In order to achieve everlasting youth, one must be willing to make extreme decisions; moral choices that may plague your very soul, and leave you wondering, was it all really worth it?
Who are we kidding? of course it was!
A wrinkleless face, flexible joints, a sharp mind, who wouldn't want these marvelous qualities? If this means that you're forced to siphon the soul of another living being, every day, for the remainder of your existence, then so be it. Some may say that's a small price to pay, for such desirous beauty.
Marina may now live the life of a teenage witch, but deep down, she's still that 300-year old crone, with a heart of black. Let's just hope she doesn't run out of victims any time soon, you wouldn't want to see what happens when she gets angry! This finely crafted cap, adorned with a striking feather, is a symbol of your bravery in saving Talmuth.
Worn proudly by those who have faced and overcome great danger, it serves as a reminder of your heroic deeds. A sturdy, well-made sack that can be worn on your back, this item is both practical and symbolic.
Awarded to you for saving Talmuth, it’s perfect for carrying the spoils of your adventures and serves as a badge of honor among the townsfolk. Allows shapeshifting into this form.
+50% movement speed while active.Once a protector of the frozen wetlands now known as Ayorke, Snowstorm was a cold-blooded beast, with a chilling thirst for vengeance.
Encountering Darthrauka is an unpleasant experience to begin with, but in times of war, being in opposition to his ever-increasing pursuit of worldly domination, doesn't often bode well for you.
Mitreus, a frost god, learned this lesson the hard way. Rather than eliminate Mitreus entirely, Darthrauka felt that a life of torment as a puny creature, would be far more torturous a punishment, than death. Condemning Mitreus to life as a wolf, Darthrauka figured his enemy would be rendered but a mere, harmless beast. Except he was wrong.
Having retained a modicum of power following transformation, Mitreus soon became a menace for Darthrauka, and his minions, posing fierce opposition to his plans, for centuries. With a newly acquired form of swiftness and strength, little did Darthrauka know, that rather than issue damnation, he had unleashed himself... a Snowstorm! Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 28 second cooldown and costs 475 energy.
Your companion also helps break objects.For Centuries, Gogum had protected over the people of Talmuth with a watchful eye, shielding it's population from evil forces that wished to do them harm.
Gogum wasn't some ordinary gargoyle. With it's ability to conjure up charitable offerings to all of those who blessed him with their presence, he became a local treasure, and the citizens of Talmuth treated him as such.
Not all tales have happy endings however, and Gogum knew that it was only a matter of time before the evildoers would be able to break through his seal, and enter the town of Talmuth. Sadly, that day came quicker than expected, and there was no stopping it.
One day, without warning, the Order Of Shadows broke through the seal, and cast a spell of multiflication upon Gogum. Gogum fought valiantly, but ultimately, the spell was just far too powerful for him to counter. Soon after, the spell began to take action. Within minutes, Gogum began to transform, and multiply into hundreds of hideous creatures, with evil intentions. Needless to say, the friendly, neighborhood gargoyle was no more, and in it's place, introduced something far more sinister.
With the town no longer under the protection of Gogum, and evil lurking about, the days ahead are starting to look grim for the people of Talmuth. It may be time to call for reinforcements... +10% chance to BurnBefore Sentinel Erridrus opened his college in the north of Evanbrook, a young Fisda Zern managed to obtain an exclusive apprenticeship with the Sentinel. Having studied previously at the Arcane University, Fisda desired to continue his studies and the Sentinel, aware of Zern's enthusiasm, was more than happy to take him under his wing. After several years of lectures, demonstrations and trials, Zern was given several bows by the Sentinel to be used in a final assessment of his capabilities. His assignment was to imbue the bows with a perpetual flame which could expel bolts of fire, surpassing the need for a quiver of arrows. After an initial mishap, Fisda Zern was able to achieve his objective using some special Remnant stones he had 'acquired' from the Arcane University. The result was stunning with Sentinel Erridrus putting the bows to the test on all manner of valuable wooden items, watching them burn with much amusement. After 'assessing' the bows, now shrouded in an incandescent red flame, the Sentinel knew the time had come for his student.
"I can no longer know you as 'Adept Zern'" said the Sentinel sternly. "You shall now be known unto me as 'Master Zern'. You have passed my final test!" said the Sentinel, his smile beaming through his long white beard.
It is not certain how many bows were made but both of the arcane practitioners dubbed them 'Reign of Fire'. Fisda Zern was given a handful of the bows by Sentinel Erridrus who kept one for himself and sold the rest for a great sum of money, allowing him to build his college for other students interested in learning the art of the arcane. It has been said that the Sentinel can still occasionally be seen on the Erridrus college grounds, burning wooden furniture with his beloved bow!+10% chance to cause ShockNotably wielded by the infamous being known as Conqueron, along with his top generals, this almighty mace of destruction, is truly a weapon of unrelenting chaos.
