Crucible of the Primeforge


Crucible of the Primeforge

The Crucible of the Primeforge marks a new era for combat in Lost Relics. Twin ability strikes make timing matter, Primeforge Shards let you shape the soul of your weapons, and Guardians rise to meet you with real menace. Build smart, strike well, and carve your name into legend.

Dear adventurers, gather near,
A clash of steel is drawing near.
The age of clicking, dull and plain,
Now breaks apart with skill and flame.

Two strikes await in every hand,
A Minor spark, a Major stand.
Time them well, unleash your might,
And turn the shadows into light.

Shards of power, forged in flame,
Each imbued will bear a name.
Sockets open, numbers claim,
A mark eternal, none the same.

But Guardians rise with health anew,
Immune to tricks that once you knew.
Burn or bleed, but plan with care,
For only the bold shall triumph there.

Quick Highlights

  • Every weapon gains two active abilities. Minor sets tempo. Major turns fights.
  • Primeforge Shards let you socket effects and create a unique weapon identity.
  • Most non Guardian foes fall in one to four swings if you bring the right tools.
  • Guardians are stronger and thematic. Learn their immunities and resistances.
  • Character stats panel clarifies your build. Most bonuses now add together.

Weapon Abilities

Power attacks return with purpose. Every weapon now carries two active abilities with distinct cooldowns. Use Minor for pace and precision. Save Major for swing moments and big clears.

Ability Basics

  • Minor: quick burst of power, stronger than your basic attack. Cooldown 6s.
  • Major: fight defining power. Cooldown 30s.
Cooldowns are shared across equipped weapons. Use a Major on bow and the sword Major also goes on cooldown.

Playstyles

⚔️ Melee

  • Crippling Strike Minor 25 energy: dash to target and deal 125% damage.
  • Decisive Strike Major 75 energy: massive hit for 400% damage split across up to 4 targets.

🏹 Ranged

  • Power Shot Minor 75 energy: a single brutal hit for 400% damage.
  • Multi Shot Major 175 energy: fire 4 arrows for 200% each. One or many targets.

🔮 Magic

  • Arcane Pulse Minor 55 energy: projectile for 125% to the main target and 50% splash to others up to 4.
  • Arcane Strike Major 155 energy: wave that deals 100% to each target up to 8.
For theorycrafters
  • Base melee cleave is reduced from 50% to 33% to keep active abilities impactful.
  • We will tune values as live data arrives. Mechanics are locked in.

Primeforge and Weapon Upgrading

The Primeforge lets you socket Primeforge Shards and define your weapon identity. Higher shard tiers narrow the pool of effects. You get more control, not full certainty. Each imbue consumes the shard.

Primeforge

Shard Tiers and Sources

  • Epic 4%
  • Legendary 5%
  • Mythical 7%
  • Transcendent 10%
Epic and Legendary arrive from a new skill in the upcoming Skill Shake up. Mythical and Transcendent arrive via Expedition Rewards.

Effect Selection at the Forge

  • Epic: choose from 9 effects
  • Legendary: 7 effects
  • Mythical: 5 effects
  • Transcendent: 4 effects

Weapon Sockets and Progression

Every blockchain weapon has two sockets. You unlock them by character level and kills.

Champion Level requirements
  • Uncommon socket 1 L10, socket 2 L15
  • Rare L20, L25
  • Epic L30, L35
  • Legendary L40, L45
  • Mythical L50, L55
  • Transcendent L60, L65
Kill requirements to unlock socket 2
  • Uncommon 750
  • Rare 1,500
  • Epic 3,000
  • Legendary 6,000
  • Mythical 12,000
  • Transcendent 24,000
Socket properties
  • Socket 1 accepts up to Transcendent.
  • Socket 2 accepts up to Legendary.
  • Exception: Tier 17 Expedition Reward weapons and Transcendent weapons may place Mythical and Transcendent in socket 2.
Unique Weapon IDs
Your first Primeforge imbue assigns a unique, permanent number to the weapon. No duplicates. First come, first remembered.

Combat Balance

Enemies now sit in health groups. With the right modifiers, most non Guardian foes fall in one to four swings. The baseline assumes two handed swords or longbows. Other weapons may want different modifier mixes.

