Valor Expedition: Stormweaver


Valor Expedition: Stormweaver

The cave flickered with the light of a dying fire, embers crackling beneath a blackened pot of spiced rum. The stone walls echoed with distant thunder, but inside, it was the silence between them that charged the air.

Varek Bloodtide stood near the mouth of the cave, one boot resting on a fallen cannon. His coat was damp with sea spray, and blood, never his own, freckled the golden trim of his sleeve. He stared out at the cove, where the Obsidian Wyrm rocked gently in its anchor.

Behind him, Scarlet Maelra leaned against a jagged rock, cleaning her curved dagger with a torn velvet ribbon. It had once been part of a duchess’s gown, now stained with darker things.

"You were late," she said, voice smooth as aged brandy. "I counted fifteen stars before I saw your sails."

Varek didn’t turn. "And yet here I am. With the Stormcaller’s head in a sack."

She smirked. "That head was meant to buy us safe passage through En’Skold."

"I’ve never been fond of buying things I can take."

He finally turned, and for a breath, the air between them tightened like drawn steel. Maelra stepped forward, dagger now dangling casually from her belt.

"You’re lucky I love you more than I love gold," she said, reaching up to trace the edge of the scar that cut through his beard. "But only just."

"And you," he said, catching her wrist, not gently. "You’re lucky I find treachery so damn attractive."

They stood like that, dangerous and defiant, absolutely tethered to one another by something darker than love. Firelight danced across their coats, crimson and gold gleaming like the final warning before a powder keg’s roar.

Outside, the storm finally broke.

The Captain and the Siren

Overview

After Moltarus took plenty of beatings, it’s time to buckle up and prepare for the newest challenge: Stormweaver.

As mentioned in the release blog for Expedition: Emberfall, we’ve taken player feedback into account and tweaked mechanics where we felt it was necessary.

What Remains the Same

  • The Expedition lasts for 17 weeks
  • Players must have an Expedition Pass to participate
  • The Expedition Pass can be purchased for 10 Royal Sapphires or 500,000 gold
  • Each week includes:
    • 10 Bronze, 10 Silver, and 10 Gold Valor Contracts
  • Contract costs:
    • Bronze costs 3 Arcane Fragments (Uncommon)
    • Silver costs 2 Arcane Fragments (Rare)
    • Gold costs 1 Arcane Fragment (Epic)
  • Completing Valor Contracts grants Valor XP:
    • Bronze rewards 50 XP
    • Silver rewards 100 XP
    • Gold rewards 200 XP
  • Gaining Valor XP unlocks Expedition tiers with guaranteed rewards
  • Players must complete all contracts each week to claim all available rewards
  • The early tiers require less XP, with increases at levels 6 and 12
  • Progressing along the Expedition Path grants Valor Orbs
  • Valor Orbs are used to unlock talents
  • Valor Triads can be exchanged for Artifacts or traded with other players
  • Waygate Orbs can be found during adventures and other game modes
  • It takes 150 Waygate Orbs to begin a level 31 or 61 Trial
  • Players can use Valor Tokens to purchase Valor Contracts. These are similar to Flame Crystals from the first Expedition:
    • Bronze costs 15 Valor Tokens
    • Silver costs 30 Valor Tokens
    • Gold costs 60 Valor Tokens
  • Missed weekly contracts will carry over into the following week
  • At the end of the Expedition, any unused Valor Contracts, Valor Chests, Valor Tokens, Token Caches, Valorbound Seals, and Waygate Orbs will disintegrate
  • Valor Expedition Level XP will be reset. All players will restart at Valorborn, the beginning tier (Tier 0)
  • Founder’s Token holders will continue receiving daily Waygate Orbs

Everything beyond this list is new!


New Outfits in the Shop

Three powerful legends have arrived, each with a past wrapped in mystery, fire, and blood. Whether you’re striking fear into the hearts of your enemies or stepping into the role of a fallen hero, these new outfits will transform your presence in Lunaria.

New Outfits in the Shop

Emberlord Varnox

Forged in flame and bound by conquest, Emberlord Varnox once ruled the smoldering peaks of the Emberfall Isles. Cloaked in seared obsidian and molten gold, his very footsteps leave scorch marks in the dirt. Those who cross him rarely survive the heat. Equip this outfit to command with fury and fire.

