Although it may appear as if you are witnessing a bunny rabbit, operating a fully mechanical suit of armor, made with odenium parts, and equipped with poison darts, don't be fooled, as nothing could be further from the truth.
Looks can be deceiving, especially when your own perception of reality has been altered by an evil old hag, looking to end your very existence. Beatrix Grogan of Talmuth may be a youthfully challenged individual, but what she lacks in physical strength and quickness, is fiercely overshadowed by her decades of proficiency in magic. If a spell exists, Beatrix knows it, and for her enemies, that's a very dangerous thought to consider.
For years, Beatrix has terrorized the town of Talmuth, in order to get what she wants. With the ability to cast veils of misperception on anything she encounters, Nobody is truly safe. Whether it's disguising herself as the mayor, local preacher, or even foreign dignitaries, her form of magic is highly effective. Beatrix may not have the physical strength required in order to hurl elemental projectiles anymore, but convincing others of something you're not, well, that can be just as powerful! Unleash the stone-hearted sentinel's watchful whimsy upon your foes and friends alike. Allows shapeshifting into this form.
+50% movement speed while active.In the heart of the frigid realm of Inverdhen, where snow blankets the earth and ice sculptures tower like silent guardians, there prowls a creature as mysterious as the land itself. Known to the inhabitants as Icefang, this majestic Morph resembles a snow tiger, embodying the spirit of the northern wilderness.
Icefang is no ordinary beast. It is said that it chooses its companion based on an unspoken bond, a connection of heart and spirit recognized only by those pure of intent and brave of soul. To be chosen by Icefang is considered the highest honor among the adventurers of Inverdhen, for it signifies a bond that transcends the physical realm, a partnership forged in the icy mountains of Arkhire. Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 28 second cooldown and costs 475 energy.
Your companion also helps break objects.DAInerys Vaultborn, Burner of Volatility, Keeper of Collateral, Redeemer of blockchains, and Mother of HODLers, unfearing in the face of the immoral imposters.
A worthy and well-fed companion, who, in times of despair, will fight to protect your righteously earned assets.
This was a limited edition Dai-branded item for a collaboration with Maker Dao +10% chance to cause PoisonWith the fall of Gahrswurd the Grim, Harpot saw an opportunity to seize the throne.
Conspiring with Welmoth, chief of the guard, Harpot assured they could gain victory over the Gahrswurd loyal, elite guard, The Paragon.
Harpot told Welmoth to bring a large cache of the finest weapons in the city armoury.
Welmoth had his men bring the Xilborne axes, the finest weapons in the city, to Harpot's apothecary quarter.
Harpot had extracted a very potent venom from the glands of 'Tree Runners' a small bear that would leap from the branches of trees and use their venom to subdue their prey.
Harpot then transformed the green venom into a mystical fume which he bound to the Xilborne axes.
Welmoth used these devastating axes, poisoning enemies upon contact, to overwhelm The Paragon, allowing Harpot the apothecary to ascend to the seat of power!+10% chance to cause DecayThe commander of the fort had insulted the leader of the 'Red Blades', a powerful group of mercenaries who were now advancing toward the fort.
Being one of the few left to defend the fort, Benith picked up his bow and, one by one, the advancing enemies fell to his unwavering aim.
Benith was determined not to die because of one man's arrogance and another's pride.
It was not long before his bowmanship drove the Red Blades back to reconsider the price of revenge! 100% bonus gold while on adventuresThe battle of Thorberth resulted in numerous changes to the eastern hemisphere, most notably, the dethroning of King Lawrence of Lerigonia, and the ultimate fall of Lerigonia itself.
Although few relics remain from the great empire of Lerigonia, the crown, which had been worn by every ruler in it's history, has managed to survive, and is known to bring great wealth to all that don it.+25% Melee Damage against monsters with above 50% health remainingThey say that beauty is in the eye of the beholder, but what if said beauty is a 10,000 year old ring, with a dark and twisted past, hell-bent on manipulating it's host with a malevolent force, the likes of which the world has never seen? In this case, some hesitation may be in order.
Forged from ashes of the fallen, the Netherband is an unmistakable representation, of all that is evil. Brushed with a jet black veneer, and only outmatched by it's engrossed inner glow, this sinister circlet should not be donned by those unwilling to harness it's potentially risky, force.
