Timemaster’s Epoch


In the lands of Inverdhen, where time’s whispers play,
A challenge arises with the break of day.
Echoes of Time, a test of skill and might,
With leaderboards climbing into the starlit night.
Prizes await those who dare to compete,
In a quest of valor where legends meet.

New foes lurk in shadows, twenty-four to test your steel,
In rifts and twisted halls where darkness seems to peel.
Thornix Stonecarver crafts armors of renown,
While monsters bear down with a newly granted frown.
Through potion, blade, and armor’s might,
Ready your arms for the coming fight.

As Echoes resound through the halls of time,
A saga unfolds in rhythm and rhyme.
Changes sweep like a storm over sea,
Bringing new tools for the brave and the free.
So rally your courage, prepare your gear,
For in Echoes of Time, adventure draws near.

Timemaster’s Epoch

New Game Mode — Echoes of Time

Testing your skill in speed of completion, this new game mode pits you against the clock. There are 4 new adventures to explore in Inverdhen, and each can be run as a standard adventure, or the more enticing Echoes of Time.

You’ll need an initial Sigil from Thornix Stonecarver to activate this mode, depending on the rarity you choose, but as long as you don’t die, you’ll be able to retry as many times as you like, until you succeed and move to the next tier.

A Bronze Epic Sigil
A Bronze Epic Sigil

If you succeed in beating the clock, your sigil will be replaced with the next tier higher, allowing you to compete at the next level!

As you progress through the tiers, you’ll find that monsters gain more health and are stronger overall. To really hit a home run in this mode, you’re going to need to use consumables. Fortunately, there are a few new items in this update which you can use in your arsenal! Additionally, securing yourself a blockchain weapon will help you make light work of this increased threat!

There are a total of 4 tiers for each of the 4 new adventures, starting with Bronze, then Silver, Gold, and then Platinum. There is a weekly Time Chest for any player who completes any of the tiers in any of the adventures; however, note that you can only win 1 Time Chest per week. The Time Chest will be awarded for the highest rarity adventure you complete within the week and the rarity based on the tier that’s completed.

For example, if you complete up to Gold Tier in Epic, and then move to Legendary and complete Bronze, you’ll be awarded the Bronze Legendary Time Chest.

There are a total of 16 Time Chests, each with increasingly more lucrative rewards. May the RNG be with you!

A Bronze Legendary Time Chest
A Bronze Legendary Time Chest

Additionally, there’s an overall leaderboard to compete on, with the top 3 players in each rarity receiving an additional prize at the end of the week. The ultimate prize being the Timemaster’s Chest!

The prized Timemaster’s Chest
The prized Timemaster’s Chest

You’ll need to complete a Quest in Inverdhen before unlocking access to Echoes of Time.

Armor Updated

The appearance of Armor has been updated, along with its effects.

The property differences between each tier of Armor have been increased and plate armor vs leather armor has a greater difference depending on your playstyle.

Armor Types

If you’re playing mostly ranged, you’re going to want to secure yourself some good quality leather armor, because plate armor, which is great at mitigating incoming damage, isn’t so optimal with ranged energy use.

Additionally, the new game mode Echoes of Time has a chance to grant rewards which can be taken to Thornix Stonecarver to create even more powerful armor.

Finally, when armor breaks, it no longer breaks into Armor Remains; instead, it functions the same as all other items that break. This change will help with resource demand in the marketplace.

Monster and Adventure Updates

The variety of monsters has expanded to include an additional 24 new monsters! Some monsters have unique abilities which you’ll need to figure out the best way to counter. They might seem daunting at first, but with a little practice, you’ll be owning them in no time. Other new monsters will gain additional abilities in the future.

Verdantling and Arcanix
Verdantling and Arcanix are sure to keep you on your toes!

The monster population has been spread out across all adventures, with more variety added to every theme. Be sure to take extra consumables and maybe a teleport scroll if you’re revisiting a favorite adventure in this update.