Scarlet Maelra

Graceful, ruthless, and unrelenting. Scarlet Maelra isn’t just a pirate queen, she’s a force of nature. Dressed in windswept elegance with blades to match, she commands the storm and the hearts of those who dare follow her. This outfit is perfect for players who prefer style with a deadly edge.

Varek Bloodtide

Whispers follow his sails, and the seas remember his name. Varek Bloodtide is a terror of the deep, cloaked in salt-stained crimson and storm-worn gold. This outfit calls back to the pirate lord who carved his empire one raid at a time, dragging legends beneath the waves with him.

You’ll find all three outfits in the Shop, ready for those bold enough to wear their story.


Valorbound Chest

Valorbound Chest

150 Valorbound Chests are now available in the shop!

Thunderweave Cape

Each chest contains 3 x Colossalstrike Elixir, 1 x Thunderweave Cape, a chance at 1 of 3 new titles (Shed No More, Shed Happens, and Shed or Alive), and a chance at 1 of 3 new House Cosmetics (Oakshade Lodge (Legendary), Duskwatch Estate (Mythical), Velarith Castle(Transcendent)). Don't miss your chance to claim these powerful rewards!

Valorbound Chest Rewards

Expedition Weekly Goals

In the previous Expedition, many players found it difficult to gather enough Arcane Fragments or Flame Crystals due to RNG. For this round, we’ve taken a new approach. Velora, a fierce new foe, now anchors our Weekly Goals system, providing clear, guaranteed rewards for those brave enough to face her.

  • Defeat Velora once per week → 3x Arcane Fragments (Uncommon)
  • Defeat Velora four times per week → 1x Valor Token Cache
    • A tradable container packed with a generous supply of Valor Tokens
  • Defeat Velora ten times per week → 150 Valor Tokens
Weekly Goals

The cap on Waygate Orbs has been raised to 1500, giving players more freedom and flexibility in their grind. Velora no longer drops Valor Tokens directly, instead, she now has a chance to drop Arcane Fragments!

  • Level 31 drop table: Horn of the Forsaken (Epic blockchain), Arcane Fragment (Uncommon) or (Rare)
  • Level 61 drop table: Roaring Sand Dragon (Mythical blockchain), Arcane Fragment (Rare), (Epic), or (Legendary)

We’ve also added a variety of new Weekly Goals beyond Velora. These offer guaranteed Arcane Fragments and other valuable rewards, don’t miss them!


Ecosystem Rewards

Unlike other web3 games that rely on self-created tokens to reward players, our approach is different. Instead of minting and inflating a custom currency, we use actual trade fees to support the game's ecosystem and its community. This keeps the system grounded in real player activity and economic flow.

Twenty-five percent of all existing trade fees (which are set at eight percent) are already being allocated to the Ecosystem Pool. And now this pool is divided into three sections:

  1. Reward Pool: 60 percent
  2. Adventure Drops: 20 percent
  3. Content Creator Support System: 20 percent

The Reward Pool and the Content Creator Support System are distributed weekly, resetting at the end of each cycle.

Ecosystem Rewards

Note: Trade volume may vary from week to week, especially when Transcendent items are bought or sold. As a result, the total rewards in the pool can fluctuate based on weekly player activity.

Expedition Reward Pool

The Reward Pool is part of the latest Valor Expedition and is divided into two parts: the Journey Pool and the Grand Pool.

  • The Journey Pool will be distributed weekly from Week 6 to Week 17, Day 1
  • The Grand Pool is the final payout of the Expedition and will be awarded on Week 18, Day 1

Once a player reaches Tier 5 in the Valor Expedition, they become eligible to earn Enjin Coins from the Journey Pool, starting with a base modifier of 1.

Reward Pool

Players can increase their modifier during the Expedition in two ways:

  1. By earning Valor XP through completing Valor Contracts
  2. By submitting Valor Orbs to activate Boosts

The higher a player's modifier, the greater their share of the current Journey Pool or the final Grand Pool.

