A Shift in Descent


A Shift in Descent

Dear adventurers,

The first few weeks battling Ogandor caused quite an uproar across the realm. Many Adventurers struggled against his brutal attacks, and countless runs ended in defeat. But as players adapted, refined their builds, and improved their skill, we've started to see a major shift. Ogandor still claims lives, but he's no longer the unstoppable force he first appeared to be.

In fact, a recent Discord challenge hosted by Yaboi showcased just how far players have come. Adventurers Sovereignjosh, Emathz, and Capoeira each proved that, with enough patience and mastery, Ogandor can even be defeated using nothing but their fists.

As part of the challenge, Yaboi generously rewarded each winner with 30 days of Membership. A huge thank you to him for supporting the community and creating fun challenges for players to rally around.

While today's update may appear to be a minor patch on the surface, its impact reaches much further than a typical balance adjustment. That's why we've dedicated a small blog to these changes, to ensure everyone understands not only what has changed, but also the larger direction and philosophy behind them.

YouTube video

Descending Nightmare

With the launch of the fourth Expedition, we expanded the Descending Nightmare drop table and increased overall drop rates. To help balance the additional rewards entering circulation, we initially increased the cost of Nightmare Keys. However, after reviewing gameplay data and listening closely to community feedback, it became clear that this wasn't the right solution.

Rather than simply reverting the change, we took the opportunity to step back and look at the broader gameplay ecosystem as a whole. The result is a more fundamental set of adjustments aimed at improving long term progression and gameplay variety.

Our data consistently shows that most player time is spent inside adventures. While that's an important core part of Lost Relics, we also want alternative progression paths and gameplay loops to feel rewarding and worthwhile. This philosophy has already shaped several recent changes, including the removal of gathering from adventures, the introduction of upgradable armor and tools, expanded Expedition and weekly goals, and the addition of systems like Breach and Titanfall.

The objective is simple: more variety, more specialization, and more meaningful choices in how players spend their time.

With today's adjustments, we believe Descending Nightmare now sits in a much healthier position, offering a compelling and viable gameplay loop alongside the growing range of activities available throughout the world of Lost Relics.

Summary of changes

  • Terror Descent has been removed
  • Descending Nightmare is now located in Talmuth
  • Descending Hellfire remains in Inverdhen, with the same key price
  • Descending Nightmare keys now cost 10 Luneri or 1 AF (U)
  • Reworked drop tables for Descending Nightmare and Descending Hellfire
  • Reworked Nightmare Vault drop table
  • Cardinal Crisp Apple, Mullfiddich Coconut, Pacific Peach, Blunanas, and Wild Kingcorn no longer drop and can now be purchased with Nature's Gift
  • Arcanix no longer spawns in Descending Nightmare or Descending Hellfire
  • Levels with multiple Guardians now spawn the next Guardian only when the current one reaches ≤20% HP
  • Custodians now have a 100% drop rate for Axiom Sigils
  • Reworked Axiom Sigil exchange
  • Reworked XP and Waygate Orb rewards
  • Potions now last the entire run, regardless of floors cleared

Community polls

It became clear that players prefer potions lasting the entire run (until exiting the mode) and lower key prices.

We will continue monitoring potion pricing and usage and adjust where needed.

XP / Prestige grind

Descending Nightmare and Descending Hellfire are now strong options for XP grinding, especially if you've reached level 70 Breach, where double XP feeds directly into your Prestige progression.

Current values:

  • Floor 1–4: 10000 character XP per level
  • Floor 5–10: 15000 character XP per level

Nightmare Vault

The Nightmare Vault now offers a chance for additional XP boost through the Ancient Tome of Combat, granting 200,000 character XP.

Other rewards include Elixirs, Gold Coins, and the chance to obtain collectible staves or artifacts.

Drop tables

As seen in the updated Nightmare Vault, Arcane Fragments have been removed from these modes. This is intentional.

Descending Nightmare and Hellfire are no longer sources of Arcane Fragments. No more Arcanix, no more Void Satchels.

These modes are now focused on:

  • XP progression
  • Unique collectible loot
  • Waygate Orb farming
  • Breach leveling

Waygate Orbs

We've restructured Waygate Orb rewards.

You can still obtain them in adventures, but at a slower pace. For a consistent and faster supply, Descending Nightmare and Hellfire are now the primary sources.

Adventures

  • Common, Uncommon, Rare → 8 Waygate Orbs
  • Epic, Legendary → 9 Waygate Orbs
  • Mythical, Transcendent → 10 Waygate Orbs

Descending Nightmare

  • Floor 1–4 → 25 Waygate Orbs per floor
  • Floor 5–10 → 50 Waygate Orbs per floor

Axiom Sigils

Previously, Axiom Sigils could be exchanged for containers containing Arcane Fragments. These have been removed.