Monster damage output has also been revised with this update to better align with the armor and other changes.

Gem Disaggregator

You’ll be able to unlock the Gem Disaggregator at Inverdhen, giving you the power to extract Shattered Gems from various items. See Thornix Stonecarver in Inverdhen for help with this.

Gem Disaggregator

These shattered gems have multiple uses, one of which is used to upgrade armor with additional properties.

Shattered Gems

Additionally, you can use shattered gems to create a teleport scroll which takes you straight to Inverdhen if you’ve already unlocked it!

Item Production Updates

Some items have been shifted around in Alchemy and Cooking, after their effects have been updated. These changes were made to better align Alchemy and Cooking to the most recent meta changes. You’ll find that fish are for restoring your health and energy, while potions are for buffing your combat.

Alchemy and Cooking

Experience values have also been adjusted to provide a smoother progression curve as you level up your skills, removing the progression curve hills that existed before.

Additionally, some items have been removed from Alchemy and Cooking to simplify the available recipes. See Old Item Removal and Old Item Swaps below for more information.

Untethered Tonic, Spellbreak Potion, and Acceleration Potion have also been updated with a new name and effect (The marketplace listings have been cancelled for you). Untethered Tonic has been changed to Overload Serum, Spellbreak Potion to Boundless Evade Brew, and Acceleration Potion to Precision’s Peak Potion.

Blockchain Item Effects Added

All Blockchain weapons now have basic effects added to them, in preparation for future expansion through the Weapon Upgrade system. We also added an effect to Emblem of the Ancients.

The full list is as follows:

Krong’Oul’s Last End Conductor, Shapeshifter’s Demise, Starcaller, Axe of Antagony, Cavalier Crusader, Glint of Asperity, Heartstriker, Incarnated Ravager, Mooncleaver, Night Shredder, Obsidian Defender, Pride of the Fleet, Reaper’s Toll, Silent Song, Sky Spire, Stormsong, Thunderstrike, Valkyrie, Wings of Surety, Axe of the Intolerant, Blade of the Ember Pact, Blood Eclipse, Breeze Bender, Conquest, Doomblade, Fortune’s Warblade, Ghost Reaver, Ice Wrath Cleaver, Long Reign, Obsidian Katana, Ritual Rapier, Silent Assassin, Silver Broadaxe, Silver Saber, Skeletal Warblade, Skull Breaker, Soul Infused Copper Warblade, Viper War Axe, Volcanic Broadaxe, Scathing Ruin, Wildone’s Axe, Refereum Sword, Godslayer and Emblem of the Ancients.

Morphs Upgraded

Morphs have been upgraded to now stay morphed until you demorph, perform an action, or take damage. There’s no longer a limit to the distance you can travel while morphed, and there’s no time limit that you can stay morphed. Using doors or stairs also no longer demorphs you.

The cooldown after demorphing is now always 5s, instead of being scaled to the distance you traveled.

Overmorph Potion has also been updated. Once activated, it’ll allow you to instantly morph but at the cost of 50 energy. The effect can be used in town, and lasts for 20 minutes. The 5s cooldown after use still applies.

Overmorph Potion

Enjin Coin and Shadowstones

We’ve been working towards a 2 stage integration with Enjin’s Matrixchain. The first tier is complete on our side, which is to allow sending and receiving of ENJ to the game and back. This process has taken far longer than expected because we discovered issues that needed resolving on Matrixchain before we could launch.

This update will initially launch with sends/receives turned off, and once we’ve been able to perform further testing, we’ll enable and send out an announcement that it’s ready.

Matrixchain also has network fees (whereas JumpNet had none) so be aware of that when you’re sending and receiving your ENJ. (Although they’re far less than they ever were on Ethereum). Additionally, the withdraw fee from the game has been set to 0.03 ENJ and the 24 hour cooldown on withdraws has been removed. You are also able to unlink your wallet, however, a fee of 10,000 Luneri applies. These fees are in place to discourage certain negative behaviors and to also help pay for ecosystem costs. They may be reviewed in the future but we believe they’re set appropriately.