Modifiers can be increased up to 5.8 by earning all available Valor XP in the Expedition. Players can gain an additional 6.0 modifier by using Valor Orbs for Boosts. The highest possible modifier for a single Expedition is 11.8.

Note: It is possible for a player to have a higher modifier than the previous week but still receive fewer rewards. This can happen based on two factors:

  • The number of players who qualified for payouts
  • The total amount of trade fees generated during that week

Boosts

Players can apply up to 10 boosts during an Expedition to increase their modifier. Each boost adds 0.6 to the modifier and costs 3 Valor Orbs.

Boost Reward Multiplier

Valor Orbs used for boosting are consumed permanently. If you reset your Talents, you will not recover the spent Orbs. To boost again, you must re-earn Valor Orbs by completing Valor Expedition Tiers.

Note: Boosting can be done at any time. Each boost requires 3 Valor Orbs.

Journey Pool Buildup

  • Week 5 to 16: 75 percent of the Reward Pool is allocated to the Journey Pool

Grand Pool Buildup

  • Week 1 to 4: 100 percent of the Reward Pool goes into the Grand Pool
  • Week 5 to 16: 25 percent of the Reward Pool goes into the Grand Pool
  • Week 17: 100 percent of the Reward Pool goes into the Grand Pool

This Expedition, the Grand Pool will also receive an extra 10,000 ENJ as a bonus.

Pool Structure

The Journey Pool is a smaller, recurring pool designed to distribute Enjin Coins to qualifying players on a weekly basis. At the end of the Expedition, the Grand Pool will be distributed among all eligible players.

Players can view the current Enjin total in both pools directly in-game, along with their earned weekly share and their projected share of the Grand Pool.


Valor Orbs Use Case

With the introduction of the boost mechanic, Valor Orbs now serve two main purposes:

  1. Unlocking Talents
  2. Purchasing Boosts

Let’s take a closer look at each use case and how they work.

Unlocking Talents

Players can allocate up to 68 Valor Orbs toward their Talents. Once this cap is reached, no additional Talent points can be unlocked. Players may reset their Talents at any time to reassign the Orbs and better suit their preferred playstyle.

Purchasing Boosts

As described in the Reward Pool system, up to 30 Valor Orbs can be used to activate Boosts that increase a player's modifier. This means the maximum number of Valor Orbs a player can hold is 98, broken down as follows:

  • 68 for Talents
  • 30 for Boosts

Once the cap of 98 is reached, players will no longer earn additional Valor Orbs, even if they continue progressing in the Expedition. To avoid hitting the limit, use your Orbs regularly to purchase Boosts and stay eligible for further rewards.

Note: Valor Orbs used for Boosts are permanently consumed. They cannot be recovered or reassigned to Talents.


Expedition Rewards

Hover over the Rewards tab to view the latest tier rewards. You may notice a key change this time around, there are no direct weapon rewards. In fact, only one reward has the potential to grant you a weapon.

Valor Expedition Rewards

Since the first Expedition, we’ve introduced Primeforge Shards, which are used to upgrade weapons. If you missed the original Discord announcement, here’s a quick summary:

  • A Primeforge Shard can be placed into a weapon socket (socketing is not yet implemented)
  • It provides a buff to the weapon
  • Higher-tier shards provide stronger buffs

Arcane Fragments can now appear in the Mythical and Transcendent tiers. While we try not to overpromise future features, we understand players want clarity when choosing their reward paths.

Here’s our current vision, although it is still subject to change:

  • Mythical and Transcendent Arcane Fragments will be used in a future upgrade system
  • Some of the details remain a mystery and may already be discoverable in-game

At Tier 17, you will earn a token. This token can be exchanged for one of the following:

  • A weapon of your choice
  • A container holding 3 Arcane Fragments (Mythical) and 1 Arcane Fragment (Transcendent)

We’ll continue providing updates as the upgrade systems evolve, so you can make informed decisions about which reward path to follow.

Expedition Bonus Reward

If you activated the previous Valor Expedition: Emberfall, you’ve been airdropped a special bonus blockchain painting titled Moltarus Awakens. It’s waiting for you in your stash and can be proudly displayed on the wall of your house!