New exchange:

  • 100 Axiom Sigils → 100 Waygate Orbs

The Primeforge Shard (L) exchange remains unchanged.

Shattercore

We've also removed the option to exchange Shattercores for Arcane Fragments. The main structure remains intact: saving up for the Shatterfest Orb, Valor Triad (T), or Shattercleaver (T).

We've added additional options for those who prefer to spend smaller amounts of Shattercore, or for players looking to save some gold. You can now purchase Echoes of Time Keys using Shattercore.

Teleport Scrolls

The crafting requirements have been updated. Make sure to visit the Altar and check out the changes!

Glass cannon builds

With the reworked status effects and damage over time systems, maintaining Health below 600 during adventures became far more difficult. To address this, we've updated how the Amulet of the Deathly Howls and Darkheart Medallion function.

Instead of requiring your Health to remain below 600, each artifact will now permanently reduce your maximum Health by 1000 while granting its respective buffs. If your base Health is high enough, you can still equip both artifacts together.

This change removes the need to constantly manage your Health threshold during runs, and the effects will no longer deactivate from small heals or regeneration. The buffs will remain active at all times, with the tradeoff being a lower maximum Health pool.

Combined with the new Armor Perks system, we believe these artifacts will once again offer strong and viable build opportunities.


Let us know your thoughts, and as always; we'll keep monitoring and adjusting where needed.

Release Notes

  • Terror Descent has officially descended for the last time. Descending Nightmare has now moved to Talmuth for easier access and significantly fewer awkward travel arrangements
  • Potions in Descending Nightmare and Descending Hellfire now last for the entire adventure instead of expiring every floor. Your potion bottles have finally discovered persistence
  • Descending Nightmare can now be entered by free players, though a Descending Nightmare Key is still required. The nightmares themselves remain free of charge
  • Wallet unlinking can now be performed directly in-game. Support will no longer manually unlink wallets. If you still have access to your currently linked wallet, you can quickly verify ownership in-game by signing a transaction. This is the fastest, lowest cost, and least restrictive method for unlinking your wallet. If you no longer have access to your previous wallet, you can instead use the wallet recovery process. Recovery requests incur a higher fee and include additional security restrictions to help protect player accounts and collectibles.
  • Players no longer auto start on lower DN/DH levels. Instead you must interact with the campfire to start, no matter which level you're on.
  • Moved Eldran Axiomar to outside Descending Nightmare at the old Terror Descent location, updated the Key requirements, removed the Axiom Cache and Hoard, and added Waygate Orbs
  • Added Echoes of Time Key exchange to Quarrymaster Grimstone and removed Arcane Fragments requirement for Shattercore
  • Removed Arcanix from Descending Nightmare and Descending Hellfire. He has gone on a spiritual journey
  • Updated the effects for Darkheart Medallion and Amulet of Deathly Howls
  • Guardians no longer spawn all at once in Descending Nightmare and Descending Hellfire. Adventurers reported that instantly being surrounded by angry monsters was "a bit much"
  • Adjusted Combat XP per level of DN/DH to be 1-4 = 10k, 5+ = 15k
  • Fixed Skulkblast self detonation not being tracked correctly in Echoes of Time. Self destruction is now fully recognized
  • Fixed the final damage tick on effects such as Shock
  • Adjusted Waygate Orbs per level in DN/DH
  • Fixed Orb of Hoarfrost and Frostwarden Crest effects
  • Adventure Pass Teleport Scroll has been retired and swapped for Talmuth Teleport Scroll
  • Ronan Briarvale now has exchanges for Mulfiddich Coconut, Pacific Peach, Blunanas, and Wild Kingcorn
  • Added new Ancient Tome of Combat which grants approximately 200k Combat XP and added it to the DN/DH drop table. Side effects may include excessive confidence
  • Updated the Nightmare Vault drop table
  • Updated the requirements for creating Teleport Scrolls
  • Improved performance when switching between DN/DH levels
  • Improved targeting for magic/arrows so that we hit the target more accurately
  • Fixed Starbow sounds
  • Fixed the 'Fail' sound when you perform activities like exchanges
  • Fixed Valor Altar so it now opens after 500 Waygate Orbs instead of 150. Oops
  • Fixed audio loudness inconsistencies. Your ears should now experience less emotional damage
  • Added Valor Expedition Titanforged npc to both town
  • Prevent self-damage from cancelling Tears of Serenity
  • Stop lingering monster charge effects on death
  • Updated the requirements to create Teleport Scrolls and swapped Blank Papyrus Scrolls for 2x Nature's Gifts