Creator Rally

Dear grinders,
Content creators have introduced countless players to Lost Relics, shared discoveries, helped new adventurers, and created challenges that bring the community together.
This update introduces a brand new Content Creator system designed to reward those creators and the players watching them.
Old system retired
Our new Content Creator system replaces the previous creator reward system and removes many of the barriers that made it difficult for smaller or newer creators to participate.
With the new system:
- There is no follower or subscriber requirement.
- There is no minimum stream length or weekly streaming quota required to qualify as a creator.
- There are no creator leaderboards or placement-based payouts.
- Players no longer need to boost a creator for them to receive rewards.
- Creators are not competing against one another for a fixed weekly reward pool.
Creators now earn through Creator Credits and Renown, driven by genuine participation during their live Lost Relics adventures. Established communities can build stronger Renown, but they do not push other creators down a leaderboard or take away their opportunity to earn.
Viewer reward eligibility still depends on genuine viewing and participation, the removed time requirements relate specifically to qualifying as a creator.
Introducing Creator Rally
Creator Rally turns a live adventure into a shared event between a creator and their viewers.
As a creator plays, their live adventures build Momentum. Once enough Momentum has been earned, a Rally Moment begins.

When enough qualified viewers are present, they'll be shown three possible Moments and can vote for the one they want to play. Smaller Rally events still continue, with the system selecting a Moment automatically.
The winning Moment might unlock shared treasure, summon enemies, send viewers into an adventure, ask them to produce or consume an item, or offer a chance at a jackpot. Some rewards arrive immediately, while others require the viewer to complete an action in-game.

Available Moments and their rewards may change over time, giving us plenty of room to add new surprises.
Becoming a Lost Relics creator
You can connect a Twitch, YouTube, or Kick account through your account settings, then stream your adventures or publish Lost Relics videos.
Once your creator activity has been recognized, you'll gain access to the new creator features.

Standout guides, discoveries, how-to videos, and entertaining clips may also be selected for promotion on the game's main menu.
These features are separate from Creator Rally rewards, and main-menu promotion is selected by us rather than guaranteed.
Rewards for creators and viewers
Viewers qualify by genuinely watching a creator's adventures. Once qualified, they can vote, join the selected Moment, and take part in its reward opportunity.
To build Creator Rally progress and qualify for viewer rewards, you must be signed in and watching the creator's stream through the Lost Relics website, with your relevant streaming account connected.
Watching the stream directly on Twitch, YouTube, or Kick will not count toward your Creator Rally participation or rewards.
You can always find live Content Creators at https://lostrelics.io/content-creators
Creators earn Creator Credits when eligible viewers enter their Moments. Every 100 Creator Credits automatically delivers a creator reward gift chest.

Creators also build Renown based on recent participation in their Rally Moments. Renown ranges from level 1 to level 3, with higher Renown improving the prizes available from creator reward chests.
Creator Rewards:
- Renown 1: 40,000 x Gold Coins
- Renown 2: 40,000 x Gold Coins + 10 x Valor Tokens
- Renown 3: 40,000 x Gold Coins + 10 x Valor Tokens + 50% Chance for Renown 3 Bonus Roll.
Renown 3 Bonus Roll Chances:
- 1 x Frostfall Siege Key: 10%
- 5 - 20 ENJ x Marketplace Credit : 50%
- 2 x Descending Hellfire Key: 20%
- 2 x Arcane Fragment (Epic): 10%
- 500 x Shattercore: 10%
We leave viewer rewards through moments as a surprise to be discovered by the community.
Creator Credit limits apply per Rally and per day to keep the system balanced. These limits don't reduce the rewards offered to viewers by the Moment itself.