Moltarus Awakens

Content Creator Support System

We explored many options for supporting content creators and decided on a straightforward system to assist those promoting Lost Relics.

Alongside this system, we’ve fully automated our Discord content creator process. Once you connect your Twitch or YouTube account and meet the requirements, you'll automatically receive the Content Creator role in Discord. If you no longer qualify, the role will be removed.

Note: This means that we will also remove the content creator role in Discord from all players at the start of the update. The system will add you back if you meet the requirements. It might be an idea to disconnect and reconnect your account if it hasn't recognised you as a Content Creator yet.

We’ve also set up a Content Creator Fund. A portion of the Ecosystem Pool is allocated to this fund and distributed weekly as Enjin Gems to all eligible Content Creators.

To receive your share, follow these three steps:

Step 1: Become an Official Creator

To be recognized as an official Content Creator:

  • Link your Twitch or YouTube account through the External Accounts section at www.lostrelics.io
  • Click the “View Account on Website” link in the Main Menu. (In the future, this will be moved in-game.)
External Accounts

Step 2: Meet the Requirements

To qualify for weekly payouts, you must:

  • Have at least 100 followers on Twitch or 100 subscribers on YouTube
  • Create Lost Relics content at least once per week
  • Have VoDs enabled on Twitch
  • Follow the in-game chat rules
Content Creators

Step 3: Get Boosted

All active members can boost one Content Creator at a time. Only those who receive boosts will earn a share of the pool. The more boosts you receive, the larger your share, similar to how the Expedition Reward Pool works.

Content Creator Boost

Players can Boost a Creator from the Royal Emporium window. Got some ideas for a better location, let us know in the suggestions!

Important Notes

  • The pool size depends on the previous week’s trade fees and may vary
  • The number of eligible creators and the boosts received will directly affect rewards

Announce your content

Once you meet the requirements for a Content Creator, the window will update to show your current share, boost counts, and allow you to Announce your content.

Upon clicking the Send Announcement button, the system will detect if you're streaming, or if you've uploaded a video. Be sure to go live on your accounts before you use this announcement, otherwise it won't be able to detect your content.

Streaming

If you're streaming or uploading videos on YouTube, be sure to put Lost Relics in the Title, Description, or Tags, otherwise your Announcement won't work. It's also a good idea to specify Lost Relics as the game you're streaming.

If you're streaming on Twitch, be sure to select Lost Relics as the game you're streaming, otherwise your Announcement won't work. It's also a good idea to include Lost Relics in your stream title. (Make sure you have 'Store past broadcasts enabled')

Uploads

If you've uploaded a video on YouTube, the system will pick your last uploaded video that is marked with Lost Relics in the Title, Description, or Tags.

Content Creators Announcements

Other Platforms

Currently, we only support Twitch and YouTube. This is due to low usage of other platforms or lack of integration support. If you know of a platform we should consider, please share it in our Discord suggestions channel.

Happy creating, and thank you for helping grow the world of Lost Relics!


New Player Experience

Introduction Sequence

With many thanks and kudos to DrLoot for designing our previous awesome introduction questline for new players, we’ve finally had the chance to expand it into a more advanced intro sequence. This was always part of the vision, and now it’s ready.

New players will now begin their journey in a graveyard and encounter Darthrauka (voiced by Nick Nightshade!). They’ll choose a weapon, fight their way forward, and eventually step into the bold and dangerous lands of Lunaria. After arriving, they’ll complete a few follow-up quests. The goal is simple: get players into combat right away. Fight beasts, grab loot, that’s the spirit of adventure, after all.

New Player Experience

We want all existing players to go through this new sequence too. That’s why everyone will spawn from the same starting location. Don’t worry, your gear and levels will remain unchanged. This part is just about the experience.

Well, not just the experience. You’ll also get to choose your starting weapon type. So choose wisely.

We’ve also laid the groundwork for the future. Some of you may start to connect the dots during and after the experience. We’ll confirm the bigger picture when the time is right.

Note: The introduction quests have been updated, but players above level 2 will not see them. They are similar to what you may have experienced before, but now refined and better tuned for new players.