Originally created as an instrument of dominion, used to keep the minions of the underworld, under control, the Netherband has since had much of it's powers depleted; a shade of it's former self. However, don't let it's dimming glow fool you, as even a mere fragment of the Netherband's power, is enough to not only have your enemies adjust course, but may very well leave you questioning your own mortality, as well.Regenerates 0.75% of base health every second up to 10000 healthVery few people believe that these eggs even exist due to them being exceptionally rare.
Explorers have discovered a number of ancient wall paintings with red 'eggs' drawn in scenes that depict moments of ceremonial or royal significance.
It is not known how but the mystically activated aura surrounding the egg is a naturally occurring phenomenon, giving the egg a ruby like appearance, hence the name.
Legends say that it isn't always a chicken that hatches from these seldom found, enigmatic red eggs!Regenerates 0.4% of base energy every second up to 7500 energyJust as elusive as the architects who first envisioned it, the exact properties of this powerful ring are not well understood though it is confirmed to have a slow, but sure, energy revitalising ability!Leeches up to +50 health and converts it to energy from nearby monsters up to 4500 health (The effect is stronger the closer you are to the target)The witches of the 'Scarlett Magenti' coven have practiced just about every form of magic since their inception, including the dreadful craft of voodoo.
Although the practice of voodoo is rather unknown to the covens newer generation, some of it's older members still rely on this form of magic, as it allows them to inflict pain on an enemy from afar.
During the early days of the coven, one of it's highly skilled members crafted a doll with the capability to inflict injury upon an enemy, from great distance, however, this magic was too powerful, and in the end, none of the witches were truly able to harness it's power, eventually abandoning the practice due to the severe side effects that were inflicted upon the conjurer.+1000 health over 10 seconds, invisibility during this time. Effect is lost if you deal damage.The kingdom of Anaria has been a well kept secret for centuries, and the Anarians would like to keep it that way. Located on the outskirts of the known world, and nestled deep within the jungles of the land it lay, Anaria is a remarkable, and never-ending realm of discovery.
Learning of this land through an ancient text, Talmuthian adventurer Marlon Rauk, set out on a mission to track down it's whereabouts, and prove it's very existence. This task wouldn't be easy however. If the ancient texts were true, no outsider was ever able to make their way through the bush, and to the kingdom, while living to tell the tale.
Marlon loved a good challenge, and despite the dangers depicted in the text, he proceeded with his expedition. After determining that the kingdom must be located on an island in the eastern hemisphere, Marlon purchased a vessel, and sailed for several days, before finally arriving at the shores of his destination.
Without hesitation, Marlon began to make his way through the jungle. Being the skilled adventurer that he was, Marlon knew what to look out for in order to survive, and having read those ancient texts, was well prepared for the journey ahead. After successfully evading dozens of man-made traps, and slaying countless creatures that he had never encountered before, Marlon could see the kingdom through the remainder of the trees, and continued to make his way out of the bush.
Upon stepping foot in the kingdom, and distracted by the amazing view that lay in front of him, Marlon made one mistake; always check for traps. Before he could even look down at his feet, Marlon was whisked into the air, where he was left hanging, and trapped inside of a sturdy net. After several minutes, the Anarians arrived to check on their trap, in order to see what they had caught. Much to their surprise, it wasn't their usual wild grunt.
After having a discussion on whether to kill the intruder, or let him live, the Anarians ultimately decided that they would spare Marlon's life, but under one condition. He must never tell a soul about the location of the island, or what he had seen. Feeling that they could trust Marlon, the Anarians decided that they would give him a tour of their land. Over the course of the next few days, Marlon would explore some of the greatest natural wonders he had ever seen.
Having felt like he had fulfilled his mission, it was time for Marlon to leave, but not without a parting gift. The Anarians were still amazed by the fact that Marlon had managed to locate the kingdom and survive, that they wanted to show their respects by letting him leave with a little souvenir. After bottling up as many vials of their mystic spring water as Marlon's vessel could possibly hold, Marlon graciously departed the ancient land, and headed straight back to towards his home of Talmuth, with a great sense of accomplishment, and ultimate serenity.3 uses per Adventure