Enjin Coin
Enjin Coin

You’ll also notice that Shadowstones have been removed. We’ve completely replaced all reference to Shadowstones with Enjin Coin and updated how we display the value. So before, if you had 530 Shadowstones, you needed to divide that by 100 to know that you had 5.3 ENJ. From now on though, you’ll no longer need to do this, as the value in game will simply show 5.3 Enjin Coin.

Enjin Coin Display

Please take care as you trade on the marketplace, as your muscle memory may want you to type 100, instead of 1. Double check everything until you’re used to the new values!

Marketplace

Shadowstones that you found within the game are now represented as Enjin Gems. These were always separate internally, but they’re now distinct, because it’s a little confusing that you could send some of your Shadowstones out of the game, but others needed to be used in the market first. Now it’s very clear that if you have Enjin Gems, you must spend them in the marketplace. (This value is still only displayed under the Enjin Coin tooltip at the top of the screen)

Enjin Gem
Enjin Gem

The 2nd stage of integration with Matrixchain will be recreating all of the items. This 2nd stage will be launched at a later date, once we’re happy with the performance and reliability of Matrixchain and we’ve heard your feedback about the whole process.

NPC Exchange Interface Improvements

The interface displayed when interacting with NPCs who exchange items with you has been improved to align better with the existing interfaces.

Additionally, some NPCs now have additional items available for exchange!

NPC Exchange Interface

Old Item Removal

Due to the upcoming new content, we found it necessary to rebalance certain items, as some were either too weak or too strong.

Instead of attempting to adjust each individual item, we have made the decision to remove them altogether. We appreciate your understanding that such adjustments may occur during the early stages of development.

To express our gratitude, if you had any of the affected items, we have credited you Gold Coins based on how many old items you held, and additional bonuses depending on how many of the items you held.

The affected items are:

Protection Potion, Swiftness Potion, Brute Force Potion, Antirange Potion, Dynalyte Potion, Fortification Potion, Raw Hock and Hock.

You’ll receive a gift containing the gold and any bonuses. You’ll have 60 days to open the gift, after which its contents will expire and the gift will disappear. (These gifts will take time to send out, and may not be immediately available when you launch the update)

Bonuses

The below bonuses are additive, and per unique item type (Except for Elixir Evaporated which is limited to 1 per account).

If you held 100 or more of an item, you’ll receive a Wheel of Wonder Token.
If you held 300 or more of an item, you’ll receive a Wheel of Wonder Token.
If you held 500 or more of an item, you’ll receive a Wheel of Wonder Token.
If you held 600 or more of an item, you’ll receive a Frostfall Siege Key.
If you held 700 or more of an item, you’ll receive Elixir Evaporated (Limit of 1).

So if you had 650 Brute Force Potions and 250 Swiftness Potions, you’ll receive: 35,000 Gold Coins, 4x Wheel of Wonder Tokens, and 1x Frostfall Siege Key.

Thank you for supporting us during the early development phase of the game!

Old Item Swaps

We’ve clarified the Alchemy and Cooking skills and therefore some items have been removed and swapped with other items instead.

This greatly simplifies the consumables available and improves the quality of the remaining items.

All swaps are one for one. Any of the removed items that you held, will be replaced with the other items below:

Dracoberry Jawbreaker replaced with Draco Juice
Saberlight Soup replaced with Apple Pie
Movine Fruitcake replaced with Coconut Mead Cake
Ziberian Stew replaced with Electric Emperor
Drondor Heart replaced with Raw Drondor Heart (Utility given in future)
Discreet Energy Potion replaced with Gilded Snapper
Vital Energy Potion replaced with Ayorke Squid
Lofty Energy Potion replaced with Rhinohead
Lunar Lullaby Potion replaced with Darkfin

(These swaps will take time to credit, and may not be immediately available when you launch the update)