Enjin Gems and Blockchain items

Enjin Gems

Players (with a focus on those new to the game) will now find Enjin Gems only in common adventures. This change is designed to help newer players acquire blockchain items through the Emporium, giving them a solid starting point as they prepare for the jump into uncommon adventures.

Once players reach the uncommon tier, Arcane Fragments will become the next step in strengthening their loadout, helping them progress through higher-tier challenges with more confidence and better equipment.

Blockchain Items

New players and non-members can now retrieve one blockchain item from an adventure. This change, along with the other updates, is intended to improve how new players experience the game and make their early journey more rewarding. This change is possible again, now that we have new items such as Arcane Fragments to drop.

To help maintain balance and discourage farming, the Enjin withdrawals Champion Reward is now restricted to members only.


Stash and Secret Stash

Many long-time players remember the grind. You had to reach level 50 just to unlock stash deposits, walk across town without a morph to reach production stations, and mostly craft using common or uncommon items. It was a long walk. A real grind.

But times have changed. We’ve added morphs, player housing, secret stashes, loadouts, the Inverdhen production square, and more. With this update, we’ve re-evaluated the grind, life, and the universe:

  • Players can now access their stash right next to the Adventure Pass (Renamed to Cavern of Paths).
    No more back-and-forth walking. We hope this feels like a welcome quality-of-life update, especially for new players.
  • We’ve also added stash access near Echoes of Time, Frostfall Siege, and Descending Nightmares.
    (Valdrath Highlands is the only area excluded for now. There’s a portal nearby though, and we’ll wait for player feedback.)

As for the Secret Stash, well, we’ve hidden it really well. So well that you’ll never find it again. But don’t worry, we safely moved all your items back into your regular stash.

Secret Stash

Refunds

  • If you upgraded Secret Stash slots using Epic blockchain items, you will receive Arcane Fragments (E)
  • If you upgraded Secret Stash slots using Legendary blockchain items, you will receive Arcane Fragments (L)
  • If you unlocked the Secret Stash in Inverdhen, you’ll also be refunded an Arcane Fragment (E)

Player Housing

If you’ve unlocked your Talmuth Home, you can now enter it. Inside, you’ll find plenty of wall and floor space to decorate with cosmetics and weapons however you like.

But that’s not all.

You’ll also find production stations inside your home. (Forging remains outdoors, after all, it gets way too hot to run a forge indoors.) This helps reduce walking for those who enjoy the convenience of crafting in their own space.

Player House

Because of this, we’re retiring the production square in Inverdhen. If you previously unlocked production stations there, you’ll receive 6 Arcane Fragments (E) per station as a refund.

House Cosmetics

This patch introduces unique house cosmetics, not for the interior, but for the exterior of your home. Every player now starts with a small but cozy shed as their base house.

Dreaming of a lodge, mansion, or towering castle? Now’s your chance. Pick up one of the 150 Valorbound Chests from the Shop and, with a bit of luck, unlock the home you’ve always wanted.

House Cosmetics

Note: These items are all blockchain and limited in supply. For example, there will never be more than 20 Velarith Castles in the game.


Removal of Ammo

You read that right. The circle is round. We’re back to square one. Playing without ammo brings back a more arcade-like feel, reminiscent of the early days of Lost Relics.

When arrows were introduced, many players found it hard to enjoy their bows due to high prices. Some players left in disgust. Quivers were a step forward, and after some balancing, players started using bows again. But we believe it’s time to take the next step.

With this update, we’re removing quivers and rune pouches entirely, for both bows and staves. Why? Because we want players focused on playing, not worrying about their quiver breaking or disappearing on death. This is also part of a broader plan that will gradually unfold.

We know some of you have been stockpiling quivers and pouches like doomsday preppers. But the time has come. These items served their purpose, and now we’re cleaning house. Rather than spending time issuing refunds for thousands of unused items, we’re prioritizing progress over paperwork.

This shift allows us to focus on building better systems and content, instead of maintaining outdated mechanics. We understand it might sting a little, but think of it like clearing out that drawer full of tangled mystery cables. It’s time to let it go.

