JoanCommonOutfitVirtualIndestructibleUntradableJoan is an aspiring adventurer ready to take on the monsters of Talmuth.
She may not have the fanciest gear, but is ready for the journey ahead.
Dalmation PuppyRarePetCollectibleIndestructiblePets are your best friends!
They will follow you wherever you go and never grow tired.
Xilborne, Venom of the FallenMythicalAxe (Two-Handed)CollectibleIndestructible+10% chance to cause PoisonWith the fall of Gahrswurd the Grim, Harpot saw an opportunity to seize the throne.
Conspiring with Welmoth, chief of the guard, Harpot assured they could gain victory over the Gahrswurd loyal, elite guard, The Paragon.
Harpot told Welmoth to bring a large cache of the finest weapons in the city armoury.
Welmoth had his men bring the Xilborne axes, the finest weapons in the city, to Harpot's apothecary quarter.
Harpot had extracted a very potent venom from the glands of 'Tree Runners' a small bear that would leap from the branches of trees and use their venom to subdue their prey.
Harpot then transformed the green venom into a mystical fume which he bound to the Xilborne axes.
Welmoth used these devastating axes, poisoning enemies upon contact, to overwhelm The Paragon, allowing Harpot the apothecary to ascend to the seat of power!
FistsCommonFists (Two-Handed)VirtualDestructibleUntradable
Feeble BloodstoneEpicArtifactCollectibleIndestructibleLeeches up to +25 health from nearby monsters up to 2500 health (The effect is stronger the closer you are to the target)Bloodstone is made by combining Ashenite with other materials and is quite effective at attracting pests and other unsavoury creatures by the odour that is given off by the Bloodstone's energized fumes.
The combined ingredients have a toxic reaction which can do neurological damage when inhaled.
Bloodstones are employed as a costly but vastly effective way of clearing vermin from an area.
The strength of this particular stone is quite feeble.
OviriuthLegendaryArtifactCollectibleIndestructibleRegenerates 0.4% of base energy every second up to 7500 energyJust as elusive as the architects who first envisioned it, the exact properties of this powerful ring are not well understood though it is confirmed to have a slow, but sure, energy revitalising ability!
ScreamiesEpicArtifactCollectibleIndestructibleRecover 250 health and 150 energyExtremely tasty, while providing a mouthwatering rush of spooky goodness, these supremely sour treats aren't quite meant for your average candy lover.
Similar to chomping down on a freshly picked lemon, these tiny balls of confection will leave your face performing all sorts of acrobatic acts, while attempting to normalize itself from the ghoulishly potent effects they bring fourth.
One can only imagine how their name came to be...8 uses per Adventure
Revenant's KeepsakeRareArtifactCollectibleIndestructible+600 health and +200 energy over 5 secondsOnce belonging to a warrior whose name has long been forgotten, the Revenant’s Keepsake is said to hold the last heartbeat of its original bearer.
Legends tell of a battle against an unspeakable force, where the warrior fell, yet rose once more—not as flesh, but as will.
In that moment, their soul did not depart; instead, it bound itself to this talisman, refusing the final embrace of oblivion.2 uses per Adventure
Serpentina's VengeanceLegendaryArtifactCollectibleIndestructibleSummons 4 Level 41 Slithers. 15 second duration. 60 second cooldown.Thousands of years ago, the isle of Bhrim was ruled by the evil empress, Serpentina. Equipped with some of the most powerful weapons in existence, Serpentina would mercilessly destroy anything that got in her way.
Serpentina wasn't always evil, in fact, she was beloved by her kingdom at one point. After the slaying of her father, King McKlaire, Princess Olivia was kidnapped by the Order of Shadows, and held captive. After several weeks missing, and much to the surprise of the islanders of Bhrim, Princess Olivia returned home.
Immediately upon arrival, Princess Olivia took to her rightful throne, and began her reign of terror. For the next decade, Olivia would rule with an iron fist, eliminating anyone who dared oppose her. One of her favored possessions, was a ring that never left her hand. This ring possessed the power to summon serpents from beneath the suface, and attack her enemies at will. Because of this ability, the population of Bhrim dubbed her with the name, Serpentina.
Tears of SerenityEpicArtifactCollectibleIndestructible+1000 health over 10 seconds, invisibility during this time. Effect is lost if you deal damage.The kingdom of Anaria has been a well kept secret for centuries, and the Anarians would like to keep it that way. Located on the outskirts of the known world, and nestled deep within the jungles of the land it lay, Anaria is a remarkable, and never-ending realm of discovery.
Learning of this land through an ancient text, Talmuthian adventurer Marlon Rauk, set out on a mission to track down it's whereabouts, and prove it's very existence. This task wouldn't be easy however. If the ancient texts were true, no outsider was ever able to make their way through the bush, and to the kingdom, while living to tell the tale.
Marlon loved a good challenge, and despite the dangers depicted in the text, he proceeded with his expedition. After determining that the kingdom must be located on an island in the eastern hemisphere, Marlon purchased a vessel, and sailed for several days, before finally arriving at the shores of his destination.
Without hesitation, Marlon began to make his way through the jungle. Being the skilled adventurer that he was, Marlon knew what to look out for in order to survive, and having read those ancient texts, was well prepared for the journey ahead. After successfully evading dozens of man-made traps, and slaying countless creatures that he had never encountered before, Marlon could see the kingdom through the remainder of the trees, and continued to make his way out of the bush.
Upon stepping foot in the kingdom, and distracted by the amazing view that lay in front of him, Marlon made one mistake; always check for traps. Before he could even look down at his feet, Marlon was whisked into the air, where he was left hanging, and trapped inside of a sturdy net. After several minutes, the Anarians arrived to check on their trap, in order to see what they had caught. Much to their surprise, it wasn't their usual wild grunt.
After having a discussion on whether to kill the intruder, or let him live, the Anarians ultimately decided that they would spare Marlon's life, but under one condition. He must never tell a soul about the location of the island, or what he had seen. Feeling that they could trust Marlon, the Anarians decided that they would give him a tour of their land. Over the course of the next few days, Marlon would explore some of the greatest natural wonders he had ever seen.
Having felt like he had fulfilled his mission, it was time for Marlon to leave, but not without a parting gift. The Anarians were still amazed by the fact that Marlon had managed to locate the kingdom and survive, that they wanted to show their respects by letting him leave with a little souvenir. After bottling up as many vials of their mystic spring water as Marlon's vessel could possibly hold, Marlon graciously departed the ancient land, and headed straight back to towards his home of Talmuth, with a great sense of accomplishment, and ultimate serenity.3 uses per AdventureWith an active membership you can unlock richer activity insights for this adventurer.