A gifted sorceress, with a frosty attitude, Evelyn's proficiency in magic is only rivaled by her high degree of intelligence, and if you cross her, she'll be sure to make you aware of just that.
Considered one of the top young spellcasters in Ayorke, Evelyn quickly caught the attention of local wizards, who had been grinding away at the practice for decades. Blown away by the rumors of her alleged skill, they decided to truly put it to the test.
Rather than ask Evelyn to showcase her abilities, they had another plan in mind. Catch her off guard, and see how she handles herself; Bad idea. As the wizards closed in on Evelyn, it was already too late. Within moments, the aged warlocks were hoisted into the air, and flung across the room in spectacular fashion.
Her doubters learned a very important lesson that day. If you plan on messing with Evelyn the Enchanted, and expect to come out unscathed, think again! This hat would be great to serve and protect your fellow Lunarians from danger, but you'll probably need a big sword as well; those monsters rarely ever listen to authority. The wings leathery surface carriy the weight of countless battles, and the shadows they cast seem to pull at the light around them.
Whoever dons these wings becomes a silent harbinger of doom, forever bound to the forgotten realms. Allows shapeshifting into this form.
+50% movement speed while active.A colossal creature with a thunderous bite, Grizzlax had an insatiable appetite for bloodshed, fighting with reckless abandon, in order to feed it's unyielding thirst.
Known as the 'Ruler Of Jungles', this ferocious beast wasn't just a force to be reckoned with, but an unrelenting butcher of prey. Savagely tearing through it's enemies with willful glee, Grizzlax guarded the grounds of it's expansive territory, letting it be known that those who dare enter it's domain, would be met with unimaginable slaughter.
With it's incredible speeds, and towering size, if caught in it's grasp, the question wasn't how well you'd fare, but more specifically, how soon it would all be over! Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 23 second cooldown and costs 425 energy.
Your companion also helps break objects.Pets are your best friends!
They will follow you wherever you go and never grow tired. +10% chance to cause VulnerableThe best things happen, unexpectedly. Horace Frye of Eduith learned this many moons ago, and in a rather fortunate way. While searching for artifacts in the desert region of Vemmin, Horace suddenly started sinking through a pit of quick sand. Despite having a team with him, they were unable to rescue him in time, and feared he was no more.
Horace was very much alive, at least for the moment, as he had fallen completely through the pit, landing in a cavernous area, deep underground. A bit shocked as one would imagine, Horace rushed to his feet, and lit a torch to reveal his surroundings. Standing right in from of him, and breathing up a storm, was the largest, and only dragon Horace had ever seen.
Just like anybody else would do in his situation, Horace ran for his life, deeper, and deeper into this cave, and in turn, the dragon followed in pursuit. As Horace reached the end of the cavern, he had nowhere left to run, and being backed into a corner, assumed he was a goner. This dragon however, did not seem to want to attack Horace, but rather, reveal something to him. As the dragon seemingly pointed at a crevice in the wall, Horace began to dig, and lodged in that crack, was the most magnificent blade he had ever seen.
As Horace grabbed the sword, the dragon whisked Horace off of his feet, and threw him onto it's back. With a thrust of it's wings, the dragon flew upwards, towards the surface, emerging from the depths of the sand. Sword in hand, the dragon placed Horace on the ground, and flew away, never to be seen again.+10% chance to BurnBefore Sentinel Erridrus opened his college in the north of Evanbrook, a young Fisda Zern managed to obtain an exclusive apprenticeship with the Sentinel. Having studied previously at the Arcane University, Fisda desired to continue his studies and the Sentinel, aware of Zern's enthusiasm, was more than happy to take him under his wing. After several years of lectures, demonstrations and trials, Zern was given several bows by the Sentinel to be used in a final assessment of his capabilities. His assignment was to imbue the bows with a perpetual flame which could expel bolts of fire, surpassing the need for a quiver of arrows. After an initial mishap, Fisda Zern was able to achieve his objective using some special Remnant stones he had 'acquired' from the Arcane University. The result was stunning with Sentinel Erridrus putting the bows to the test on all manner of valuable wooden items, watching them burn with much amusement. After 'assessing' the bows, now shrouded in an incandescent red flame, the Sentinel knew the time had come for his student.
