Bonehunter BrodyRareOutfitCollectibleIndestructibleThe son of the legendary warrior, Cyrus Stryder.
Having bear witness to their fathers death at a very young age, Bonnie and Brody vowed, that one day, they would grow up, and seek revenge on those responsible for his death.
However, this would prove to not be so easy. Not until they found the blueprints to their father's legendary shortbow, that is. After spending years trying to figure out how to read the schematics, and assemble this powerful weapon, they would eventually be met with success.
Now shrouded in armor formed from the bones of their slain combatants, this brave duo of vengeful siblings, have carried on for decades, hindering the forces of evil at every turn, and preserving the legacy of their beloved father.
Retribution is what they seek, and Conqueron, is their ultimate target!
Ascended OgumEpicMorphCollectibleIndestructibleUntradableAllows shapeshifting into this form.
+50% movement speed while active.Legends tell of a fearsome creature known as Ogum, a once-terrifying monster that roamed the realms of Lunaria. Feared by adventurers and renowned for its unmatched strength and ferocity, Ogum became the target of numerous hunting parties seeking glory and fortune. As the tales go, after a long and grueling battle, the combined might of these hunters managed to bring down Ogum, driving it to the brink of extinction.
However, amidst the whispers of its extinction, a select few individuals discovered a remarkable transformation, the Ascended Ogum Morph. This extraordinary item, harnessed from the remnants of the fallen creature, offers adventurers the ability to assume the form of an ascended version of Ogum, harnessing its immense power for swifter travel throughout the realms.
Minion #2LegendaryPetCollectibleIndestructibleBeing a demonic fiend of the underworld has it's perks, but freedom, well, that just isn't one of them. Those who try and escape it's evil reigns, are normally met with swift destruction, yet every so often, one will manage to slip past the veil of darkness, and escape directly into the mortal realm. In this particular case, his name was Minion #2.
Under the direct control of King Karthulu, Minion #2 had it bad. As one of the oldest to be enslaved, he spent centuries doing the bidding of the king. Day after day, hour after hour, Minion #2 spent working, grinding away in the grueling mines of the abyss. His brittle bones begging for solace, but Minion #2 didn't have a choice. As one of King Karthulu's minions, you are controlled, an evil spell commanding your every move, yet, after centuries, Minion #2 could feel the control slipping away, the hex beginning to weaken. Slowly but surely, he was starting to feel free.
As time went on, Minion #2 planned his escape. joyously dreaming of the outside world. He determined that while Karthulu was sleeping, his control felt to be at it's weakest, and as the king laid down to rest, Minion #2 made his move. Dashing through the mines with target in sight, he raced towards the nearest nether portal, the other minions looking on in disbelief, as he leapt through the magical passageway, he was free.
Although no longer under the direct control of King Karthulu, Minion #2 still maintains a follower mentality, making him a loyal companion to those who merely show him respect.
The Executioner #2TranscendentAxe (Two-Handed)CollectibleIndestructible+200% Weapon Damage for any targets who have 20% or less healthWith the world at war, and Vemmin on the brink of collapse, King Emerick had no choice but to consider drastic measures, in hopes of protecting his land, and it's people. After careful consideration, Emerick concluded that if he were able to eliminate the heads of the opposing faction, it would cause enough chaos to ultimately swing favor in his direction. In order to do this, Emerick needed a warrior. Not just any ordinary warrior, but the best that money could buy.
Having heard rumors of an assassin, known only by the name Darkscar, Emerick ordered his best advisers to try and hunt down his whereabouts. Surprisingly enough, anybody can be found, as long as the price is right, and after a few considerable bribes, Darkscar had been located. Persuading Darkscar to take the job, wasn't as difficult as they had expected. After finding out who the targets were, Darkscar immediately agreed to the terms. Turns out, Darkscar had a history with these folks, and wanted them dead as much as they did.
Darkscar had one stipulation; he needed a weapon. A job this risky couldn't be carried out by his usual dagger, but required something far more powerful. Luckily for Emerick, Vemmin had some of the best blacksmiths in the world, and they immediately banded together, to develop one of the greatest axes known to man, which would eventually be dubbed 'The Executioner'.
Equipped with everything required to complete his mission, Darkscar proceeded to do what he does best; slay. After stealthily infiltrating the heavily fortified compounds, and easily disposing of the guards, Darkscar entered the throne room, catching his targets, the royal couple, off guard.
