Deep within the shadowy crypts of forgotten realms, a chilling legend was born – the tale of the Bone Reaper.
This malevolent apparition, eternally tethered to the spectral realms, once struck fear into the hearts of the living. +10% damageFor decades, the Arkhirian empire, along with it's army of elite warriors, maintained near-complete dominion over the region now known as Thorberth. Small, yet mighty, this versatile fighting force would effortlessly vanquish any enemy that stood in their path, and appeared to be unstoppable.
Composed of merely 5000 men, each equipped with a weapon known only as the 'Stampeder', this relatively small platoon would go on to bring great success and recognition to the land of Arkhire. Although strong and courageous, their true power lay within the swords they grasped, and the opposition was very much aware of this.
Little did the Arkharian's know, there were traitors within their ranks, or more precisely, spies. These treasonous renegades were given one mission, and one mission only; Infiltrate the group, and dispose of their weapons. Normally an assignment like this would be dangerous, and require some serious planning, but when your targets are fresh off a victory, and known boozehounds, it can actually be quite painless.
Swiftly and efficiently, the undercover agents gathered up all of the swords in the middle of the night, and transported them away from the Arkharian's base. Rather than keep these weapons for themselves, they decided that it would be in the best interest of everybody, to simply destroy them. One by one, the swords were melted down, until all that remained was a metal of unknown origin. Unsure of how to dispose of this metal, the group decided to form it into small, round pieces, in hopes of passing them off as gold coins, never again to be distinguishable for what they really are.
The was only one problem...
The designer of the Stampeder, and the only person in existence with the ability to identify this metal, was still very much alive. Not only was he on the hunt for this rare substance, but he was looking to revive his most precious of creations! +600 health and +200 energy over 5 secondsOnce belonging to a warrior whose name has long been forgotten, the Revenant’s Keepsake is said to hold the last heartbeat of its original bearer.
Legends tell of a battle against an unspeakable force, where the warrior fell, yet rose once more—not as flesh, but as will.
In that moment, their soul did not depart; instead, it bound itself to this talisman, refusing the final embrace of oblivion.2 uses per Adventure+400 health and +400 energy over 5 secondsLegends tell of a great, golden hive, hidden deep within the whispering groves of the Sunveil Wilds, where the bees were not mere insects, but keepers of an ancient magic. Their honey was said to hold the warmth of the sun, their wax a fortress against time, and their hum a song of balance and renewal.
The Amberhive Charm is one of the last surviving relics from that fabled hive. Crafted by the first Hivekeepers, it was said to grant the bearer the strength of the swarm—resilience to endure, energy to persist, and the quiet wisdom of nature’s endless cycle. Those who wear it can feel the pulse of the hive, a steady rhythm that surges through their veins, mending wounds and restoring vitality in times of need.2 uses per Adventure+350 health and +450 energy over 5 secondsForged in the twilight of an age long forgotten, the Lifeblood Charm is said to be a relic of the Elders of the First Dawn, a secretive order that once guarded the sacred flow of life itself.
It is whispered that their rituals allowed them to weave vitality into form, capturing the essence of renewal within enchanted gemstones.2 uses per Adventure+250 health and +550 energy over 5 secondsLong before the first great kingdoms rose and fell, there was a hidden spring said to flow from the heart of the world itself. Its waters were pure, untouched by time, carrying the lifeblood of the land. Legends tell of a nameless guardian who, fearing that mortal greed would drain the sacred well dry, sealed its essence within a single talisman, a relic that could only be wielded by those deemed worthy.
The Wellspring Talisman is said to carry a drop of that enchanted water, bound by ancient runes that channel its healing power. When activated, it releases a surge of restorative energy, washing over the wearer like the tide of a forgotten river, mending wounds and rekindling lost strength. Those who possess it often speak of hearing a faint, distant whisper, like the sound of running water in a cavern unseen—perhaps the voice of the lost spring, calling out to be found once more.2 uses per AdventureRandomly heal between 200 and 1000 healthEnchanting, compact, and comes in three's? What more could one ask for? The infamous Scarlett Magenti coven are back, and this time, they've got some captivating wears to dispose of!
Why offload these peculiar vials of liquid onto the general public, rather than consume them internally? Well, times are tough, and even a group of centuries-old witches, need help with financing their fiendish endeavours. But also, there was a bit of a mix-up at the ol' spell circle, and needless to say, these creations are a bit... defective.
Regardless, their loss, is your gain. What's the worst that could happen? It's just a bunch of Hocus Focus, right?3 uses per Adventure+24 weapon damage and 5% Crit ChanceThe Ember of Might is a smoldering remnant from the forge of an ancient warlord, where weapons of legendary power were crafted.
This ember still burns with the intensity of a thousand battles, imbuing its bearer with both raw strength and the precision needed to strike critical blows.
Its glow intensifies in the heat of combat, enhancing the wielder's attacks with devastating impact and deadly accuracy.
Those who carry the Ember of Might are said to wield the fury of the warlord himself, leaving a trail of fallen foes in their wake.