John's plain clothes may not stand out, but they're all he needs as he embarks on his journey as a budding adventurer, ready to carve his path in the unknown. Pets are your best friends!
They will follow you wherever you go and never grow tired. 10% Crit ChanceThese sturdy axes were some of the first ever made by the Heavy Hand forge works, an outfit of weapon smiths that are still active to this day thanks to their reputation of making quality items.+10% chance to cause PoisonVery few toxins are more deadly than that of a northern swamp scorpion. While most look to avoid this substance, others have attempted to weaponize it, and King Hamett of Aberdow did just that.
After taking one look at his mediocre squad of bowmen, the king knew that no amount of training would ever be able to improve their skills. Rather than import untrustworthy archers from foreign lands to replace his current defenses, the king started to investigate ways to make the best of what he had.
Although this group lacked accuracy, they definitely had strength in their shots, and therefore, when they did land a hit, the king wanted to make sure that it counted.
The great thing about a toxin, is that no matter how, or where it enters the body, it's effects begin to immediately take action, and after speaking with a local blacksmith about a design, it was agreed that if a bow could somehow be be infused with a lethal venom, it would turn even the most subpar archer, into a respectable warrior.
There was only one problem. The northern swamp scorpion may be one of the most deadly arachnida in existence, but it's also extremely rare, and obtaining enough toxin to supply the king's entire infantry with poison-dipped arrows, wasn't going to be possible. Luckily for the king, there was somebody in town that could help with this very issue, and she only needed a single drop.
Following several hours of odd incantations, local sorceress Koral Kane, imbued the king's entire inventory of bows with the unique ability to infinitely reproduce this deadly substance, and in turn, upgraded the defenses for all of Aberdow! +36 Weapon Damage, +5% Crit DamageThe Amulet of Impact is a coveted artifact forged in the heart of an ancient forge. This gleaming amulet grants its wearer a formidable edge in combat, enhancing ranged and melee attacks.
The Amulet of Impact is a prized possession for any adventurer seeking to dominate the battlefield with might and precision.+24 weapon damageThe Bruteforce Shard is a raw fragment of condensed power, torn from the heart of a mighty golem in the ancient ruins of Lirris.
This jagged crystal pulses with an intense energy that enhances the strength of any weapon it touches, turning even the simplest blade into a formidable instrument of destruction.
Warriors who wield the shard feel an overwhelming surge of might, as if the fury of the golem itself courses through their veins.
Though its power is untamed, those who master its use find their strikes landing with earth-shattering force.+24 weapon damage and 5% Crit ChanceThe Ember of Might is a smoldering remnant from the forge of an ancient warlord, where weapons of legendary power were crafted.
This ember still burns with the intensity of a thousand battles, imbuing its bearer with both raw strength and the precision needed to strike critical blows.
Its glow intensifies in the heat of combat, enhancing the wielder's attacks with devastating impact and deadly accuracy.
Those who carry the Ember of Might are said to wield the fury of the warlord himself, leaving a trail of fallen foes in their wake.Randomly restore energy between 300 and 500Renowned for its balanced mineral profile, Aberdow Artesian Water is a staple in alchemists' workshops, serving as a versatile solvent for various concoctions.
However, its true value is revealed when consumed directly—this water, drawn from the mysterious springs of Aberdow, has a curious property: it randomly restores energy to those who drink it.
Some ale brewers in Thorberth, known for their experimental brews, have started using Aberdow Artesian Water instead of the local spring water, believing it adds a touch of unpredictable vigor to their creations.3 uses per Adventure+250 health and +550 energy over 5 secondsLong before the first great kingdoms rose and fell, there was a hidden spring said to flow from the heart of the world itself. Its waters were pure, untouched by time, carrying the lifeblood of the land. Legends tell of a nameless guardian who, fearing that mortal greed would drain the sacred well dry, sealed its essence within a single talisman, a relic that could only be wielded by those deemed worthy.
The Wellspring Talisman is said to carry a drop of that enchanted water, bound by ancient runes that channel its healing power. When activated, it releases a surge of restorative energy, washing over the wearer like the tide of a forgotten river, mending wounds and rekindling lost strength. Those who possess it often speak of hearing a faint, distant whisper, like the sound of running water in a cavern unseen—perhaps the voice of the lost spring, calling out to be found once more.2 uses per AdventureRegenerates 0.1% of base health every second up to 500 healthA crafted gray iron band set with a citrine gemstone.
This magical ring slowly restores health to its wearer over time.
However, the ring's power is finite; after restoring too much health, its power fades, and it will lose its magic temporarily.