Full details can be found at https://lostrelics.io/creators
Keeping Creator Rally genuine
Creator Rally is built around real content, active adventuring, and genuine viewers.
Fake or misleading content, artificially generated Momentum, or attempts to manipulate participation and rewards may result in Creator Rally and Content Creator privileges being suspended or permanently removed.
A healthier marketplace
We're also addressing marketplace manipulation that has begun causing problems for the Lost Relics economy.
Our previous price-safety rules allowed broad pricing ranges because ENJ's value could fluctuate significantly. That flexibility helped prevent normal currency movement from triggering unfair fees, but it also left too much room for abnormal trades and manipulated listings to influence market values.
ENJ marketplace pricing is now calculated from its USD value at the time each trade occurred. We use the median value from a 90-day reference window, then convert that stable USD reference back to ENJ using the current exchange rate before calculating the permitted pricing range.
This separates changes in an item's value from changes in ENJ's exchange rate. Using the median also reduces the influence of isolated abnormal trades.
Items with an established sales history will now retain their last trusted market value, even after long periods without a sale. Unrestricted pricing will only apply to items that have never been traded.
We've also tightened the safety ranges for Gold Coin and ENJ listings. Sell-order checks now use trusted historical sales instead of active buy offers, preventing another player from moving the boundary used to calculate your fee.
Existing orders that are completely unfilled and fall outside the updated ranges may be cancelled and refunded as part of the cleanup. You'll still be able to create a new listing outside the suggested range by paying the displayed price-safety fee.
The marketplace now shows USD values alongside other prices, and automatic high or low price adjustments have been removed. This gives players clearer information and more direct control over the price they choose.
Other highlights
This update also includes several useful combat and progression improvements:
- Armor perks, Prestige perks, and Valor Expedition talents can now be upgraded through multiple levels in one step.
- Running low on energy no longer prevents you from attacking completely. Exhausted attacks deal 25% of base damage, attack more slowly, and don't activate weapon effects.
- Automatic targeting now pays more attention to movement and facing direction, holds onto sensible soft targets, and makes smarter choices for area-based magic attacks.
- A new Cycle Target keybind makes it easier for gamepad and joystick players to move between enemies.
- Colossus target information is now displayed consistently throughout the fight.
- The item exchange interface has received a new design.

Release Notes
- Added a brand new Content Creator system which grants rewards to creators and viewers. Full details can be found on the website under Info->Creators.
- Added multi-level upgrades for Armor perks, Prestige perks, and Valor Expedition talents.
- Attacks can now be performed while exhausted due to low energy, but will deal 25% of base damage at a reduced speed, with weapon effects disabled; HUD updates provide clear visual feedback.
- Colossus target information is now consistently displayed, allowing you to monitor their health.
- Automatic target selection now prioritizes the character's facing direction, ensuring backpedaling focuses on monsters in front.
- Introducing a new Cycle Target keybind that allows you to rotate through targets and highlights them for gamepad and joystick users.
- Virtual joystick and gamepad targeting now prioritizes movement and facing direction before distance, maintaining the current soft target unless a significantly better option is available, and reverting to 360-degree targeting when no enemies are in front. Magic attacks will now prefer enemies surrounded by the most targets within the weapon's effect radius while adhering to range, line-of-sight, height, and detection angle constraints.
- Addressed some issues with network reconnection around coop, while in town.
- The adventure complete screen now automatically selects the return to town button.
- The item exchange feature has received a new design.
- Updated marketplace price discovery so unrestricted pricing applies only to items that have never been traded. Items with established sales history now retain their last trusted market value even when there have been no recent sales.
- Updated ENJ marketplace valuation to use USD-normalized trade values over a 90-day reference window. This prevents changes in ENJ’s exchange rate from creating inaccurate market values or unfair pricing fees.
- Improved marketplace resistance to price manipulation by using median historical pricing, reducing the influence of isolated abnormal trades.
- Tightened price safety ranges for both Gold Coin and ENJ listings by removing additional tolerances that previously made the permitted ranges much wider than intended.
- Updated sell-order price checks to use trusted historical pricing instead of active buy offers, preventing players from shifting another player’s fee boundary.
- Existing wholly unfilled orders outside the updated price ranges may be cancelled and refunded during the marketplace cleanup. New out-of-range listings can still be created by paying the displayed price-safety fee.
- The marketplace display now shows USD values alongside other prices, and automatic price adjustments for high/low orders have been removed, allowing you to set prices above or below existing orders to capture all amounts in between.
- The default suggested sell/buy price now uses the highest value between the sale and market price.