Joan is an aspiring adventurer ready to take on the monsters of Talmuth.
She may not have the fanciest gear, but is ready for the journey ahead. This finely crafted cap, adorned with a striking feather, is a symbol of your bravery in saving Talmuth.
Worn proudly by those who have faced and overcome great danger, it serves as a reminder of your heroic deeds. A sturdy, well-made sack that can be worn on your back, this item is both practical and symbolic.
Awarded to you for saving Talmuth, it’s perfect for carrying the spoils of your adventures and serves as a badge of honor among the townsfolk. Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 30 second cooldown and consumes 500 energy.
Your companion also helps break objects.Pets are your best friends!
They will follow you wherever you go and never grow tired. +5% chance to cause Poison, 18% chance when your health is below 50%Said to have been forged with the fangs of a colossal serpent, this fearsome bow is steeped in legend and otherworldly glory. Only those of dark intent may truly harness its power and unlock the ominous effects it possesses. Those who are unworthy, will be betrayed by its cruelty, and meet their ultimate demise. At least that's what the lore tells us.
Striking fear in the hearts of its targets, the Venomous Fury is a powerful weapon of combat, known for its precision, and the debilitating effects it inflicts on impact. If destructive vengeance is what you seek, look no further than this unparalleled showcase of ranged assault.+10% chance to cause ShockNotably wielded by the infamous being known as Conqueron, along with his top generals, this almighty mace of destruction, is truly a weapon of unrelenting chaos.
Dark, forceful, and hefty, this earthshattering instrument of war, can be credited with the fall of many nations, including the kingdom of Anavia, where these all-powerful, world wreckers, would eventually meet their end. Although victorious in battle, Conqueron's army had not faired so well, shattering their mighty maces in the thralls of battle, and burying them amongst the rubble, leaving behind but one, clenched in the hands of their triumphant, undead commander.
According to legend however, a Dark Torment can never truly be destroyed, for as long as darkness exists, the essence of night shall flow through it, awaiting the beckoning call of it's master. Of course, if Conqueron had known this at the time, he would not have spent the last 3000 years, scouring all of known existence, for their lost, fallen fragments.
Let's hope he doesn't complete his mission... +500 health over 5 secondsThe Raven Ring is a beautifully crafted piece with a Rawthite band and a mesmerizing Galaxy Stone setting, making it feel like you're wearing the universe on your finger.
While elegant, it's also devastating to monsters, as it drains their health when they come too close.
However, the stone's power temporarily fades after prolonged use, requiring time to recharge its energy.
A raven sees all from its perch, especially the secrets hidden in plain sight, just beyond a bridge.5 uses per Adventure+400 health and +400 energy over 5 secondsLegends tell of a great, golden hive, hidden deep within the whispering groves of the Sunveil Wilds, where the bees were not mere insects, but keepers of an ancient magic. Their honey was said to hold the warmth of the sun, their wax a fortress against time, and their hum a song of balance and renewal.
The Amberhive Charm is one of the last surviving relics from that fabled hive. Crafted by the first Hivekeepers, it was said to grant the bearer the strength of the swarm—resilience to endure, energy to persist, and the quiet wisdom of nature’s endless cycle. Those who wear it can feel the pulse of the hive, a steady rhythm that surges through their veins, mending wounds and restoring vitality in times of need.2 uses per Adventure+250 health and +550 energy over 5 secondsLong before the first great kingdoms rose and fell, there was a hidden spring said to flow from the heart of the world itself. Its waters were pure, untouched by time, carrying the lifeblood of the land. Legends tell of a nameless guardian who, fearing that mortal greed would drain the sacred well dry, sealed its essence within a single talisman, a relic that could only be wielded by those deemed worthy.
The Wellspring Talisman is said to carry a drop of that enchanted water, bound by ancient runes that channel its healing power. When activated, it releases a surge of restorative energy, washing over the wearer like the tide of a forgotten river, mending wounds and rekindling lost strength. Those who possess it often speak of hearing a faint, distant whisper, like the sound of running water in a cavern unseen—perhaps the voice of the lost spring, calling out to be found once more.2 uses per AdventureRandomly restore energy between 1,000 and 2,000In order to achieve everlasting vitality, one must first be willing to prove they are worthy, at least according to the ancient text of Icarith, that is.
Searching for a way to counter the effects of old age, and her rapidly declining stamina, Thorberth native, and local sorceress, Martha Hart, made it her life's mission, to follow the sacred writing, in hopes of achieving unthinkable power.
As the texts described, one must travel to the four corners of the known world, and imbue a set of Icarith crystals at the foot of prehistoric alters located in these regions, combining their power into a single illustrious amulet.
Against all odds, Martha succeeded. Spanning the course of 10 years, Martha traveled across the lands, located the hidden alters, and imbued the crystals as instructed, but by this point, it was all for naught.
Although she was successful in her quest, and the amulet worked as intended, she was now but an elderly woman, where the effects of the ZigZag Zeal would be of little use to her and her brittle bones. Expecting this outcome as a possibility, Martha made sure to imbue far more of these magical gems than required, because if she wasn't going to use them, surely they would at least attract a market!3 uses per Adventure+24 weapon damage and 5% Crit ChanceThe Ember of Might is a smoldering remnant from the forge of an ancient warlord, where weapons of legendary power were crafted.
This ember still burns with the intensity of a thousand battles, imbuing its bearer with both raw strength and the precision needed to strike critical blows.
Its glow intensifies in the heat of combat, enhancing the wielder's attacks with devastating impact and deadly accuracy.
Those who carry the Ember of Might are said to wield the fury of the warlord himself, leaving a trail of fallen foes in their wake.+36 Weapon Damage, +5% Crit DamageThe Amulet of Impact is a coveted artifact forged in the heart of an ancient forge. This gleaming amulet grants its wearer a formidable edge in combat, enhancing ranged and melee attacks.
The Amulet of Impact is a prized possession for any adventurer seeking to dominate the battlefield with might and precision.