Recommended additional damage modifiers

  • Common plus 2 percent
  • Uncommon plus 10 percent
  • Rare plus 14 percent
  • Epic to Transcendent plus 16 percent

Damage over Time

  • Applies first tick instantly.
  • Now affects Guardians. See immunities and resistances below.

Common effects

  • Haste increases attack speed
  • Might increases attack damage
  • Precision increases critical chance
  • Swiftness increases movement speed
Weapons that apply other damage over time effects include tooltips that describe their damage behavior. Expect new effects in future, for example bonuses against Colossi, plus refinements to existing ones like Slow.

Guardians

With deeper buildcrafting from abilities, DoTs, and shards, the training wheels are off. Guardians hit harder and endure longer. Learn their personalities and prepare the right answers.

Relative difficulty

Lowest to highest

Grod, Drondor, Frostolem, Stormsire, Warden, Netherdemon

Immunities

  • Grod poison
  • Drondor stun
  • Frostolem freeze and chill
  • Stormsire weaken
  • Warden bleed
  • Netherdemon fire

Resistances

To prevent perma lock or cheese, all Guardians have 50 percent resistance to freeze, stun, weaken, and environmental damage.

Heads up
Adventures with multiple Guardians such as Frostfall Siege, Frostfall Supremacy, and Descending Nightmares scale in difficulty quickly without top tier gear. Test your builds first.
Common to Epic adventures now feature increased monster density for a richer combat flow. Frostfall Siege and Supremacy are tougher. Keys are only consumed when the final chest spawns. If you die before that, the key is not consumed.

Character Stats

Character Stats

Your character sheet surfaces core stats for a clean snapshot of your current build. Most bonuses now add together rather than multiply. It should be easier to read your damage at a glance.

Heavy stackers may see a slight drop in theoretical maximums, especially in Guardian and Colossi fights. Run a few adventures to feel the change.

Other Balance Adjustments

  • Bane of Immortals, Arcanum Pulse, Tinted Tempest, Voltcore Amulet, and Plague Bearer now cost 250 energy on activation.
  • Special attacks with Virtual weapons cost 2.5 times more energy than with Collectible weapons. Tooltips still display the blockchain energy cost.
Expect further tuning based on live data.

Other Changes

On death, you resurrect in Talmuth or Inverdhen based on your last location.

The Crucible is open

The Primeforge hums. Shards glow. Guardians watch. Your build is your story now. How will you carve your legacy?

Full Release Notes

  • Added the Primeforge, near the Forging stations in Talmuth
  • Added the ability to imbue your weapons with effects at the Primeforge, upgrading them to uniques (These will become unique numbered NFTs when we move back on-chain)
  • Added the ability to trade uniques on the marketplace
  • Added new Minor and Major abilities for weapons
  • Added potential fixes for final disappearing mobs
  • Added seperate entrance for Descending Hellfire to fix issue with key selection
  • Npcs can now offer Quick buy items from the marketplace. For example Fayadora Moonshadow near Cavern of Paths can now offer Luneri Bonds if they're available in the Marketplace. These simply offer a shortcut to buying items from other players in the marketplace.
  • When you equip Artifacts, Armor, etc in town, all modifiers and visuals are now active
  • Removed old lightning visuals from Void Goat, Stormblade, and Voidripper and replaced with more performant visuals
  • Changed from multiplicative to additive to align with other ARPGs and player expectations
  • Added new character stats window to show common math for stats
  • Switched to new chat system, fixing issues with player segmentation
  • Updated incoming chat messages so that they appear no matter which tab you have active
  • Updated keybindings for keyboard and gamepad to better align with new combat mechanics
  • When you die, you now respawn at the nearest graveyard in the town you're in
  • Changed requires for various activities such as Raffle, Guardian's Arena, Descending Nightmares, Frostfall Siege, etc
  • Updated Content creator requirements to 5 followers
  • Marketplace Quick Buy will now auto Collect the item for you
  • Marketplace tabs no longer try to switch for you
  • Added various new points of data to the Api
  • Fixed lag when players switch weapons