A talmuthian singing sensation with an incredible voice, sold out concerts, and more gold than anybody could ever ask for, It seemed as if the stars had aligned for the young, and elegant songstress, but as fate would have it, things just weren't meant to be.
Following a magnificent performance at the Talmuth tavern, Christina Aghoulera decided to call it a night, and head home. A dark and chilly Halloween night would make for the perfect setting to a catastrophic end, or in this case, a new beginning. As she strolled past the graveyard, and towards her home, out leapt a ghoulish creature of the undead, pouncing on her like an animal to it's prey. Fighting for her life, Christina tried to fight back, but it was of no use, the being was simply far too strong, and would not relent. In one last attempt at survival, Christina began to sing, in hopes of her soothing voice having a calming effect on the vicious creature. Turns out, undead brutes don't really care for melodies, who woulda thunk it?
Christina now lives her life as a member of the undead, a nightmarish zombie with a thirst for living flesh. She still feels she's beautiful, no matter what they say, but if you rub her the wrong way, get ready to pay the price! Grants the Cleanse ability, allowing harmful effects to be removed during an adventure.
Cleanse has a 28 second cooldown and costs 475 energy.
Your companion also helps break objects.Like a stallion in the wind, the Lambo is a fiercely nimble beast, whose beauty cannot be denied. With the ability to travel at speeds high above most known mammals, these small yet mighty creatures, don't just turn heads; they often cause whiplash as well!
As red as a crimson sky, this rare breed of lamb is no stranger to the wealthy, and is often considered a display of riches within the affluent community. Due to the foreign lands they inhabit, and infrequent breeding, procuring a Lambo is neither affordable, nor convenient, but if you manage to acquire and domesticate one of these majestic species, you'll be left feeling like a king amongst peasants.
As the old Talmuthian saying goes, a lambo for me, but not for thee, reach for the moon, and whistle with glee! +10% damageFor decades, the Arkhirian empire, along with it's army of elite warriors, maintained near-complete dominion over the region now known as Thorberth. Small, yet mighty, this versatile fighting force would effortlessly vanquish any enemy that stood in their path, and appeared to be unstoppable.
Composed of merely 5000 men, each equipped with a weapon known only as the 'Stampeder', this relatively small platoon would go on to bring great success and recognition to the land of Arkhire. Although strong and courageous, their true power lay within the swords they grasped, and the opposition was very much aware of this.
Little did the Arkharian's know, there were traitors within their ranks, or more precisely, spies. These treasonous renegades were given one mission, and one mission only; Infiltrate the group, and dispose of their weapons. Normally an assignment like this would be dangerous, and require some serious planning, but when your targets are fresh off a victory, and known boozehounds, it can actually be quite painless.
Swiftly and efficiently, the undercover agents gathered up all of the swords in the middle of the night, and transported them away from the Arkharian's base. Rather than keep these weapons for themselves, they decided that it would be in the best interest of everybody, to simply destroy them. One by one, the swords were melted down, until all that remained was a metal of unknown origin. Unsure of how to dispose of this metal, the group decided to form it into small, round pieces, in hopes of passing them off as gold coins, never again to be distinguishable for what they really are.
The was only one problem...
The designer of the Stampeder, and the only person in existence with the ability to identify this metal, was still very much alive. Not only was he on the hunt for this rare substance, but he was looking to revive his most precious of creations!+10% chance to cause PoisonVery few toxins are more deadly than that of a northern swamp scorpion. While most look to avoid this substance, others have attempted to weaponize it, and King Hamett of Aberdow did just that.
After taking one look at his mediocre squad of bowmen, the king knew that no amount of training would ever be able to improve their skills. Rather than import untrustworthy archers from foreign lands to replace his current defenses, the king started to investigate ways to make the best of what he had.
Although this group lacked accuracy, they definitely had strength in their shots, and therefore, when they did land a hit, the king wanted to make sure that it counted.
The great thing about a toxin, is that no matter how, or where it enters the body, it's effects begin to immediately take action, and after speaking with a local blacksmith about a design, it was agreed that if a bow could somehow be be infused with a lethal venom, it would turn even the most subpar archer, into a respectable warrior.
There was only one problem. The northern swamp scorpion may be one of the most deadly arachnida in existence, but it's also extremely rare, and obtaining enough toxin to supply the king's entire infantry with poison-dipped arrows, wasn't going to be possible. Luckily for the king, there was somebody in town that could help with this very issue, and she only needed a single drop.
Following several hours of odd incantations, local sorceress Koral Kane, imbued the king's entire inventory of bows with the unique ability to infinitely reproduce this deadly substance, and in turn, upgraded the defenses for all of Aberdow! +250 health and +550 energy over 5 secondsLong before the first great kingdoms rose and fell, there was a hidden spring said to flow from the heart of the world itself. Its waters were pure, untouched by time, carrying the lifeblood of the land. Legends tell of a nameless guardian who, fearing that mortal greed would drain the sacred well dry, sealed its essence within a single talisman, a relic that could only be wielded by those deemed worthy.
The Wellspring Talisman is said to carry a drop of that enchanted water, bound by ancient runes that channel its healing power. When activated, it releases a surge of restorative energy, washing over the wearer like the tide of a forgotten river, mending wounds and rekindling lost strength. Those who possess it often speak of hearing a faint, distant whisper, like the sound of running water in a cavern unseen—perhaps the voice of the lost spring, calling out to be found once more.2 uses per Adventure+600 health and +200 energy over 5 secondsOnce belonging to a warrior whose name has long been forgotten, the Revenant’s Keepsake is said to hold the last heartbeat of its original bearer.
Legends tell of a battle against an unspeakable force, where the warrior fell, yet rose once more—not as flesh, but as will.
In that moment, their soul did not depart; instead, it bound itself to this talisman, refusing the final embrace of oblivion.2 uses per Adventure+400 health and +400 energy over 5 secondsLegends tell of a great, golden hive, hidden deep within the whispering groves of the Sunveil Wilds, where the bees were not mere insects, but keepers of an ancient magic. Their honey was said to hold the warmth of the sun, their wax a fortress against time, and their hum a song of balance and renewal.
The Amberhive Charm is one of the last surviving relics from that fabled hive. Crafted by the first Hivekeepers, it was said to grant the bearer the strength of the swarm—resilience to endure, energy to persist, and the quiet wisdom of nature’s endless cycle. Those who wear it can feel the pulse of the hive, a steady rhythm that surges through their veins, mending wounds and restoring vitality in times of need.2 uses per Adventure+350 health and +450 energy over 5 secondsForged in the twilight of an age long forgotten, the Lifeblood Charm is said to be a relic of the Elders of the First Dawn, a secretive order that once guarded the sacred flow of life itself.
It is whispered that their rituals allowed them to weave vitality into form, capturing the essence of renewal within enchanted gemstones.2 uses per AdventureRegenerates 0.2% of base energy every second up to 1050 energyA sleek white silver band set with a brilliant red ruby that radiates a warm, invigorating energy.
This enchanted ring gradually restores the wearer's energy over time, providing a continuous source of vitality.
Yet, the ring's power isn't endless, after replenishing too much energy, the ruby's light dims, and the ring will temporarily lose its potency.Regenerates 0.2% of base health every second up to 1050 healthA beautifully crafted white silver band adorned with an ethereal ice crystal that never melts.
This magical ring gently pulses with cool energy, gradually restoring health to its wearer over time.
However, the ring's power is finite; after restoring too much health, its glow fades, and it will lose its magic temporarily.