We compared quiver prices to food costs that restore energy, and we evaluated how players might update their artifact builds. Based on that, we’ve introduced a new energy requirement for firing bows and staves.

No more ammo. Just you, your weapon, and a healthy energy bar. Let’s go!

And if you’ve played at any point in the last four months and are level 10 or higher, you’ve been airdropped a new blockchain painting titled Out Of Ammo to hang on the wall of your house.

Out Of Ammo

Blockchain vs. Virtuals

The game has undergone major development since launch. Over time, mechanics have evolved due to blockchain limitations, transaction fees, and other constraints. Virtual artifacts were one such adaptation that helped us navigate unexpected challenges.

In earlier events, we made virtual artifacts more powerful than blockchain ones, because they could be lost on death. Despite being non-blockchain, we wanted them to be appealing. But players avoided them anyway, so we added virtual protection to compensate. Even with that, they remained stronger than intended.

Now that players are earning solid rewards through the Valor Expedition and chasing high-tier goals, we took a moment to clean up some of those legacy mechanics. With this update, Lost Relics will no longer support virtual artifacts. Let’s break down what’s changing.

Crafted Virtual Artifacts

These will be converted into blockchain artifacts. The conversion rate is 10 to 1, meaning for every 10 virtuals, you will receive one blockchain artifact.

Note: If you had fewer than 10, you’ll still receive one. For example: if you had 1, 3, or 9, you get 1. If you had 10, you get 2. If you had 20, you get 3, and so on.

Event, Bounty Bucks, and Bounty Chest Artifacts

These are converted at a 1 to 1 ratio. Every virtual artifact is now a blockchain one.

The Exceptions

Some items were too powerful to convert directly. These require a new token plus the item itself to complete the conversion. The original virtual artifact is then revoked, and a new blockchain version is granted:

  • Hydrosphere Ring (Virtual) → Tideshield Ring
  • Band of Brutality (Virtual) → Berserker's Band
  • Ring of Life (Virtual) → Ring of Serenity
New Blockchain Upgrades

Artifacts Sent to the Unknown

Some artifacts have been tossed into a rift to Unknown lands, due to balance and market conditions. These include:

  • Seal of the Warden
  • Phantom’s Force
  • Twilight Locket
  • Vial of the Abyss
  • Ring of Pyre

Owners of these items will receive the following items instead:

  • Seal of the Warden → 3 Arcane Fragments (Uncommon)
  • Phantom’s Force → 1 Arcane Fragment (Epic)
  • Twilight Locket → 1 Arcane Fragment (Epic)
  • Vial of the Abyss → 1 Arcane Fragment (Epic)
  • Ring of Pyre → 1 Arcane Fragment (Epic)

Artifact Effects and Virtual Protection

We’ve rebalanced many artifacts. Blockchain items should be stronger than virtual ones, so we’ve applied buffs where appropriate. Not all received buffs, some were reduced in power, especially older event items that had been over-tuned to make virtuals more appealing.

Here are a few specific changes:

  • Peppermint Pekoe → Now has 2 charges instead of 3
  • Frosty Delight → Now restores 50 percent of depleted energy
  • Virtual Artifact Protection from Level 9 and Level 60 Champion Rewards has been removed

Gathering Artifacts

These are now blockchain items. Their bonus XP effect has increased from 15 percent to 20 percent, but their rarity has dropped from Epic to Uncommon to make them more accessible to new players. Their supply is capped at 5000 each, so gather while you can.

The Upgrading Process

Three artifacts require upgrades before becoming blockchain versions. Here's how to upgrade:

  1. Visit Lavinia Dawnlight to see how many Immutable Shards are needed for your artifact
  2. Collect the required Immutable Shards
  3. Return to Lavinia with both the virtual artifact and the required shards to perform the upgrade
Upgrades

To ensure fair distribution and better game balance, Nature’s Cores have been removed from general loot drops, and they once again only drop from Node Monsters while gathering nodes.

Frostfall Siege and Frostfall Supremacy are now the exclusive sources for Immutable Shards. This guarantees each game mode has its own set of unique rewards. Happy hunting!


