creature, would be far more torturous a punishment, than death. Condemning Mitreus to life as a wolf, Darthrauka figured his enemy would be rendered but a mere, harmless beast. Except he was wrong.
Having retained a modicum of power following transformation, Mitreus soon became a menace for Darthrauka, and his minions, posing fierce opposition to his plans, for centuries. With a newly acquired form of swiftness and strength, little did Darthrauka know, that rather than issue damnation, he had unleashed himself... a Snowstorm!
Dalmation PuppyRarePetCollectibleIndestructiblePets are your best friends!
They will follow you wherever you go and never grow tired.
TraumahawkLegendaryAxe (Two-Handed)CollectibleIndestructible+10% Crit ChancePolished, primed, and reinforced with nearly indestructible metal, the Traumahawk is an impressive weapon of war.
Crafted during the middle ages, this colossal axe has managed to survive the test of time, and is still considered to be a weapon of choice amongst the greatest of warriors. Known for it's devastating blows, the Traumahawk accurately lives up to it's name, where it will often leave it's target in a profound sense of distress, and begging for mercy.
Although originally created to be used as a durable tool to harvest lumber, that idea didn't last long, as one night, it's creator William Jacobs, had his home invaded by a gang of ruthless bandits. Looking to fend off these ruffians, William jumped out of bed, and grabbed the quickest weapon he could locate, which just so happened to be the Traumahawk. After a few quick swings, both parties came to the same conclusion; this wasn't just some ordinary woodcutting axe.
Hunter's LeverageLegendaryLongbow (Ranged)CollectibleIndestructible+10% chance to cause VulnerableRhoeden knew that patience was his most vital tool when it came to hunting.
The only other tool that came close to the importance of patience was his bow.
The quality of a bow could mean the difference between providing for your family or watching them go hungry.
So it was without hesitation that Rhoeden spent his inheritance on one of the finer bows to come from the bowyer at the Black Ingress hall.
His quarry stood no chance against the superior bow, taking 4 objects of game from 4 arrows.
Rhoeden's family would be well fed tonight.
Tears of SerenityEpicArtifactCollectibleIndestructible+1000 health over 10 seconds, invisibility during this time. Effect is lost if you deal damage.The kingdom of Anaria has been a well kept secret for centuries, and the Anarians would like to keep it that way. Located on the outskirts of the known world, and nestled deep within the jungles of the land it lay, Anaria is a remarkable, and never-ending realm of discovery.
Learning of this land through an ancient text, Talmuthian adventurer Marlon Rauk, set out on a mission to track down it's whereabouts, and prove it's very existence. This task wouldn't be easy however. If the ancient texts were true, no outsider was ever able to make their way through the bush, and to the kingdom, while living to tell the tale.
Marlon loved a good challenge, and despite the dangers depicted in the text, he proceeded with his expedition. After determining that the kingdom must be located on an island in the eastern hemisphere, Marlon purchased a vessel, and sailed for several days, before finally arriving at the shores of his destination.
Without hesitation, Marlon began to make his way through the jungle. Being the skilled adventurer that he was, Marlon knew what to look out for in order to survive, and having read those ancient texts, was well prepared for the journey ahead. After successfully evading dozens of man-made traps, and slaying countless creatures that he had never encountered before, Marlon could see the kingdom through the remainder of the trees, and continued to make his way out of the bush.
Upon stepping foot in the kingdom, and distracted by the amazing view that lay in front of him, Marlon made one mistake; always check for traps. Before he could even look down at his feet, Marlon was whisked into the air, where he was left hanging, and trapped inside of a sturdy net. After several minutes, the Anarians arrived to check on their trap, in order to see what they had caught. Much to their surprise, it wasn't their usual wild grunt.
After having a discussion on whether to kill the intruder, or let him live, the Anarians ultimately decided that they would spare Marlon's life, but under one condition. He must never tell a soul about the location of the island, or what he had seen. Feeling that they could trust Marlon, the Anarians decided that they would give him a tour of their land. Over the course of the next few days, Marlon would explore some of the greatest natural wonders he had ever seen.