"I can no longer know you as 'Adept Zern'" said the Sentinel sternly. "You shall now be known unto me as 'Master Zern'. You have passed my final test!" said the Sentinel, his smile beaming through his long white beard.
It is not certain how many bows were made but both of the arcane practitioners dubbed them 'Reign of Fire'. Fisda Zern was given a handful of the bows by Sentinel Erridrus who kept one for himself and sold the rest for a great sum of money, allowing him to build his college for other students interested in learning the art of the arcane. It has been said that the Sentinel can still occasionally be seen on the Erridrus college grounds, burning wooden furniture with his beloved bow! +10% chance to deal +2454 Extra Ranged Weapon DamageThe Nova Rebellion have a firm set of rules, and if those rules are broken, termination of membership will surely follow. One practice that is strictly forbidden, is arrow skipping. Under no circumstances must this act be performed whilst being a member of the rebellion. Nevertheless, just as the old adage tells us, where rules exist, disobedience persists, and thus, the Nightingales were born.
Exiled from the grounds of the Nova Rebellion due to their insubordination, hundreds of expelled members joined together in hopes of creating their own guild, where they would be free to practice, and master this forbidden act. After purchasing a plot of land on the outskirts of Talmuth to house their training grounds, this hope officially became a reality.
Contrary to popular belief, arrow skipping isn't simply a technique, it's an art, a dark art to be precise, hence the reason for the Nova Rebellion's fierce opposition to it. Dark magic can be incredibly dangerous, but when it comes to arrow skipping, the Nightingales appear to have it down to a science.
After discovering a way to imbue nearly any object with this incredible ability, the group set out to create a powerful line of weaponry, with the aim of enticing individuals to join their ranks. One of those very creations was a spectacular ring, labeled the Nightingale Nexus. With the potential to turn any bow into a ricocheting weapon of war, this phenomenal circlet is sure to attract the attention of bowmen from all across the lands.+900 health and +900 energyLanguage of the mad.
Takes away all mental stress and anxiety.5 uses per Adventure+12% Ranged Weapon DamageAs the sharpened arrow pierced it's heart, the crystalline dragon tumbled to the ground, it's glimmering coat shattering like a thousand sheets of fallen glass in synchronous fashion, leaving behind but a mass of lucid scales, and jubilant relief…
Those who know of the ancient tale, believe it to be true, and if it were not, how does one explain the power of the Dragonscalers? Said to be forged from the scaly hide of the ancient beast known as the Crystalline Dragon, these uniquely limited set of rings have yet to be reproduced, nor have the gems that make up it's physical composition been found anywhere throughout the known world.
Whether it's existence derives from myth, or historical accuracy, the Dragonscaler remains one of the great relics of past, granting it's wearer an immense power, that any archer would gladly kill to get their hands on!Shows location of exit on minimap and grants +10% Movement SpeedAs history books tell us, Captain Moonscar was a terrible man. Described by some as the devil incarnate, Moonscar sailed the seas in search of land and treasure, destroying anything, and anyone, in his path.
Moonscar's success didn't come as a result of meticulous planning, the size of his crew, or even the amount of weapons in his stockpile, instead, Moonscar had a dirty trick up his sleeve, in the form of a spyglass he had acquired on one of his journeys. This wasn't any ordinary spyglass, but rather, an ancient relic that had incredible power.
The spyglass allowed Moonscar to investigate a land from an immeasurable distance, including during the darkest of night, thus always giving him the upper hand in any situation.+50% chance to obtain 20% bonus Fishing experience"Guaranteed to outlast your patience!"
This trusty fishing float is more reliable than your uncle's old fishing stories.
Brightly colored and always on duty, it bobs along in the water, keeping your line straight and your hopes high—until you inevitably fall asleep in the boat.+50% chance to obtain 20% bonus Scavenging experienceAn enchanted magnifying glass which enhances your ability to scavenge, allowing you to absorb knowledge faster.
The true scavenger knows that some discoveries aren't items, but the faint whispers of a story left behind.