JoanCommonOutfitVirtualIndestructibleUntradableJoan is an aspiring adventurer ready to take on the monsters of Talmuth.
She may not have the fanciest gear, but is ready for the journey ahead.
Bubble Gum PonyRarePetCollectibleIndestructiblePets are your best friends!
They will follow you wherever you go and never grow tired.
Obsidian KataclysmRareSword (Two-Handed)CollectibleIndestructible+10% chance to SlowFor those who have the means to morph Obsidian Katanas, they will be left with a hyper-charged weapon that has come to be known as the 'Obsidian Kataclysm'.
This is a sword that wreaks havoc upon one's enemies with an activated blade that can cause a nasty, endurance leeching effect upon impact.
Handle with care!
Scorpion StingerRareShortbow (Ranged)CollectibleIndestructible+10% chance to cause PoisonVery few toxins are more deadly than that of a northern swamp scorpion. While most look to avoid this substance, others have attempted to weaponize it, and King Hamett of Aberdow did just that.
After taking one look at his mediocre squad of bowmen, the king knew that no amount of training would ever be able to improve their skills. Rather than import untrustworthy archers from foreign lands to replace his current defenses, the king started to investigate ways to make the best of what he had.
Although this group lacked accuracy, they definitely had strength in their shots, and therefore, when they did land a hit, the king wanted to make sure that it counted.
The great thing about a toxin, is that no matter how, or where it enters the body, it's effects begin to immediately take action, and after speaking with a local blacksmith about a design, it was agreed that if a bow could somehow be be infused with a lethal venom, it would turn even the most subpar archer, into a respectable warrior.
There was only one problem. The northern swamp scorpion may be one of the most deadly arachnida in existence, but it's also extremely rare, and obtaining enough toxin to supply the king's entire infantry with poison-dipped arrows, wasn't going to be possible. Luckily for the king, there was somebody in town that could help with this very issue, and she only needed a single drop.
Following several hours of odd incantations, local sorceress Koral Kane, imbued the king's entire inventory of bows with the unique ability to infinitely reproduce this deadly substance, and in turn, upgraded the defenses for all of Aberdow!
Amberhive CharmRareArtifactCollectibleIndestructible+400 health and +400 energy over 5 secondsLegends tell of a great, golden hive, hidden deep within the whispering groves of the Sunveil Wilds, where the bees were not mere insects, but keepers of an ancient magic. Their honey was said to hold the warmth of the sun, their wax a fortress against time, and their hum a song of balance and renewal.
The Amberhive Charm is one of the last surviving relics from that fabled hive. Crafted by the first Hivekeepers, it was said to grant the bearer the strength of the swarm—resilience to endure, energy to persist, and the quiet wisdom of nature’s endless cycle. Those who wear it can feel the pulse of the hive, a steady rhythm that surges through their veins, mending wounds and restoring vitality in times of need.2 uses per Adventure
Lifeblood CharmRareArtifactCollectibleIndestructible+350 health and +450 energy over 5 secondsForged in the twilight of an age long forgotten, the Lifeblood Charm is said to be a relic of the Elders of the First Dawn, a secretive order that once guarded the sacred flow of life itself.
It is whispered that their rituals allowed them to weave vitality into form, capturing the essence of renewal within enchanted gemstones.2 uses per Adventure
Wellspring TalismanRareArtifactCollectibleIndestructible+250 health and +550 energy over 5 secondsLong before the first great kingdoms rose and fell, there was a hidden spring said to flow from the heart of the world itself. Its waters were pure, untouched by time, carrying the lifeblood of the land. Legends tell of a nameless guardian who, fearing that mortal greed would drain the sacred well dry, sealed its essence within a single talisman, a relic that could only be wielded by those deemed worthy.
The Wellspring Talisman is said to carry a drop of that enchanted water, bound by ancient runes that channel its healing power. When activated, it releases a surge of restorative energy, washing over the wearer like the tide of a forgotten river, mending wounds and rekindling lost strength. Those who possess it often speak of hearing a faint, distant whisper, like the sound of running water in a cavern unseen—perhaps the voice of the lost spring, calling out to be found once more.2 uses per Adventure
Hocus FocusUncommonArtifactCollectibleIndestructibleRandomly heal between 200 and 1000 healthEnchanting, compact, and comes in three's? What more could one ask for? The infamous Scarlett Magenti coven are back, and this time, they've got some captivating wears to dispose of!
Why offload these peculiar vials of liquid onto the general public, rather than consume them internally? Well, times are tough, and even a group of centuries-old witches, need help with financing their fiendish endeavours. But also, there was a bit of a mix-up at the ol' spell circle, and needless to say, these creations are a bit... defective.
Regardless, their loss, is your gain. What's the worst that could happen? It's just a bunch of Hocus Focus, right?3 uses per Adventure
Potent Focus RingRareArtifactCollectibleIndestructibleRegenerates 0.2% of base energy every second up to 1050 energyA sleek white silver band set with a brilliant red ruby that radiates a warm, invigorating energy.
This enchanted ring gradually restores the wearer's energy over time, providing a continuous source of vitality.
Yet, the ring's power isn't endless, after replenishing too much energy, the ruby's light dims, and the ring will temporarily lose its potency.
Aberdow Artesian WaterUncommonArtifactCollectibleIndestructibleRandomly restore energy between 300 and 500Renowned for its balanced mineral profile, Aberdow Artesian Water is a staple in alchemists' workshops, serving as a versatile solvent for various concoctions.
However, its true value is revealed when consumed directly—this water, drawn from the mysterious springs of Aberdow, has a curious property: it randomly restores energy to those who drink it.
Some ale brewers in Thorberth, known for their experimental brews, have started using Aberdow Artesian Water instead of the local spring water, believing it adds a touch of unpredictable vigor to their creations.3 uses per AdventureWith an active membership you can unlock richer activity insights for this adventurer.