Raffle Rewards Updated

The raffle rewards have been refreshed, and let’s just say, it’s now an Arcane Fragment bonanza!

More fragments, and more reasons to throw your name into the draw. Good luck!

Raffle

Tooltip Redesign

Tooltips across Lost Relics have received a fresh new look. We’ve updated the style to improve clarity, consistency, and readability, whether you’re hovering over items, monsters, or otherwise.

Expect a cleaner presentation that’s easier on the eyes and more informative at a glance.

Tooltip Redesign

Multiple Container Opening

You can now open multiple containers at once directly from your stash. No more clicking them one by one in your inventory!

Just select a container, choose how many you want to open, and let the magic happen. There’s a cap of 100 at a time, just enough to keep things efficient without accidentally setting the servers on fire.

Prefer the old-school method? You can still open containers one at a time by moving them into your inventory and clicking them individually, just like before.

Open Multiple Containers

A Collection of Changes

Valor Orb Adjustments and Reallocation

We’ve reduced the cost of certain Talents. As a result, all existing Valor Orb allocations have been reset.

The next time you log in, you’ll be able to reassign your Valor Orbs however you choose.

Want to try a new build or correct a mistake? You now get one free reset each month. Additional resets will be available for a small fee.

Victor’s Glory

This perk has been benched for the current Expedition. We like to keep things fresh, and for now, Victor’s Glory has been temporarily removed.

It may return in the future, either in its original form or as something completely new. Stay tuned!

Rerolling Valor Contracts

Players already spend valuable Arcane Fragments to acquire contracts, so we’ve reduced the cost to reroll any contract that doesn’t suit your playstyle.

Power Pendants

Members Orbs have been available for some time, and we’ve noticed that new players are often confused by the difference between Power Pendants and Members Orbs. To simplify things, and because it's been months since the introduction of Orbs, we’ve made the decision to remove Power Pendants entirely.

If you still have Power Pendants, you’ll be credited with Luneri at the highest exchange rate. This rate is based on the cost of a 30-day Members Orb, meaning you will receive 60 Luneri for every day the Power Pendant would have granted you.

30 day and 90 day Power Pendants will simply be swapped for the appropriate Members Orbs.

The conversion process will happen a few days after the update is live.

Saving Grace Fountain Update

The cost to use the Saving Grace Fountain has been reduced to 1,000 Gold Coins.

This fountain is not intended to replace your consumables. It’s exactly what the name suggests, a backup option for those desperate moments when you’ve run out of healing items and need a final lifeline.

We’ve also added a hold-to-activate feature. Some players were triggering the fountain accidentally and unintentionally donating a pile of Gold Coins. You’ll now need to hold the interaction key for a few seconds to activate it, helping avoid any unwanted generosity.


Closing Words

We want to thank you again for all the support and suggestions during the first Expedition. We read every message and try to implement what aligns with the game’s vision.

We know that some gaps still exist. The current state of Mining, Woodcutting, Forging, and Engineering could be improved, and removing quivers and pouches made certain things feel worse. We’re also aware that many players prefer Mythical maps over Transcendent maps. While we’ve made a few changes, we ran out of time to adjust everything the way we had hoped.

Descending Nightmares, especially the deeper levels, still need extra incentive. Containers like Gorgondonna Nests could use a boost too. (And don’t worry, if we ever change their contents, you’ll have to open your current ones first, so no need to hoard them.) We also see the need to create more sinks for Blockchain weapons and artifacts to help them match the size of the playerbase, and we want to improve the Emporium with better trade history and transparency.

There’s so much more we’d love to do, co-op play, pet systems, weapon upgrading, and better uses for Primeforge Shards. These are changes we want just as much as you do. Our goal remains the same: to deliver a deep and immersive game experience.

You’ve seen how much work has gone into the game over the past few years. We’ve built a circular blockchain economy, improved game balance, added new game modes, created systems for artifact upgrading and Valor Expeditions, and much more. We’ll keep working and updating you as things evolve. But we’re careful not to overshare too early, and here’s why:

When information is shared before an update, players act on expectations. Things may still be in development, not finalized, or subject to change. That early info can be misunderstood or lead to false assumptions.