Having felt like he had fulfilled his mission, it was time for Marlon to leave, but not without a parting gift. The Anarians were still amazed by the fact that Marlon had managed to locate the kingdom and survive, that they wanted to show their respects by letting him leave with a little souvenir. After bottling up as many vials of their mystic spring water as Marlon's vessel could possibly hold, Marlon graciously departed the ancient land, and headed straight back to towards his home of Talmuth, with a great sense of accomplishment, and ultimate serenity.3 uses per Adventure
GoosebumpersEpicArtifactCollectibleIndestructibleInstantly restores +300 energy, but you lose 100 healthGrown in the region of Deathmire, deep within the depths of the underworld, these mushroom-like organisms are as fascinating, as they are deadly.
Infused with a deadly toxin, Goosebumpers are widely known for the immediate onset fatigue they induce, but more so, for their devastatingly poisonous effects, where It is said that a single drop of it's inner fluids, is enough to take down a god.
For safety reasons, these noxious spores are contained within an imbued, and miniature, clay cauldron, as without, would make for an unpleasantly blood-curdling, experience.
Combatant's beware, you're in for a scare!10 uses per Adventure
Zigzag ZealLegendaryArtifactCollectibleIndestructibleRandomly restore energy between 1,000 and 2,000In order to achieve everlasting vitality, one must first be willing to prove they are worthy, at least according to the ancient text of Icarith, that is.
Searching for a way to counter the effects of old age, and her rapidly declining stamina, Thorberth native, and local sorceress, Martha Hart, made it her life's mission, to follow the sacred writing, in hopes of achieving unthinkable power.
As the texts described, one must travel to the four corners of the known world, and imbue a set of Icarith crystals at the foot of prehistoric alters located in these regions, combining their power into a single illustrious amulet.
Against all odds, Martha succeeded. Spanning the course of 10 years, Martha traveled across the lands, located the hidden alters, and imbued the crystals as instructed, but by this point, it was all for naught.
Although she was successful in her quest, and the amulet worked as intended, she was now but an elderly woman, where the effects of the ZigZag Zeal would be of little use to her and her brittle bones. Expecting this outcome as a possibility, Martha made sure to imbue far more of these magical gems than required, because if she wasn't going to use them, surely they would at least attract a market!3 uses per Adventure
DragonscalerLegendaryArtifactCollectibleIndestructible+12% Ranged Weapon DamageAs the sharpened arrow pierced it's heart, the crystalline dragon tumbled to the ground, it's glimmering coat shattering like a thousand sheets of fallen glass in synchronous fashion, leaving behind but a mass of lucid scales, and jubilant relief…
Those who know of the ancient tale, believe it to be true, and if it were not, how does one explain the power of the Dragonscalers? Said to be forged from the scaly hide of the ancient beast known as the Crystalline Dragon, these uniquely limited set of rings have yet to be reproduced, nor have the gems that make up it's physical composition been found anywhere throughout the known world.
Whether it's existence derives from myth, or historical accuracy, the Dragonscaler remains one of the great relics of past, granting it's wearer an immense power, that any archer would gladly kill to get their hands on!
Ember of MightRareArtifactCollectibleIndestructible+24 weapon damage and 5% Crit ChanceThe Ember of Might is a smoldering remnant from the forge of an ancient warlord, where weapons of legendary power were crafted.
This ember still burns with the intensity of a thousand battles, imbuing its bearer with both raw strength and the precision needed to strike critical blows.
Its glow intensifies in the heat of combat, enhancing the wielder's attacks with devastating impact and deadly accuracy.
Those who carry the Ember of Might are said to wield the fury of the warlord himself, leaving a trail of fallen foes in their wake.
Amulet of ImpactEpicArtifactCollectibleIndestructible+36 Weapon Damage, +5% Crit DamageThe Amulet of Impact is a coveted artifact forged in the heart of an ancient forge. This gleaming amulet grants its wearer a formidable edge in combat, enhancing ranged and melee attacks.
The Amulet of Impact is a prized possession for any adventurer seeking to dominate the battlefield with might and precision.With an active membership you can unlock richer activity insights for this adventurer.