Dark, forceful, and hefty, this earthshattering instrument of war, can be credited with the fall of many nations, including the kingdom of Anavia, where these all-powerful, world wreckers, would eventually meet their end. Although victorious in battle, Conqueron's army had not faired so well, shattering their mighty maces in the thralls of battle, and burying them amongst the rubble, leaving behind but one, clenched in the hands of their triumphant, undead commander.
According to legend however, a Dark Torment can never truly be destroyed, for as long as darkness exists, the essence of night shall flow through it, awaiting the beckoning call of it's master. Of course, if Conqueron had known this at the time, he would not have spent the last 3000 years, scouring all of known existence, for their lost, fallen fragments.
Let's hope he doesn't complete his mission... +20% Crit Chance and +20% Crit DamageNamed Necrofancy, for it's elegant design, yet deathly brutal power, this mesmerizing pendant is not only a sight to behold, but may also be the dominant figure of your nightmares.
Often regarded for it's well crafted appearance, this fashionable necklace covertly harbors a far darker secret, within. Nestled inside it's viridescent gem, exists the spirit of Makarai, a skilled soldier of darkness, and sworn enemy of all that is holy.
Although Makarai is no longer around, in physical form, it is said that his lifeblood lives on, within this polished forgotten artifact. Those who don this ring, are said to become infused through spiritic bond, and bestowed the last remaining essence of power, from this once, legendarily corrupt, being.+12% Ranged Weapon DamageAs the sharpened arrow pierced it's heart, the crystalline dragon tumbled to the ground, it's glimmering coat shattering like a thousand sheets of fallen glass in synchronous fashion, leaving behind but a mass of lucid scales, and jubilant relief…
Those who know of the ancient tale, believe it to be true, and if it were not, how does one explain the power of the Dragonscalers? Said to be forged from the scaly hide of the ancient beast known as the Crystalline Dragon, these uniquely limited set of rings have yet to be reproduced, nor have the gems that make up it's physical composition been found anywhere throughout the known world.
Whether it's existence derives from myth, or historical accuracy, the Dragonscaler remains one of the great relics of past, granting it's wearer an immense power, that any archer would gladly kill to get their hands on!+10% chance to deal +2454 Extra Ranged Weapon DamageThe Nova Rebellion have a firm set of rules, and if those rules are broken, termination of membership will surely follow. One practice that is strictly forbidden, is arrow skipping. Under no circumstances must this act be performed whilst being a member of the rebellion. Nevertheless, just as the old adage tells us, where rules exist, disobedience persists, and thus, the Nightingales were born.
Exiled from the grounds of the Nova Rebellion due to their insubordination, hundreds of expelled members joined together in hopes of creating their own guild, where they would be free to practice, and master this forbidden act. After purchasing a plot of land on the outskirts of Talmuth to house their training grounds, this hope officially became a reality.
Contrary to popular belief, arrow skipping isn't simply a technique, it's an art, a dark art to be precise, hence the reason for the Nova Rebellion's fierce opposition to it. Dark magic can be incredibly dangerous, but when it comes to arrow skipping, the Nightingales appear to have it down to a science.
After discovering a way to imbue nearly any object with this incredible ability, the group set out to create a powerful line of weaponry, with the aim of enticing individuals to join their ranks. One of those very creations was a spectacular ring, labeled the Nightingale Nexus. With the potential to turn any bow into a ricocheting weapon of war, this phenomenal circlet is sure to attract the attention of bowmen from all across the lands.100% bonus gold while on adventuresThe battle of Thorberth resulted in numerous changes to the eastern hemisphere, most notably, the dethroning of King Lawrence of Lerigonia, and the ultimate fall of Lerigonia itself.
Although few relics remain from the great empire of Lerigonia, the crown, which had been worn by every ruler in it's history, has managed to survive, and is known to bring great wealth to all that don it.+100 health and +1200 energyOnce present throughout most lands, this versatile red pumpkin was a staple across a multitude of cultural cuisines until it was reduced to the verge of extinction after a disease they called the 'Rot Blight' became prevalent during the fifth era.
Though the disease seems to have vanished long ago, it is comparatively somewhat of a scarcity in this day and age.
Despite this, the Gradeim Pumpkin is still heralded as an iconic 'table vegetable', symbolic of a well-stocked and homely abode.
This vegetable's vitality-boosting properties are well known and are included, every so often, in the diets of those wealthy enough to afford them.5 uses per Adventure+900 health and +900 energyLanguage of the mad.
Takes away all mental stress and anxiety.5 uses per Adventure