Gilded Defender, a noble and valiant knight from the old world, emerged as a radiant beacon of hope during the darkest and most perilous times. According to legends, he fearlessly led the charge against cosmic adversaries, embodying courage and resilience.
As the sands of time drifted, the feats of the Gilded Defender transcended reality, weaving themselves into the fabric of enduring legends. This noble figure evolved into a symbol of unwavering loyalty, forever etched in the annals of history. A majestic shield bestowed upon Gilded Defender in recognition of their heroic deeds in the realms of Lunaria. Crafted with the same meticulous artisanship as the Gilded Valorplate, this shield radiates a golden aura that symbolizes the defender's unwavering commitment to protecting the land.
Embedded in the center of the shield is a magical enchantment that keeps track of your triumphs in battle. Allows shapeshifting into this form.
+50% movement speed while active.Legends tell of a fearsome creature known as Ogum, a once-terrifying monster that roamed the realms of Lunaria. Feared by adventurers and renowned for its unmatched strength and ferocity, Ogum became the target of numerous hunting parties seeking glory and fortune. As the tales go, after a long and grueling battle, the combined might of these hunters managed to bring down Ogum, driving it to the brink of extinction.
However, amidst the whispers of its extinction, a select few individuals discovered a remarkable transformation, the Ascended Ogum Morph. This extraordinary item, harnessed from the remnants of the fallen creature, offers adventurers the ability to assume the form of an ascended version of Ogum, harnessing its immense power for swifter travel throughout the realms. Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 20 second cooldown and costs 400 energy.
Your companion also helps break objects.Pets are your best friends!
They will follow you wherever you go and never grow tired. +10% chance to cause ShockFisda Zern had studied mysticism under Sentinel Erridrus for many decades.
Of the many stories that the Sentinel had told over the years, Zern was mostly intrigued by the one of the Sentinel opening a portal to another realm.
A highly forbidden act nowadays, the Sentinel had entered the realm and was exploring a wondrous land when he was confronted by an extrinsic being.
Attempting to interact with the being, it fled before returning with a host of bow laden warriors.
In his own defence, Sentinel Erridrus exterminated the beings before they could fire upon him.
He gathered the warrior's bows in a heap to take back as evidence of his otherworldly encounter and opened a portal back to his realm.
The Sentinel examined the bows upon his return and found them to be expelling a fierce, orange electrical charge.
They were sent to the Elduith museum where they remained until the museum was ransacked during the Deception War. +900 health and +900 energyLanguage of the mad.
Takes away all mental stress and anxiety.5 uses per AdventureRandomly restore energy between 1,000 and 2,000In order to achieve everlasting vitality, one must first be willing to prove they are worthy, at least according to the ancient text of Icarith, that is.
Searching for a way to counter the effects of old age, and her rapidly declining stamina, Thorberth native, and local sorceress, Martha Hart, made it her life's mission, to follow the sacred writing, in hopes of achieving unthinkable power.
As the texts described, one must travel to the four corners of the known world, and imbue a set of Icarith crystals at the foot of prehistoric alters located in these regions, combining their power into a single illustrious amulet.
Against all odds, Martha succeeded. Spanning the course of 10 years, Martha traveled across the lands, located the hidden alters, and imbued the crystals as instructed, but by this point, it was all for naught.
Although she was successful in her quest, and the amulet worked as intended, she was now but an elderly woman, where the effects of the ZigZag Zeal would be of little use to her and her brittle bones. Expecting this outcome as a possibility, Martha made sure to imbue far more of these magical gems than required, because if she wasn't going to use them, surely they would at least attract a market!3 uses per Adventure+60% Weapon Damage to GuardiansInscribed with ancient runes of empowerment, Guardian Takedown is a ring forged in the crucible of battles against mighty Guardians.
Legends speak of a skilled warrior who, after countless encounters with these formidable foes, crafted this weapon imbued with the essence of their fallen adversaries, granting its wielder a potent advantage; increased damage against the Guardians they once faced in epic strugglesReduces all damage by 25%Known for his valour and extreme prowess in combat, Derrien Stryde was ready to defend the town of Harnvas from the 'Blight Bringers'.
But with the men of Harnvas fearful of the approaching enemies, Derrien expressed to Mendthar, a wizard of great age, his concern over the men's courage.
Mendthar ordered the men to lay before him 100, fist sized, rocks.
The men did just so and brought the rocks before the great adept.
Mendthar, speaking in an ancient tongue, imbued a blessing upon the rocks and told Derrien to pledge one to each man.
Taking a rock each, the men were suddenly filled with much courage and readied themselves for battle.
When the Blight Bringers finally arrived, the men of Harnvas stormed the larger group and, with each man bearing a rock within their armour, they defeated the enemy with a conclusive victory!+10% chance to deal +2454 Extra Ranged Weapon DamageThe Nova Rebellion have a firm set of rules, and if those rules are broken, termination of membership will surely follow. One practice that is strictly forbidden, is arrow skipping. Under no circumstances must this act be performed whilst being a member of the rebellion. Nevertheless, just as the old adage tells us, where rules exist, disobedience persists, and thus, the Nightingales were born.
Exiled from the grounds of the Nova Rebellion due to their insubordination, hundreds of expelled members joined together in hopes of creating their own guild, where they would be free to practice, and master this forbidden act. After purchasing a plot of land on the outskirts of Talmuth to house their training grounds, this hope officially became a reality.
Contrary to popular belief, arrow skipping isn't simply a technique, it's an art, a dark art to be precise, hence the reason for the Nova Rebellion's fierce opposition to it. Dark magic can be incredibly dangerous, but when it comes to arrow skipping, the Nightingales appear to have it down to a science.
After discovering a way to imbue nearly any object with this incredible ability, the group set out to create a powerful line of weaponry, with the aim of enticing individuals to join their ranks. One of those very creations was a spectacular ring, labeled the Nightingale Nexus. With the potential to turn any bow into a ricocheting weapon of war, this phenomenal circlet is sure to attract the attention of bowmen from all across the lands.+20% Crit Chance and +20% Crit DamageNamed Necrofancy, for it's elegant design, yet deathly brutal power, this mesmerizing pendant is not only a sight to behold, but may also be the dominant figure of your nightmares.
Often regarded for it's well crafted appearance, this fashionable necklace covertly harbors a far darker secret, within. Nestled inside it's viridescent gem, exists the spirit of Makarai, a skilled soldier of darkness, and sworn enemy of all that is holy.
Although Makarai is no longer around, in physical form, it is said that his lifeblood lives on, within this polished forgotten artifact. Those who don this ring, are said to become infused through spiritic bond, and bestowed the last remaining essence of power, from this once, legendarily corrupt, being.