Joan is an aspiring adventurer ready to take on the monsters of Talmuth.
She may not have the fanciest gear, but is ready for the journey ahead. Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 30 second cooldown and consumes 500 energy.
Your companion also helps break objects.Pets are your best friends!
They will follow you wherever you go and never grow tired. +10% chance to cause ChillThe tale of the Frostbite Phantom has been told for centuries. The story tells of a fearless warrior, armed with a mighty bow, saving the world from absolute destruction. This warriors name was Zana, or as others have deemed her, the goddess of frost.
Much like most tales, details tend to slowly morph over the course of time, and this one is no different. Some say that Zana summoned the bow down from the skies in godly fashion, while others insist that it was created for her, by a powerful sorcerer. Although some aspects of the story may be in dispute, there has always been one constant; the bow had unthinkable power, and helped Zana impede the forces of evil, giving humanity a fighting chance, and ultimately, victory.
Thought to be a thing of mere legend, the perfectly preserved remains of this ancient bow were recently discovered in eastern Ayorke, frozen in permafrost for what appears to be thousands of years. Scientists and engineers from around the world have quickly began working together, trying to reproduce this ancient relic, and unlock it's true power, in hopes of using it to fend off evil once again!+10% chance to cause ChillWoven with ice fragments extracted from deep within the glacial cave, and imbued with a dash of magic from Santa himself, the Frostweaver is said to be the only weapon capable of truly ending the immortal life, of the monstrous beast known as Glacion.
Despite it's immense power, and energetic quickness, all those who have attempted such a feat, have failed. So much so, that Glacion has built up quite the collection, and will occasionally use them to mock Santa for his futile attempts of taking him down.
Although the Frostweaver was specifically designed to slay Glacion, if you do manage to grab a hold of one, you'd be far better off using it to combat something far less sinister. With a blade this unique and mighty, sometimes the risk, just isn't worth the reward. +500 health over 5 secondsThe Raven Ring is a beautifully crafted piece with a Rawthite band and a mesmerizing Galaxy Stone setting, making it feel like you're wearing the universe on your finger.
While elegant, it's also devastating to monsters, as it drains their health when they come too close.
However, the stone's power temporarily fades after prolonged use, requiring time to recharge its energy.
A raven sees all from its perch, especially the secrets hidden in plain sight, just beyond a bridge.5 uses per Adventure+600 health and +200 energy over 5 secondsOnce belonging to a warrior whose name has long been forgotten, the Revenant’s Keepsake is said to hold the last heartbeat of its original bearer.
Legends tell of a battle against an unspeakable force, where the warrior fell, yet rose once more—not as flesh, but as will.
In that moment, their soul did not depart; instead, it bound itself to this talisman, refusing the final embrace of oblivion.2 uses per Adventure+400 health and +400 energy over 5 secondsLegends tell of a great, golden hive, hidden deep within the whispering groves of the Sunveil Wilds, where the bees were not mere insects, but keepers of an ancient magic. Their honey was said to hold the warmth of the sun, their wax a fortress against time, and their hum a song of balance and renewal.
The Amberhive Charm is one of the last surviving relics from that fabled hive. Crafted by the first Hivekeepers, it was said to grant the bearer the strength of the swarm—resilience to endure, energy to persist, and the quiet wisdom of nature’s endless cycle. Those who wear it can feel the pulse of the hive, a steady rhythm that surges through their veins, mending wounds and restoring vitality in times of need.2 uses per Adventure+350 health and +450 energy over 5 secondsForged in the twilight of an age long forgotten, the Lifeblood Charm is said to be a relic of the Elders of the First Dawn, a secretive order that once guarded the sacred flow of life itself.
It is whispered that their rituals allowed them to weave vitality into form, capturing the essence of renewal within enchanted gemstones.2 uses per AdventureCreates a circle of light that heals +200 health and +300 energy every second for 6 secondsAs the seemingly endless horde of undead brutes approached the valley of gods, the only thing standing between them, and the fall of Rotothia, were the mighty warriors that guarded the kingdom's very gates.
Entering the narrow passageway, the battle commenced. Wave after wave, the wretched souls fell, but under the command of Lord Tyrol, they would keep coming. Summoned with the sole purpose of conquering this northern land, the army of ruthless revenants would not stop until Tyrol achieved his goal.
Losing hope, and drained to exhaustion, the warriors of Rotothia could not hold on for much longer, but they would die fighting. As the battle appeared lost, darkness fell, the lit moon engulfing the night sky like a torch to a cave. Suddenly, the silvery rings that sleeved their very fingers, began to glow. What was once thought to be but a commemorative symbol of pride, would soon lead them to ultimate salvation.
In unison, the rings unleashed an enchanting force, invigorating the warriors like the dawn of a new day. With their newfound source of life, they began to push forward, hacking and slashing away at the undead, crumbling them to dust, and forcing Lord Tyrol to retreat.
Guess he didn't really enjoy the taste of a little moonlit valor!2 uses per AdventureRandomly restore energy between 500 and 800Scholars are updating their history books...3 uses per Adventure