Two heads, a dual-bladed axe, and a scorned assassin, i think that paints a pretty picture as to what happened next. Needless to say, Vemmin survived, Darkscar got his revenge, and this majestic axe, quickly entered the history books.
FistsCommonFists (Two-Handed)VirtualDestructibleUntradable
Photonic IncubatorLegendaryArtifactCollectibleIndestructibleLaunches an egg when activated. The egg heals for +1200 when walked over.You should never place all of your eggs in one basket, unless that basket happens to be a magical amulet with the ability to reproduce those eggs in an infinite manner. In that case, you proceed without question.
Local Talmuth farmer, Arthur Lange, had a problem. With Easter approaching, and his flock of hens not producing eggs at their usual rate, things weren't looking good for business. With no hope in sight, Arthur turned to the smartest person he knew for advice, Merle Hemlock.
Being one of the brightest minds in sorcery, Merle came up with the perfect solution to Arthur's urgent situation. Using the power of photons, along with some rather risky ancient incantations, the Photonic Incubator was born.5 uses per Adventure
Harvester of SorrowLegendaryArtifactCollectibleIndestructible+900 health and +900 energyLanguage of the mad.
Takes away all mental stress and anxiety.5 uses per Adventure
War PledgeMythicalArtifactCollectibleIndestructibleReduces all damage by 25%Known for his valour and extreme prowess in combat, Derrien Stryde was ready to defend the town of Harnvas from the 'Blight Bringers'.
But with the men of Harnvas fearful of the approaching enemies, Derrien expressed to Mendthar, a wizard of great age, his concern over the men's courage.
Mendthar ordered the men to lay before him 100, fist sized, rocks.
The men did just so and brought the rocks before the great adept.
Mendthar, speaking in an ancient tongue, imbued a blessing upon the rocks and told Derrien to pledge one to each man.
Taking a rock each, the men were suddenly filled with much courage and readied themselves for battle.
When the Blight Bringers finally arrived, the men of Harnvas stormed the larger group and, with each man bearing a rock within their armour, they defeated the enemy with a conclusive victory!
Mark of the TrueLegendaryArtifactCollectibleIndestructible+12% Melee Weapon DamageOn the Isle of Mulfiddich, royalty is protected by an elite group of highly trained guards called 'The Paragon'.
Individuals who pass the rigorous physical trials to become a Paragon member are drafted into a two-year long training regiment that refines every skill a warrior needs to be an effective, top tier guardian.
Once they have finished the two years of training, members are inducted into the Paragon with a confirmation to pledge themselves, wholly, for the duration of their service.
In acknowledgement of their pledge, each new member is given an exquisite golden ring called the 'Mark of the True' which hosts a fiery seastone in its midst.
Those adorning the Mark are held in very high esteem, even beyond the lands of Mulfiddich.
NetherbandLegendaryArtifactCollectibleIndestructible+25% Melee Damage against monsters with above 50% health remainingThey say that beauty is in the eye of the beholder, but what if said beauty is a 10,000 year old ring, with a dark and twisted past, hell-bent on manipulating it's host with a malevolent force, the likes of which the world has never seen? In this case, some hesitation may be in order.
Forged from ashes of the fallen, the Netherband is an unmistakable representation, of all that is evil. Brushed with a jet black veneer, and only outmatched by it's engrossed inner glow, this sinister circlet should not be donned by those unwilling to harness it's potentially risky, force.
Originally created as an instrument of dominion, used to keep the minions of the underworld, under control, the Netherband has since had much of it's powers depleted; a shade of it's former self. However, don't let it's dimming glow fool you, as even a mere fragment of the Netherband's power, is enough to not only have your enemies adjust course, but may very well leave you questioning your own mortality, as well.
NecrofancyLegendaryArtifactCollectibleIndestructible+20% Crit Chance and +20% Crit DamageNamed Necrofancy, for it's elegant design, yet deathly brutal power, this mesmerizing pendant is not only a sight to behold, but may also be the dominant figure of your nightmares.
Often regarded for it's well crafted appearance, this fashionable necklace covertly harbors a far darker secret, within. Nestled inside it's viridescent gem, exists the spirit of Makarai, a skilled soldier of darkness, and sworn enemy of all that is holy.
Although Makarai is no longer around, in physical form, it is said that his lifeblood lives on, within this polished forgotten artifact. Those who don this ring, are said to become infused through spiritic bond, and bestowed the last remaining essence of power, from this once, legendarily corrupt, being.With an active membership you can unlock richer activity insights for this adventurer.