When changes are experienced after an update, players react to real, confirmed systems. Everyone sees the same thing at the same time, which leads to better understanding and more accurate feedback.

There are many other changes that weren’t listed here. Some are in the release notes, and others are already in-game waiting for you to discover.

Enough talking. Let’s get back to business.

Happy looting, all!


Release Notes

  • Created all new Valor Expedition: Stormweaver
  • Created brand new introduction sequence with small follow-on quests to improve new player experience.
  • Converted all virtual Artifacts to Blockchain Artifacts. Hydrosphere Ring, Band of Brutality and Ring of Life remain virtual, but you can choose to upgrade them to Tideshield Ring, Berserker's Ring and Ring of Serenity, which are all Blockchain items, and removed virtual artifact protection. See Lavinia Dawnlight for upgrades. Immutable Shards drop in Frostfall Siege and Frostfall Supremacy.
  • Removed Ammo completely. All players who played in the last 4 months, who were level 10 or greater, now have the painting 'Out of Ammo' in their stash. You no longer need any kind of ammo!
  • Created brand new Content Creator system with weekly reward pool and automated approval system
  • Changed the dedicated scene for adventure complete to instead show all the info in the adventure scene itself, and adjusted the appearance to feature the items
  • Free players can now take out at most 1 digital collectible per adventure (instead of none)
  • Added Valdrath Highlands status in Skills book
  • Added the ability to reset all talents
  • Added Arcane Fragments for Mythical and Transcendent
  • Added a combat dummy to intro sequence and in Talmuth
  • Added new player house interior, and added the ability to customize player house interior using existing cosmetic items in various slots
  • Added the ability to open multiple loot containers at once, from the stash
  • Added the ability to consume items that are on the ground, instead of picking them up, if you hold the interact button
  • Removed secret stash, replacing it with your actual stash
  • Updated the design and layout of tooltips
  • Updated Guardian Arena level appearance
  • Updated stash to introduce a hold feature to customize it's appearance
  • Allowed players to click the inventory slots, to have them auto equip weapons
  • Changed prize wheel to stay on the screen until there's no more spins left
  • Updated the appearance of rifts so that they blend into the world better
  • Major rework of game data and memory management, reducing memory requirements by 50-70%. This has created a large download in Epic games due to the reorganization and optimizations, sorry about that!
  • Optimized CPU/GPU performance, with more to come later.
  • Changed it so that we show the enemy healthbar, even when full, when they're less than half the draw distance away
  • Changed Valor Contract replacement cost to 1x Arcane Fragment (Uncommon)
  • Changed Energy Spring cost to 1k (This is meant as a last resort, in case you forgot to bring enough consumables, consumables should always be a cheaper option) and updated it to be Hold to Interact
  • Updated exchanges for Ring of the Wretched and Peppermint Pekoe at Mira Willowshade
  • Updated Loadout Saving/Loading to exclude Pets, Outfits and Morphs and updated the GUI
  • Updated Colossus Fury to be 30% damage for 1 hour
  • Updated Bonecharm and Eerie Epitaph to 15 seconds duration
  • Updated Raven Ring with new effect
  • Updated the max targets that Guardians and Colossi can have, which means more player summoned AI will now be able to attack a single target
  • Updated gamepad detection so that if no gamepads are connected (but one was) then immediately switch to keyboard/mouse controls
  • Updated Horn of the Forsaken to summon level 31s and fixed it so it summons 3, instead of the incorrect 4
  • Removed flash when we spawn the arcane fragments
  • Removed Ceramic Jug and Town Well
  • Fixed animation issue with fast animations getting stuck or skipping. This fixes issues with Snapdragon's Dawn and 2h axes.
  • Fixed Summoned Area of Effects applying 1 too many ticks
  • Fixed issues with getting stuck when you roll, interrupting an attack
  • Fixed some weapon alignments on some outfits
  • Fixed monsters not properly tracking/following players who already have an army of monsters following them
  • Fixed footstep sounds not working
  • Fixed leaderboard place ranking so that it shows more digits
  • Potential fix for some characters disappearing and never coming back due to their visibility spheres not being updated at too large a distance