Release Notes

  • Added new game mode Echoes of Time to Inverdhen which features a weekly prize based on your achievements, as well as competitive weekly leaderboards with prizes. Unlocked by completing a new Quest.
  • Added 24 new monsters to existing adventures, and to the new Echoes of Time.
  • Changed how armor and its properties works, improved the difference between armor in each rarity, and updated the images for each armor.
  • Added new Gemstone Disaggregator to Inverdhen.
  • Added new NPC Thornix Stonecarver to Inverdhen who will craft new armors for you.
  • Added armor stand to Inverdhen Inn, which appears once you've unlocked your stash there
  • Added Rifts between Inverdhen and Talmuth
  • Added effects to Krong'Oul's Last End Conductor, Shapeshifter's Demise, Starcaller, Axe of Antagony, Cavalier Crusader, Glint of Asperity, Heartstriker, Incarnated Ravager, Mooncleaver, Night Shredder, Obsidian Defender, Pride of the Fleet, Reaper's Toll, Silent Song, Sky Spire, Stormsong, Thunderstrike, Valkyrie, Wings of Surety, Axe of the Intolerant, Blade of the Ember Pact, Blood Eclipse, Breeze Bender, Conquest, Doomblade, Fortune's Warblade, Ghost Reaver, Ice Wrath Cleaver, Long Reign, Obsidian Katana, Ritual Rapier, Silent Assassin, Silver Broadaxe, Silver Saber, Skeletal Warblade, Skull Breaker, Soul Infused Copper Warblade, Viper War Axe, Volcanic Broadaxe, Scathing Ruin, Wildone's Axe, Refereum Sword, Godslayer and Emblem of the Ancients
  • Updated effects of Draco Juice, The Spyglass of Captain Moonscar, Overmorph Potion, Fortification Potion, Invisibility Potion, Lethal Adrenaline, and Cardinal Crisp and cooked foods
  • Adjusted some production item levels now that the effects have been adjusted, and also adjusted the xp to create smoother progression, as well as removed some items from Cooking and Alchemy to simplify the skills
  • Moved some activities like Tanning Leather to Engineering and Bone Crushing to Alchemy
  • Changed Morph, so that you stay morphed until you demorph, perform an action, or take damage. Using doors or stairs no longer demorphs. The cooldown is now always 5s.
  • Changed Untethered Tonic to Overload Serum, Spellbreak Potion to Boundless Evade Brew, Acceleration Potion to Precision's Peak Potion.
  • Updated monster damage output to be more appropriate for armor and other changes.
  • Changed Nex Lacquer to Frostbound Geodes. Luna Wolfblood now has new exchanges
  • Changed Mulfiddich Coconut from Uncommon to Rare and Pacific Peach from Rare to Epic
  • Updated effect on Ring of the Wretched and changed Peppermint Pekoe to an Epic item. Both items are available to purchase from an NPC in Inverdhen.
  • Necromage now uses a new Energy Drain effect
  • Adjusted Necrocleric to summon minions around itself, instead of the player, and updated the minions
  • When Armor breaks, it no longer gives you Remains, instead it's the same as all other items that break.
  • Added fix for quest items spawning below the ground when spawned from a gather node
  • Fixed morph recharge display so that it doesn't show if recharge time is 0
  • Adjusted the roll animation which was in rare cases causing players to get stuck and be unable to move, or move slowly
  • Fixed monsters still being able to attack while in a disconnected state
  • Removed 'Sign Request in Wallet' for login method as JumpNet is gone
  • Relic Essence is limited to 100 per rarity in your stash. You won't be able to pick up any more until you use the Relic Essence you have already collected.
  • Added a new query api that uses a local webserver to return information about the player state (Only enabled if the setting is switched on. Off by default)
  • Many minor fixes, quality of life improvements and adjustments
  • Known Issues: The game will ask if you're sure that you've got the correct tool equipped for the adventure when it shouldn't.