Enjin Multiverse - The Blood of the Wanderer


Enjin Multiverse - The Blood of the Wanderer

Collect Multiverse Essence

Conquer 12 weekly goals to collect valuable Multiverse Essence and Multiverse Medallions.

Multiverse Essence

Your Multiverse Essence determines your standing on the Leaderboard — the more you gather, the higher you climb. Aim for the top and secure a prize!

Multiverse Medallion And Mystery Box

Bring two Multiverse Medallions to the masterful Enjinious Blocksmith and unlock the secrets of the Multiverse Mystery Box — packed with bonuses!

Take on Common and Uncommon adventures to gather additional Multiverse Essence, strengthen your leaderboard standing, and increase your odds of victory.


Prizes

Prizes
  • If you place 1-50, you’ll receive Wanderer's Elixir, Archspire, and an Oindrasdain!
  • If you place 51-100, you’ll receive an Archspire, and an Oindrasdain!
  • If you place 101-140, you’ll receive an Archspire!
  • If you place 141-300, you’ll receive an Aeonclipse Key!

Total Prizes

50 x Wanderer's Elixir, 100 x Oindrasdain, 140 x Archspire, 160 x Aeonclipse Key

We'll be delivering all Enjin created items virtually (except Multiverse Blog). This will allow you to immediately use your prize within Lost Relics. Once Enjin have sent out the prizes to your wallet, we'll revoke the virtual prizes, leaving you with the items in your wallet.

To participate, make sure to connect your Enjin Wallet, as all prizes are blockchain-based Enjin items! Prizes may take some time to be distributed after the event is over, as all prize distribution is handled by Enjin.

The Enjin Multiverse event will run from 12:00 AM on 1st March (UTC+0), until 12:00 AM on 15th February (UTC+0) (A total of 14 days)


Release Notes

  • Changed to a new support system, currently it's only supported from within the game, but will be expanded in the future.
  • Fixed issues with account creation not correctly reporting errors that need to be correct by the player signing up
  • Prepared new Enjin Multiverse Event
  • Fixed issues with Arachlings spawning and appearing to still be alive
  • Updated some music use so that game modes can override sub songs like those used for Guardians
  • Fixed Frostolem and Stormfire not correctly registering as Guardians
  • Fixed damage being applied from summoned monsters, after they die
  • Fixed target scanner so that it correctly picks targets instead of rapidly switching between them, most noticeable with monsters attempting to target summoned monsters and the player
  • Fixed Moltarus stomp area
  • Added fallback in case we failed to generate the navmesh data, this potentially fixes the issue with slowed movement speed randomly happening on Enchanted Isle and Guardians Arena